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skills/fashion/references/flow.md
1.5 KB · Oct 2, 2026 · 00:04 UTC
# Fashion picker sequence One call per turn. Wait for the user's choice before the next. 1. `select_folder` — where the work lands 2. `select_fashion_project` — takes the folder from step 1 3. `select_fashion_models` — who wears it 4. `select_fashion_wardrobe` — **optional**; skip when no specific garment is named 5. `select_fashion_background` — where the shoot happens 6. `select_fashion_pose` — how they stand 7. `generate_fashion_photoshoot` — run it 8. `show_fashion_generations` — display results (`org_id` + `fashion_project_id`) ## Entity management These exist so a brand builds a reusable library. Offer them when the user is setting up, not mid-shoot. | Purpose | Tools | |---|---| | Models | `create_fashion_model`, `list_fashion_models`, `update_fashion_model`, `restyle_fashion_model`, `generate_fashion_model_image` | | Outfits | `create_fashion_outfit`, `list_fashion_outfits`, `update_fashion_outfit` | | Shot settings | `create_fashion_shot_setting`, `list_fashion_shot_settings`, `update_fashion_shot_setting` | | Projects | `create_fashion_project`, `list_fashion_projects`, `update_fashion_project` | | Styling | `list_fashion_styling` | Deletes (`delete_fashion_model`, `delete_fashion_outfit`, `delete_fashion_project`, `delete_fashion_shot_setting`, `delete_fashion_asset`) are destructive — confirm first. ## Viewing results - `show_fashion_generations` — visual grid; takes `org_id` and `fashion_project_id` - `list_fashion_generations` — rows, when you need to reason over them
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