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skills/ai-film-pipeline-master/references/phase-08-video-prompt-engineering/INDEX.md
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# Phase 8: Video Prompt Engineering — Knowledge Base Index Comprehensive database of **394 craft cards** across **8 modular kinematic bibles** and **2 master construction templates** governing temporal motion vectors, 3D camera kinetics, optical speed physics, and model-agnostic video prompt engineering. ## Contents **9 files · 394 craft cards.** Every file is linked directly, so nothing here is more than one hop from you. | File | What it covers | Cards | | :--- | :--- | ---: | | [`camera-moves.md`](camera-moves.md) | **Core Camera Moves** — Core Camera Moves & Dynamic Trajectories <br>*Cards scoped to: any format* | 114 | | [`signature-moves.md`](signature-moves.md) | **Signature and Compound Moves** — Iconic Cinematic & Signature Camera Moves <br>*Cards scoped to: any format* | 97 | | [`ai-video-directing.md`](ai-video-directing.md) | **AI Video Techniques** — AI Video Directing Techniques & Keyframe Conditioning <br>*Cards scoped to: any format* | 47 | | [`rigs-and-platforms.md`](rigs-and-platforms.md) | **Rigs and Camera Platforms** — Camera Rigs, Mounts & Mechanical Platforms <br>*Cards scoped to: any format* | 52 | | [`time-and-speed.md`](time-and-speed.md) | **Time and Speed** — Temporal Speed, Frame Rates & Speed Ramps <br>*Cards scoped to: any format* | 49 | | [`temporal-continuity-checks.md`](temporal-continuity-checks.md) | **Control and Continuity Checks** — Temporal Continuity & Inter-Frame Physics Checks <br>*Cards scoped to: mostly Trailer / Teaser, AI-Generated Clip, Commercial / TVC, Music Video, among 40 formats* | 19 | | [`video-failure-modes.md`](video-failure-modes.md) | **Failure Modes and Rescues** — Video Diffusion Failure Modes & Distortion Mitigation <br>*Cards scoped to: any format* | 8 | | [`the-notes-round.md`](the-notes-round.md) | **What happens after the first delivery.** Reading what a note actually asks for - a note is a symptom stated as a prescription - and triaging notes by which locked layer they reach back into, because the cost of a note is how far upstream it lands, not how big it sounds. <br>*Cards scoped to: mostly Brand Film, Commercial / TVC, Corporate / Training, Documentary Feature, among 10 formats* | 2 | | [`video-conditioning-modalities.md`](video-conditioning-modalities.md) | **Universal Video Conditioning Modalities** — Universal Video Conditioning Modalities — Department: **Video Prompt Engineering (Phase 8)** <br>*Cards scoped to: mostly Music Video, Action Feature, Action Short, Animation, among 18 formats* | 6 | --- ## The cards, by file ### [camera-moves.md](camera-moves.md) — 114 cards **Core Camera Moves** — Core Camera Moves & Dynamic Trajectories - `move.shape_then_run` — **Ask the Shape and the Run Separately** - `move.pan` — **Pan** - `move.survey_pan` — **Slow Survey Pan** - `move.follow_pan` — **Follow Pan** - `move.reveal_pan` — **Reveal Pan** - `move.pan_and_settle` — **Pan and Settle** - `move.whip_pan` — **Whip Pan / Swish Pan** - `move.pan_handoff` — **Pan Handoff / Character Handoff** - `move.pan_360` — **Full 360 Pan** - `move.tilt_up` — **Tilt Up** - `move.tilt_down` — **Tilt Down** - `move.reveal_tilt` — **Reveal Tilt** - `move.whip_tilt` — **Whip Tilt** - `move.pan_tilt_compound` — **Compound Pan-Tilt** - `move.roll_partial` — **Partial Roll / Rolling Cant** - `move.roll_360` — **Full 360 Roll / Barrel Roll** - `move.dutch_roll_tilt` — **Dutch Roll Into a Tilt** - `move.lock_off` — **Locked-Off Shot** - `move.nudge` — **The Nudge / Micro Reframe** - `move.recoil` — **The Recoil / Camera Flinch** - `move.overshoot_correct` — **Overshoot and Correct** - `move.hold_then_move` — **Hold Then Move** - `move.move_then_hold` — **Move Then Hold** - `move.settle` — **The Settle** - `move.stutter` — **Stutter Move / Stepped Motion** - `move.dolly_in` — **Dolly In / Push In** - `move.creep_in` — **Creep In** - `move.crash_in` — **Crash In / Impact Push** - `move.dolly_out` — **Dolly Out / Pull Back** - `move.pullback_reveal` — **Pull-Back Reveal / Contextual Reveal** - `move.truck` — **Truck / Track / Crab** - `move.lead_track` — **Lead Tracking / Leading Shot** - `move.trail_track` — **Trail Tracking / Following Shot** - `move.side_track_walk` — **Side Tracking a Walk** - `move.counter_track` — **Counter-Tracking** - `move.diagonal_dolly` — **Diagonal Dolly / Compound Dolly** - `move.reverse_dolly` — **Reverse Dolly / Retreat** - `move.dolly_past` — **Dolly Past / Pass-By Move** - `move.dolly_through` — **Dolly Through / Move Through** - `move.push_through` — **Push-Through / Impossible Move** - `move.through_object` — **Through-Object / Portal Move** - `move.parallax_slide` — **Parallax Slide** - `move.overhead_track` — **Overhead Tracking** - `move.walk_with_actor` — **The Camera Walks With the Actor** - `move.stay_actor_leaves` — **The Camera Stays, the Actor Leaves** - `move.chase` — **Chase Move** - `move.floating_follow` — **Floating Follow** - `move.lean_in` — **The Lean In** - `move.step_back` — **The Step Back** - `move.pendulum` — **Pendulum Move** - `move.pedestal_up` — **Pedestal Up** - `move.pedestal_down` — **Pedestal Down** - `move.boom` — **Boom Up / Boom Down** - `move.crane_up` — **Crane Up** - `move.crane_down` — **Crane Down** - `move.jib_arc` — **Jib Arc** - `move.arc` — **Arc / Partial Orbit** - `move.orbit_360` — **360 Orbit** - `move.parallax_orbit` — **Parallax Orbit** - `move.spiral` — **Spiral Move** - `move.corkscrew` — **Corkscrew** - `move.vertical_drop` — **Vertical Drop / Descend** - `move.rise_reveal` — **Rise Reveal** - `move.fly_over` — **Fly-Over** - `move.fly_through` — **Fly-Through** - `move.fly_by` — **Fly-By** - `move.swoop` — **Swoop** - `move.dive` — **Dive** - `move.climb` — **Climb** - `move.hover` — **Hover** - `move.float` — **Float** - `move.drift` — **Drift** - `move.handheld_sway` — **Handheld Sway** - `move.breathing` — **Breathing Camera** - `move.zoom_in` — **Zoom In** - `move.zoom_out` — **Zoom Out** - `move.slow_zoom` — **Slow Zoom** - `move.slow_zoom_out` — **Slow Zoom Out / Reverse Zoom** - `move.crash_zoom` — **Crash Zoom / Snap Zoom** - `move.crash_zoom_out` — **Crash Zoom Out** - `move.micro_zoom` — **Micro Zoom / Creep Zoom** - `move.zoom_pan` — **Zoom and Pan** - `move.zoom_detail_cut` — **Zoom to Detail and Cut** - `move.searching_zoom` — **Searching Zoom / Long Lens Hunt** - `move.reframe_zoom` — **Reframe Zoom** - `move.rack_focus` — **Rack Focus / Pull Focus** - `move.snap_focus` — **Snap Focus / Focus Throw** - `move.focus_reveal` — **Focus Reveal** - `move.focus_loss` — **Focus Loss / Defocus Out** - `move.follow_focus` — **Follow Focus** - `move.three_plane_rack` — **Three Plane Rack** - `move.split_diopter_device` — **Split Diopter as a Focus Device** - `move.focus_breathing` — **Focus Breathing as a Device** - `move.impact_shake` — **Impact Shake** - `move.three_part_move` — **The Three Part Move** - `move.motivated_move` — **Motivated Move** - `move.unmotivated_move` — **Unmotivated Move** - `move.move_on_line` — **Move on the Line** - `move.move_on_look` — **Move on the Look** - `move.move_on_sound` — **Move on the Sound** - `move.move_on_beat` — **Move on the Beat** - `move.masked_move` — **Masked Move** - `move.two_stage_move` — **Two Stage Move** - `move.speed_break` — **Speed Break / Mid-Move Acceleration** - `move.ease_in_out` — **Ease In and Ease Out** - `move.linear_move` — **Linear Move / Constant Speed** - `move.snap_timing` — **Snap Timing** - `move.speed_ladder` — **The Speed Ladder of a Push In** - `move.settle_before_cut` — **Settle Before the Cut** - `move.move_across_cut` — **Move Across the Cut** - `move.start_in_motion` — **Starting in Motion** - `move.move_scale_rule` — **Matching Move Size to Shot Size** - `move.foreground_parallax` — **Foreground Parallax** - `move.screen_direction_move` — **Screen Direction of a Move** ### [signature-moves.md](signature-moves.md) — 97 cards **Signature and Compound Moves** — Iconic Cinematic & Signature Camera Moves - `sig.name_the_gate` — **Name the Gate Before the Name** - `sig.dolly_zoom` — **Dolly Zoom / Vertigo Effect / Contra-Zoom** - `sig.reverse_dolly_zoom` — **Reverse Dolly Zoom** - `sig.jaws_beach_dolly_zoom` — **The Seated Dolly Zoom / Jaws Beach Shot** - `sig.trombone_push_pull` — **Repeated Push and Pull / Trombone Move** - `sig.ots_push` — **Over-the-Shoulder Push** - `sig.oner` — **The Oner / Long Take** - `sig.designed_oner` — **The Designed Oner** - `sig.stitched_oner` — **The Stitched Oner / Invisible-Cut Oner** - `sig.russian_ark_take` — **The Feature-Length Real Single Take** - `sig.snake_eyes_opening` — **The Showpiece Opening Oner** - `sig.atonement_beach_oner` — **The Epic Sweep Oner** - `sig.hard_boiled_hospital_oner` — **The Corridor Combat Oner** - `sig.true_detective_oner` — **The Raid Oner** - `sig.cuaron_car_oner` — **The Unbroken Car Shot** - `sig.gravity_opening_take` — **The Digitally Built Long Take** - `sig.single_take_fight_round` — **The Single-Take Fight Round** - `sig.carpenter_pov_oner` — **The POV Prologue Oner** - `sig.copacabana_steadicam` — **The Back-Entrance Steadicam Entrance** - `sig.pta_party_steadicam` — **The Party Steadicam Follow** - `sig.one_point_perspective` — **One-Point Perspective Tracking** - `sig.reverse_track_lead` — **The Reverse Tracking Lead** - `sig.wes_snap_pan` — **Symmetrical Snap Pan** - `sig.planimetric_dolly` — **Planimetric Lateral Dolly** - `sig.flat_lay_overhead_insert` — **The Flat-Lay Overhead Insert** - `sig.fincher_locked_creep` — **The Locked Creep** - `sig.fincher_object_track` — **The Object-Tracked Invisible Camera** - `sig.static_long_take_hold` — **The Static Long Hold** - `sig.eggers_candlelit_static` — **The Locked Candlelit Static** - `sig.refn_tableau_push` — **The Neon Tableau with a Slow Push** - `sig.lanthimos_fisheye_zoom` — **The Ultra-Wide Slow Zoom** - `sig.villeneuve_drift` — **The Monumental Slow Drift** - `sig.nolan_rotating_set` — **The Rotating Set Shot** - `sig.mann_longlens_night` — **The Digital Long-Lens Night** - `sig.lynch_dolly_into_dark` — **The Slow Dolly Into Darkness** - `sig.peele_sunken_push` — **The Push to the Sunken Stare** - `sig.aster_dollhouse_pan` — **The Dollhouse Overhead Pan** - `sig.aster_wall_crane` — **The Through-the-Wall Move** - `sig.split_diopter_composition` — **The Split-Diopter Deep Composition** - `sig.split_screen_tracking` — **The Moving Split Screen** - `sig.center_punch_framing` — **Centre-Punch Framing** - `sig.double_dolly` — **The Double Dolly / Floating Dolly Shot** - `sig.bay_hero_orbit` — **The Low Hero Orbit** - `sig.speed_ramp_hit` — **The Speed Ramp Hit** - `sig.wright_crash_zoom_montage` — **The Mundane Action Crash-Zoom Montage** - `sig.kill_bill_crash_zoom` — **The Crash Zoom to the Face** - `sig.circling_standoff` — **The Circling Standoff Camera** - `sig.evil_cam` — **The Evil Cam / Force POV Rush** - `sig.giallo_killer_pov` — **The Gloved Killer POV** - `sig.snorricam` — **Snorricam / Body Mount** - `sig.hiphop_montage` — **The Rapid Insert Montage** - `sig.chaos_handheld` — **Chaos Handheld / Shaky Cam** - `sig.breathing_handheld` — **Breathing Handheld** - `sig.cassavetes_handheld` — **The Intimate Handheld** - `sig.dardenne_follow` — **The Behind-the-Head Follow** - `sig.shallow_follow_blinkered` — **The Blinkered Shallow Follow** - `sig.noe_tumble` — **The Tumbling Camera** - `sig.camera_as_ghost` — **The Camera as Ghost** - `sig.park_hallway_sidescroll` — **The Side-Scrolling Corridor Fight** - `sig.wide_body_action_hold` — **The Full-Body Action Hold** - `sig.chazelle_whip_montage` — **The Whip-Pan Performance Montage** - `sig.chazelle_360_spin` — **The Accelerating Performance Spin** - `sig.zhang_color_slowmo` — **The Colour-Drenched Slow Motion with Flying Fabric** - `sig.malick_steadicam` — **The Magic-Hour Floating Steadicam** - `sig.tarkovsky_slow_zoom` — **The Meditative Slow Zoom** - `sig.tarr_long_take` — **The Black-and-White Walking Long Take** - `sig.ophuls_waltz` — **The Waltzing Tracking Shot** - `sig.altman_probing_zoom` — **The Slow Probing Zoom** - `sig.hong_zoom` — **The Abrupt In-Take Zoom** - `sig.kiarostami_car_window` — **The Car-Window Conversation Shot** - `sig.ozu_pillow_shot` — **The Pillow Shot** - `sig.bong_staircase` — **Vertical Staircase Staging** - `sig.welles_deep_low` — **Deep Focus Low Angle with Ceilings** - `sig.touch_of_evil_crane` — **The Opening Crane Oner** - `sig.hitchcock_object_size` — **The Size Equals Importance Rule** - `sig.rear_window_pov_chain` — **The Three-Shot POV Chain** - `sig.kurosawa_telephoto_weather` — **Telephoto Weather Compression** - `sig.kurosawa_wipe` — **The Signature Wipe** - `sig.leone_ecu_to_ews` — **The Extreme Close-Up to Extreme Wide Whiplash** - `sig.jump_cut_rhythm` — **The Jump-Cut Rhythm** - `sig.trunk_shot` — **The Trunk Shot** - `sig.gods_eye_overhead` — **The God's-Eye Overhead** - `sig.casino_gods_eye` — **The Surveillance Overhead** - `sig.scorsese_push_freeze` — **The Fast Push and Freeze** - `sig.push_in_on_listener` — **The Push In on the Listener** - `sig.motion_control_repeat` — **Motion Control Repeat / Match Move** - `sig.fpv_flow_through` — **FPV Flow-Through** - `sig.drop_shot` — **The Drop Shot** - `sig.reveal_turn` — **The Reveal Turn** - `sig.mirror_reveal` — **The Mirror Reveal** - `sig.long_lens_compression_push` — **The Long-Lens Compression Push** - `sig.hero_orbit_rise` — **Hero Orbit / Rise-and-Orbit** - `sig.orbit_to_push` — **The Orbit That Becomes a Push** - `sig.sweep` — **The Sweep** - `sig.reverse_zoom_out_scale` — **The Scale-Reveal Pull Back** - `sig.drone_ridge_reveal` — **The Drone Ridge Reveal** - `sig.ken_burns` — **The Ken Burns Move** ### [ai-video-directing.md](ai-video-directing.md) — 47 cards **AI Video Techniques** — AI Video Directing Techniques & Keyframe Conditioning - `ai.what_you_hand_the_engine` — **Name What You Are Handing Over** - `ai.keyframe_first` — **The Keyframe-First Pipeline** - `ai.image_to_video` — **Image-to-Video from an Approved Keyframe** - `ai.first_last_frame` — **First-Frame plus Last-Frame Generation** - `ai.keyframe_morph_transition` — **The Keyframe Morph Transition** - `ai.scene_bridge_end_to_start` — **The End-to-Start Scene Bridge** - `ai.reference_sheet_lock` — **Reference Sheet Identity Lock** - `ai.character_consistency_refs` — **Character Consistency Through References** - `ai.wardrobe_lock` — **The Wardrobe Lock** - `ai.colour_grade_lock` — **The Colour-Grade Lock** - `ai.count_lock` — **The Count Lock** - `ai.hidden_faces` — **The Hidden-Face Identity Trick** - `ai.reference_first_heritage` — **The Reference-First Rule for Heritage** - `ai.seed_variation` — **Seed and Variation Strategy** - `ai.negative_guards` — **Negative-Prompt Guards** - `ai.prompt_anatomy` — **Prompt Anatomy** - `ai.motion_prompt` — **The Motion Prompt** - `ai.one_clip_one_beat` — **One Clip, One Beat** - `ai.camera_only_prompt` — **The Camera-Only Prompt** - `ai.action_only_prompt` — **The Action-Only Prompt** - `ai.multi_shot_prompt` — **The Multi-Shot Prompt** - `ai.extend_continue` — **Extend / Continue Generation** - `ai.text_carved_geometry` — **Lettering Described as Carved Geometry** - `ai.video_to_video_restyle` — **Video-to-Video Restyle** - `ai.anime_style_transfer` — **Style Transfer to Anime** - `ai.style_reference_image` — **The Style Reference Image** - `ai.motion_brush` — **Painted Motion Areas** - `ai.camera_presets` — **Camera Preset Moves** - `ai.lipsync_pass` — **The Lip-Sync Pass** - `ai.voice_to_face` — **Voice-Driven Portrait Animation** - `ai.upscale_pass` — **The Upscale Pass** - `ai.mirrored_clone_colour_match` — **The Mirrored-Clone Colour Match** - `ai.prompted_inclip_transition` — **The Prompted In-Clip Transition** - `ai.transition_plate` — **The Generated Transition Plate** - `ai.broll_pass` — **The AI B-Roll Pass** - `ai.establishing_pass` — **The AI Establishing-Shot Pass** - `ai.insert_pass` — **The AI Insert / Detail Pass** - `ai.slowmo_retime` — **AI Slow-Motion Re-Time** - `ai.outpaint_reframe` — **AI Outpaint Reframe** - `ai.relight_pass` — **AI Relight Pass** - `ai.scene_3d_from_images` — **AI 3D Scene from Images** - `ai.audio_first_timing` — **Audio-First Timing** - `ai.batch_and_select` — **Batch and Select** - `ai.inpaint_fix_keyframe` — **Inpainting a Keyframe Fix** - `ai.archive_photo_animation` — **Archive Photo Animation** - `ai.aspect_native` — **Native Aspect Generation** - `ai.silent_clip_sound_design` — **Sound Design for a Generated Clip** ### [rigs-and-platforms.md](rigs-and-platforms.md) — 52 cards **Rigs and Camera Platforms** — Camera Rigs, Mounts & Mechanical Platforms - `rig.support_before_move` — **Name the Support Before the Move** - `rig.tripod_locked` — **Tripod / Locked-Off** - `rig.fluid_head` — **Fluid Head With Drag** - `rig.pedestal` — **Studio Pedestal** - `rig.hi_hat_low_mode` — **Hi-Hat / Low Mode** - `rig.handheld` — **Handheld** - `rig.shoulder_rig` — **Shoulder Rig** - `rig.easyrig` — **Easyrig** - `rig.steadicam` — **Steadicam** - `rig.trinity` — **Trinity / Hybrid Stabiliser** - `rig.gimbal` — **Gimbal** - `rig.gimbal_on_slider` — **Gimbal on a Slider** - `rig.body_stabiliser_dance` — **Body-Worn Stabiliser for Dance** - `rig.slider` — **Slider** - `rig.dolly_track` — **Dolly on Track** - `rig.doorway_dolly` — **Doorway Dolly** - `rig.rail_through_set` — **Rail Through a Set** - `rig.jib` — **Jib Arm** - `rig.crane` — **Crane** - `rig.technocrane` — **Technocrane** - `rig.remote_head` — **Remote Head** - `rig.motion_control` — **Motion Control / Robot Arm** - `rig.milo` — **The Milo Rig** - `rig.turntable` — **Turntable** - `rig.overhead_rig` — **Overhead Rig** - `rig.probe_lens` — **Probe and Periscope Rigs** - `rig.russian_arm` — **Russian Arm** - `rig.car_mount` — **Car Mounts** - `rig.vehicle_interior` — **Vehicle Interior Rig** - `rig.process_trailer` — **Process Trailer / Low Loader** - `rig.crash_cam` — **Crash Cam** - `rig.cable_cam` — **Cable Cam / Spidercam** - `rig.wire_cam_crowd` — **Wire Cam Over a Crowd** - `rig.drone` — **Cinema Drone** - `rig.fpv_drone` — **FPV Drone** - `rig.micro_fpv_indoor` — **Micro FPV Indoor Drone** - `rig.helicopter` — **Helicopter Aerial** - `rig.snorricam` — **Snorricam / Body Mount** - `rig.chest_mount` — **Chest Mount** - `rig.helmet_cam` — **Helmet Cam** - `rig.gopro_pov` — **Action Cam POV** - `rig.underwater_housing` — **Underwater Housing** - `rig.high_speed_camera` — **High-Speed Camera** - `rig.camera_360` — **360 Camera** - `rig.rotating_set` — **Rotating Set Rig** - `rig.roll_rig` — **Roll Rig** - `rig.phone_rig` — **Phone Rig** - `rig.handoff` — **Rig Handoff Inside a Oner** - `rig.virtual_camera` — **Virtual Camera** - `rig.led_volume` — **LED Volume Stage** - `rig.invisible_rig` — **The Invisible Rig** - `rig.monopod` — **Monopod** ### [time-and-speed.md](time-and-speed.md) — 49 cards **Time and Speed** — Temporal Speed, Frame Rates & Speed Ramps - `time.order_or_run` — **Which Time Are You Deciding — The Telling, or the Clip** - `time.real_time_playback` — **Real Time** - `time.slow_motion` — **Slow Motion at 48 or 60 fps** - `time.slowmo_120_240` — **High-Speed Slow Motion at 120 or 240 fps** - `time.extreme_slowmo` — **Extreme Slow Motion at 1000 fps and Above** - `time.overcrank` — **Overcrank** - `time.undercrank` — **Undercrank / Fast Motion** - `time.post_retime` — **Post Retime / Optical Flow Slow Motion** - `time.timelapse` — **Time-Lapse** - `time.motion_timelapse` — **Motion Time-Lapse** - `time.hyperlapse` — **Hyperlapse** - `time.day_to_night` — **Day to Night in One Shot** - `time.seasons_pass` — **The Seasons Pass** - `time.one_second_per_day` — **One Second a Day** - `time.speed_ramp_up` — **Speed Ramp Up** - `time.speed_ramp_down` — **Speed Ramp Down** - `time.ramp_to_beat` — **Speed Ramp to the Beat** - `time.ramp_to_title_freeze` — **Ramp Into a Freeze on the Title** - `time.freeze_frame` — **Freeze Frame** - `time.freeze_frame_text` — **Freeze Frame With Text** - `time.freeze_release` — **Freeze and Release** - `time.bullet_time` — **Bullet Time / Frozen Moment** - `time.freeze_flyaround` — **Time-Freeze Fly-Around / Frozen Tableau** - `time.timeslice` — **Timeslice / Camera Array Capture** - `time.chronophotography` — **Chronophotography / Multi-Flash Motion Study** - `time.reverse` — **Reverse Motion** - `time.rewind_reveal` — **Rewind Reveal** - `time.reverse_loop` — **Reverse-to-Start Loop / Ping-Pong Loop** - `time.loop` — **The Loop** - `time.boomerang` — **Boomerang** - `time.step_printing` — **Step Printing** - `time.frame_drop_stutter` — **Frame Drops / Stutter** - `time.ghost_echo` — **Ghosting / Echo Trails** - `time.shutter_drag` — **Shutter Drag / Strobe Motion** - `time.long_exposure` — **Long Exposure and Light Trails** - `time.stop_motion` — **Stop Motion** - `time.go_motion` — **Go Motion** - `time.pixilation` — **Pixilation** - `time.ma_hold` — **The Hold / Ma** - `time.slowmo_walk` — **The Slow-Motion Walk** - `time.impact_slowmo_recovery` — **Slow-Motion Impact Then Real-Time Recovery** - `time.slowmo_reveal_hit` — **Slow-Motion Reveal of the Hit** - `time.matched_speed_cut` — **Matched-Speed Cut** - `time.clock_device` — **The Clock and Timer Device** - `time.years_later` — **The Time Jump / X Years Later** - `time.same_shot_aged` — **The Same Shot, Aged** - `time.real_time_episode` — **The Real-Time Episode** - `time.overlapping_time` — **Overlapping Time** - `time.flash_forward_glimpse` — **The Flash-Forward Glimpse** ### [temporal-continuity-checks.md](temporal-continuity-checks.md) — 19 cards **Control and Continuity Checks** — Temporal Continuity & Inter-Frame Physics Checks - `control.movement_speed` — **Movement Speed and Acceleration Check** - `control.shutter_blur` — **Shutter and Motion Blur Design** - `control.aspect_reframe` — **Aspect Ratio and Reframing Plan** - `control.transition_contract` — **The Transition Contract** - `control.exposure_wb_continuity` — **Exposure and White Balance Continuity** - `control.rolling_shutter_flicker` — **Rolling Shutter and Flicker Check** - `safety.photosensitive_flash` — **Flashing That Can Injure a Viewer** - `control.comfort_flashing` — **Comfort and Flashing Review** - `control.spatial_360` — **Spatial and 360 Composition Check** - `control.animation_timing` — **Animation Timing and Held Poses Check** - `control.generative_continuity` — **The Generative Continuity Contract** - `control.geography_check` — **The Geography Check** - `control.eyeline_axis` — **The Eyeline and Axis Check** - `control.sound_picture_handshake` — **The Sound and Picture Handshake** - `control.prompt_anatomy` — **The Prompt Anatomy Check** - `control.count_check` — **The Count Check** - `control.safe_area` — **The Safe Area Check** - `control.frame_rate_delivery` — **The Frame Rate and Delivery Check** - `control.grade_lock` — **The Colour Grade Lock** ### [video-failure-modes.md](video-failure-modes.md) — 8 cards **Failure Modes and Rescues** — Video Diffusion Failure Modes & Distortion Mitigation - `rescue.style_bleed` — **Style Bleed From a Reference** - `rescue.pattern_breakdown` — **Pattern and Repetition Breakdown** - `rescue.pose_impossible` — **Impossible Pose and Joint Failure** - `rescue.prompt_length_collapse` — **Late Instructions Dropped** - `fail.morphing` — **Temporal Geometric Morphing** - `fail.limb_drift` — **Limb Drift and Phantom Duplication** - `fail.flicker_jitter` — **High-Frequency Camera Jitter and Temporal Flicker** - `fail.geometric_melting` — **Geometric Melting and Structural Dissolution** ### [the-notes-round.md](the-notes-round.md) — 2 cards **What happens after the first delivery.** Reading what a note actually asks for - a note is a symptom stated as a prescription - and triaging notes by which locked layer they reach back into, because the cost of a note is how far upstream it lands, not how big it sounds. - `notes.read_the_note` — **Reading What a Note Actually Asks For** - `notes.cost_of_the_layer` — **Which Notes Cost a Rebuild** ### [video-conditioning-modalities.md](video-conditioning-modalities.md) — 6 cards **Universal Video Conditioning Modalities** — Universal Video Conditioning Modalities — Department: **Video Prompt Engineering (Phase 8)** - `cond.single_image_to_video` — **Single Keyframe Forward Animation** - `cond.velocity_momentum_anchor` — **Directional Velocity and Momentum Anchoring** - `cond.start_end_frame_pair` — **Bookend Keyframe Motion Guidance** - `cond.transformation_phase_shift` — **Transformation and Phase Shift Control** - `cond.multi_reference_directing` — **Multi-Image Identity & Style Reference Directing** - `cond.motion_reference_transfer` — **Performance & Motion Reference Transfer (Video-to-Video Pose Guidance)** --- ## Master Video Directing Manuals - **[how-to-write-a-video-prompt.md](./how-to-write-a-video-prompt.md)**: Master Video Prompt Engineering Guide (Single authoritative construction standard). Directs kinetic action verbs, speed qualifiers, and start/end frame pairs (51.6 KB). --- --- ## Inter-Phase Production Cross-Links - **Upstream Camera Setups**: [Phase 3 Shooting Script](../phase-03-shooting-script/PHASE.md) — Inherits locked shot sizes, camera elevation angles, and AV durations. - **Upstream Visual Staging**: [Phase 6 Storyboard Layout](../phase-06-storyboard-layout/PHASE.md) — Inherits animatic beat timing and 180° actor blocking. - **Upstream Approved Keyframes**: [Phase 7 Image Prompt Engineering](../phase-07-image-prompt-engineering/PHASE.md) — The Keyframe Gate: Video motion is conditioned upon approved still keyframes (Start Frame and End Frame). --- --- ## Operational Documentation - **Operational Guide**: [HOW-PHASE-8-WORKS.md](./HOW-PHASE-8-WORKS.md) — Model-Agnostic Creative Sovereignty, 6-axis camera vector coordinates, and temporal continuity. - **Master Lookup Table**: [LOOKUP.md](./LOOKUP.md) — Master alphabetical ID lookup table for all craft cards.
SHA-256: c94535d53854c76640daff931f85456fd860bcd1f1830780dcc0a3fe41a9f95c