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skills/krea-motion/references/luxury-showcase.md
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# Luxury Showcase — Environment, Material, Palette For objects that should read as *desirable*, not merely well lit: design pieces, hardware, jewellery, fragrance, watches, leather goods, tools with sculptural form. Not for skincare, cosmetics or a product loop destined for a website — those want the tonal envelope in `../references/product-beauty-macro.md`, which deliberately inverts the tension principle below. A fragrance bottle can want either; ask which surface the piece lives on, a campaign film or a product page. The default void — charcoal seamless, one key, nothing else — is honest but anonymous. It says "product photograph." A luxury piece reads expensive when it sits somewhere that has been *designed*, on a surface chosen to argue with it. This file is about that choice. Structure, beats and cuts stay as they are in `../references/cut-architecture.md`. ## The Tension Principle Pick a surface and a setting that are the **opposite material** to the object. The friction is the point; matching materials read as a catalogue. | Object | Put it on / in | Why it works | |---|---|---| | Machined metal, chrome, polished steel | Aged tan leather, raw linen, oiled walnut | Warmth and grain against something cold and exact | | Glass, crystal, clear resin | Raw concrete, unfinished plaster, dark brick | Fragility staged against mass | | Soft goods, leather, textile | Glass with slim metal legs, polished stone | The object is the only warm thing in a cold room | | Matte ceramic, stone, clay | Brushed steel, mirror-polished black | Hand-made against machine-made | | Warm-toned jewellery or gold | Deep oxblood or cognac leather, dark velvet | Saturated colour field the metal can sit inside | Two settings that carry an enormous amount on their own, both worth naming in the world block: - **A slim glass table with thin brushed-metal legs**, low angle, the object sitting on the glass with its own reflection under it and the room falling away behind. - **A pared-back apartment with raw structural materials** — board-formed concrete, an exposed brick return, tall shutters, one shaft of daylight — with the object left on a surface as though someone set it down. ## Place It, Don't Present It Centered on a plinth reads as a display. Set down at an angle, off-centre, near the edge of the surface, next to nothing else, reads as owned. ``` The object rests on the glass at a slight angle, off-centre in frame, close to the near edge of the table; nothing else is on the surface. No plinth, no podium, no riser, no pedestal, no display stand. ``` ## Palette And The Single Accent One dominant neutral field, one accent occupying **under five percent** of frame. Almost always warm against cool: a thin amber specular along a chrome edge, a cognac leather ground under a steel object, one warm bounce in an otherwise neutral room. Say the accent explicitly and cap it, or the model spreads it across everything. ``` Palette: cool graphite and near-black throughout, with a single warm amber accent confined to the specular on the top edge. No warm cast anywhere else in frame. ``` ## Environment Grade As A Build The strongest device in this register, and it costs no extra beats: **transform the environment while the object stays fixed.** Open high-key with the object on a bright, almost blown-out white field, and let the world fall away to true black as the camera moves in — so the final frame is the same object in a completely different world. ``` Motion split: the object is locked and never moves. Over the first 1.5 seconds the environment transitions continuously from a bright near-white field to true black — the background falls away, the fill drops out, and the object retains only a hard specular along its top edge. The transition is continuous and even, not a cut, not a fade to black: the object stays fully visible and correctly exposed throughout. ``` This is the one case where showing the whole object early is correct: the object is not the reveal, the *transformation* is. The final beat still lands on the full object composed and still. ## Named Aesthetics Without Naming Houses Users will reference luxury houses. Never put a brand into the prompt as an imitation target — it is banned in the hard rules and it degrades output. Translate to craft: | They say | Write | |---|---| | "like Hermès" | saddle-stitched tan leather, brushed palladium hardware, warm neutral ground, no logo in frame | | "like a Swiss watch brand" | brushed and polished steel contrast, applied indices, deep sunburst dial, macro at 100mm | | "like a Danish furniture brand" | oiled oak, soft daylight from one tall window, matte off-white walls, no hard specular | | "like a luxury car interior" | perforated leather, knurled metal dial, stitched seams, low warm key | | "quiet luxury" | no logo in frame, no gloss, matte surfaces, one soft source, muted greige palette | ## Building The Environment Shot The environment is usually not in the source still. Do not ask the video model to invent it around an existing product photo — it warps the product. Instead: 1. Generate the product **in** the environment as a still first, with the `krea-generate` skill, and gate it with vision. 2. Approve that still with the user. 3. Animate the approved still as the `start_image`. ## Banned Here - Plinths, podiums, risers, pedestals, display stands, turntable platforms. - Rose petals, water splashes, silk swirling through frame, floating particles. - Marble slabs with gold veining as a default backdrop; it is the stock luxury cliché. - More than one accent colour, or an accent occupying more than a corner of the frame. - A logo or brand name anywhere in frame unless it is physically on the product. - Everything on the cheap list in `../references/cinematic-craft.md`.
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