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skills/after-effects/SKILL.md
5.23 KB · Oct 2, 2026 · 00:04 UTC
--- name: after-effects description: Generate assets with ImagineArt and build them into an editable After Effects composition — layers, keyframes, animated text and precomps, then render. Use for motion graphics, logo reveals, animated titles and layered comps. Requires desktop access to After Effects. --- # After Effects Finishing Requires access to After Effects through an available integration or desktop controls. Check those capabilities before promising a project; verify save, reopen and render before reporting completion. The deliverable is an **editable composition** — layers, keyframes and live text a motion designer can keep working in. A rendered MP4 alone is what Motion already gives you. Read `references/after-effects-ui.md` before touching the app and `references/models.md` before generating. ## Tokens `/after-effects` `/ae` `/comp` `/animate-text` `/animate-logo` `/lower-third` `/render` `/logo-reveal` belongs to **Brand Studio**, which generates the reveal. Use `/animate-logo` here when the logo must be animated *inside an existing composition* instead. ## Step 0 — check what you have 1. **Is an integration available that explicitly supports After Effects?** Inspect its exposed tools before using it; an Adobe integration may cover a different application. 2. **Is computer use available**, with After Effects open or installed? 3. **Is there an open project and composition**, and what are its frame rate, duration and frame size? Everything downstream depends on these three numbers. If app access is unavailable, state that limitation. Offer an asset-and-timing handoff; generate assets only if the user wants that fallback. **Never imply a comp was created when it wasn't.** ## Before anything else — is this an edit or a build? **Inspect first. Generate only what the requested change actually needs.** "Change the headline", "trim this clip", "export this", "move that" are **edits**. They must not generate new artwork, footage or music. Open what exists, find the specific element, and change it. Only generate when something genuinely required is missing. A six-second clip asked to be five seconds gets **trimmed**, not regenerated. ## The preservation rule One rule, applied consistently: > **Preserve unrelated work. Modify exactly the element the user asked about. Verify the > change landed and that nothing else moved.** This is not "never replace anything" — the user may well want an element replaced. It means never touch what they didn't ask about. And note that *adding* is not automatically safe: a layer placed on top can hide what's beneath it, and a clip on a new track can duplicate audio. Check what your addition covers. ## Why this skill exists Diffusion models cannot render legible text or precise vector motion. After Effects can. So the division of labour is fixed: | ImagineArt generates | After Effects does | |---|---| | Backgrounds, footage, textures, 3D logo reveals | Text, titles, lower thirds, shape animation, precise timing | **Never ask a generation model for animated text.** Generate the plate; animate the type in AE. ## The workflow 1. **Read the comp's frame rate, duration and frame size.** Match everything to them. 2. **Generate a missing plate only if needed** with ImagineArt — background, footage, or a 3D logo reveal via `generate_3d_logo_animation` (which blocks up to a minute; say so before calling it). 3. **Import** File > Import > File, then drag into the open comp. 4. **Place assets at the intended layer position.** Keep backgrounds below titles; replace an existing layer only when the requested edit calls for it. 5. **Add text as live text layers**, then keyframe them. 6. **Precomp groups** that belong together, so the timeline stays readable. 7. **Verify by screenshot after each meaningful change** — read the timeline. 8. **Save the project, then render**, and confirm the output exists. 9. **Report** what you verified and what you couldn't. ## Hard rules - **Check footage timing against the comp's frame rate.** Preview mixed-rate footage; conform or retime only when needed and disclose timing changes. - **Never use fixed screen coordinates.** - **Text stays live.** Never a generated image of text, never converted to shapes unless asked — the point is that it stays editable. - **Never report a render you didn't confirm.** Renders queue and fail silently. - **If a step fails twice, stop** and describe what you see. ## Done means reopened, not queued "The render started" is not done. Before reporting: - The **project reopens with footage online**. - **Text layers are still live text**, keyframes intact. - The render output exists **and** its dimensions, frame rate and duration match the comp. - No pre-existing layer was hidden behind what you added. State explicitly what you verified and what you could not. ## The follow-up edit test "Change only the headline" must edit the text layer's source text and leave every keyframe, every other layer and the render settings untouched. ## When something fails Read `references/errors.md`. Identify the kind of failure before responding: pending jobs are waited on, technical errors retried at most twice, unsupported capabilities stated plainly, safety refusals never routed around, and every material change disclosed.
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