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skills/anti-ui-slop/reference/ios.md
1.21 KB · Oct 2, 2026 · 00:17 UTC
# Native iOS interfaces Follow the product's existing iOS conventions first, then Apple platform conventions. A native interface should feel predictable before it feels distinctive. ## Structure and controls - Use a navigation stack for hierarchy, a tab bar for a small set of top-level destinations, and sheets for self-contained tasks. - Preserve the edge-swipe back gesture and safe-area behavior. - Prefer native controls, materials, menus, alerts, sheets, pickers, and text behavior unless the product already has a coherent custom system. - Keep touch targets comfortable, text scalable, labels accessible, and focus order sensible. - Account for the keyboard, long content, dynamic type, reduced motion, dark mode, and device insets. ## States Include the states the task requires: loading, empty, error, success, permission denied, offline, disabled, and recovery where applicable. Feedback should be immediate and should not depend on color alone. When a simulator or runnable build is available, inspect the relevant device class once and fix observable clipping, overlap, unsafe-area violations, unreadable text, broken navigation, or inaccessible controls. Do not require extra tooling when the environment cannot provide it.
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