← Files AI Film Pipeline MasterARCHIVED FILE

skills/ai-film-pipeline-master/references/phase-08-video-prompt-engineering/INDEX.md

26.2 KB · Sep 30, 2026 · 23:17 UTC

↓ Download file

# Phase 8: Video Prompt Engineering — Knowledge Base Index

Comprehensive database of **394 craft cards** across **8 modular kinematic bibles** and **2 master construction templates** governing temporal motion vectors, 3D camera kinetics, optical speed physics, and model-agnostic video prompt engineering.

## Contents

**9 files · 394 craft cards.** Every file is linked directly, so nothing here is more than one hop from you.

| File | What it covers | Cards |
| :--- | :--- | ---: |
| [`camera-moves.md`](camera-moves.md) | **Core Camera Moves** — Core Camera Moves & Dynamic Trajectories <br>*Cards scoped to: any format* | 114 |
| [`signature-moves.md`](signature-moves.md) | **Signature and Compound Moves** — Iconic Cinematic & Signature Camera Moves <br>*Cards scoped to: any format* | 97 |
| [`ai-video-directing.md`](ai-video-directing.md) | **AI Video Techniques** — AI Video Directing Techniques & Keyframe Conditioning <br>*Cards scoped to: any format* | 47 |
| [`rigs-and-platforms.md`](rigs-and-platforms.md) | **Rigs and Camera Platforms** — Camera Rigs, Mounts & Mechanical Platforms <br>*Cards scoped to: any format* | 52 |
| [`time-and-speed.md`](time-and-speed.md) | **Time and Speed** — Temporal Speed, Frame Rates & Speed Ramps <br>*Cards scoped to: any format* | 49 |
| [`temporal-continuity-checks.md`](temporal-continuity-checks.md) | **Control and Continuity Checks** — Temporal Continuity & Inter-Frame Physics Checks <br>*Cards scoped to: mostly Trailer / Teaser, AI-Generated Clip, Commercial / TVC, Music Video, among 40 formats* | 19 |
| [`video-failure-modes.md`](video-failure-modes.md) | **Failure Modes and Rescues** — Video Diffusion Failure Modes & Distortion Mitigation <br>*Cards scoped to: any format* | 8 |
| [`the-notes-round.md`](the-notes-round.md) | **What happens after the first delivery.** Reading what a note actually asks for - a note is a symptom stated as a prescription - and triaging notes by which locked layer they reach back into, because the cost of a note is how far upstream it lands, not how big it sounds. <br>*Cards scoped to: mostly Brand Film, Commercial / TVC, Corporate / Training, Documentary Feature, among 10 formats* | 2 |
| [`video-conditioning-modalities.md`](video-conditioning-modalities.md) | **Universal Video Conditioning Modalities** — Universal Video Conditioning Modalities — Department: **Video Prompt Engineering (Phase 8)** <br>*Cards scoped to: mostly Music Video, Action Feature, Action Short, Animation, among 18 formats* | 6 |

---

## The cards, by file

### [camera-moves.md](camera-moves.md) — 114 cards

**Core Camera Moves** — Core Camera Moves & Dynamic Trajectories

- `move.shape_then_run` — **Ask the Shape and the Run Separately**
- `move.pan` — **Pan**
- `move.survey_pan` — **Slow Survey Pan**
- `move.follow_pan` — **Follow Pan**
- `move.reveal_pan` — **Reveal Pan**
- `move.pan_and_settle` — **Pan and Settle**
- `move.whip_pan` — **Whip Pan / Swish Pan**
- `move.pan_handoff` — **Pan Handoff / Character Handoff**
- `move.pan_360` — **Full 360 Pan**
- `move.tilt_up` — **Tilt Up**
- `move.tilt_down` — **Tilt Down**
- `move.reveal_tilt` — **Reveal Tilt**
- `move.whip_tilt` — **Whip Tilt**
- `move.pan_tilt_compound` — **Compound Pan-Tilt**
- `move.roll_partial` — **Partial Roll / Rolling Cant**
- `move.roll_360` — **Full 360 Roll / Barrel Roll**
- `move.dutch_roll_tilt` — **Dutch Roll Into a Tilt**
- `move.lock_off` — **Locked-Off Shot**
- `move.nudge` — **The Nudge / Micro Reframe**
- `move.recoil` — **The Recoil / Camera Flinch**
- `move.overshoot_correct` — **Overshoot and Correct**
- `move.hold_then_move` — **Hold Then Move**
- `move.move_then_hold` — **Move Then Hold**
- `move.settle` — **The Settle**
- `move.stutter` — **Stutter Move / Stepped Motion**
- `move.dolly_in` — **Dolly In / Push In**
- `move.creep_in` — **Creep In**
- `move.crash_in` — **Crash In / Impact Push**
- `move.dolly_out` — **Dolly Out / Pull Back**
- `move.pullback_reveal` — **Pull-Back Reveal / Contextual Reveal**
- `move.truck` — **Truck / Track / Crab**
- `move.lead_track` — **Lead Tracking / Leading Shot**
- `move.trail_track` — **Trail Tracking / Following Shot**
- `move.side_track_walk` — **Side Tracking a Walk**
- `move.counter_track` — **Counter-Tracking**
- `move.diagonal_dolly` — **Diagonal Dolly / Compound Dolly**
- `move.reverse_dolly` — **Reverse Dolly / Retreat**
- `move.dolly_past` — **Dolly Past / Pass-By Move**
- `move.dolly_through` — **Dolly Through / Move Through**
- `move.push_through` — **Push-Through / Impossible Move**
- `move.through_object` — **Through-Object / Portal Move**
- `move.parallax_slide` — **Parallax Slide**
- `move.overhead_track` — **Overhead Tracking**
- `move.walk_with_actor` — **The Camera Walks With the Actor**
- `move.stay_actor_leaves` — **The Camera Stays, the Actor Leaves**
- `move.chase` — **Chase Move**
- `move.floating_follow` — **Floating Follow**
- `move.lean_in` — **The Lean In**
- `move.step_back` — **The Step Back**
- `move.pendulum` — **Pendulum Move**
- `move.pedestal_up` — **Pedestal Up**
- `move.pedestal_down` — **Pedestal Down**
- `move.boom` — **Boom Up / Boom Down**
- `move.crane_up` — **Crane Up**
- `move.crane_down` — **Crane Down**
- `move.jib_arc` — **Jib Arc**
- `move.arc` — **Arc / Partial Orbit**
- `move.orbit_360` — **360 Orbit**
- `move.parallax_orbit` — **Parallax Orbit**
- `move.spiral` — **Spiral Move**
- `move.corkscrew` — **Corkscrew**
- `move.vertical_drop` — **Vertical Drop / Descend**
- `move.rise_reveal` — **Rise Reveal**
- `move.fly_over` — **Fly-Over**
- `move.fly_through` — **Fly-Through**
- `move.fly_by` — **Fly-By**
- `move.swoop` — **Swoop**
- `move.dive` — **Dive**
- `move.climb` — **Climb**
- `move.hover` — **Hover**
- `move.float` — **Float**
- `move.drift` — **Drift**
- `move.handheld_sway` — **Handheld Sway**
- `move.breathing` — **Breathing Camera**
- `move.zoom_in` — **Zoom In**
- `move.zoom_out` — **Zoom Out**
- `move.slow_zoom` — **Slow Zoom**
- `move.slow_zoom_out` — **Slow Zoom Out / Reverse Zoom**
- `move.crash_zoom` — **Crash Zoom / Snap Zoom**
- `move.crash_zoom_out` — **Crash Zoom Out**
- `move.micro_zoom` — **Micro Zoom / Creep Zoom**
- `move.zoom_pan` — **Zoom and Pan**
- `move.zoom_detail_cut` — **Zoom to Detail and Cut**
- `move.searching_zoom` — **Searching Zoom / Long Lens Hunt**
- `move.reframe_zoom` — **Reframe Zoom**
- `move.rack_focus` — **Rack Focus / Pull Focus**
- `move.snap_focus` — **Snap Focus / Focus Throw**
- `move.focus_reveal` — **Focus Reveal**
- `move.focus_loss` — **Focus Loss / Defocus Out**
- `move.follow_focus` — **Follow Focus**
- `move.three_plane_rack` — **Three Plane Rack**
- `move.split_diopter_device` — **Split Diopter as a Focus Device**
- `move.focus_breathing` — **Focus Breathing as a Device**
- `move.impact_shake` — **Impact Shake**
- `move.three_part_move` — **The Three Part Move**
- `move.motivated_move` — **Motivated Move**
- `move.unmotivated_move` — **Unmotivated Move**
- `move.move_on_line` — **Move on the Line**
- `move.move_on_look` — **Move on the Look**
- `move.move_on_sound` — **Move on the Sound**
- `move.move_on_beat` — **Move on the Beat**
- `move.masked_move` — **Masked Move**
- `move.two_stage_move` — **Two Stage Move**
- `move.speed_break` — **Speed Break / Mid-Move Acceleration**
- `move.ease_in_out` — **Ease In and Ease Out**
- `move.linear_move` — **Linear Move / Constant Speed**
- `move.snap_timing` — **Snap Timing**
- `move.speed_ladder` — **The Speed Ladder of a Push In**
- `move.settle_before_cut` — **Settle Before the Cut**
- `move.move_across_cut` — **Move Across the Cut**
- `move.start_in_motion` — **Starting in Motion**
- `move.move_scale_rule` — **Matching Move Size to Shot Size**
- `move.foreground_parallax` — **Foreground Parallax**
- `move.screen_direction_move` — **Screen Direction of a Move**

### [signature-moves.md](signature-moves.md) — 97 cards

**Signature and Compound Moves** — Iconic Cinematic & Signature Camera Moves

- `sig.name_the_gate` — **Name the Gate Before the Name**
- `sig.dolly_zoom` — **Dolly Zoom / Vertigo Effect / Contra-Zoom**
- `sig.reverse_dolly_zoom` — **Reverse Dolly Zoom**
- `sig.jaws_beach_dolly_zoom` — **The Seated Dolly Zoom / Jaws Beach Shot**
- `sig.trombone_push_pull` — **Repeated Push and Pull / Trombone Move**
- `sig.ots_push` — **Over-the-Shoulder Push**
- `sig.oner` — **The Oner / Long Take**
- `sig.designed_oner` — **The Designed Oner**
- `sig.stitched_oner` — **The Stitched Oner / Invisible-Cut Oner**
- `sig.russian_ark_take` — **The Feature-Length Real Single Take**
- `sig.snake_eyes_opening` — **The Showpiece Opening Oner**
- `sig.atonement_beach_oner` — **The Epic Sweep Oner**
- `sig.hard_boiled_hospital_oner` — **The Corridor Combat Oner**
- `sig.true_detective_oner` — **The Raid Oner**
- `sig.cuaron_car_oner` — **The Unbroken Car Shot**
- `sig.gravity_opening_take` — **The Digitally Built Long Take**
- `sig.single_take_fight_round` — **The Single-Take Fight Round**
- `sig.carpenter_pov_oner` — **The POV Prologue Oner**
- `sig.copacabana_steadicam` — **The Back-Entrance Steadicam Entrance**
- `sig.pta_party_steadicam` — **The Party Steadicam Follow**
- `sig.one_point_perspective` — **One-Point Perspective Tracking**
- `sig.reverse_track_lead` — **The Reverse Tracking Lead**
- `sig.wes_snap_pan` — **Symmetrical Snap Pan**
- `sig.planimetric_dolly` — **Planimetric Lateral Dolly**
- `sig.flat_lay_overhead_insert` — **The Flat-Lay Overhead Insert**
- `sig.fincher_locked_creep` — **The Locked Creep**
- `sig.fincher_object_track` — **The Object-Tracked Invisible Camera**
- `sig.static_long_take_hold` — **The Static Long Hold**
- `sig.eggers_candlelit_static` — **The Locked Candlelit Static**
- `sig.refn_tableau_push` — **The Neon Tableau with a Slow Push**
- `sig.lanthimos_fisheye_zoom` — **The Ultra-Wide Slow Zoom**
- `sig.villeneuve_drift` — **The Monumental Slow Drift**
- `sig.nolan_rotating_set` — **The Rotating Set Shot**
- `sig.mann_longlens_night` — **The Digital Long-Lens Night**
- `sig.lynch_dolly_into_dark` — **The Slow Dolly Into Darkness**
- `sig.peele_sunken_push` — **The Push to the Sunken Stare**
- `sig.aster_dollhouse_pan` — **The Dollhouse Overhead Pan**
- `sig.aster_wall_crane` — **The Through-the-Wall Move**
- `sig.split_diopter_composition` — **The Split-Diopter Deep Composition**
- `sig.split_screen_tracking` — **The Moving Split Screen**
- `sig.center_punch_framing` — **Centre-Punch Framing**
- `sig.double_dolly` — **The Double Dolly / Floating Dolly Shot**
- `sig.bay_hero_orbit` — **The Low Hero Orbit**
- `sig.speed_ramp_hit` — **The Speed Ramp Hit**
- `sig.wright_crash_zoom_montage` — **The Mundane Action Crash-Zoom Montage**
- `sig.kill_bill_crash_zoom` — **The Crash Zoom to the Face**
- `sig.circling_standoff` — **The Circling Standoff Camera**
- `sig.evil_cam` — **The Evil Cam / Force POV Rush**
- `sig.giallo_killer_pov` — **The Gloved Killer POV**
- `sig.snorricam` — **Snorricam / Body Mount**
- `sig.hiphop_montage` — **The Rapid Insert Montage**
- `sig.chaos_handheld` — **Chaos Handheld / Shaky Cam**
- `sig.breathing_handheld` — **Breathing Handheld**
- `sig.cassavetes_handheld` — **The Intimate Handheld**
- `sig.dardenne_follow` — **The Behind-the-Head Follow**
- `sig.shallow_follow_blinkered` — **The Blinkered Shallow Follow**
- `sig.noe_tumble` — **The Tumbling Camera**
- `sig.camera_as_ghost` — **The Camera as Ghost**
- `sig.park_hallway_sidescroll` — **The Side-Scrolling Corridor Fight**
- `sig.wide_body_action_hold` — **The Full-Body Action Hold**
- `sig.chazelle_whip_montage` — **The Whip-Pan Performance Montage**
- `sig.chazelle_360_spin` — **The Accelerating Performance Spin**
- `sig.zhang_color_slowmo` — **The Colour-Drenched Slow Motion with Flying Fabric**
- `sig.malick_steadicam` — **The Magic-Hour Floating Steadicam**
- `sig.tarkovsky_slow_zoom` — **The Meditative Slow Zoom**
- `sig.tarr_long_take` — **The Black-and-White Walking Long Take**
- `sig.ophuls_waltz` — **The Waltzing Tracking Shot**
- `sig.altman_probing_zoom` — **The Slow Probing Zoom**
- `sig.hong_zoom` — **The Abrupt In-Take Zoom**
- `sig.kiarostami_car_window` — **The Car-Window Conversation Shot**
- `sig.ozu_pillow_shot` — **The Pillow Shot**
- `sig.bong_staircase` — **Vertical Staircase Staging**
- `sig.welles_deep_low` — **Deep Focus Low Angle with Ceilings**
- `sig.touch_of_evil_crane` — **The Opening Crane Oner**
- `sig.hitchcock_object_size` — **The Size Equals Importance Rule**
- `sig.rear_window_pov_chain` — **The Three-Shot POV Chain**
- `sig.kurosawa_telephoto_weather` — **Telephoto Weather Compression**
- `sig.kurosawa_wipe` — **The Signature Wipe**
- `sig.leone_ecu_to_ews` — **The Extreme Close-Up to Extreme Wide Whiplash**
- `sig.jump_cut_rhythm` — **The Jump-Cut Rhythm**
- `sig.trunk_shot` — **The Trunk Shot**
- `sig.gods_eye_overhead` — **The God's-Eye Overhead**
- `sig.casino_gods_eye` — **The Surveillance Overhead**
- `sig.scorsese_push_freeze` — **The Fast Push and Freeze**
- `sig.push_in_on_listener` — **The Push In on the Listener**
- `sig.motion_control_repeat` — **Motion Control Repeat / Match Move**
- `sig.fpv_flow_through` — **FPV Flow-Through**
- `sig.drop_shot` — **The Drop Shot**
- `sig.reveal_turn` — **The Reveal Turn**
- `sig.mirror_reveal` — **The Mirror Reveal**
- `sig.long_lens_compression_push` — **The Long-Lens Compression Push**
- `sig.hero_orbit_rise` — **Hero Orbit / Rise-and-Orbit**
- `sig.orbit_to_push` — **The Orbit That Becomes a Push**
- `sig.sweep` — **The Sweep**
- `sig.reverse_zoom_out_scale` — **The Scale-Reveal Pull Back**
- `sig.drone_ridge_reveal` — **The Drone Ridge Reveal**
- `sig.ken_burns` — **The Ken Burns Move**

### [ai-video-directing.md](ai-video-directing.md) — 47 cards

**AI Video Techniques** — AI Video Directing Techniques & Keyframe Conditioning

- `ai.what_you_hand_the_engine` — **Name What You Are Handing Over**
- `ai.keyframe_first` — **The Keyframe-First Pipeline**
- `ai.image_to_video` — **Image-to-Video from an Approved Keyframe**
- `ai.first_last_frame` — **First-Frame plus Last-Frame Generation**
- `ai.keyframe_morph_transition` — **The Keyframe Morph Transition**
- `ai.scene_bridge_end_to_start` — **The End-to-Start Scene Bridge**
- `ai.reference_sheet_lock` — **Reference Sheet Identity Lock**
- `ai.character_consistency_refs` — **Character Consistency Through References**
- `ai.wardrobe_lock` — **The Wardrobe Lock**
- `ai.colour_grade_lock` — **The Colour-Grade Lock**
- `ai.count_lock` — **The Count Lock**
- `ai.hidden_faces` — **The Hidden-Face Identity Trick**
- `ai.reference_first_heritage` — **The Reference-First Rule for Heritage**
- `ai.seed_variation` — **Seed and Variation Strategy**
- `ai.negative_guards` — **Negative-Prompt Guards**
- `ai.prompt_anatomy` — **Prompt Anatomy**
- `ai.motion_prompt` — **The Motion Prompt**
- `ai.one_clip_one_beat` — **One Clip, One Beat**
- `ai.camera_only_prompt` — **The Camera-Only Prompt**
- `ai.action_only_prompt` — **The Action-Only Prompt**
- `ai.multi_shot_prompt` — **The Multi-Shot Prompt**
- `ai.extend_continue` — **Extend / Continue Generation**
- `ai.text_carved_geometry` — **Lettering Described as Carved Geometry**
- `ai.video_to_video_restyle` — **Video-to-Video Restyle**
- `ai.anime_style_transfer` — **Style Transfer to Anime**
- `ai.style_reference_image` — **The Style Reference Image**
- `ai.motion_brush` — **Painted Motion Areas**
- `ai.camera_presets` — **Camera Preset Moves**
- `ai.lipsync_pass` — **The Lip-Sync Pass**
- `ai.voice_to_face` — **Voice-Driven Portrait Animation**
- `ai.upscale_pass` — **The Upscale Pass**
- `ai.mirrored_clone_colour_match` — **The Mirrored-Clone Colour Match**
- `ai.prompted_inclip_transition` — **The Prompted In-Clip Transition**
- `ai.transition_plate` — **The Generated Transition Plate**
- `ai.broll_pass` — **The AI B-Roll Pass**
- `ai.establishing_pass` — **The AI Establishing-Shot Pass**
- `ai.insert_pass` — **The AI Insert / Detail Pass**
- `ai.slowmo_retime` — **AI Slow-Motion Re-Time**
- `ai.outpaint_reframe` — **AI Outpaint Reframe**
- `ai.relight_pass` — **AI Relight Pass**
- `ai.scene_3d_from_images` — **AI 3D Scene from Images**
- `ai.audio_first_timing` — **Audio-First Timing**
- `ai.batch_and_select` — **Batch and Select**
- `ai.inpaint_fix_keyframe` — **Inpainting a Keyframe Fix**
- `ai.archive_photo_animation` — **Archive Photo Animation**
- `ai.aspect_native` — **Native Aspect Generation**
- `ai.silent_clip_sound_design` — **Sound Design for a Generated Clip**

### [rigs-and-platforms.md](rigs-and-platforms.md) — 52 cards

**Rigs and Camera Platforms** — Camera Rigs, Mounts & Mechanical Platforms

- `rig.support_before_move` — **Name the Support Before the Move**
- `rig.tripod_locked` — **Tripod / Locked-Off**
- `rig.fluid_head` — **Fluid Head With Drag**
- `rig.pedestal` — **Studio Pedestal**
- `rig.hi_hat_low_mode` — **Hi-Hat / Low Mode**
- `rig.handheld` — **Handheld**
- `rig.shoulder_rig` — **Shoulder Rig**
- `rig.easyrig` — **Easyrig**
- `rig.steadicam` — **Steadicam**
- `rig.trinity` — **Trinity / Hybrid Stabiliser**
- `rig.gimbal` — **Gimbal**
- `rig.gimbal_on_slider` — **Gimbal on a Slider**
- `rig.body_stabiliser_dance` — **Body-Worn Stabiliser for Dance**
- `rig.slider` — **Slider**
- `rig.dolly_track` — **Dolly on Track**
- `rig.doorway_dolly` — **Doorway Dolly**
- `rig.rail_through_set` — **Rail Through a Set**
- `rig.jib` — **Jib Arm**
- `rig.crane` — **Crane**
- `rig.technocrane` — **Technocrane**
- `rig.remote_head` — **Remote Head**
- `rig.motion_control` — **Motion Control / Robot Arm**
- `rig.milo` — **The Milo Rig**
- `rig.turntable` — **Turntable**
- `rig.overhead_rig` — **Overhead Rig**
- `rig.probe_lens` — **Probe and Periscope Rigs**
- `rig.russian_arm` — **Russian Arm**
- `rig.car_mount` — **Car Mounts**
- `rig.vehicle_interior` — **Vehicle Interior Rig**
- `rig.process_trailer` — **Process Trailer / Low Loader**
- `rig.crash_cam` — **Crash Cam**
- `rig.cable_cam` — **Cable Cam / Spidercam**
- `rig.wire_cam_crowd` — **Wire Cam Over a Crowd**
- `rig.drone` — **Cinema Drone**
- `rig.fpv_drone` — **FPV Drone**
- `rig.micro_fpv_indoor` — **Micro FPV Indoor Drone**
- `rig.helicopter` — **Helicopter Aerial**
- `rig.snorricam` — **Snorricam / Body Mount**
- `rig.chest_mount` — **Chest Mount**
- `rig.helmet_cam` — **Helmet Cam**
- `rig.gopro_pov` — **Action Cam POV**
- `rig.underwater_housing` — **Underwater Housing**
- `rig.high_speed_camera` — **High-Speed Camera**
- `rig.camera_360` — **360 Camera**
- `rig.rotating_set` — **Rotating Set Rig**
- `rig.roll_rig` — **Roll Rig**
- `rig.phone_rig` — **Phone Rig**
- `rig.handoff` — **Rig Handoff Inside a Oner**
- `rig.virtual_camera` — **Virtual Camera**
- `rig.led_volume` — **LED Volume Stage**
- `rig.invisible_rig` — **The Invisible Rig**
- `rig.monopod` — **Monopod**

### [time-and-speed.md](time-and-speed.md) — 49 cards

**Time and Speed** — Temporal Speed, Frame Rates & Speed Ramps

- `time.order_or_run` — **Which Time Are You Deciding — The Telling, or the Clip**
- `time.real_time_playback` — **Real Time**
- `time.slow_motion` — **Slow Motion at 48 or 60 fps**
- `time.slowmo_120_240` — **High-Speed Slow Motion at 120 or 240 fps**
- `time.extreme_slowmo` — **Extreme Slow Motion at 1000 fps and Above**
- `time.overcrank` — **Overcrank**
- `time.undercrank` — **Undercrank / Fast Motion**
- `time.post_retime` — **Post Retime / Optical Flow Slow Motion**
- `time.timelapse` — **Time-Lapse**
- `time.motion_timelapse` — **Motion Time-Lapse**
- `time.hyperlapse` — **Hyperlapse**
- `time.day_to_night` — **Day to Night in One Shot**
- `time.seasons_pass` — **The Seasons Pass**
- `time.one_second_per_day` — **One Second a Day**
- `time.speed_ramp_up` — **Speed Ramp Up**
- `time.speed_ramp_down` — **Speed Ramp Down**
- `time.ramp_to_beat` — **Speed Ramp to the Beat**
- `time.ramp_to_title_freeze` — **Ramp Into a Freeze on the Title**
- `time.freeze_frame` — **Freeze Frame**
- `time.freeze_frame_text` — **Freeze Frame With Text**
- `time.freeze_release` — **Freeze and Release**
- `time.bullet_time` — **Bullet Time / Frozen Moment**
- `time.freeze_flyaround` — **Time-Freeze Fly-Around / Frozen Tableau**
- `time.timeslice` — **Timeslice / Camera Array Capture**
- `time.chronophotography` — **Chronophotography / Multi-Flash Motion Study**
- `time.reverse` — **Reverse Motion**
- `time.rewind_reveal` — **Rewind Reveal**
- `time.reverse_loop` — **Reverse-to-Start Loop / Ping-Pong Loop**
- `time.loop` — **The Loop**
- `time.boomerang` — **Boomerang**
- `time.step_printing` — **Step Printing**
- `time.frame_drop_stutter` — **Frame Drops / Stutter**
- `time.ghost_echo` — **Ghosting / Echo Trails**
- `time.shutter_drag` — **Shutter Drag / Strobe Motion**
- `time.long_exposure` — **Long Exposure and Light Trails**
- `time.stop_motion` — **Stop Motion**
- `time.go_motion` — **Go Motion**
- `time.pixilation` — **Pixilation**
- `time.ma_hold` — **The Hold / Ma**
- `time.slowmo_walk` — **The Slow-Motion Walk**
- `time.impact_slowmo_recovery` — **Slow-Motion Impact Then Real-Time Recovery**
- `time.slowmo_reveal_hit` — **Slow-Motion Reveal of the Hit**
- `time.matched_speed_cut` — **Matched-Speed Cut**
- `time.clock_device` — **The Clock and Timer Device**
- `time.years_later` — **The Time Jump / X Years Later**
- `time.same_shot_aged` — **The Same Shot, Aged**
- `time.real_time_episode` — **The Real-Time Episode**
- `time.overlapping_time` — **Overlapping Time**
- `time.flash_forward_glimpse` — **The Flash-Forward Glimpse**

### [temporal-continuity-checks.md](temporal-continuity-checks.md) — 19 cards

**Control and Continuity Checks** — Temporal Continuity & Inter-Frame Physics Checks

- `control.movement_speed` — **Movement Speed and Acceleration Check**
- `control.shutter_blur` — **Shutter and Motion Blur Design**
- `control.aspect_reframe` — **Aspect Ratio and Reframing Plan**
- `control.transition_contract` — **The Transition Contract**
- `control.exposure_wb_continuity` — **Exposure and White Balance Continuity**
- `control.rolling_shutter_flicker` — **Rolling Shutter and Flicker Check**
- `safety.photosensitive_flash` — **Flashing That Can Injure a Viewer**
- `control.comfort_flashing` — **Comfort and Flashing Review**
- `control.spatial_360` — **Spatial and 360 Composition Check**
- `control.animation_timing` — **Animation Timing and Held Poses Check**
- `control.generative_continuity` — **The Generative Continuity Contract**
- `control.geography_check` — **The Geography Check**
- `control.eyeline_axis` — **The Eyeline and Axis Check**
- `control.sound_picture_handshake` — **The Sound and Picture Handshake**
- `control.prompt_anatomy` — **The Prompt Anatomy Check**
- `control.count_check` — **The Count Check**
- `control.safe_area` — **The Safe Area Check**
- `control.frame_rate_delivery` — **The Frame Rate and Delivery Check**
- `control.grade_lock` — **The Colour Grade Lock**

### [video-failure-modes.md](video-failure-modes.md) — 8 cards

**Failure Modes and Rescues** — Video Diffusion Failure Modes & Distortion Mitigation

- `rescue.style_bleed` — **Style Bleed From a Reference**
- `rescue.pattern_breakdown` — **Pattern and Repetition Breakdown**
- `rescue.pose_impossible` — **Impossible Pose and Joint Failure**
- `rescue.prompt_length_collapse` — **Late Instructions Dropped**
- `fail.morphing` — **Temporal Geometric Morphing**
- `fail.limb_drift` — **Limb Drift and Phantom Duplication**
- `fail.flicker_jitter` — **High-Frequency Camera Jitter and Temporal Flicker**
- `fail.geometric_melting` — **Geometric Melting and Structural Dissolution**

### [the-notes-round.md](the-notes-round.md) — 2 cards

**What happens after the first delivery.** Reading what a note actually asks for - a note is a symptom stated as a prescription - and triaging notes by which locked layer they reach back into, because the cost of a note is how far upstream it lands, not how big it sounds.

- `notes.read_the_note` — **Reading What a Note Actually Asks For**
- `notes.cost_of_the_layer` — **Which Notes Cost a Rebuild**

### [video-conditioning-modalities.md](video-conditioning-modalities.md) — 6 cards

**Universal Video Conditioning Modalities** — Universal Video Conditioning Modalities — Department: **Video Prompt Engineering (Phase 8)**

- `cond.single_image_to_video` — **Single Keyframe Forward Animation**
- `cond.velocity_momentum_anchor` — **Directional Velocity and Momentum Anchoring**
- `cond.start_end_frame_pair` — **Bookend Keyframe Motion Guidance**
- `cond.transformation_phase_shift` — **Transformation and Phase Shift Control**
- `cond.multi_reference_directing` — **Multi-Image Identity & Style Reference Directing**
- `cond.motion_reference_transfer` — **Performance & Motion Reference Transfer (Video-to-Video Pose Guidance)**

---

## Master Video Directing Manuals

- **[how-to-write-a-video-prompt.md](./how-to-write-a-video-prompt.md)**: Master Video Prompt Engineering Guide (Single authoritative construction standard). Directs kinetic action verbs, speed qualifiers, and start/end frame pairs (51.6 KB).

---

---

## Inter-Phase Production Cross-Links

- **Upstream Camera Setups**: [Phase 3 Shooting Script](../phase-03-shooting-script/PHASE.md) — Inherits locked shot sizes, camera elevation angles, and AV durations.
- **Upstream Visual Staging**: [Phase 6 Storyboard Layout](../phase-06-storyboard-layout/PHASE.md) — Inherits animatic beat timing and 180° actor blocking.
- **Upstream Approved Keyframes**: [Phase 7 Image Prompt Engineering](../phase-07-image-prompt-engineering/PHASE.md) — The Keyframe Gate: Video motion is conditioned upon approved still keyframes (Start Frame and End Frame).

---

---

## Operational Documentation

- **Operational Guide**: [HOW-PHASE-8-WORKS.md](./HOW-PHASE-8-WORKS.md) — Model-Agnostic Creative Sovereignty, 6-axis camera vector coordinates, and temporal continuity.
- **Master Lookup Table**: [LOOKUP.md](./LOOKUP.md) — Master alphabetical ID lookup table for all craft cards.

SHA-256: c94535d53854c76640daff931f85456fd860bcd1f1830780dcc0a3fe41a9f95c