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# LOCATION SHEET TEXT-VISUAL TEMPLATE
<!-- GENERATED:toc — do not edit by hand. Generated in the source package -->

## Contents

- [Universal Location Reference Layout — Text Mirror of the Visual Sheet](#universal-location-reference-layout-text-mirror-of-the-visual-sheet)
- [LAYOUT STRUCTURE](#layout-structure)
- [VISUAL DESIGN SPECIFICATIONS](#visual-design-specifications)
- [REQUIRED LOCATION DETAILS FIELDS](#required-location-details-fields)
- [RULES FOR USING THIS TEMPLATE](#rules-for-using-this-template)
- [FILLED EXAMPLE (generic abandoned warehouse, fillable)](#filled-example-generic-abandoned-warehouse-fillable)
- [END OF LOCATION SHEET TEXT-VISUAL TEMPLATE](#end-of-location-sheet-text-visual-template)

<!-- /GENERATED:toc -->

## Universal Location Reference Layout — Text Mirror of the Visual Sheet

This is the **written/visual template** of the location sheet reference (Uruk Streets style). Use it as a layout guide when generating any location reference image, or as a structural guide when describing the layout. Generic placeholders only — fill with any project's content.

---

## LAYOUT STRUCTURE

```
╔═════════════════════════════════════════════════════════════════════════════════╗
║  LOCATION SHEET              [LOCATION NAME]                  [PROJECT TITLE]    ║
║                                                               [EPISODE/SETTING]  ║
╠═════════════════════════════════════════════════════════════════════════════════╣
║                                                                                  ║
║  ┌──────────────┐  ┌──────────────┐  ┌──────────────┐  ┌──────────────────────┐ ║
║  │              │  │              │  │              │  │                      │ ║
║  │   HERO WIDE  │  │   REVERSE    │  │   DOORWAY    │  │   CAMERA CORNER      │ ║
║  │              │  │   ANGLE      │  │   DETAIL     │  │                      │ ║
║  │              │  │              │  │              │  │                      │ ║
║  └──────────────┘  └──────────────┘  └──────────────┘  └──────────────────────┘ ║
║     HERO WIDE       REVERSE ANGLE     DOORWAY DETAIL       CAMERA CORNER         ║
╠═════════════════════════════════════════════════════════════════════════════════╣
║                                                       │                          ║
║  ┌──────────────────────────────────────────┐         │       SET DETAILS        ║
║  │                                          │         │                          ║
║  │                                          │         │  ┌────┐ ┌────┐ ┌────┐ ┌──┐ ║
║  │           HERO LARGE PLATE               │         │  │ d1 │ │ d2 │ │ d3 │ │d4│ ║
║  │      (full cinematic shot of the         │         │  └────┘ └────┘ └────┘ └──┘ ║
║  │       location at the chosen TOD,        │         │  [LBL1] [LBL2] [LBL3][LBL4]║
║  │       all practical lights visible,      │         │                          ║
║  │       consistent atmosphere)             │         │  ┌────┐ ┌────┐ ┌────┐ ┌──┐ ║
║  │                                          │         │  │ d5 │ │ d6 │ │ d7 │ │d8│ ║
║  │                                          │         │  └────┘ └────┘ └────┘ └──┘ ║
║  │                                          │         │  [LBL5] [LBL6] [LBL7][LBL8]║
║  │                                          │         │                          ║
║  └──────────────────────────────────────────┘         │                          ║
║                                                       │                          ║
╠═════════════════════════════════════════════════════════════════════════════════╣
║                                                                                  ║
║  ┌──────┐  ┌──────┐  ┌──────┐  ┌──────┐  ┌──────┐  ┌──────┐  ┌──────┐  ┌──────┐ ║
║  │swatch│  │swatch│  │swatch│  │swatch│  │swatch│  │swatch│  │swatch│  │swatch│ ║
║  └──────┘  └──────┘  └──────┘  └──────┘  └──────┘  └──────┘  └──────┘  └──────┘ ║
║  [COLOR 1] [COLOR 2] [COLOR 3] [COLOR 4] [COLOR 5] [COLOR 6] [COLOR 7] [COLOR 8] ║
║                                                                                  ║
╚═════════════════════════════════════════════════════════════════════════════════╝
```

---

## VISUAL DESIGN SPECIFICATIONS

**Background**: Cream (#F4ECDD) OR dark charcoal (#0A0805) depending on scene mood
**Typography**:
- Header in elegant serif uppercase
- Section labels in tiny serif caps below each plate

**Header (top strip, 3-column)**:
- LEFT: "LOCATION SHEET" in small caps serif
- CENTER: Large elegant serif uppercase location name
- RIGHT: Project title (small serif), optional episode/time of day below

**Row 1** — 4 equal angle plates of the same location from different camera positions:
1. HERO WIDE — main establishing shot, dramatic angle, deep focus
2. REVERSE ANGLE — camera flipped 180° from hero
3. DOORWAY DETAIL — mid shot showing focal architecture or entry point
4. CAMERA CORNER — alternative shooting angle for coverage

Labels in tiny serif caps below each cell.

**Row 2 LEFT (~60% width)** — Large hero shot:
- Final wide cinematic plate at the established time of day and weather
- All practical lights visible
- Consistent atmosphere

**Row 2 RIGHT (~40% width)** — SET DETAILS grid (4x2 = 8 cells):
- Material textures and props isolated cells
- Each captioned in tiny serif caps below
- Section header "SET DETAILS" at top right of this column

**Bottom strip (full width)** — Color palette:
- 8 color swatches
- Captioned in tiny serif caps below each

---

## REQUIRED LOCATION DETAILS FIELDS

When filling this template, define and lock the following:

- **NAME**: [location name]
- **SETTING / ERA**: [date or fictional era]
- **ARCHITECTURE / MATERIALS**: [walls, floors, ceilings/roofs, windows, doors]
- **ATMOSPHERIC CONDITIONS**: [time of day, weather, season]
- **LIGHT SOURCES (practicals visible in frame)**: [list each lamp, torch, window, fire pit]
- **FLORA / PROPS**: [plants, jars, fabrics, tools, weapons]
- **MOOD**: [emotional tone this location must produce]
- **TIME OF DAY**: [morning, noon, golden hour, blue hour, night]
- **WEATHER / ATMOSPHERIC EFFECTS**: [clear, rain, fog, snow, haze, smoke]
- **COLOR PALETTE**: [list 6-8 hex codes for the location]
- **CONSISTENCY ACROSS SCENES**: [what stays the same]

---

## RULES FOR USING THIS TEMPLATE

1. Use box-drawing characters for the ASCII layout.
2. Keep all 4 angle plates equal width with consistent lighting and time-of-day.
3. Hero shot occupies ~60% of the second row width; SET DETAILS grid occupies ~40%.
4. SET DETAILS grid is 4 columns x 2 rows = 8 isolated cells.
5. Color palette strip spans full width at the bottom with 8 swatches.
6. Background can be cream (museum-catalog) or dark (cinematic), depending on scene mood. The label typography follows the piece's register: the serif lettering above is the default, and a children's piece takes a rounded sans.
7. Same lighting direction and weather across all 4 angle plates.
8. SET DETAILS cells show only materials and small props, isolated on neutral background.

---

## FILLED EXAMPLE (generic abandoned warehouse, fillable)

```
╔═════════════════════════════════════════════════════════════════════════════════╗
║  LOCATION SHEET              DOCK WAREHOUSE 7                THE LAST SHIPMENT   ║
║                                                              EPISODE 3 — NIGHT   ║
╠═════════════════════════════════════════════════════════════════════════════════╣
║                                                                                  ║
║  ┌──────────────┐  ┌──────────────┐  ┌──────────────┐  ┌──────────────────────┐ ║
║  │   wide of    │  │   from far   │  │   close on   │  │  shooting from       │ ║
║  │   warehouse  │  │   corner     │  │   rusted     │  │  high catwalk        │ ║
║  │   interior,  │  │   looking    │  │   loading    │  │  down toward main    │ ║
║  │   crates,    │  │   back to    │  │   door, dim  │  │  floor               │ ║
║  │   moonlight  │  │   loading    │  │   ext light  │  │                      │ ║
║  └──────────────┘  └──────────────┘  └──────────────┘  └──────────────────────┘ ║
║     HERO WIDE       REVERSE ANGLE     DOORWAY DETAIL       CAMERA CORNER         ║
╠═════════════════════════════════════════════════════════════════════════════════╣
║                                                       │                          ║
║  ┌──────────────────────────────────────────┐         │       SET DETAILS        ║
║  │                                          │         │                          ║
║  │  Full warehouse interior at 3 AM —       │         │  ┌────┐ ┌────┐ ┌────┐ ┌──┐ ║
║  │  cracked concrete floor, towering        │         │  │rust│ │concr│ │chain│ │crat│║
║  │  stacked wooden crates, broken           │         │  └────┘ └────┘ └────┘ └──┘ ║
║  │  skylights filtering moonlight,          │         │  RUST  CONCR. CHAIN  CRATE ║
║  │  single dangling industrial lamp         │         │                          ║
║  │  swinging slightly, haze suspended       │         │  ┌────┐ ┌────┐ ┌────┐ ┌──┐ ║
║  │  in beams, chain hoists hanging,         │         │  │lamp│ │skyly│ │paint│ │can│ ║
║  │  graffiti tags, puddles on floor         │         │  └────┘ └────┘ └────┘ └──┘ ║
║  │                                          │         │  LAMP   SKYLT.  PAINT CAN ║
║  └──────────────────────────────────────────┘         │                          ║
║                                                       │                          ║
╠═════════════════════════════════════════════════════════════════════════════════╣
║                                                                                  ║
║  ┌──────┐  ┌──────┐  ┌──────┐  ┌──────┐  ┌──────┐  ┌──────┐  ┌──────┐  ┌──────┐ ║
║  │ night│  │ cold │  │ rust │  │ paint│  │concr.│  │chain │  │ lamp │  │ haze │ ║
║  │ blue │  │ moon │  │orange│  │chip  │  │  iron│  │ steel│  │ amber│  │ gray │ ║
║  └──────┘  └──────┘  └──────┘  └──────┘  └──────┘  └──────┘  └──────┘  └──────┘ ║
║  NIGHT BLUE COLD     RUST     PAINT    CONCRETE  CHAIN     LAMP      HAZE GRAY  ║
║             MOON     ORANGE   CHIP                STEEL     AMBER                ║
║                                                                                  ║
╚═════════════════════════════════════════════════════════════════════════════════╝

LOCATION NAME: Dock Warehouse 7
ERA: Modern, present day, urban industrial
TIME OF DAY: 3 AM (deep night)
WEATHER: Clear cold night, slight industrial haze
ARCHITECTURE: Steel-beam construction, corrugated metal walls, broken glass skylights, cracked concrete floor, rolling steel loading doors
PRACTICAL LIGHTS: Single dangling industrial pendant lamp (warm sodium), moonlight through broken skylights, distant amber dock light visible through open loading door
PROPS / SET DRESSING: Stacked wooden crates, hanging chain hoists, paint cans, graffiti tags on walls, water puddles, scattered rubbish
MOOD: Tense, abandoned, suspended in time, neo-noir
COLOR PALETTE: #0A0E14 (night blue), #E8E2D0 (cold moon), #B97A4A (rust orange), #4A3A2F (paint chip), #8C8680 (concrete), #5A5048 (chain steel), #D4A55C (lamp amber), #6F757A (haze gray)
CONSISTENCY: Same night-blue moonlight across all 4 plates. Same single warm pendant lamp position. Same haze density. Same crate placement.
```

---

## END OF LOCATION SHEET TEXT-VISUAL TEMPLATE

This template is generic and reusable for any location — historical, modern, fantasy, sci-fi, interior, exterior. Fill placeholders with the project's content while keeping the visual structure identical.

SHA-256: 40af4e02a18ba6f08b746227348ebb969e3879dac1f1adac6a634e4fba1d6cec