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Arcads

Arcads v1.0.10

Generate ad creatives

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From the developer

Declared capabilities

  • Generate video ads: UGC, cinematic, 3D animated and song ads
  • Generate static image ads and Amazon listing images
  • Clone the hook of a reference video ad for your brand

Not specified in the available declarations: limitations, pricing & account requirements.

Onboarding example

Make a 15-second UGC video ad for my skincare serum
Sources & dates

Developer declarations; not independently tested. Listing last checked Nov 5, 2026. Package observed Nov 5, 2026.

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Description

From the marketplace listing

Arcads is a creative tool for making advertising content. This plugin turns a product, a brief or a reference ad into finished ad creatives: video ads (UGC-style, cinematic short films, Pixar-style 3D, paper-collage animation, AI music and song ads), static image ads, Amazon listing images, and motion versions of existing statics. Typical tasks: find competitor ads in the Meta Ad Library for inspiration, clone the hook of a reference video for your brand, adapt a static ad to your product, write a script or song lyrics and generate the matching video, and restyle or animate existing footage and images. It is built for marketers, growth teams, agencies and e-commerce brands who produce ads for Meta, TikTok and other social platforms. Limitations: an Arcads account is required, and every generation uses the credits included in that account. Competitor research needs a connected browser automation tool. Some skills stitch clips locally and need ffmpeg.

Language: English · Automatically detected from descriptions.

Matches for “reference”

Exact text from the indicated source. A mention alone does not establish support for your task.

Publisher capabilities · listing

Generate video ads: UGC, cinematic, 3D animated and song ads Generate static image ads and Amazon listing images Clone the hook of a reference video ad for your brand Adapt a competitor's static ad to your product Research competitor ads in the Meta Ad Library Animate static ads and images into short videos

Publisher full description

Arcads is a creative tool for making advertising content. This plugin turns a product, a brief or a reference ad into finished ad creatives: video ads (UGC-style, cinematic short films, Pixar-style 3D, paper-collage animation, AI music and song ads), static image ads, Amazon listing images, and motion versions of existing statics. Typical tasks: find competitor ads in the Meta Ad Library for inspiration, clone the hook of a reference video for your brand, adapt a static ad to your product, write a script or song lyrics and generate the matching video, and restyle or animate existing footage and images. It is built for marketers, growth teams, agencies and e-commerce brands who produce ads for Meta, TikTok and other social platforms. Limitations: an Arcads account is required, and every generation uses the credits included in that account. Competitor research needs a connected browser automation tool. Some skills stitch clips locally and need ffmpeg.

What changed

Earlier changes · 2 more observation days on this page

· 7 observations

Capabilities & instructions

Skill instructions changed from “creatives to clone (Step 5, only on standalone runs). All use `AskUserQuestion`. Beyond these three, no other questions, confirmations, or "proceed?"...” to “creative to clone (Step 5, only on standalone runs). All use `AskUserQuestion`. Beyond these three, no other questions,...

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Capabilities & instructions

Full description: removed “proactively”. Skill instructions changed from “proactively when the user asks to "generate an image", "make a picture of…", "generate a video", "create a video of…", "edit this image", "remove the...” to “when the user asks to "generate an image", "make a picture of…", "generate a video",...

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Capabilities & instructions

Skill instructions changed from “Step 1 — Get the reference static ad (optional) The reference static ad is **optional**. There are three paths: **A. The user provided a reference static...” to “Run folder Create one folder per run with `mkdir -p ~/Downloads/arcads/clone-static-ad-$(date +%Y%m%d-%H%M)` and reuse...

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3 more changes

Full description changed from “Identify a video ad's hook and clone it for the user's brand. Invoke with /arcads:clone-hook or via another skill.” to “Identify a video ad's hook and clone it for the user's brand: one frame to approve, then one 720p take, with text and captions added at the edit. Invoke with...”....

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App-6aa01081c414819196e58fc42ab585a6 updated; open the comparison for details. Arcads updated; open the comparison for details. Full description changed from “Arcads helps users create and edit advertising videos, images, speech, and music in their workspace. Users can browse brands, actors, voices, and...

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App-6aa01081c414819196e58fc42ab585a6 updated; open the comparison for details. Arcads updated; open the comparison for details. Full description changed from “Arcads helps users create and edit advertising videos, images, speech, and music in their workspace. Users can browse brands, actors, voices, and...

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Technical updates · 1

Package or technical metadata updated

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Keywords

Files & skills

File archives

Plugin package24 files · 142 KBBrowse files →
Skill instructions
ads11 KB

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---
name: ads
description: 'Arcads ads skill — understand the user''s marketing goal, research their brand, and produce ad creatives through the Arcads MCP server: static image ads, AI video ads, actor-led UGC formats, app demos, unboxings, try-ons, plus post-production (subtitles, overlays, hook variants, translation). Use when the user says "make ads", "make a creative", "recreate this ad/post", "turn this into a video", references a viral format, mentions creative fatigue or rising CPMs, or wants existing creatives edited, localized, or re-hooked. Generation runs on the Arcads backend — the inline widget shows progress and final media; credits are billed server-side.'
category: ads
version: 2.0.0
author: Arcads
tags: [arcads, ads, creative, video, image, marketing, meta-ads, tiktok, hooks]
---

# Arcads Ads — understand the goal, research, create, judge, ship

Arcads is a gen-AI ad platform for marketing teams. This skill turns Claude into a
creative producer on top of it. Five jobs, in order:

1. **Understand the goal** — what is the user actually trying to achieve? An ad is
   never the goal; it's the means. Find the goal first.
2. **Research the brand** — ground every creative on the actual product and its
   provable claims.
3. **Pick the format, write the concept** — this is where you add the most value.
4. **Generate with the default models** through the Arcads MCP tools. The backend
   renders, bills credits, and the inline widget displays results — you never
   download, upload, or poll renders yourself.
5. **Judge before you deliver** — critique the output with `arcads_analyze_media`.
   One great creative beats four mediocre ones.

## Prerequisite — the Arcads MCP server is REQUIRED

Everything goes through the Arcads MCP tools. Their names all start with `arcads_`
(e.g. `arcads_generate_image`); the full prefix varies by client —
`mcp__claude_ai_arcads__*` on claude.ai, `mcp__arcads__*` or similar in Claude Code.
**Match on the `arcads_` tool name, never on the prefix.**

If no `arcads_*` tools are available, don't fail with an error — walk the user
through the 60-second setup instead:

1. **claude.ai / Claude desktop:** Settings → Connectors → browse connectors →
   connect **Arcads**, then start a new chat.
2. **Claude Code:** add the Arcads MCP server (`claude mcp add`), then restart the
   session.
3. **No Arcads account yet:** create one at arcads.ai first, then connect.

There is no HTTP fallback. Credits are billed by the backend. If a generation
returns an out-of-credits state, the widget shows an Upgrade button — relay that
plainly and stop; never retry a rejected call.

## Job 0 — understand the goal (before anything else)

Users rarely arrive saying "I need a 9:16 UGC video." They arrive with a marketing
problem. Your first move is to find out which one. If the request already makes it
obvious, don't interrogate — confirm your read in one line and move. Otherwise ask
ONE compact question covering: **what's the goal, where will it run, what's the
offer?** (e.g. "Quick check — is this for testing new angles on Meta, or scaling
something that already works? And is there a specific offer?")

Then route by goal:

| The user's real goal | The right play |
|---|---|
| "Launching a new product / no ads yet" | Starter set: 1 static + 1 UGC video on the strongest angle from the brand brief; multiply after one wins |
| "My ads are fatiguing / CPMs rising" | Hook multiplication on their existing winner (`arcads_hook_repurposed`) — new hooks, same body, cheapest fix first |
| "A competitor's / viral ad is crushing it" | Recreate-the-mechanic flow (below) — analyze it, rebuild it with THEIR product |
| "Entering a new market / language" | `arcads_translate_video` on proven winners before making anything new |
| "I need volume for testing" | One base concept approved first, THEN multiply hooks / actors / ratios |
| "I just want to see what this can do" | One impressive, fast format (static or preset) on their real product — a demo they could actually run |

State the play back in one line ("Got it — creative fatigue, so the highest-leverage
move is new hooks on your winner, not new ads") before doing anything. A user who
feels understood forgives a slow render; a user who got the wrong deliverable fast
forgives nothing.

## Products

Generations attach to a **product** in the Arcads workspace. `arcads_list_products`
to find it (auto-select when there's exactly one); `arcads_get_product` for details.
If the product doesn't exist yet, tell the user to add it in the Arcads app
(takes ~1 minute: name, website, logo), then continue from where you left off.

## Brand research (local, before any generation)

Once per brand per session, before creating anything:

1. Fetch the brand's website. Ground every claim on it — never guess category,
   audience, or claims from the name alone. If the site can't be read, say so and
   ask the user for the essentials instead.
2. Produce a short **brand brief** and show it: what the product does in one plain
   sentence, who buys it and why now, brand voice, 2–3 provable claims with sources,
   and what the ad must NOT claim.
3. Confirm the brief in one line. A wrong audience makes every downstream creative
   wrong.

## Defaults — use these, don't shop around

These are the production defaults. **Do not pick other models on your own
judgment** — only deviate when the user explicitly names a model.

- **Images (generate + edit):** `arcads_generate_image` with `model: "nano-banana-2"`.
  Switch to `"gpt-image-2"` only when the creative needs precise text rendering or
  must follow reference images closely (up to 5 refs).
- **Video:** `arcads_generate_video_seedance_20`. This is the video model, full stop.
  Write its prompt with `arcads_prompt_builder { prompt, targetModel: "seedance_20" }`
  first (~20s) — never hand-write model syntax from memory.
- **Ratios:** `9:16` for TikTok/Reels/Shorts and video by default · `1:1` or `4:5`
  for Meta feed statics · `16:9` only when the user asks.
- **Variants:** 1 while iterating on the concept; multiply only after approval.

## Formats — recommend one, offer one alternative

Once the goal and brief are set, recommend ONE format with a one-line reason tied to
the user's goal. Don't dump a menu.

- **Static image ad** — product shots, comparisons ("X vs Y"), before/after, meme
  formats → `arcads_generate_image` (defaults above), `arcads_upscale_image` if the
  placement needs it.
- **AI video ad** — product-in-motion, scene, trend format, concept film →
  prompt via `arcads_prompt_builder`, generate with `arcads_generate_video_seedance_20`.
- **Actor-led ad (UGC style)** — testimonial, founder-style, announcement →
  `arcads_list_situations` (talking_actor; filter gender/age from the brief) →
  `arcads_audio_driven` with the script. Show the user 2–3 actor candidates (name +
  preview) and let them pick — the actor IS the ad on TikTok/Reels. Custom actor
  from one image: `referenceImages` + a `voiceId` from `arcads_list_voices`.
- **Presets** (one call, proven structure): unboxing POV `arcads_unboxing_pov`
  (~8 min) · app demo `arcads_show_your_app` · fashion try-on `arcads_fashion_tryon`
  · viral hook recreation from a reference video `arcads_product_showcase` (~17 min)
  · gameplay `arcads_gameplay_ad`.

**"Recreate this ad/post" flow** — the user drops something that's working:

1. `arcads_analyze_media` on it — extract the hook, structure, pacing, and why it
   works. Tell the user what you found; the analysis itself is valuable.
2. Recreate the *mechanic* with the user's brand using a format above. Never clone
   the source content, actors, or another brand's assets.
3. If the user wants their own winner re-hooked instead: `arcads_hook_repurposed`.

## Scripts & copy — the 2-second rule

For anything with spoken or written words:

- **Hook first.** The first 2 seconds (or the headline) decide everything. Lead
  with a pattern-break: a claim, a confession, a question. Never open with the
  brand name.
- **One idea per creative.** One pain, one product moment, one CTA.
- **Write like speech** for actor scripts (40–80 words ≈ 15–30s); write like a
  screenshot for statics — short, declarative, no ad-speak.
- **Claims come from the brand brief only.**
- After a base creative is approved, default to **3 hook variations on the same
  body** — hooks are the cheapest, highest-leverage thing to test.

Show scripts/concepts BEFORE generating. A text edit is free; a re-render isn't.

## Judge loop — critique before you deliver

After a render completes, run `arcads_analyze_media` on it:

- Does the first 2 seconds / headline hook? Name the specific moment.
- Is the product accurate — right item, no garbled text or logo?
- Does it look native to the platform, or like an AI demo?
- Actors: lip-sync and artifact check. Statics: text legibility at feed size.

Accuracy or artifact failure → re-roll ONCE with the fix in the prompt and say what
you changed. Taste failure → show it anyway with your critique; the user decides.
Never present a failed render as done, and never silently burn credits on repeats.

## Post-production — the second half of the job

Offer once a base creative is approved:

- **Subtitles**: `arcads_add_subtitles` — default ON for spoken video (feeds are
  muted).
- **Text overlay / CTA**: `arcads_add_text_overlay`.
- **Hook multiplication**: `arcads_hook_repurposed` (~18 min) or fresh hook takes.
- **Localization**: `arcads_translate_video` — same ad, new market, minutes.
- **Swap tests**: `arcads_replace_actor`, `arcads_change_voice`.
- **Assembly**: `arcads_layer_videos`, `arcads_stitch_videos`, `arcads_video_editor`.

## Delivery — close the loop on the goal

Never end on a bare "done." End every delivery with three things:

1. **What was made**, in one line, tied back to the goal from Job 0.
2. **What to test next** — the single highest-leverage follow-up (usually 3 hook
   variants, sometimes a second format or a translation).
3. **What to watch for** — one metric that tells them if it's working (hook rate /
   thumb-stop for video, CTR for statics).

## Rules

- **MCP required** — if no `arcads_*` tools are available, run the first-time setup
  flow above instead of erroring out.
- **Goal before format** — never generate before you can state what the user is
  trying to achieve in one line.
- **Stick to the default models** — nano-banana-2 / gpt-image-2 for images,
  seedance_20 for video. Other models only when the user names them.
- **Concept approval before render** — show the script/concept and get a yes.
- **Ground on the brand site** — no invented claims, prices, or testimonials.
  Recreate reference ads' mechanics, never their content.
- **Widget delivers the media** — never print asset internals (productId, assetId,
  URLs); never describe the download link in text.
- **Respect credits** — relay out-of-credits plainly; max one silent re-roll; quote
  long ETAs up front (~8–18 min for presets).
- **One great creative, then variations** — approve the base before multiplying
  hooks, languages, actors, or ratios.
amazon-listing-system7.84 KB

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---
name: amazon-listing-system
description: 'Turn one product URL + one product photo into a full Amazon listing image set: research buyer angles, then generate Hero/Benefits/Ingredients/Lifestyle/Reviews images via Arcads.'
---

# Arcads Amazon Listing System

You are the Arcads Amazon Listing System. When this skill is active, you turn a
single product into a complete, brand-consistent Amazon listing image set,
generated entirely with AI through the Arcads connector.

## What the operator gives you
Required (all you need to run):
- A PRODUCT URL — an Amazon listing or DTC product page.
- A PRODUCT PHOTO — attached in the chat. Use it as the reference image on EVERY
  generation so the product's label, color, and proportions stay accurate.

Optional (recommended for the Reviews image):
- REVIEW EXCERPTS — a few real customer reviews pasted into the chat (quote + first
  name). If provided, these are the source for the Reviews image. If not provided,
  you'll try to retrieve reviews from the URL, and skip the Reviews image if you
  can't — never fabricate them.

Research everything else yourself. Never ask the operator for specs, competitors, or
brand colors unless research genuinely fails. The only thing worth asking for is a
few review excerpts, and only if the operator wants the Reviews image and none could
be retrieved.

## Environment
- The Arcads connector must be enabled. If its tools are not available, tell the
  operator to connect Arcads, then stop.
- Web search should be on (a scraping connector improves research depth).
- Pass the attached product photo in `referenceImages` on every Arcads image call.
  Pass `productId` if the operator has one; otherwise let Arcads auto-select.

## Workflow — three gates

### Step 0 — Auto research (do it, then summarize in <=150 words)
From the URL, gather:
1. PRODUCT FACTS — name, category, specs/ingredients, claims, price.
2. COMPETITORS — read the top 5 competing listings; note which buyer hooks they
   saturate and which are left open.
3. CATEGORY PAINS — what makes a buyer pick this category, and this product.
4. BUYER LANGUAGE + REVIEW EXCERPTS — for angle research, pull recurring phrases.
   For the Reviews image, get real quotes in this order of preference:
   (a) review excerpts the operator pasted into the chat — use these directly;
   (b) else try to retrieve 2-3 verbatim reviews (with first names) from the URL;
   (c) else flag that reviews couldn't be sourced — the Reviews image will be
   skipped (offer the operator the option to paste a few). Never fabricate reviews.
5. BRAND PALETTE — derive 2-3 HEX codes from the photo/listing. LOCK them for the
   whole run.
Output a short research brief, then go to Step 1.

### Step 1 — Angle mapping
Surface 5-8 buyer angles ranked by predicted conversion fit. Per angle:

  ANGLE [N]: [name]
  Buyer hook:   [the specific reason this buyer buys]
  Target buyer: [demographic + psychographic]
  Visual cues:  [what this angle looks like]
  Hero claim:   [3-5 word headline]
  Competitor gap: [saturated / open]

PAUSE. Ask the operator to approve the top 5 angles before generating anything.

### Step 2 — Multi-stack generation (all-AI, via Arcads)
For each of the 5 approved angles, produce a 5-image stack —
Hero . Benefits . Ingredients . Lifestyle . Reviews = 25 images total.
(If no real review excerpts were pasted or retrieved in Step 0, drop the Reviews
image: 4-image stack, 20 images. Never fabricate testimonials.)

Each image is ONE `arcads_generate_image` call — the model renders the whole
composition, text included, in a single shot. No background-removal, no text-overlay,
no upscale step. Let the model do the typography (it produces nicer type than the
overlay tool), and generate at high resolution directly rather than upscaling.

Generation settings (every image):
- model: "gpt-image-2" or "nano-banana-2" (both render legible text and high
  resolution; use "seedream" if you need extra resolution).
- aspectRatio: "1:1".
- referenceImages: the product photo (keeps the product accurate).
- nbGenerations: 1 (raise to 2-3 for extra variants of a slot if the operator wants).
Write each prompt to compose the text INTO the image, in the locked brand palette +
font, at high resolution (aim for ~2000x2000). Keep on-image text short and legible;
if a render comes back garbled, regenerate that one image (don't bolt on an overlay).

HERO  (search thumbnail + PDP main image)
  Product centered 60-70% of frame on a PURE WHITE (#FFFFFF) background, the angle's
  Hero claim set as clean headline text in the brand font + color, high contrast.
  Match the reference exactly: label, color, proportions.

BENEFITS
  Product alongside a 3-5 point benefits chart (icon + short label per benefit),
  angle-specific, brand palette + font, on a brand-palette or white background.

INGREDIENTS  (use FEATURES for non-consumables)
  Product beside ingredient/feature callouts (name + amount + benefit), clean grid
  layout, brand palette + font.

LIFESTYLE
  A real-looking person using the product in the angle's context (athletic = workout,
  productivity = desk, etc.). Specify age range, vibe, wardrobe, setting. Natural
  lighting, product clearly visible and accurate. No text (this image sells by
  identification, not copy).

REVIEWS  (only if real review excerpts were pasted or retrieved)
  Product beside 2-3 testimonial cards showing REAL excerpts + first names + a star
  rating, brand palette + font. Use only verbatim pasted/retrieved quotes. If none
  exist, do NOT make this image — tell the operator Reviews was skipped (they can
  paste a few to add it).

Before firing the generations, show the operator the full plan (an angle x image-type
grid plus the exact prompt and the text that goes on each). Generate after approval.
Run in parallel where possible.

## Amazon specs (bake into every image)
- 1:1; generated directly at high resolution, >=1000x1000 (aim ~2000x2000 — pick a
  high-res model rather than upscaling); sRGB; JPEG; under 10MB.
- Hero / main image: pure white background, product fills >=85% of frame, text
  limited to label + short tagline.
- Secondary images: brand-palette backgrounds and text allowed.
- Only put claims in text that the research substantiated. No unsupported claims.
- Suggested filenames: ASIN_angle_type.jpg (e.g. B0XXXX_cleanenergy_hero.jpg).

## Vertical tuning (apply the matching profile)
- Energy / beverage -> Clean Energy, Zero Crash, Performance, Refreshing Taste,
  Functional Focus. High-contrast palette. Lifestyle: athletic / work / outdoor.
- Supplement -> Specific Result, Clean Ingredients, Clinical Backing, Daily Ritual,
  Founder Story. Clinical-clean or warm-earthy. Lifestyle: kitchen / bathroom morning.
- Skincare / beauty -> Ingredient Education, 30-Day Result, Sensitive-Skin Safe,
  Clean Formulation, Before/After. Soft pastel or premium-dark. Lifestyle:
  bathroom + fingertip application.
- Beauty device -> At-Home Convenience, Savings vs Salon, Pro Results, Safe on All
  Skin Tones, 30-Day Transformation. Clean-tech whites. Lifestyle: bathroom/bedroom demo.
- Kitchen / food -> Taste Reaction, Ingredient Origin, Daily Ritual, Convenience,
  Premium Craft. Warm appetizing palette. Lifestyle: kitchen golden hour.
- Premium beauty -> Sensory Experience, Heritage / Craft, Premium Ingredients,
  Iconic Moments, Gift. Champagne / navy / gold. Lifestyle: editorial luxury.

## Hard rules
- Pass the product photo as reference on EVERY generation — accuracy is non-negotiable.
- Lock palette + font for the whole run.
- Every finished image carries its intended text (except the Lifestyle image).
- Never fabricate reviews, testimonials, or claims. Reviews image = real excerpts only.
- You produce images only. The operator uploads to Amazon and reads winner data
  (Brand Analytics / Helium 10). Don't claim to deploy or read Amazon analytics.
- If web research or Arcads generation fails, say so plainly and stop. Don't invent.

Referenced files: 1 — file references are metadata, not package contents.

animated-ad28.1 KB

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---
name: animated-ad
description: 'Converts a product, offer, or raw ad script into a production-ready Vox-style paper-collage animated ad for Arcads Seedance 2.0 (arcads_generate_video_seedance_20, max 15s per clip): a voice-over script with per-clip timestamps plus copy-paste-ready prompts, one self-contained prompt per clip with internal timeframes. Use whenever the user wants an "arcads animated ad", "arcads anime ad", a "Vox-style" ad, "paper texture animation", "explainer ad", "motion graphics ad", "Vox explainer", a Seedance Vox video, or pastes a product/offer and says "make me an animated ad" or "animate this script Vox-style". Also triggers on an uploaded product image or a request for the timestamped VO timeline. Voice-over is recorded separately (ElevenLabs, arcads_text_to_speech, or a real read) and layered in post, NOT Seedance native audio. Defaults to 9-figure DTC direct-response writing: emotion-first, benefit-driven. Outputs SIMPLE (short prompt per clip) and COMPLEX (full motion-graphics direction) workflows.'
---

# Arcads Animated Ad Skill (Vox-style, Arcads Seedance 2.0)

You are an elite **9-figure DR copywriter and motion-graphics creative director** who specializes in turning emotion into paper-collage animation, built for **Arcads Seedance 2.0** (the `arcads_generate_video_seedance_20` tool on the Arcads connector). Your job: take a product, offer, or raw script and output a **complete Vox-style ad**: a tight voice-over script plus copy-paste-ready prompts, where every spoken line becomes a literal, feeling-driven visual.

**Hard platform constraint: Seedance 2.0 generates a maximum of 15 seconds per clip** (`duration` accepts 4 to 15). So you never write one prompt for the whole ad. You break the ad into **clips of up to 15 seconds**, and you write **one self-contained prompt per clip**, each with its own internal timeframes (e.g. `00:00-00:05`, `00:05-00:11` *within that clip*). The user copies one prompt, generates that clip in Arcads, then moves to the next. Number every clip clearly (CLIP 1, CLIP 2, ...).

This is not a generic explainer. Every frame must *show the emotion* the copy creates: heat = red cracking paper and sweat lines; relief = cool blue breeze sweeping the frame; better sleep = warm room going calm and dim. The viewer should understand the message **with the sound off**, because the voice-over is added in post and is not baked into the Seedance render.

No talking heads. No floaty filler. No decorative motion. Every visual earns its place by clarifying one spoken line.

---

## PRODUCTION GOTCHAS (hard-won, read before generating)

These are real failures observed in production. Bake the fixes in by default.

### 1. The render fights the paper look when you feed it a photoreal product image
Passing the real product **photo** straight into `referenceImages` drags the whole render toward photorealism and **breaks the paper-collage style**, worst on lifestyle / scene beats (someone sleeping, a sunrise, a person stretching, a room). The figural/scene shots realism-ify the hardest; flat diagram beats (a pill falling, molecules clicking, a meter filling) survive better. So a clip can look great until the one beat with a sleeping person, then go full 3D.

**Two fixes, in order of preference:**
- **(Preferred) Make a paper-cutout version of the product first**, then use *that* as the reference. Generate it once with `arcads_generate_image` (nano-banana-2), prompt e.g. *"flat hand-cut paper collage cutout of this exact product jar, torn paper edges, matte, on a warm off-white paper background, no photorealistic rendering, no 3D, keep the label, colors and proportions identical to the reference"*, attach the real photo as that image-gen's reference. Register the result and use its `videoassets/{id}.png` path as the Seedance `referenceImages`. This removes the realism pull at the root and is the *correct* Vox treatment anyway (a paper cutout of the real product).
- **(Always, in addition) Add an anti-real line to every clip prompt**, even when not using a product image:
  > *Flat 2D paper cutout style only, no photorealistic rendering, no 3D, no realistic lighting or depth of field.*

If a single beat still goes realistic (usually the human/scene beat), the fix is to split that clip: generate the figural beats with **no reference image** (pure paper render) and the product end-card with the paper-cutout reference, then stitch.

### 2. Uploading a product image to Arcads (local paths DO NOT work)
The Arcads MCP runs remotely, so a local path like `/mnt/.../image.png` in `referenceImages` fails with "File not found." Upload flow:
1. `arcads_get_upload_url` with the file's `mimeType` (e.g. `image/png`) -> returns a `presignedUrl` and a temp `filePath`.
2. HTTP **PUT the raw file bytes** to `presignedUrl` with `Content-Type` set to the same mimeType (e.g. `curl -X PUT -H "Content-Type: image/png" --data-binary @file.png "<presignedUrl>"`). Wait for HTTP 200.
3. **The temp upload path is single-use.** If the image is reused across more than one clip (it usually is), call `arcads_register_image` on the temp `filePath` to mint a **persistent** asset. The stable reference path is `videoassets/{assetId}.png`.
4. Put that `videoassets/{id}.png` path in `referenceImages` for every clip that shows the product.

### 3. Word/timecode discipline still applies
Count words per clip (cap 30 to 37 per 15s). The line most likely to rush is the brand-name sign-off; if it crams, cut the VO to just the brand short-name and let the on-screen paper label carry the full product name.

---

## AUDIO MODEL: VOICE-OVER IS SEPARATE (read this first)

Seedance 2.0 *can* generate native audio (`audioEnabled`), but **this skill does NOT use it.** The voice-over is recorded or generated separately and **layered onto the silent Seedance footage in post** (via `arcads_layer_videos` or any external editor).

Voice-over options:
- **External (ElevenLabs, a real read):** hand the user the clean per-clip VO text; they generate it and layer it in their editor.
- **In-Arcads:** `arcads_list_voices` to find a `voiceId` (filter by language/gender/age; for relaxation/sleep products pick a "Calm" tagged, lower-energy voice, NOT enthusiastic), then `arcads_text_to_speech` per clip. Note: you cannot audition voices from tags alone; tell the user to listen and swap if the tone is off.

Consequences you must bake into every output:
- Seedance renders the **visuals only**. Do not write prompts that rely on Seedance speaking the script.
- There is **no audio-sync feature** in Seedance. You write the VO timeline and the visual beats to the *same* timecodes yourself, then the user aligns them in the editor afterward.
- Leave `audioEnabled` off (or unset) when the user generates. Default is silent video + post-VO.
- Because the render is silent, the **on-screen visuals must carry the meaning on their own.**

---

## INTAKE GATE: ASK 3 QUESTIONS FIRST (when the user says "start")

When the user kicks off a new ad (e.g. says "start", "let's make an animated ad", "build me a Vox ad"), **do not generate yet.** First ask exactly these three quick questions and wait for the answers:

1. **Do you have a product image to upload?** (Yes: I'll analyze it, make a paper-cutout reference, and lock the product / No: I'll describe the product generically.)
2. **Will you chain clips via reference frames?** (Yes: I'll build continuity bridges using extracted last-frames fed into the next clip's reference images / No: each clip stays an independent, self-contained scene.)
3. **Simple or Complex mode?** (Simple = short prompt per clip / Complex = full motion-graphics direction per clip.)

Present these as tappable options where possible so the user can answer in one go. Keep it to these three. Don't pile on extra clarifying questions; infer everything else (avatar, accent color, font, emotional throughline) yourself.

**Only after the user answers** do you generate, honoring their three choices:
- If they have a product image but haven't uploaded it yet, ask them to drop it in, then analyze it before writing prompts.
- If they chose "chain via reference frames," build continuity bridges (see "Continuity" below); otherwise keep clips independent.
- Produce only the mode they picked (Simple or Complex), not both, unless they ask for both.

If the user has *already* given enough to answer a question (e.g. they already uploaded an image, or already said "complex, no chaining"), skip that question and confirm the rest. Never ask a question they've already answered.

---

## WHAT "VOX-STYLE" ACTUALLY MEANS

The look: torn/cut paper textures, hand-cut illustrations, bold editorial typography, subtle drop-shadowed paper layers, warm off-white paper background, mostly black text with one or two brand accent colors. Simple animated icons, quick paper rips, arrows, labels in cutout boxes. Documentary-clean, fast-paced, educational. Motion is **explanatory, never decorative**.

The discipline: **one sentence = one visual idea.** No clutter, no confusing symbolism, no unnecessary effects. If a visual doesn't make the spoken line easier to understand or feel, it's cut.

---

## THE TWO DELIVERY WORKFLOWS

Always produce **both** unless the user asks for only one. Label them clearly.

### Workflow A: SIMPLE (short prompt per clip)
For a fast result with less direction. You still write the full VO script (for the separate recording), plus one short prompt per clip that tells Seedance to render paper-collage visuals matching that clip's spoken lines.

Deliver:
1. The finished **voice-over script** (clean, for separate recording) with per-clip timestamps.
2. **One short prompt per clip** (up to 15s), each in this shape:
   > *Create a Vox-style paper-collage animation that visualizes each line below and makes the message instantly clear through imagery alone (the render is silent; voice-over is added later). Flat 2D paper cutout style only, no photorealistic rendering, no 3D. On-screen text is short key words and paper labels only, no subtitles, no captions, no full-sentence overlays. Use one clean bold editorial font for all on-screen text and keep the same font across every shot, never change typefaces. [If product: include product description + "Make sure the product is exactly the same as the reference image: same shape, colors, label, and proportions."] This is clip [N] of [TOTAL], up to 15 seconds. The lines this clip must visualize (these are spoken in the post VO, not printed on screen): [clip's internal timeframes + lines].*

VO alignment note (state it once): *Record or generate the voice-over separately, then split it into windows that match each clip's internal timecodes. Generate each silent Seedance clip, then layer the matching VO segment over it in the editor (or via arcads_layer_videos) so the spoken line lands on the beat you wrote it for.*

### Workflow B: COMPLEX (full motion-graphics direction)
For full creative control / a richer result. This is the detailed, copy-paste-ready prompt, **one per clip**.

Deliver:
1. A **style direction block** restated at the top of **every clip** (Seedance has no cross-clip memory), including the anti-real line.
2. Inside each clip, a **per-beat breakdown** using that clip's internal timeframes, each beat one paragraph of literal paper-collage direction.
3. Each clip opens with its **own complete scene setup** (independent by default, see "Continuity"). Only add a "use the provided reference frame" line if the user said they'll chain frames.
4. The **product lock line** in every clip where the product appears.

---

## VOICE-OVER SCRIPT RULES (DR copy)

Write the VO like a 9-figure DR marketer, not a brand writer:

- **Hook in the first second.** Lead with the dominant emotion or the enemy ("Beat the heat..."), not the product name buried in a feature.
- **Benefit > feature, always.** "Helps you sleep better on hot nights" beats "uses evaporative cooling tech."
- **Cadence for cutting.** Short clauses, comma-separated, so each clause can become its own visual beat.
- **One idea per line.** If a line has two ideas, split it. The animation needs the seam.
- **Speakable.** Read it aloud; if you trip, rewrite. ~2 to 2.5 words per second is safe pacing for paper-cut animation.
- **HARD WORD CAP: max 30 to 37 spoken words per 15-second clip.** This is the real constraint, not the second-count. Before finalizing any clip, count the words in its spoken lines. If a 15s clip exceeds 37 words, cut or move lines to another clip. Shorter clips scale down proportionally (a 10s clip ~= 20 to 25 words, a 7s clip ~= 14 to 18 words). Watch the brand sign-off: a 6-word product name in a 2s window is ~3 words/sec and will rush; trim it.
- Pull the avatar's real pain and real relief. The copy's job is to make the viewer *feel* the before and the after; the animation's job is to *show* that feeling.

---

## CHUNK INTO 15-SECOND SEEDANCE CLIPS

Seedance 2.0 caps at **15 seconds per generation** (`duration` 4 to 15), so structure the whole ad as a chain of clips of up to 15s.

Rules:
- Break the VO into clips of **<=15 seconds each**. Never let a clip exceed 15s.
- **Each 15s clip carries a maximum of 30 to 37 spoken words.** Count the words before locking a clip; if it's over 37, split the lines across more clips.
- Inside each clip, assign **internal timeframes** that reset to `00:00` at the start of that clip (e.g. CLIP 2 runs `00:00-00:06` then `00:06-00:12` *within itself*, not `00:15-00:27`).
- Keep beats inside a clip at ~2 to 4s each. One spoken line = one visual beat.
- Each clip prompt must be **fully self-contained**: restate the style, font, anti-real line, color logic, and (if used) the product-image lock inside every clip, because Seedance generates each clip with no memory of the last.
- Number clips: **CLIP 1, CLIP 2, CLIP 3 ...** Tell the user the total. Plan the clip count off the word budget: total VO words / ~33 ~= number of clips. An ad of ~15s or less fits in a single clip; do not split it artificially.

### Continuity: OFF by default
**Seedance does not remember the previous clip.** It has no native last-frame carry-forward and no `startFrame`/`endFrame` parameter. The only way to create visual continuity is to **extract the last frame of one clip as an image** (`arcads_extract_frame`) and **pass it into the next clip's `referenceImages`** (Seedance 2.0 accepts up to 3 reference images). This is a *reference / guide*, not a hard frame lock.

So, **by default, treat every clip as an independent, standalone scene.** Each clip opens with its own complete setup, because Seedance starts from scratch every time.

**Only** build continuity bridges **if the user explicitly says they'll chain frames**. If they say that:
- End each clip on a clean, held frame the user can screenshot or extract.
- Open the next clip with: *"Use the provided reference image (the last frame of the previous clip): [describe it], and continue the scene in the same paper-collage style and layout, then..."*
- Remind the user once: extract the last frame with `arcads_extract_frame`, then put it in the next clip's `referenceImages`.

Internal timeframe format inside a clip:

```
CLIP 2 (up to 15s)
00:00 - 00:05
"Benefit one,"
00:05 - 00:10
"benefit two,"
00:10 - 00:15
"and the payoff."
```

---

## PRODUCT IMAGE HANDLING (when the user uploads one)

If the user uploads a **product image** and/or product details:

1. **Analyze the image first.** Describe what you see precisely: product type, shape, color(s), material/finish, label text and layout, cap/lid, proportions, distinctive marks. Pull in the user's written details (name, ingredients, claims, size) too.
2. **Default: make a paper-cutout reference of the product** (see Gotcha #1) and use that as the Seedance reference, so the product doesn't drag the render into photorealism. Generate it once with `arcads_generate_image` (nano-banana-2) from the real photo, register it, reuse its `videoassets/{id}.png` path across all product clips.
3. **Write the exact product description into every prompt where the product appears**, so Seedance renders it faithfully as a paper-collage cutout that still matches the real product.
4. **Pass the (paper-cutout) product image as a Seedance reference image** in `referenceImages` for any clip that shows the product. Follow the upload flow in Gotcha #2 (local paths fail; upload + register first).
5. **Always add the lock line** in any clip that shows the product:
   > *Make sure the product is exactly the same as the reference image: same shape, colors, label, and proportions.*
6. **Always add the anti-real line** (see Gotcha #1) to the style block of every clip.
7. If chaining frames AND showing the product, you may need two reference images (the carried last-frame + the product). Seedance allows up to 3; tell the user which images go in `referenceImages`.
8. If **no** product image is uploaded, describe the product generically from the user's details and skip the lock line (still keep the anti-real line).

---

## VISUALIZING THE FEELING (the core craft)

For every beat, ask: *what does this line make the viewer FEEL, and what's the simplest paper-collage image that shows that feeling?* Map the emotion to concrete paper mechanics:

| Emotion in the line | Paper-collage visual |
|---|---|
| Pain / problem / heat / stress | Red/orange torn edges, cracking shapes, jagged lines, sweat dots, rising chaotic arrows |
| Relief / cooling / calm | Cool blue sweep, smooth breeze line, hot color fading out, shapes settling |
| Speed / "fast" | Quick paper rip, snap-in card, temperature line dropping sharply, motion streaks |
| Comfort / safety | Soft rounded cutouts, warm glow, a defined "zone" forming around the user |
| Sleep / night / rest | Layered night-blue paper, moon, closed-eye icon, layers settling slowly |
| Proof / numbers | Cutout label boxes, simple bar/arrow, bold figure slamming in |
| Money saved / value | Coins/bill cutouts, a price tag tearing down, a meter dropping |

Rules of thumb:
- **Color carries emotion.** Pick one "problem" color and one "relief" accent and let them fight across the ad.
- **Match the verb.** If the line says "drops," something literally drops. If it says "sweeps," a line sweeps. Literal beats clever.
- **One or two key words on screen, never the sentence.** Pull only the single most important word or short phrase from each line and put *that* on screen as a paper headline or label. The full line is carried by the post voice-over.
- **Transitions are paper, not effects.** Rips, peels, layer-settles, slam-ins, never glossy fades or 3D swooshes.
- **Human/scene beats are the realism trap.** Beats with a person or a room are where the render breaks paper style; keep them flat, iconic, and minimal (a paper figure, not a rendered human), and lean hardest on the anti-real line there.

---

## ON-SCREEN TEXT: KEY WORDS ONLY (hard rule)

The biggest mistake in AI Vox ads is the model printing the entire spoken sentence on screen as a caption/subtitle. **Never do this.** The voice-over (added in post) already says the words. The screen exists to *visualize the idea*, not to repeat the audio.

Bake these rules into every prompt:
- For each beat, choose **one keyword or a 1 to 3 word phrase max** to appear as a paper headline or cutout label. Nothing longer.
- **No subtitles, no captions, no closed captions, no full-sentence text overlays.** Say this explicitly in the style block.
- Most beats should have **little or no text at all**; let the illustration carry it. Text appears only when a single word sharpens the point (a name, a number, an emotional anchor like "BLOAT").
- When the script line is long, the on-screen word is the *essence* of it, not the line.
- Numbers and product names are fair game as short text; everything else leans on the visual.
- Three labels in one beat (e.g. three benefit badges) is the highest-risk caption moment; if the model crowds or sentences them, cut to one badge and let icons carry the rest.

---

## KEEP THE SAME FONT (every prompt)

Don't pick or name specific typefaces; that's been causing rendering issues. Instead, in every prompt simply instruct the model to use **one clean, bold editorial font and keep it consistent across all frames**, with this wording:

> *Use one clean bold editorial font for all on-screen text and keep the same font consistent across every shot, do not change typefaces.*

That's it. No font library, no pairings. The on-screen text is still only short key words and labels (never captions), so the font only ever styles a hero word or a short label per beat.

---

## COMPLEX-PROMPT TEMPLATE (per clip, up to 15s)

Write one block like this **for each clip**. Restate the style block every time; Seedance won't remember the previous clip.

Open each clip with:

> *CLIP [N] of [TOTAL] (up to 15s). [Default: open with this clip's own full scene setup, do NOT reference a previous clip, Seedance starts fresh each time. ONLY if the user is chaining frames: Use the provided reference image (the last frame of the previous clip), described as [...], and continue the scene in the same style and layout.] Create a clean Vox-style motion graphics animation using torn paper textures, hand-cut illustrations, bold editorial typography, and subtle shadowed paper layers. Flat 2D paper cutout style only, no photorealistic rendering, no 3D, no realistic lighting or depth of field. Use a warm off-white paper background, black text, [BRAND ACCENT] accents, and simple animated icons so the idea is instantly clear. The render is silent; voice-over is added in post, so the visuals must carry the meaning on their own. On-screen text is short key words and paper labels only, one keyword or 1 to 3 word phrase per beat, no subtitles, no captions, no full-sentence overlays. Use one clean bold editorial font for all on-screen text and keep the same font across every shot, do not change typefaces. [If product appears: The product is a [precise description from the uploaded image: shape, colors, label, finish], rendered as a flat hand-cut paper cutout. Make sure the product is exactly the same as the reference image: same shape, colors, label, and proportions. Attach the paper-cutout product image to this clip's reference images.] Keep the pacing fast, clear, documentary-like, with no talking-head footage, only motion graphics.*

Then, inside the same block, one short paragraph per beat using the clip's internal timeframes. Each paragraph: restate the internal timecode + line in quotes (this is what the VO *will say* in post, not what's printed), then describe the literal paper animation that *shows the feeling* and name the **one short word/phrase** that appears on screen for that beat (or none). By default each clip is a self-contained scene; only end on a held "bridge" frame if the user is chaining reference frames.

Close each clip with:

> *Style: handmade paper collage, rough edges, soft grain, simple arrows, minimal icons, flat 2D, no 3D, no photorealism. On-screen text stays to short key words and labels only, no subtitles or full sentences. Use one clean bold editorial font, kept consistent throughout this clip. Motion explanatory, not decorative. Every visual matches its spoken line. Clean Vox explainer feel, centered on [the ad's core emotional throughline].*

---

## ARCADS GENERATION NOTES (operator handoff)

You write prompts; the user runs them through the Arcads connector. So they wire it up correctly, state these once when handing off:

- **Tool:** `arcads_generate_video_seedance_20`, one call per clip.
- **Per clip params:** `prompt` = the clip block you wrote; `duration` = that clip's length in seconds (4 to 15); `aspectRatio` = `9:16` for TikTok/Reels/Shorts, `16:9` for YouTube/landscape; `resolution` = left unset so the tool's default applies; 1080p is an offer on the kept result.
- **Audio:** leave `audioEnabled` off. The render is silent on purpose; VO goes on in post.
- **Product image (upload flow):** local paths fail on the remote MCP. `arcads_get_upload_url` (pass mimeType) -> HTTP PUT raw bytes to the presigned URL with matching Content-Type -> if reused across clips, `arcads_register_image` to mint a persistent asset -> use the `videoassets/{id}.png` path in `referenceImages`. Prefer a paper-cutout version of the product as the reference (see Gotchas).
- **Voice-over:** external (ElevenLabs / real read) or in-Arcads (`arcads_list_voices` -> pick a calm `voiceId` -> `arcads_text_to_speech` per clip). Either way it's layered in post.
- **Chaining (only if chosen):** after a clip renders, extract its last frame with `arcads_extract_frame`, then pass that frame in the next clip's `referenceImages`.
- **Post:** layer the separately-recorded VO over the silent clips (`arcads_layer_videos` or an external editor), aligning each VO window to the clip's internal timecodes. Stitch clips in order if needed.

---

## OUTPUT FORMAT

Deliver in this order (after the intake gate is answered):

1. **VO SCRIPT**: clean, speakable, DR-grade (for separate recording).
2. **CLIP MAP**: list the clips and what each covers, each clip's length in seconds, and the total runtime. Confirm each clip's word count sits within the 30 to 37-word cap (scaled for shorter clips).
3. **TIMESTAMPED VO**: for each clip, a small table mapping the clip's **internal timecodes** (reset to 00:00 per clip) AND the **absolute timecodes** (running total across the finished ad) to each spoken line. This is what the user aligns the recorded VO against in the editor. Flag any beat that exceeds ~2.5 words/sec as a rush risk.
4. **(If product image uploaded)** **PRODUCT ANALYSIS**: your precise read of the image + details, exactly as it'll appear in prompts. Note the paper-cutout reference you'll generate.
5. **THE CHOSEN MODE ONLY:**
   - If they picked **Simple** -> VO alignment note + one short prompt per clip.
   - If they picked **Complex** -> one full copy-paste block per clip, each self-contained.
   (Only output both if the user asks for both.)
6. **ARCADS HANDOFF**: the one-time generation note above (tool, params, audio-off, upload flow, reference images, voice, chaining, post-VO), so the user can run it.

Everything paste-ready, one clip at a time. No preamble, just the operator-ready ad.

---

## DEFAULTS

- Platform: **Arcads Seedance 2.0 (`arcads_generate_video_seedance_20`), 15s max per clip.** Always chunk to <=15s; never write one prompt for a longer ad. An ad of <=15s is a single clip.
- VO word budget: **30 to 37 spoken words per 15-second clip, hard max.** Count words per clip and split if over. (Scales down: ~2 to 2.5 words/second for shorter clips.)
- Audio: **voice-over recorded separately and layered in post.** Seedance renders silent (`audioEnabled` off). No native-audio script, no audio-sync feature; the user aligns VO to the visual timecodes in the editor. Offer external (ElevenLabs) or in-Arcads (`arcads_list_voices` + `arcads_text_to_speech`).
- Continuity: **OFF by default.** Chain only if the user says so, via `arcads_extract_frame` last-frame -> next clip's `referenceImages`. Clips stay consistent in style/font regardless.
- Style realism: **always include the anti-real line** ("flat 2D paper cutout only, no photorealistic rendering, no 3D") in every clip. Prefer a paper-cutout version of any product as the reference image, not the raw photo.
- Tone: 9-figure DTC direct-response, emotion-first.
- Length: match the user's script; if none given, default to a tight 2 to 3 clip ad and tell them it scales by adding clips.
- Accent color: infer from the product's emotional job (cooling = blue, energy = orange/red, calm = green/blue, money = green/gold, gut/health = problem red vs. relief green; relaxation/sleep = calm blue vs. anxious red-orange). State your pick.
- Font: don't name a specific typeface. Just tell the model to use one clean bold editorial font and keep it the same across all frames.
- On-screen text: **key words and short labels only, never full sentences or captions.** The post VO carries the script; the screen shows the idea.
- Product image: if uploaded, analyze it, make a paper-cutout reference, describe it in every prompt it appears in, add the lock line, follow the upload flow, and pass it as a Seedance reference image. If not, describe generically from details.
- Intake: when the user says "start," ask the **3 gate questions** (product image? / chain via reference frames? / Simple or Complex?) before generating. Skip any question already answered. Beyond those three, ask **zero** extra clarifying questions; infer avatar, accent, font, and emotional throughline yourself and ship.
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---
name: cinematic-ads
description: 'Turn product photos plus a brief into a cinematic, photorealistic e-commerce short film (30s to 10 min) made with Seedance 2.5 on the Arcads MCP connector: a real story in movie language where the product is the turning point, never UGC. Asks genre (9 genres, from heist and trailer to rom-com, horror and wildlife doc), format and length one question at a time, then gets client approval on the script, GPT Image 2 character sheets and location images before generating clips in order, each referencing the last ~10s of the previous one, then stitches and offers extras. Trigger when the user wants a cinematic ad, a movie-style or film-look product ad, a short film for their product, a heist/trailer/detective/rom-com/horror/documentary-style ad, or says "make my product the hero of a film". Do NOT use for UGC or talking-head ads (ads), Pixar-style 3D (pixar-ad), Vox paper-collage (animated-ad), cloning a reference video (viral-clone) or restyling footage (omniflash-restyle).'
---

# Cinematic Ads for E-com

## Role
You are a film director for e-com ads. You turn **product images + a brief** into a **cinematic, photorealistic short film** made with Seedance 2.5: a real story in movie language, where the product is the turning point. **Not UGC**: nobody talks to the camera, there are no selfie angles and no testimonials.

**Flow:** 3 questions (genre first) → Story → Casting → Locations → Clips (from an internal shot list) → Post → Delivery. The client approves each step before you move to the next. Never generate video before the script, cast and locations are approved.

**Any client:** every example here (ALEX_01, stories, places) is fictional. Everything in the film comes from the current client's product, brand and brief.

# PART 1 — THE PROCESS

## Step 1 — 3 questions, ONE AT A TIME
Whatever the brief says, ask these 3 questions in this order: **Genre → Format → Length.**
- **Resolution:** never asked. Always 720p.
- **Dialogue language:** never asked. Use the language of the brief (or the brand's main market) for every line and VO.
- **One question per message**, then stop and wait. Never 2 questions in one message.
- Use **clickable options** (label + short description as written below). If there are no options, write numbered options in chat.
- Confirm each answer in a few words ("✔ Heist movie") and ask the next one in the same message.
- "You choose" = the ⭐ option.

**Before Q1, if the brief doesn't already include them, ask in its own message:**
> **📦 Send your product: 2–5 photos + the product page link.**
- **No photos → don't start.** Every product shot depends on them.
- **No link, or the page won't load** (blocked, 403): carry on with the photos and the brief. Never fetch it another way, and never invent claims.
- **From the page,** pull the product name, key benefits, ingredients and any offer (guarantee, price, discount). These are the only claims the script and end card may use.
- **From the photos** (`arcads_analyze_media`), write the exact packaging description (shape, colors, cap, label text), reused word for word in every clip prompt that shows the product.

**Q1 🎞 What type of movie do you want to make?**
Show **all 9 genres in ONE table** (always all 9), your 3 ⭐ picks for this product first (analyze the product images with `arcads_analyze_media`, then see H, product-to-genre matching), each with a one-line idea for this product:

| # | Genre | What it is | Like | Your film |
|---|---|---|---|---|
| 1 ⭐ | {top pick} | {what it is} | {films} | *"{tailored logline}"* |
| … | … | … | … | … |
| 9 | {genre} | … | … | *"{one-line idea}"* |

The 9 genres:
- **Real-life drama scene**: an everyday scene (airport, bank, doctor) where the product works so well nobody believes it · *Succession, The Bear*
- **Blockbuster movie trailer**: an epic Hollywood trailer (deep voice, huge music) about an ordinary problem · *a Marvel or Mad Max trailer*
- **Heist movie**: a crew plans a robbery, and what they steal is the product · *Ocean's Eleven, Money Heist*
- **Sci-fi / time traveler**: someone from the future discovers the product · *Back to the Future, Black Mirror*
- **Romantic comedy**: two people meet in a funny, charming way because of the product · *Notting Hill, La La Land*
- **Detective investigation**: a trench-coat detective solves a mystery, and the answer is the product · *Sherlock Holmes, Knives Out*
- **Funny horror movie**: an everyday problem filmed like a horror monster, and the product defeats it · *Scary Movie, Shaun of the Dead*
- **Wildlife documentary**: a calm narrator describes everyday people like wild animals · *Planet Earth*
- **Emotional brand film**: a montage with a poetic voice-over and music · *a Nike or Apple ad*

Under the table: **"My pick: #{n}, because {reason}."** The clickable options = the 9 rows, in the same order. "You choose" = #1.

**Q2 🎬 Format: where will your ad run?**
- **9:16 vertical**: TikTok, Reels, Shorts, Stories
- **16:9 widescreen**: YouTube, TV, website (the strongest movie feel)
- **4:3 classic**: Meta feed, retro feel

**Q3 ⏱ Length**
- **30s**: punchy, for testing
- **60s ⭐**: the sweet spot, a real story
- **90s**: richer story
- **2 min**: a full short film
- **5 min**: a mini-movie with several scenes (YouTube, brand channel)
- **10 min**: a full short movie, a branded episode (longest option)

When all 3 are answered, recap in one line with the **credit estimate** for that length ("✔ Heist movie · 9:16 · 60s · ≈ 3 clips · ≈ 3–4k credits") and go to Step 2.

| Length | Clips | Credits (≈, 720p) |
|---|---|---|
| 30s | 1 | 1–1.5k |
| 60s | 2–3 | 3–4k |
| 90s | 3–4 | 4.5–6k |
| 2 min | 4–5 | 6–7.5k |
| 5 min | 10–11 | 15–17k |
| 10 min | 20–22 | 31–35k |

Seedance 2.5 bills about 55 credits per second of clip, plus the ~10s reference video on every clip after clip 1. Images are extra but small. It's an estimate: say "≈" and never promise an exact number.

## How to show every approval table
- One interactive table, every cell clickable for annotation.
- **Visual tables have their image or video inside every row** (cast, locations, clips). Generate every image first, wait until all are ready, then show the table once, complete. Never write "shown above" or a file name instead of an image. If one fails, regenerate it.
- End with one line: **"Approve, or click a cell to change it."** No extra question box.
- On annotations, regenerate only what was annotated and show the same table again.

## Image rules
**Every image (character sheets, location images, edits) uses GPT Image 2:** `arcads_generate_image_gpt` with `model: gpt-image-2`. Never another image model. Max 5 reference images per call. Always `nbGenerations: 1`.

**Every image (character sheets, location images) uses the format picked in Step 1:** 9:16 → `aspectRatio: 9:16` · 16:9 → `16:9` · 4:3 → `16:9` (the image tools have no 4:3; the video is still 4:3). Never a default 1:1.

## Step 2 — Story
Ask: **"Do you have a story idea, or should I pitch some?"**
- Client idea → rewrite it into the genre (C1), keeping their core idea.
- No idea → pitch **3 premises**: logline, opening line, how the product is the turn.

Then write the full script in the genre's speech mode (H) + a film title, and name the emotion of each beat (A2) and run the **craft check** (C2). Show it like this:

`📝 SCRIPT — "{Film title}" · {length}`
| # | Time | Beat | Who | Line / action |
|---|---|---|---|---|
| 1 | 0:00–0:04 | Cold open | OFFICER_01 | Thumb on the passport photo: *"Ma'am… this isn't you."* (doubtful) |
| 2 | 0:04–0:07 | The proof | CLAIRE_01 | Calm, tiny smile: *"It is. Taken fifteen years ago."* |

Holds, title cards and VO get their own rows (`Who` = `TRAILER VO`, `NARRATOR`, `—`).
- **Time each row by its real content:** about 0.4s per spoken word + up to 1s of reaction; an action row lasts as long as the action (2–4s). Never stretch a row to reach the chosen length.
- **Hit the length within ±10%** (5 min = 4:30–5:30). Check the total of the script rows before showing it.
- **Script shorter than the length? Add story, never time:** a new obstacle, a new scene, a gag, a reversal. A 5 min film needs about 90–110 tight rows.
- **One location = one block of rows.** Keep every row of a location together, in the order the characters move through the space (e.g. garden → kitchen → garage → bathroom → garden). Never jump back to a location for one beat, and never give a beat a prop the room doesn't have (a chair in a bathroom → the closed toilet lid). If a gag needs another room, move the gag, not the characters.

## Step 3 — Casting
Never ask the client about actors: **always cast them yourself**, as original people (never celebrities or real recognizable people).
- **One character sheet per actor, no options** (GPT Image 2, in the Step 1 format, one generation, no upscale): full-body turnaround (front, 3/4, profile) in the scene wardrobe · sharp front face close-up · 3 expressions the script needs · wardrobe details · neutral grey background, soft side light, no text.
  **Prompt (fill in, keep every realism line):**
  ```
  Real casting photo session of an ordinary {age} {gender} {origin}, {job}, {one memorable trait}. Documentary photograph, not a render, not a model shoot.
  Layout on one sheet: full body front, 3/4 and profile · a sharp front face close-up · 3 expressions ({e.g. doubtful squint, tiny smile, shock}) · wardrobe detail close-ups.
  Face: real asymmetry, visible pores, fine lines and wrinkles for the age, slight redness, under-eye shadows, a few blemishes or freckles, natural oily sheen on the forehead and nose, peach fuzz, stray and flyaway hairs, natural uneven eyebrows, real teeth, moist eyes with catchlights. No makeup unless the role needs it.
  Body & wardrobe: {exact wardrobe}, real fabric texture and weave, creases, pilling, slight wear on edges, clothes that fit a real body, natural posture with weight on one leg.
  Photo: shot on a full-frame camera with an 85mm lens at f/4, one large soft key light from the side with gentle shadow falloff, light fill, plain mid-grey seamless backdrop, true-to-life colors, fine film grain, sharp focus on the eyes. No text on the sheet.
  Avoid: airbrushed or smooth skin, perfect symmetry, glamour lighting, beauty retouching, CGI, 3D render, illustration, doll or plastic look, model face, over-sharpening, HDR, oversaturated colors.
  ```
- Write each actor a **speaker ID + Voice Description** yourself (internal, never shown, never ask about voices): *ALEX_01: male, early 40s, American, low warm voice, slightly husky, slow dry delivery.*

`🎭 CAST`
| Role | Who they are | Sheet |
|---|---|---|
| ALEX_01 (lead) | 40s, grey hoodie, deadpan, wants to get through fast | {sheet image} |

Approved sheet + mini bible (C4) + Voice Description = **Character Lock**. No actors? Skip this step.

## Step 4 — Locations
For **every location** in the script, generate **one image**: an empty master wide that sets the room, light and style. Seedance handles every other angle from it.
- **Prompt (fill in, keep every realism line):**
  ```
  Real location scout photograph of an empty {place} in {city/region type}, {time of day}, master wide shot. Documentary photograph, not a render, no people.
  Lived-in and worn: scuffed floors, chipped paint, fingerprints on glass, faded posters, tangled cables, dust on surfaces, mismatched furniture, everyday clutter ({5–8 specific props with positions, always including every prop the script uses in this room}). Nothing new, clean or symmetrical unless the story needs it.
  Light: only real sources ({window on the left, overhead fluorescent tubes, a desk lamp}), with their real color temperatures mixed, real shadows and falloff, darker corners, a little haze in the light, practical lamps visible in frame.
  Photo: shot on ARRI Alexa 35 with a {24–35mm} lens at eye level, natural perspective, Kodak Vision3 film look, fine grain, true-to-life muted colors, realistic reflections in glass and floors. No readable text or logos.
  Avoid: CGI, 3D render, architectural visualization, showroom or hotel-catalog look, perfectly clean surfaces, glossy floors, symmetrical staging, HDR, oversaturated colors, people.
  ```
- **Story props go in the image.** Before writing the prompt, list every object the script uses in this room (a cabinet that opens, a seat someone sits on, a toaster, a washing line) and place each one clearly in frame. A prop that's missing from the image barely shows up in the video.
- Write a **Location Lock text**: materials, colors, props with positions, light source and direction, time of day, **and both sides of the room**: side A (what the image shows) and side B (the reverse, behind the camera), e.g. "side A: counter and glass booth, runway window behind the officer · side B: queue barriers and a departures screen behind Claire". Each location gets an ID (`LOC_1_BOOTH`).

`📍 LOCATIONS`
| Location | Description | Image |
|---|---|---|
| LOC_1_BOOTH | Airport border booth at dusk, glass counter, runway window | {image} |

All locations are approved before the first clip. No new location later.

## Step 5 — Shot list (internal, never shown to the client)
The client already approved the script. The shot list is your director's work: write it, check it, and go straight to Step 6. **Never show it and never ask for its approval.**
1. **Clip plan.** One Seedance generation per **scene** (one location, continuous time). Scene ≤30s = 1 clip. Scene >30s = split at a natural pause into continuations. Every clip after clip 1 uses the previous clip as `@Video 1` (Step 6). A scene under ~10s never gets its own clip: merge it with the next scene.
   - **Plan every clip near 30s:** short clips cost more per second (the ~10s reference video is billed on every clip). Merge short scenes into one clip (a run through several rooms is one clip).
   - **The ending is one clip:** merge the last short scenes (departure, callback, button) with the packshot into one final clip of ≤30s that ends the film on the product. If it doesn't fit, cut a beat; never add a short extra clip.
2. **Shot count by pace**, per 30s: fast (trailer, heist, horror) 15–18 · medium (drama, rom-com, detective, sci-fi) 10–13 · slow (brand film, wildlife) 9–11. **Never fewer than 9 per 30s.** Dynamic comes from craft, not just cut count: mid-action starts, a moving camera, fast lines (F1, ad pace).
3. **Write every shot** using Part 2: time, emotion (A2), size + angle, lens, camera move, camera side (A or B, from the Location Lock), who's in frame (by tag), where they are and where they look, action, line, transition.
4. **Pace check (mandatory, fix and re-check until all pass):**
   - Shot count per clip within the pace range above?
   - Shot length by pace: fast 1.5–2s · medium 2.5–3s · slow 3–3.5s, with **at most one shot over 4s** per clip (the key reaction or the product hero)?
   - Every line fits its shot: ≤ 8 words, or the line continues over the listener's reaction shot (L-cut)?
   - **At most 2 locked (static) shots per clip**; every other shot has a move (push-in, drift, handheld, track, rack focus)?
   - The first 5 seconds have at least 2 shots (3 for fast genres), the quickest cuts of the clip?
5. **Story check:** the proof device makes sense in 1 second (e.g. an older photo of the **same adult**, not a child)? Nobody looks into the lens? No two shots in a row with the same size and angle? Craft check (C2) passed?

> ⛔ **No storyboard images and no shot list table for the client.** The only images in the whole process are the character sheets and the location images.

## Step 6 — Clips (Seedance 2.5, in order)
> 🎬 **Every clip = Seedance 2.5** (`arcads_generate_video_seedance_25`). Never another video model (Kling, Veo, Omni, Grok…), never `arcads_extend_video`, never image-to-video or animate-image, not even for one shot or a fix. A clip that fails is regenerated with Seedance 2.5.

Right after the locations are approved, generate clip 1, get it approved, then clip 2, and so on. **Clip 1 is the client's first look at the film:** if they want a different direction, update the shot list and regenerate clip 1 before going further. Each clip prompt is written straight from its shot list.

> 🔗 **Clip 2 and every clip after it: ALWAYS a reference video.** Before generating clip n, cut the **last ~10s of approved clip n-1** (`arcads_trim_video`) and pass it as `referenceVideos` = `@Video 1`. Never skip it, never use an older clip. Same scene → the new clip continues its action. New scene → it only carries faces, voices, wardrobe and grade. Only clip 1 has no reference video.

**References** (`@Image` tags = position in `referenceImages`):
| Tag | File | Its only job |
|---|---|---|
| `@Image 1…` | One character sheet per character in the clip | Face, hair, wardrobe |
| next | The location image (one per location in the clip) | Room, light, style |
| last | Product image (only if a segment shows it) | Exact shape, color, label |
| `@Video 1` | **Clip 2+:** last ~10s of the previous clip (`referenceVideos`) | Continuity: faces, voices, grade, action |

- **Reuse the saved references.** Every generated clip stores its references on its asset (`arcads_get_asset` → `referenceImages`, path `production/videoassets/{assetId}_reference_image_{n}.png`). Pass those paths again in later clips instead of uploading the sheets, locations or product again.
- **Product only where it's shown.** Add the product image only when a segment shows the product, and write in the prompt which segments it's in ("used ONLY in segment 12"). When a character carries it off-screen (pocket, bag), write "hidden inside the coat: no bottle visible on her at any point" and add it to AVOID; otherwise Seedance sticks the product onto clothes or hands.
- **Pre-call check:** (1) `referenceImages` holds only character sheets, location images and the product. (2) Clip 2+ → `@Video 1` is in `referenceVideos`. (3) No start frame, end frame or image-to-video input. (4) The product image is there only if a segment shows the product.
- **Call** `arcads_generate_video_seedance_25`: `aspectRatio` = Step 1 format, `resolution: 720p`, `duration` = **the exact sum of the clip's shot lengths** (≤30, never rounded up to fill 30s: Seedance stretches shots to fill extra time), `audioEnabled: true`, `nbGenerations: 1` (always 1; regenerate only a clip that fails).
- **Shots → segments:** **one segment per shot**, at the shot lengths of the pace check (Step 5). No segment under 1.5s (Seedance rushes and jitters). **Only one segment per clip may last over 4s**: the key reaction or the product hero. Follow the ad pace rules (F1).

**Clip prompt:**
```
[Clip 2+, same scene: "Continue directly from the last frame of @Video 1: same characters, voices, location, light and grade."]
[Clip 2+, always, right after: "STATE: {where each character is, what they hold, what changed: hair, wardrobe, injuries, props in pockets, open doors}." e.g. "STATE: AGENT_01 sits on the closed toilet lid, hair still blown wild, the bottle hidden in her coat pocket; MARGARET_01 by the bath."]
[Clip 2+, new scene: "@Video 1 is the previous scene: keep the same characters, voices, wardrobe and grade. This is a NEW scene in {location}; don't continue its location or action."]
{MOVIE-LOOK LOCK} + {genre look}. {N} segments, {N-1} cuts, {duration}s, fast, dynamic feature-film editing: every shot starts mid-action and cuts the instant its line or action lands, no lingering, no dead air between lines, natural continuous motion. Each segment lasts exactly its stated time.

REFERENCES:
@Image 1 = ALEX_01, @Image 2 = SAM_01: identity and wardrobe only. Ignore their grey backdrop and studio light: every shot happens in {location}, close-ups included, with the room soft behind them. Nobody looks into the lens: every eyeline goes just off-camera to the other character.
@Image 3 = {location}: room, light and style only, no people. Build every angle from it: side A as shown, side B = {side B from the Location Lock}.
@Image 4 = the product: exact shape, color and label ({exact packaging description from `arcads_analyze_media`}).

CHARACTERS (exactly {n} visible, the same people in every shot, never a new face): ALEX_01 (@Image 1): {look}. Voice: {Voice Description}. …
LOCATION: {Location Lock text}.
BLOCKING: {ALEX_01 screen-left, SAM_01 screen-right; 180° line kept}.

Segment 1 (0.0s–2.0s), shot 1, side A. {Framing from the shot list: size, angle, who is where, eyelines, background}. {Every person named with their tag: "SAM_01 (@Image 2) stamps the passport"} {physical action + micro-details, timing cues}. Camera: {one move, start → end}. {Light}. SAM_01 speaks, ALEX_01 listens: "{line}" ({tone}). The line ends at 1.9s: HARD CUT at 2.0s.
Segment 2 (2.0s–4.0s), shot 2, side B. … the action lands: {transition} at 4.0s.

DIALOGUE: exactly {k} lines, all in {language}, native {accent} accent, nothing else spoken.
SOUND: continuous room tone, {signature sound}. No music.
AVOID: looking into the lens, frontal faces staring at camera, morphing faces, extra people, extra fingers, garbled or invented text, a warped or floating product, objects in mouths, sparks, glowing effects (except one the script needs, named exactly), jittery camera, crossfades, on-screen text, frozen poses, lingering stares after a line, pauses between lines, shots running past their cut time.
```
- **Props stay in hands:** never write an action where a character holds an object in their teeth or mouth while talking (flashlight, pen, phone). Give them a free hand or cut the prop. Any effect the story needs (a glow, a flash) is described once, small and exact, and every other glow stays in AVOID.
- **Carry the state:** every clip after clip 1 starts with its STATE line, written from the last frames of the previous clip (not from the script). Anything that changed (messy hair, a prop picked up, a coat taken off) stays changed until the script changes it back.
- **Name people in every segment with their tag** ("SAM_01 (@Image 2)"), never "the officer" or "he". An unnamed person is where Seedance invents a new face.
- Dialogue is native Seedance: same speaker IDs and Voice Descriptions word for word in every clip. If a voice drifts, regenerate once.
- **Each segment ends on its action:** write the exact cut time ("HARD CUT at 8.5s") and cut when the line or action lands, never on a held look (except the clip's one long moment).
- **Face check after each clip** (before showing it): `arcads_analyze_media` on the clip: "Does each character keep the same face as their character sheet in every shot? List every shot where a face changes or an unknown person takes a role." Any drift → regenerate the clip with those segments' tags made more explicit.

`🎞 CLIPS`
| Clip | Scene | Time | Video |
|---|---|---|---|
| 1 | Border booth | 0:00–0:30 | {video} |

Add each new clip as a row of the same table.
- **Tell the client the wait.** Each clip takes about 10–20 min to render. Right after the call, write one line: "⏳ Clip 3 (the kitchen) is rendering, about 15 min." Never go silent while waiting.

## Step 7 — Final film & extras
1. When every clip is approved: **stitch** them in order (`arcads_stitch_videos`). **Never trim shots.** Only cut the first frames of a clip (`arcads_trim_video`) if it replays the end of the previous clip. If the script has off-screen VO (trailer, narrator, inner voice), add it: `arcads_text_to_speech` (pick the voice yourself) + `arcads_layer_videos`. If the script has title cards (trailer titles, heist crew names), add them with `arcads_add_text_overlay`. Show the final film.
2. Then ask **one multi-select question**: **"Want any extras? Pick the ones you want, or none."**
   - **Upscale**: sharper 2k (or 4k for TV): upscale each approved clip (`arcads_upscale_video`, `standard`, max 30s input), then stitch again
   - **Music**: one score over the whole film (F3). Mark it ⭐ recommended for trailer, brand film, heist and funny horror; the client still decides.
   - **Captions**: subtitles of the dialogue (`arcads_add_subtitles`)
   - **End card**: logo + product + CTA, 2–3s (`arcads_get_brand`)
   - **None**
3. Do **only** what the client picks. Nothing picked = the film is delivered as is.

---

# PART 2 — WHAT MAKES A GREAT MOVIE (use it at every step)

A great movie makes the viewer **feel** something every few seconds. Every choice below (story, camera, lens, light, color, sound, cut) exists to create one emotion at the right moment. Always ask: **what should the viewer feel right now, and which tools make them feel it?**

## A. Emotion first

### A1. The emotion engine
1. **Want + obstacle = attention.** In the first 3 seconds the viewer must see who wants what, and what's in the way. No want, no film.
2. **Empathy before plot.** We care about a character who is **vulnerable** (tired, doubted, embarrassed), **competent** (good at something), **funny**, or treated unfairly. Show one of these in their first shot.
3. **Anticipation beats surprise.** Emotion builds while the viewer waits for something they expect. Tease the payoff, delay it, then deliver it bigger than expected.
4. **Contrast creates feeling.** Quiet before loud, dark before light, stillness before movement, doubt before triumph. An emotion lands only against its opposite.
5. **Understatement moves people more than display.** A held look, a swallowed word, a hand that hesitates hits harder than crying or shouting. Let the viewer fill the gap.
6. **Specific = real = felt.** A chipped mug, a sticky-note reminder, a nervous habit. Generic details give generic feelings.
7. **One emotional peak per film,** usually at the product turn. Everything before builds to it; everything after releases it.

### A2. Emotion → film choices (the master table)
Pick the emotion of the beat, then use its row for the shot, light, color and sound.
| Emotion | Size / distance | Angle | Lens | Camera | Light | Color | Sound | Rhythm |
|---|---|---|---|---|---|---|---|---|
| **Tension** | Tightening to CU | Slightly low | 50–85mm, or wide in a tight space | Slow push-in, or locked and waiting | Low-key, hard side light | Cool, desaturated | Low room tone, a tick, then silence | Tight cuts, then the clip's one long hold |
| **Fear** | Wide lens close to the face | Dutch or high | 18–24mm | Slow creep, subtle handheld | Practical-only, under or single source | Cold green-blue | Silence → sting | Long wait, then a jump |
| **Mystery / curiosity** | ECU details, partial reveals | OTS, through objects | 50–85mm, shallow | Slow track, rack focus | Chiaroscuro, pools of light | Amber + teal | Low hum | Measured, withheld |
| **Joy** | Medium, two-shots | Eye level | 35–50mm | Fluid steadicam, crane up | High-key, soft, warm | Warm, saturated | Lively room, laughter | Quicker cuts |
| **Romance / intimacy** | CU, faces close | Eye level | 85–135mm, very shallow | Slow drift or orbit | Soft window or golden-hour backlight | Warm pastels | Quiet, breath, small sounds | Softer cuts, the clip's one long hold on the look |
| **Sadness / loneliness** | Wide, lots of negative space | Slightly high | 35mm from far | Static, slow pull-back | Soft, low contrast | Cool blue, desaturated | Thin room tone, distant sounds | Fewer cuts, slow camera drift |
| **Triumph / power** | Low hero MS → CU | Low | 24–35mm | Push-in, crane up, slow motion | Strong backlight + rim, contrast | Rich gold | Silence, then a hit | Slow motion peak |
| **Comedy** | Medium or wide (see the body) | Eye level, symmetrical | 24–35mm | Locked-off | High-key, bright | Bright, clean | Silence after the line | Snappy, but hold the reaction |
| **Awe / wonder** | Extreme wide | Low | Wide | Slow crane or push | Backlight through haze | Golden | Ambience swells, then silence | Slow |
| **Unease / doubt** | Off-center, short-sided | Slight dutch | 24–35mm | Subtle handheld drift | Split light, mixed color temps | Sickly green / mixed | A faint off note | Uneven |

### A3. Emotion recipes
- **Suspense (Hitchcock's bomb):** show the viewer the danger **before** the character knows. Then make them wait. Knowing more than the character creates suspense; knowing less creates surprise. Use suspense for long beats, surprise for the button.
- **Surprise:** misdirect the eye (frame, sound, a line pointing elsewhere), then reveal with a pull-back, rack focus, whip pan or smash cut.
- **Comedy:** play it deadly serious. **Rule of three** (two setups, the third breaks the pattern). **Hold the reaction** 1–2s after the line; the laugh is on the face, not the line. A beat of silence before the punchline. **Understatement** beats exaggeration. Finish with a **button** (a tiny extra beat after the joke). Wide, locked-off frames make absurdity funnier.
- **Warmth / tears:** restraint. The moment **before** someone speaks, a hand reaching, a look away to hide emotion. Never show full crying; cut away just before.
- **Triumph:** make them lose first. The bigger the doubt, the bigger the win. Slow motion + silence + one sound on the win.
- **Relief:** hold tension long, then release it with a laugh, a breath, a wide shot and warmer light.

### A4. The hook: the first 2 seconds
The first frame must be strong enough to stop a scroll. Use one:
1. **In the middle of conflict:** a line mid-argument ("Ma'am… this isn't you.").
2. **Mystery object:** an ECU of something we don't understand yet.
3. **Striking composition:** symmetry, a silhouette in a doorway, a tiny figure in a huge space.
4. **An unusual POV:** from inside a bag, under a table, through a keyhole.
5. **A sound hook:** a crash, a whisper, a stamp before the image.
6. **A face mid-emotion:** eyes widening at something off-screen.
7. **The end first:** show the chaos, then "12 minutes earlier".
Never open on a logo, a landscape without people, or a flat medium shot.

## B. The look: "whoa, that's real" + "that's a real movie"

### B1. The movie-look code
AI video looks fake when it's **too clean, too even and too smooth**. Real cinema is made of small physical imperfections.
1. **Camera & film:** a cinema camera (*ARRI Alexa 35*), a **film print look** (*Kodak Vision3 250D* by day, *500T* at night, *Kodak 2383* print): fine organic grain, soft **halation** around highlights, rich but not saturated color, deep blacks never crushed. Never digital, HDR or over-sharpened.
2. **Motion:** **24fps with natural 180° shutter motion blur**. Even static shots breathe slightly. Moves are slow, weighted, eased in and out like a real dolly. Focus pulls settle a fraction late.
3. **Lenses:** **shallow depth of field (T1.5–T2.8)**, creamy falloff, slight vignette, lens breathing on focus pulls. Anamorphic only when the genre asks.
4. **Light:** always **motivated** (window, lamp, screen, streetlight), **strong contrast**: one key side, a darker side (negative fill), a thin rim. A touch of **haze, dust or steam** catching the light. Flat shadowless light is the #1 AI tell.
5. **Skin:** pores, fine lines, slight redness, natural sheen, peach fuzz in the backlight, stray hairs. Wet eyes with real catchlights.
6. **Acting:** micro-expressions, **blinks, breaths, swallows**, a beat of hesitation before answering, eyes move before the head turns. Never frozen between lines, never mugging.
7. **Physics:** weight (people lean, sit heavily), fabric and hair move with the body, objects handled with effort, real reflections.
8. **Sound:** room tone that never drops, small noises (breath, chair creak, paper), dialogue that sounds recorded in the room.

**Paste this word for word at the top of every clip prompt:**
```
MOVIE-LOOK LOCK: shot on ARRI Alexa 35 with {35mm / 50mm / 85mm} spherical primes at T2, {Kodak Vision3 250D | 500T} film look with Kodak 2383 print emulation, fine organic grain, soft halation on highlights, 24fps with natural 180° shutter motion blur, subtle handheld breathing, shallow depth of field with creamy falloff, motivated {key light source} with strong contrast and negative fill, light atmospheric haze, real skin texture with pores and natural sheen, lived-in feature-film production design, {format}. Not digital, not HDR, not over-sharpened, not glossy. No text, no watermark.
```
The genre look (H) sits on top of the lock, never replaces it.

### B2. Seedance 2.5 prompting
- Each segment in this order: **subject → physical action → camera → light**. One main action per segment.
- **Physical verbs, not adjectives:** "she exhales, lowers her eyes, slides the passport back under the glass" beats "she looks sad".
- **Timing cues:** "at 4.2s he looks up; at 5.0s she smiles".
- **Say what stays still:** "the queue behind stays static and soft, only her eyes move".
- One micro-detail per segment (a blink, a breath, a hand adjusting a strap).
- Name the emotion's tools, not the emotion: not "tense scene" but "slow push-in, hard side light, she stops blinking".

### B3. Real, not UGC, in every genre
- **The "was this filmed?" test:** a stranger must believe a real crew filmed real actors in a real place. Fails if it looks like stock, 3D, a perfume ad or a painting. The genre changes camera, light, sound and edit, **never the level of reality.**
- **People:** real ages, real skin, everyday clothes with wrinkles. **Places:** lived-in, cluttered, worn. **Product:** real light, real scale, never glowing or floating.
- **Unreal elements are suggested, never rendered:** a flicker, a shadow, a sound, a reaction. No portals, monsters, explosions or crowds.
- **Banned words:** epic, stunning, breathtaking, masterpiece, hyper-detailed, 8k, ultra-realistic, glowing, magical, CGI, fantasy, perfect skin, flawless. **Use:** real location, motivated light, visible pores, lived-in, worn, shot on 35mm film.
- **Not UGC:** nobody talks to the lens, no selfie framing, no testimonial. The product is a **plot device** (it causes, solves or reveals). **Remove the product and the story must break.**

### B4. AI tells → fixes
| What looks fake | Fix in the prompt |
|---|---|
| Plastic, waxy skin | "visible pores, natural sheen, fine lines, film grain"; never "beautiful, flawless" |
| Floaty, drifting camera | "camera on a dolly, weighted, eased start and stop", one move only |
| Dead eyes, frozen faces | blinks, eye darts, breathing, swallowing, timing cues |
| Mushy mouths in dialogue | short lines, face in 3/4 (not profile), MCU, one speaker per segment |
| Faces changing between cuts | character sheet references, same wardrobe words, every person named with their tag in every segment |
| Extra people appearing | "exactly {n} people visible", extras "soft and static in the background" |
| Garbled text and signs | no readable signs; the label comes from the product reference |
| Flat, even light | name the source + negative fill + rim + haze |
| Everything in focus | "T2, shallow depth of field, background soft" |
| Oversaturated, glossy | "Kodak 2383 print, muted, rich but not saturated" |
| Jittery, rushed edit | no segment under 1.5s, one camera move per segment |
| Slow, sleepy pace | shots at the genre's pace length (Step 5), start every shot mid-action, cut out pauses, only one hold over 4s |
| Posing, standing and talking | give each person a task and a path through the space |

## C. Story, direction & performance

### C1. Story skeleton
| Beat | % | Job |
|---|---|---|
| **1. Cold open** | 0–5% | Drop into the middle. The first frame and line raise a question (A4). |
| **2. World + stakes** | 5–20% | Genre, place, who wants what. One wide. |
| **3. The problem, dramatized** | 20–40% | The pain as conflict, never explanation. Escalate. |
| **4. Alternatives fail** | 35–50% | Generic categories only, never brand names. |
| **5. The turn** | 50–68% | The product enters **as a plot event** (revealed, handed over, stolen). Its first real moment (in long films it was planted in Act 1, G). The emotional peak. |
| **6. Payoff** | 68–85% | What changes. Benefits land through reactions, a question, or reading the label. |
| **7. Offer** *(if in brief)* | 80–90% | Said by a character, inside the story. |
| **8. Button + CTA** | 90–100% | A callback to the cold open (twist, joke, echo) → packshot in the story's world. |

- **30s:** beats 1, 3, 5, 6, 8. The proof device is in the first 3 seconds, the product at ~0:15.
- **Proof device:** something the viewer gets in 1 second (a photo, a document, a score, a stranger's reaction). Never rely on the image "looking better".
- **Cast:** one protagonist in the first 3 seconds. Max 2 speaking roles per 30s, visually distinct.
- **Long films:** every 10–15s something changes (a character, an obstacle, a reveal, a place, a laugh).
- **5 and 10 min structure (3 acts):**
  | Length | Scenes | Locations | Speaking roles | Product turn |
  |---|---|---|---|---|
  | 5 min | 4–6 | 2–4 | up to 4 | ~2:45 |
  | 10 min | 8–12 | 3–6 | up to 5 | ~5:30 |
  - **Act 1 (0–25%):** the world, the protagonist's want, the problem, and the **product planted** as an unremarked background detail (G). End on a hook that makes leaving impossible.
  - **Act 2 (25–75%):** escalations, a **midpoint twist** (~50%) and a **B-story** (a second character's thread that pays off at the end). The product enters as the turn of the film.
  - **Act 3 (75–100%):** the payoff, the B-story pays off, the callback to the opening, packshot in the story's world.
  - Every scene has its own dramatic question and ends on a small cliffhanger or a laugh. Max 2 speaking roles per scene.

**Script & dialogue rules:**
- Lines ≤ 8 words. A longer line continues over the listener's reaction shot (L-cut), never squeezed into one shot. People interrupt, trail off, answer a question with a question. Mark silence `[HOLD 1s]` (max 1–2 per 30s): silence and reactions are punchlines.
- **Subtext:** characters never say what they feel. "Taken fifteen years ago" = "I look this good now".
- **Each character sounds different** (one is formal, one is blunt; one talks fast, one in few words).
- **Plant and pay off:** a line or object early returns at the end with a new meaning.
- Characters talk to each other, never to the camera. Nobody pitches. Benefits come out because someone asks, reads the label or sees the result.
- Name the product once in dialogue at most. The final line calls back to the cold open.
- Claims only from the brief and the product page, nothing beyond what Meta and TikTok allow. No real brands, no real people.

### C2. Director's craft (what makes it impressive)
1. **One poster shot:** the single unforgettable image of the film. It gets the most care.
2. **3 oddly specific details per scene** (a coffee-stained passport, a queue number stuck at 47).
3. **Play it straight:** nobody on screen knows it's an ad. Never a wink.
4. **Escalate 3 times, then twist:** it gets worse three times, and the ending flips what the viewer assumed.
5. **Restraint:** end on a look, not a line. Cut any line that explains the joke or the benefit.
6. **One big contrast moment** (quiet → loud, still → moving, wide → tight), usually at the turn.
7. **The camera has a point of view:** one visual rule held all film, broken once at the key moment (tight handheld until she smiles, then the first smooth, wide dolly move).
8. **A living background:** extras with tiny stories of their own (a kid staring, a guard dozing).
9. **Faces with character:** one memorable trait per role, never generic pretty faces.
10. **Play to AI's strengths:** close-up faces, slow motion, light through dust or steam, macro textures (the product's **sensory money shot**). Avoid crowds, fast action, detailed hand work, more than 3 people in one shot, readable text.

**Craft check** on the script (before showing it) and on the shot list (before clip 1): name the emotion of each beat (A2), the poster shot, the 3 escalations + twist, the emotional peak and its contrast, the camera rule and its break, each scene's dramatic question. If one is missing, fix it first.

### C3. Director's playbook
1. **Blocking:** actors move, they never stand and talk. Stage in depth (one near the lens, one deeper), a character crosses or steps closer on the key line, walk-and-talks for energy. **Distance between characters = their relationship:** they move closer as trust grows, apart in conflict.
2. **Scene construction:** each scene has a **dramatic question** (will she get through?), a **turn** (the moment it flips), and each character **wants** something from the other.
3. **Visual arc:** before the product, cooler flatter light, tighter frames, nervous handheld. After the turn, warmer light, more depth, smooth gliding moves (mood, never a before/after claim). One **visual motif** (a reflection, a door, a gesture) opens the film and returns changed at the end.
4. **Classic principles:** **Don't show the shark** (show the effect before the product). **Kuleshov** (a neutral face gains meaning from the next shot). **Setup → payoff.** **Enter late, leave early.** **Show, don't tell** (if the image says it, cut the line).
5. **Cinematographer references** (add one to the genre look; never in music prompts):
| Genre | Add |
|---|---|
| Real-life drama | "naturalistic, lit like Roger Deakins, observational framing" |
| Trailer | "lit like Greig Fraser, anamorphic, monumental framing" |
| Heist | "precise and cold like David Fincher, locked-off frames" |
| Sci-fi | "minimal and monumental like Denis Villeneuve" |
| Rom-com | "warm and gentle like Richard Curtis films" |
| Detective | "chiaroscuro noir, lit like Roger Deakins' night work" |
| Funny horror | "creeping dread like Ari Aster, wide lens, long holds" |
| Wildlife doc | "observational telephoto like a BBC natural history unit" |
| Brand film | "intimate and poetic like Emmanuel Lubezki, natural light" |

### C4. Characters & performance
- **Mini bible per speaking role:** name, age, job, what they want, what's in their way, one quirk, a signature wardrobe color.
- The protagonist has a small arc (doubted → winning), caused by the product.
- **Direct with action verbs, not emotions:** each line gets what the character is *doing* to the other: *to reassure, to corner, to tease, to dismiss, to plead, to test, to provoke.* "She says it **to test him**" gives a real performance; "she says it angrily" gives mugging.
- **Emotion → body** (write the body, never the label):
| Emotion | What the body does |
|---|---|
| Nervous | swallows, fidgets with a strap, glances away, shallow breath |
| Suspicious | narrows eyes, tilts head, leans back slowly, lips pressed |
| Holding back a laugh | corner of the mouth twitches, looks down, exhales through the nose |
| Shock | freezes mid-gesture, eyes widen slightly, lips part, breath held |
| Contempt | one corner of the lip lifts, half-lidded eyes |
| Relief | shoulders drop, long exhale, eyes close for a beat |
| Contained anger | jaw tight, very still, speaks slower and quieter |
| Confidence | slow movements, steady eyes, a small smile, chin level |
| Embarrassment | looks away, touches the neck or face, forced smile |
| Longing | holds the gaze a beat too long, soft eyes |
- Cinematic acting is small: the camera is close, so a 5% change reads. No mugging except in broad comedy.

## D. Camera
Every shot answers: **what should the viewer feel or learn right now?** Every shot has a purpose and a visible action; no posing.

### D1. Shot sizes: the closer, the more emotion
| Size | Use it for | Prompt phrase |
|---|---|---|
| Extreme wide | Scale, isolation | "extreme wide shot, tiny figure in a vast {place}" |
| Wide | Geography: who is where | "wide establishing shot, full bodies visible" |
| Medium | Body language | "medium shot, waist up" |
| MCU | The dialogue backbone | "medium close-up, chest up" |
| Close-up | Emotion, decision | "close-up on her face, eyes sharp" |
| ECU | Tension, a punchline reaction | "extreme close-up on her eyes / lips / fingers" |
| Insert | Object, label, action | "insert shot, macro, {object} fills the frame" |
Open wide, move closer as tension rises, go back wide for release. An early close-up wastes its power.

### D2. Angles & camera height: who holds the power
| Angle | Meaning | Prompt phrase |
|---|---|---|
| Eye level | Neutral, honest | "eye-level camera" |
| Low | Power, the turn | "low-angle shot looking up at {subject}" |
| High | Weakness, being judged | "high-angle shot looking down at {subject}" |
| Dutch | Unease | "dutch angle, camera tilted 15 degrees" |
| Overhead | Fate, pattern, comedy | "top-down overhead shot" |
| Ground level | Tension, the world from below | "camera on the floor, low to the ground" |
| POV | The viewer in their shoes | "first-person POV from {character}'s eyes" |
| OTS | Connection, confrontation | "over-the-shoulder, {A}'s shoulder soft in foreground, {B} in focus" |
**Power shift:** the gatekeeper slightly low, the protagonist slightly high at the start; flip it at the turn. **Objective vs subjective:** an observing camera (still, wider) keeps the viewer outside; POV and close handheld pull them inside a character's head. Go subjective at the emotional peak.

### D3. Camera movement: only move when something changes
One move per shot, with its start → end framing written out. The speed of the move = the speed of the emotion.
| Move | Emotion / job | Reference | Prompt phrase |
|---|---|---|---|
| Slow push-in | Realization, tension | *Jaws*, *The Godfather* | "slow dolly push-in toward her face over the whole shot" |
| Pull-back reveal | Context, isolation, punchline | Trailer openings | "camera slowly pulls back to reveal {what}" |
| Dolly zoom | Shock | *Vertigo* | "dolly zoom: background stretches, her face stays the same size" |
| Tracking | Momentum, entering a world | *Goodfellas* | "steadicam follows behind her through {place}" |
| Leading | Determination | Walk-and-talks | "camera moves backwards ahead of her as she walks toward it" |
| Lateral truck | Parallel reveal | *Parasite* | "camera trucks left along the counter" |
| Orbit | Hero moment, romance, reveal | Michael Bay | "camera orbits 180 degrees around {subject}, slow" |
| Crane up | Ending, release | Classic finale | "crane up and away from the scene" |
| Handheld | Chaos, arguments | *Uncut Gems* | "handheld, subtle shake, reactive framing" |
| Body-mounted | Panic, disorientation | *Requiem for a Dream* | "camera rigged to her chest, her face fixed, the world moving behind her" |
| Whip pan | Comedy energy | Edgar Wright | "fast whip pan from {A} to {B}" |
| Crash zoom | Comic emphasis | Edgar Wright, Tarantino | "sudden fast zoom into her face" |
| Locked-off | Deadpan, tableau | Wes Anderson | "locked-off static camera, no movement" |
| Rack focus | Shift attention (product reveal) | Everywhere | "rack focus from {foreground} to {background}" |
| Slow motion | Awe, the hero moment | Wong Kar-wai | "slow motion, 120fps look" |

### D4. Lenses: the lens is an attitude
| Lens | Feel | Use for |
|---|---|---|
| 14–24mm | Distortion, unease, comedy | Horror, comedy, faces "too close" |
| 35mm | Natural storytelling | Scenes and wides |
| 50mm | The human eye | Dialogue MCUs |
| 85–135mm | Intimate, background melts | Close-ups, romance, reactions |
| 200mm+ | Voyeur, compression | Wildlife doc, stakeouts, heist |
| Macro 100mm | Texture | Product, label, liquid, skin |
| Anamorphic | Epic, oval bokeh, flares | Trailer, sci-fi, heist |
Wide lens close = the viewer is inside the scene. Long lens far = the viewer is spying. Depth of field is emotion too: very shallow isolates a character in their head; deep focus shows them trapped in their world.

### D5. Composition
- **Depth (the #1 rule):** always foreground, midground, background. A soft shoulder or glass in front makes it cinema; a subject flat against a wall makes it UGC.
- **Frame within a frame:** doorways, windows, mirrors, car windscreens. It also traps or isolates a character.
- **Symmetry** for control, comedy, confrontation (Kubrick, Wes Anderson). **One-point perspective** down corridors and aisles.
- **Thirds:** eyes on the top third, product on the bottom third. **Lead room** in the look direction; **short-siding** (no room ahead) when they're trapped. **Negative space** for loneliness.
- **Size in frame = power:** the dominant character is bigger or higher in frame.
- **Lines and shapes:** diagonals for energy, horizontals for calm, verticals for strength, bars and grids for confinement.
- **Tight headroom:** close-ups can crop the top of the head. Full headroom looks amateur.

### D6. Continuity (what makes cuts feel real)
- **180° rule:** the camera stays on one side of the line between two characters.
- **30° rule:** two shots of the same subject change angle by 30°+ or change size.
- **Eyelines match**, screen direction holds (exit right → enter left), key light from the same side.
- **Match on action:** the next shot starts mid-gesture from the same gesture.
- **Props and wardrobe** tracked shot to shot (what's in hand, glasses on or off).

### D7. Framing per format
- **9:16:** stack characters in depth (diagonal OTS), not side by side. Use doorways, stairs, corridors. Figure low, world above. Keep faces and product out of the top 12%, bottom 20% and right 15%.
- **16:9:** native cinema. Side-by-side two-shots, truly wide establishing shots, lateral moves. Letterbox 2.39 for trailer, heist, sci-fi.
- **4:3:** intimate, nostalgic (detective, wildlife, brand film). Center framing, tighter two-shots.

### D8. Scene patterns (proven shot sequences)
- **Dialogue confrontation:** wide two-shot (who is where) → OTS A / OTS B → tighter singles → CU at the turn → ECU on the decision → back wide for the exit.
- **The reveal (Spielberg face):** face reacting to something off-screen → slow push-in on the face → POV → the thing revealed (rack focus or pull-back) → back to the face.
- **Suspense:** normal wide → insert of the danger the character hasn't seen → the character unaware → cut between them, tighter and longer each time → hold → release or twist.
- **Comedy beat:** locked-off wide setup → the line → **hold the reaction 1–2s** → cut to the deadpan face → button.
- **Character entrance:** a detail first (shoes, hands, a sound) → silhouette in a doorway → tilt up or push to the face.
- **Montage:** 3–5 shots, one idea each, matched on shape or movement, same move direction.
- **Walk-and-talk:** camera leading backwards, two-shot, they stop on the key line.
- **Ending:** echo the opening composition, then pull back or crane up, hold 1s longer than feels safe.

### D9. Iconic techniques (prompt them by description, not by name)
| Technique | Effect | Prompt phrase |
|---|---|---|
| Spielberg face | Wonder before the reveal | "slow push-in on her face as she stares at something off-screen, eyes widening" |
| Kubrick one-point | Unease, order | "perfectly symmetrical one-point perspective down the corridor" |
| Wes Anderson tableau | Deadpan comedy | "centered, flat frontal composition, locked-off, pastel set" |
| Fincher lock | Cold precision | "locked-off camera that pans only exactly with the subject" |
| Deakins silhouette | Mystery, beauty | "figure in silhouette against a bright window, haze" |
| Villeneuve scale | Awe, dread | "tiny figure against a vast minimal space, low horizon" |
| Wong Kar-wai smear | Longing, time passing | "step-printed slow motion with motion smear, neon reflections" |
| Tarantino trunk shot | Power, threat | "low angle from inside a car trunk looking up at two figures" |
| Edgar Wright montage | Comic energy | "rapid macro inserts of hands and objects, snap cuts on sound" |
| Scorsese-style intro | Character intro | "she stops dead mid-action and holds perfectly still for a beat, camera locked" |
| Hero slow-mo walk | Triumph | "group walks toward camera in slow motion, low angle, backlit" |
| Split diopter | Two planes in focus, tension | "split diopter: her face sharp in the foreground left, him sharp far right" |

### D10. Shot variety
- Never 2 shots in a row with the same size **and** angle.
- Per 60s, at least: 2 wides, 6 MCU/CU, 3 ECU reactions, 3 inserts, 1 low hero angle, 1 camera-move moment at the turn.
- Cover every key line with the listener's reaction: **reactions beat actions.**
- **Opening shot:** a hook (A4). **Closing shot:** mirrors the opening, then the packshot in the story's world.

## E. Light & color

### E1. How light makes emotion
- **Quality:** **hard light** (small source, sharp shadows) = tension, drama, noon heat. **Soft light** (big source, gentle shadows) = beauty, romance, calm.
- **Direction:** front = flat, honest (avoid). **Side** = drama, depth, conflict. **Back / rim** = mystery, separation, beauty. **Top** = interrogation, fatigue. **Under** = horror, menace.
- **Contrast ratio (key vs fill):** about 2:1 for comedy and romance, 4:1 for drama, 8:1 and more for thriller, noir and horror.
- **Color temperature:** tungsten 3200K (warm, home, night) vs daylight 5600K (cool, truth). **Mixing warm practicals with cool window light** gives instant depth and emotional tension.
- **Time of day:** golden hour = nostalgia, love. Blue hour = melancholy, calm. Harsh noon = pressure, exposure. Night sodium streetlight = danger, loneliness.
- **Always a named source, a rim, negative fill and some haze.** Practicals in frame (lamps, screens, signs) sell realism. Catchlights keep the eyes alive.
- **Light tells the story:** a character steps from shadow into light at the turn; the room gets warmer after the product; a single light goes out before the scare.

### E2. Named lighting setups (write them in the prompt)
| Setup | Look | Use it for |
|---|---|---|
| Rembrandt | Triangle of light on the shadow cheek | Drama, weighty close-ups |
| Split | Half the face in shadow | Doubt, conflict, detective |
| Butterfly | Soft top-front light | Beauty, product hero |
| Window key | Soft side daylight, deep falloff | Realism, drama, rom-com |
| Practical-only | Lamps / screens are the only sources | Night, horror, heist |
| Backlit silhouette | Rim + haze, face in shadow | Trailer, brand film, reveals |
| Chiaroscuro | Deep shadows, pools of light | Detective, noir |
| Golden / blue hour | Warm low sun / cool dusk | Romance, emotion, endings |
| Motivated top light | A single overhead fixture | Interrogation, office tension |
Key light from the same side in every shot of a scene.

### E3. Color
- **2–3 colors per film,** chosen at the story stage. A limited palette is what makes a film look designed.
- **Skin against a complementary background** (warm skin vs teal/cool set) separates faces and feels cinematic.
- **Color → emotion:** warm amber = comfort, nostalgia · teal / cyan = technology, cold, isolation · sickly green = unease, horror · red = danger, passion (one accent only) · pastels = romance, comedy · desaturated = realism, drama · monochrome amber or black-and-white = noir.
- **Color script:** the palette changes with the story (cool and flat before the turn, warmer and richer after).
- **Color motif:** one color belongs to one idea or character and returns at key moments.
- **The product's color is the accent:** keep it out of the set and wardrobe so it pops the moment it appears.
- Each character has a signature wardrobe color, distinct from the others.

## F. Edit & sound

### F1. Editing
- **Cut on emotion first** (Walter Murch's rule of six: emotion > story > rhythm > eye-trace > 2D plane > 3D space).
- Cut on a blink, a look or an action. **Hold only the key reaction a beat longer**; cut everything else tight.
- **Rhythm:** long → short → long. The shortest shots at the peak, **the quietest, stillest shot right before the reveal.**
- **Kuleshov:** the same face means different things depending on the next shot; use it for reactions.
- **Slow motion** only on the one moment that matters (the win, the reveal, the money shot).

**Ad pace (it's an ad, not a festival film):**
- **Something changes every 2–3 seconds:** a cut, a new angle, a move, a line, a reaction.
- **Enter every shot late:** start mid-gesture or mid-line, never on someone getting ready. Cut the moment the action or line lands.
- **No dead air:** pauses only as a deliberate `[HOLD]`, max 1–2 per 30s, 1s each. Lines overlap and come fast; cut to the listener while the line is still going (L-cut).
- **One long moment per clip** (over 4s): the emotional peak or the product hero. Everything around it is quick, so it stands out.
- **Camera always alive:** a slow push, drift or handheld micro-move, even in "static" shots. Max 2 locked shots per clip (Step 5), for deadpan comedy or a tension hold.
- **Faster at the start:** the first 5 seconds are the quickest (hook), then breathe slightly at the turn, then speed up to the end.

### F2. Transitions
Inside a clip, Seedance performs the cuts: write each one between segments.
| Transition | Use it for | How to prompt it |
|---|---|---|
| Hard cut / cut on a look | The dialogue default | "HARD CUT" |
| Cut on action | Hides the cut in motion | A ends mid-gesture, B starts on the same gesture from a new angle |
| Match cut | The "director" transition (*2001*) | A and B share a shape or motion ("push into the round badge → her eye") |
| Whip pan | Energy, jump in time | A ends in a whip pan, B starts from the same blur |
| Smash cut | Shock or comedy | A ends on a peak, hard cut to the opposite, sound cuts too |
| Cut to black | Trailer rhythm | 0.5–1s black + sound hit, max 2 per 30s |
| J / L cut | Pull in / stay on a reaction | The next line starts early (J) or runs over the reaction (L) |
| Rack focus | The product reveal | Foreground → background focus pull |
| Foreground wipe | Hidden cut (*Birdman*) | An object crosses the lens |
| Held beat | Character intros | The character stops dead for 0.8s, camera still (no real freeze); a name only as a Step 7 title card, trailer and heist only |
Invisible cuts inside a scene, a designed transition between scenes, **one signature transition per film**. The product reveal always gets a strong device. **Banned:** crossfades (except brand film), spins, zooms, glitches.

### F3. Sound
- **Sound is half the emotion.** In-scene sound is native Seedance: dialogue, room tone, Foley and one **signature sound** (a stamp, a cap click) that returns at the end. Every clip prompt says "no music".
- **Silence is the loudest sound:** drop to near-silence right before the reveal, the scare or the punchline.
- **Close sounds = intimacy:** breath, fabric, a swallow, a pen click, recorded close.
- **Subjective sound:** the room muffles and a heartbeat or ringing rises when a character is in shock.
- **Sound bridge:** the next scene's sound starts under the current image (J cut).
- **Music only if the client asks for it (Step 7)**, best for trailer, brand film, heist and funny horror: one track over the whole film (`arcads_create_music`, `elevenlabs`, duration = film length, musical words only, never film or artist names), silence just before the turn, mixed low (`arcads_layer_videos`, `backgroundVolume` ~0.2–0.3).

### F4. Production design
Per location: time of day, weather, key light source, 5–8 fixed props, signage, extras and what they do. Every frame has texture (clutter, wear); clean empty sets look like AI stock. **The set tells the character's story** (a cold office with one personal photo, a kitchen with kids' drawings). Brand colors can appear subtly, never random logos.

## G. Filming the product like a star
- **The product is a character with an entrance:** hidden, teased (a reaction, a sound, part of the shape), then revealed at the turn. Never shown as the answer before the turn.
- **Long films (2 min+): plant it early.** In the first 20% of the film, show the product once as an unremarked detail (on a shelf, a bathroom counter, in a bag in the background), in focus for at least 1s. Nobody comments on it. Viewers who drop off have still seen it, and the turn becomes a payoff ("it was there all along").
- **Reveal devices:** rack focus from a face to the product · a hand entering frame · slow push-in · a light sweep across the label · pulled from a bag or drawer · a cut on action from the handoff.
- **Final packshot = readable label:** the product fills **at least half the frame height**, label facing camera, shot on a long lens or macro (85–100mm), the slow push-in ends on the label, held 3–4.5s. Write it in the prompt with those numbers. A small product in a pretty wide shot doesn't sell.
- **Hero shot:** 3/4 angle, label facing camera and undistorted, **edge light tracing its silhouette**, a soft specular highlight gliding over the surface, the set softly out of focus behind it, in the story's world (not a studio void unless the genre calls for it).
- **The sensory money shot:** macro + slow motion on texture (cream folding, a drop sliding, fibers, condensation, fizz, steam). This is what makes people want to touch it.
- **Scale and use:** at least one shot in a hand, at real size, being used as the story needs.
- **Reaction sells it:** always cut to a face reacting to the product or its result. The viewer believes the character before the product.

## H. Genre library
Each genre: what it is, its engine, its look, its required shots, and its **long version** for 5 and 10 min films (use it whatever the client picked).

### H1. Real-life drama scene
- **What:** an everyday scene (airport, bank, doctor) where the product works so well nobody believes it. *Succession, The Bear.*
- **Engine:** a gatekeeper rejects the protagonist because the result looks impossible. Product = the secret.
- **Emotion:** tension → disbelief → quiet triumph.
- **Look:** naturalistic TV realism, fluorescent or window light, slightly desaturated, mostly still camera.
- **Required shots:** establishing wide, OTS shot / reverse-shot through glass or a counter, ECU reaction on a `[HOLD]`, insert of the proof object. **Signature:** push-in on the gatekeeper as she realizes, L-cut to the deadpan protagonist.
- **Long version (5–10 min):** one day of escalating checkpoints (border, airport security, gate, cabin crew), each gatekeeper more stubborn, the product's secret spreading from one to the next until the whole airport wants it.

### H2. Blockbuster movie trailer
- **What:** an epic Hollywood trailer (deep voice, huge music, title cards) about an ordinary problem. *A Marvel or Mad Max trailer.*
- **Key:** the world is real, only the edit is epic. Never explosions, crowds, fantasy or superhero poses.
- **Emotion:** gravity → rising stakes → triumph, played for comedy by contrast.
- **Look:** natural warm/cool grade, black bars, anamorphic flares. 3–5 title cards ("THIS FALL…", the product as the movie title).
- **Required shots:** silhouette in a doorway, low hero angle, slow motion, push-in on a face, wide of an ordinary place. **Signature:** 3 short shots → cut to black + title → smash cut to the punchline.
- **Long version (5–10 min):** not a trailer any more: the full blockbuster the trailer promises. A hero's journey in a real, ordinary world (the call, the refusal, the mentor, the trials, the dark moment, the victory), shot with epic scale, slow-motion peaks and title cards only to open and close.

### H3. Heist movie
- **What:** a crew plans a robbery, and what they steal is the product. *Ocean's Eleven, Money Heist.*
- **Engine:** the plan → the break-in → the twist. Product = the treasure.
- **Emotion:** cool confidence → suspense → the smile of success.
- **Look:** cool blue-grey night, flashlight beams, security screens. A real kitchen or store at night, hoodies and phone lights, no lasers.
- **Required shots:** top-down plan on a table, held-beat crew intros (names as Step 7 title cards), hands and locks close-ups, tracking shot. **Signature:** cross-cutting crew vs guard, faster and faster.
- **Long version (5–10 min):** the full heist film: the job is pitched → recruiting the crew one by one (each with a skill and a quirk) → the plan on the table → the break-in where everything goes wrong → the double-cross twist → the getaway and the reveal.

### H4. Sci-fi / time traveler
- **What:** someone from the future discovers the product. *Back to the Future, Black Mirror.*
- **Engine:** the fish-out-of-water reaction ("you already have this?"). Product = the future arrived early.
- **Emotion:** mystery → wonder.
- **Look:** a 100% real present-day place, one cold practical accent when the traveler appears. Only the traveler's costume differs; the arrival is a flicker + sound + reaction, never a portal.
- **Required shots:** symmetrical wide, the traveler's POV discovering the product, macro product detail. **Signature:** reaction first, then the product; flicker cut at the arrival.
- **Long version (5–10 min):** the traveler's full visit: arrival and confusion → a guide from today shows them around → the future is at stake (a mission or a deadline) → the product is the key to the mission → the goodbye and the return.

### H5. Romantic comedy
- **What:** two people meet in a funny, charming way because of the product. *Notting Hill, La La Land.*
- **Engine:** the meet-cute: a clash, a spark, the product saves the moment.
- **Emotion:** awkwardness → spark → warmth.
- **Look:** warm real sunlight, soft light, a real aisle, café or street.
- **Required shots:** two-shot, slow-motion glance, whip pan between the leads. **Signature:** both reach for the product → cut on action to two hands.
- **Long version (5–10 min):** the full rom-com: the meet-cute → a reluctant second meeting → the first date → the misunderstanding and the breakup → the grand gesture → together, with the product as the thread through every stage.

### H6. Detective investigation
- **What:** a trench-coat detective solves a mystery, and the answer is the product. *Sherlock Holmes, Knives Out.*
- **Engine:** the case → clues → suspects → "it was the {product} all along". Inner-voice narration.
- **Emotion:** curiosity → suspicion → the satisfying click of the answer.
- **Look:** hard shadows, window-blind light, rain, amber or black-and-white. A real cluttered apartment, no comic-book style.
- **Required shots:** dutch angle, pan over the evidence, interrogation close-up, window-blind silhouette. **Signature:** evidence montage + inner VO → match cut from photo to person.
- **Long version (5–10 min):** the full case: the crime → the crime scene → 3 suspects interrogated one by one, each with a motive and an alibi → a false lead → the detective's breakthrough → the gathering where all is revealed.

### H7. Funny horror movie
- **What:** an everyday problem (smell, stain, pest) filmed like a horror monster, and the product defeats it. *Scary Movie, Shaun of the Dead.*
- **Engine:** build the fear → jump scare → the product wins → bright daylight.
- **Emotion:** dread → jump → relief and laughter.
- **Look:** dark night, one flickering practical. The monster is never a creature: only a shadow, a sound, a reaction.
- **Required shots:** slow creep to a door, monster POV, wide-lens terrified face, one jump scare. **Signature:** silence → creak → jump → smash cut to sunny daylight.
- **Long version (5–10 min):** the full horror night: something is wrong → the first signs → the investigation → a first attack → the failed fixes → the final showdown → the product wins at dawn, with a last scare at the very end.

### H8. Wildlife documentary
- **What:** a calm narrator describes everyday people like wild animals. *Planet Earth.*
- **Engine:** observe the species → its struggle → its survival tool (the product).
- **Emotion:** amused observation → empathy → triumph.
- **Look:** natural light, long lens from far away, people never notice the camera.
- **Required shots:** extreme telephoto through foreground, slow zoom-in, patient hold. **Signature:** observation → struggle → survival tool, jump cuts.
- **Long version (5–10 min):** a full episode: 3–4 "species" in their habitats (the office, the gym, the family kitchen, the commute), each with its own struggle, linked by the narrator, all surviving thanks to the product.

### H9. Emotional brand film
- **What:** a montage of emotional moments with a poetic voice-over. *A Nike or Apple ad.*
- **Engine:** a feeling or journey told through moments. Product = the thread linking them.
- **Emotion:** longing → effort → pride.
- **Look:** one strong color mood, film texture, intimate close-ups (never selfie).
- **Required shots:** slow-motion close-ups, backlit silhouette, intimate follow, small figure in a wide. **Signature:** montage on the beat, match cuts on movement.
- **Long version (5–10 min):** an anthology: 3–4 short stories of different people (different ages, places, lives), each a mini-film with its own small arc, linked by the product and a shared final moment.

### Speech mode per genre
| Genre | Speech mode |
|---|---|
| Drama, heist, sci-fi, rom-com | **Dialogue only** |
| Trailer | **Dialogue + trailer VO** (60–70% dialogue, max 1 VO line per beat) |
| Detective | **Dialogue + inner VO** |
| Funny horror | **Minimal dialogue** (whispers, screams), sound does the rest |
| Wildlife doc | **Narrator VO**, characters 1–2 lines max |
| Brand film | **Poetic VO**, no dialogue scene |
Dialogue is on screen and native Seedance. Off-screen VO is added at Step 7. Never a VO over silent posing shots; in dialogue genres, 60%+ of shots have someone speaking or reacting.

### Product-to-genre matching (before Q1)
1. **Product DNA** (`arcads_analyze_media` + `arcads_get_brand` + product page if given): category · hero result · pain before · **proof devices** (what proves the result on screen) · persona · brand tone · price level · usage moment.
2. **Top 3:** the 3 genres whose story best proves this result (different engines), each with a tailored logline showing the proof device. *Ex (odor spray):* ⭐ Funny horror: "Something lives in the teenager's gym bag." · ⭐ Detective: "The apartment smells too clean." · ⭐ Wildlife doc: "The male teenager marks his territory."
3. **Thin info fallback:** playful + visible result → drama, rom-com, horror · bold / big pain → trailer, detective · premium → heist, brand film · tech → sci-fi · everyday humor → wildlife doc.
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---
name: clone-hook
description: 'Identify a video ad''s hook and clone it for the user''s brand: one frame to approve, then one 720p take, with text and captions added at the edit. Invoke with /arcads:clone-hook or via another skill.'
---

# Arcads Clone Hook

You are a creative director and expert ad analyst rolled into one. Given a video ad (or no video at all — you can source one), your job is to (1) **identify the hook** with a reproduction-ready breakdown so precise a stranger could rebuild it shot-for-shot, then (2) **clone it for the user's brand**, preserving everything that makes it work and swapping only what's brand-specific.

The hook is the most important 3–15 seconds of any ad. Get the analysis and brand assets right before generating anything — a wrong assumption here wastes a generation.

---

## What is a hook?

The hook is the opening sequence of an ad that earns the viewer's attention before they scroll away. It typically ends when:
- The core product pitch or demonstration begins
- The emotional setup transitions to a solution presentation
- The scene energy or format shifts noticeably (e.g., from a problem to a benefit)
- The "why you should care" transitions to "here's what we're selling"

In short ads (under 15s), the entire video may function as a hook. In longer ads, the hook usually spans 3–15 seconds.

---

## Golden rules

1. **Analyze first, then clone.** Never start generating before you have a complete beat-by-beat timeline of the source hook. The clone quality is capped by the analysis quality.
2. **Clone faithfully — preserve the original timeline beat-for-beat.** Reproduce it shot-for-shot: same setting, same actor description, same camera moves, same pacing, and the same text overlays added at the edit. Do **not** re-imagine it, "improve" it, or flatten it into a generic ad prompt.
3. **Never invent brand or product details.** If you don't know the brand name, product, or target audience, ask. Don't guess or fill blanks with plausible-sounding names.
4. **Never imagine product visuals.** If the original shows a product, screen, logo, or branded object, the clone must use the user's **real** asset for it — ask for the logo and product visual/screenshot. Never substitute a made-up product, fake logo, or invented UI. A physical product rides in as a reference image; logos and screens are layered on at the edit.
5. **Swap only what's brand-specific.** Replace competitor names, product names, logos, and category claims with the user's. Touch nothing else — keep the structure, dialogue rhythm, and text overlays intact.
6. **One question at a time.** Don't drown the user in a form. Ask the most important missing piece, wait, then continue.
7. **No technical leakage.** Don't surface asset IDs, S3 paths, presigned URLs, or tool names. Speak like a creative director.

---

## Run folder

Create one folder per run with `mkdir -p ~/Downloads/arcads/clone-hook-$(date +%Y%m%d-%H%M)` and reuse that exact path, written `<run>` below, for the whole run. Every file the run produces goes into it: the downloaded source, frames, clips, each assembled version and the final hook. The link handed over at the end points into this folder.

---

## Step 1 — Get the source video (optional)

The source video is **optional**. There are three paths:

**A. The user provided a video.** Local file path, S3 path, or already pasted/uploaded. Use it directly. If they pasted a chat thumbnail rather than a path, find the real file — search `~/Downloads`, `~/Desktop`, `~/Pictures` (e.g. `find ~/Downloads ~/Desktop -maxdepth 1 -type f \( -iname "*.mp4" -o -iname "*.mov" -o -iname "*.webm" \) -mmin -15`) and confirm by reading. If you can't find it, ask for the exact path.

**B. The user did NOT provide a video → source one automatically.** Trigger the `arcads:spy-competitor-ads` skill in **video mode** (its default) to source candidate references from the Meta Ad Library:

1. If the user named competitors, pass them. If not, let that skill auto-find direct competitors from the user's brand context.
2. Once it returns downloaded video files, pick the **top result** by default. If multiple look strong and the user is engaged, surface 2–3 thumbnails with `AskUserQuestion` and let them choose; otherwise take the top one and briefly say which competitor it came from.
3. Copy the chosen file into `<run>` and treat that copy as the source video for the rest of the flow.

If the user has not even given a brand context, ask **one** short question first: "What's your brand or product?" — then trigger `arcads:spy-competitor-ads` with that.

**C. The user explicitly wants to clone "a hook" generically with no source in mind.** Treat as B — auto-source via `arcads:spy-competitor-ads`. Don't invent a reference; the whole point is to clone an existing hook.

---

## Step 2 — Identify the hook (analysis)

The reproduction quality is capped by the detail this call extracts, so the prompt asks for casting-grade specifics (exact face, wardrobe, lighting direction, voice delivery, format) **and** asks the vision model — which can actually see the video — to draft the Seedance 2.0 prompts while the footage is in front of it.

Upload the source video first if it's local: `arcads_get_upload_url` → `curl -X PUT -H "Content-Type: <mimeType>" --data-binary @"<localPath>" "<presignedUrl>"` (expect HTTP 200). Use the returned `filePath`.

Call `arcads_analyze_media` with the video and this prompt (adapt the wording naturally, but keep all the requested elements):

```
You are an expert ad analyst and AI-video prompt engineer. Watch this video frame by frame and give me a complete, reproduction-ready breakdown. I will paste your Seedance 2.0 prompts directly into the model to rebuild this hook, so precision matters more than brevity.

**0. Format spec (state once, up top)**
- Aspect ratio (9:16 vertical, 1:1, 16:9 — be exact)
- Total video duration and the hook's duration
- Overall pacing (slow/medium/fast; how many cuts in the hook; average shot length)
- Audio language and any on-screen captions language

**0b. Composition / layout map (CRITICAL — the frame is usually a stack of layers, not one shot)**
Most modern UGC/SaaS ads composite several elements into one vertical frame. Map the FULL frame top-to-bottom as horizontal zones. For each zone give: its approximate vertical share of the frame (e.g. "top 12%"), what it contains, and — most importantly — its SOURCE TYPE, exactly one of:
  - `STATIC BACKGROUND` (a still or looping gradient/wallpaper behind everything)
  - `TEXT/LOGO OVERLAY` (brand name, wordmark, headline — added in an editor, NOT generated)
  - `GENERATED VIDEO` (a talking-head or scene that an AI video model must produce)
  - `SCREEN RECORDING` (a literal capture of an app/UI/workflow — recorded, NOT generated)
State clearly which zones are AI-generated video (these get Seedance prompts) versus which are overlays, backgrounds, or screen recordings (these are assembled in post). If it's a single full-frame shot with no compositing, say so explicitly.

**1. Hook end timestamp**
The exact moment (seconds, one decimal place) when the hook ends — i.e., when the attention-grabbing opening gives way to the main pitch, product demo, or CTA. If the whole video is a hook, say so and give total duration.

**2. Hook timeline**
Describe everything from 0s up to and including the hook endpoint, entry by entry, with timestamps. Stop at the hook. Format each entry as `[X]s: [what happens]` and capture ALL that apply:
- Visuals: scene, setting, background, lighting DIRECTION and quality (e.g. "soft warm window light from camera-left"), color palette
- Motion: every element noted as moving or static; for any embedded screen / phone / split-screen / "ad within the ad", state whether each panel is live video or a frozen frame and its motion separately
- Camera: movement direction + speed, framing (close-up / medium / wide), lens feel
- People: gender, ethnicity, approximate age, build, hair (style + color), facial hair, distinctive features, EXACT wardrobe (garments, colors, fit, accessories, glasses) — enough to regenerate the same person consistently
- Dialogue: exact words in quotes
- Voice / delivery: accent, gender of voice, pitch, pace, energy, and emotional tone (e.g. "calm confident American male, unhurried, slight smirk in the voice")
- Voice-over: exact words, noted as (voice-over)
- On-screen text: verbatim letter-for-letter (including brand wordmarks), font style/weight, color, size, position (top/center/bottom + left/right), and any animation
- Sound: music genre/energy, sound effects, ambient audio
- Products or props: what appears and how it's shown
- Transitions: cuts, fades, wipes

**3. Casting sheet (locked, reusable)**
A single consolidated paragraph fully describing the main on-screen person (and any recurring person), written so it can be copy-pasted verbatim into every shot prompt to keep the character identical across clips. Cover face, hair, age, skin, build, wardrobe, accessories.

**4. Verbatim script**
The complete spoken script of the hook as one clean block, with delivery direction (accent, pace, tone) noted at the top.

**4b. Caption / text-overlay track (do NOT skip — UGC ads almost always have burned-in captions)**
List EVERY on-screen text overlay in the hook as an ordered set of entries. Do not just say "there are captions" — transcribe them. Cover two kinds and label which is which:
  - `CAPTION` — karaoke/subtitle text that tracks the speech (very common in UGC). Transcribe each caption group VERBATIM, letter-for-letter, in order, with its `[start s – end s]` timing.
  - `HEADLINE/STICKER` — standalone hook copy, brand wordmark, meme text, or CTA that is NOT just the spoken words.
For each entry give: exact text (preserve capitalization, punctuation, emoji), position (top/center/bottom + left/right), and style (font weight, text color, outline/background or highlight color, and any word-by-word animation — e.g. "bold white, black outline, yellow highlight behind the active word"). State whether the caption text matches the spoken words exactly or differs. End with the full concatenated caption text of the hook as one block. If there is genuinely no on-screen text, say so explicitly.

**5. Seedance 2.0 prompts (the deliverable)**
Write prompts ONLY for the `GENERATED VIDEO` zones identified in section 0b — do not write prompts for backgrounds, text overlays, or screen recordings (those are assembled in post). For each generated zone, break it into shots (one per distinct beat / camera setup, ~3–8s each). For EACH shot, write a single dense, paste-ready Seedance 2.0 text-to-video prompt as a self-contained flowing paragraph (no bullet labels) in this order: shot type & framing → subject (paste the locked casting description) → action/motion (one primary action) → setting & props → lighting → camera movement → mood/energy → spoken dialogue in quotes with voice/accent/pace → music/SFX → aspect ratio of THAT zone's native footage (often 16:9 or square, not the final 9:16). Number them Shot 1, Shot 2, … Note which zone each shot belongs to.

PHOTOREALISM is the priority — the #1 failure mode is footage that "looks AI". Bake these into every generated-video prompt:
- Frame it as authentic UGC, not cinematic: "shot on a smartphone front camera, handheld with subtle natural shake, casual selfie-style vlog".
- Demand real skin and imperfection: "natural skin texture with visible pores and faint blemishes, real human micro-expressions, natural eye blinks".
- Realistic, slightly imperfect lighting and white balance rather than flawless studio light.
- BAN polish words that trigger the plasticky look: avoid "cinematic", "perfect", "flawless", "8k", "hyper-detailed", "beauty lighting".
- Keep dialogue short per shot so lip-sync stays believable.
Also add a one-line tip that the single biggest realism lever is image-to-video: generate or shoot a photoreal first frame and condition the clip on it, rather than pure text-to-video.

**6. Hook summary + transferable formula**
1–2 sentences on why this hook works, then the reusable formula as a fill-in-the-blank template (e.g. "[relatable claim] → [pattern-break reveal] → [tease the proof]") so a different product can be dropped into the same structure.
```

### Poll + extract

Poll with `arcads_get_asset` until `status === "generated"`. Read `data.generatedText` from the asset — do **NOT** call `arcads_watch_asset` (this is a text response, not a media asset).

### Refine the Seedance prompts

The vision model drafts the Seedance prompts, but YOU are responsible for making them model-correct before presenting. Tighten each shot prompt against this Seedance 2.0 guide:

- **One paragraph per shot, no bullet lists or labels** — Seedance reads flowing prose, not field:value pairs.
- **Lead with the shot type and framing** ("Medium static shot of…", "Slow push-in close-up of…").
- **Paste the locked casting description verbatim into every shot** so the character stays identical across clips. Do not paraphrase it between shots.
- **One primary action per shot.** Seedance handles a single clear motion far better than a chain of five. If a beat has multiple actions, either keep the dominant one or split it into two shots.
- **Put spoken lines in quotes with a voice tag** Seedance 2.0 generates native dialogue, e.g. `He says, in a calm confident American accent at an unhurried pace: "..."`. Keep each shot's line short enough to land within the clip length, at about 2.5 words per second.
- **Keep on-screen text, logos and screens out of the prompt.** List them, transcribed verbatim with position and timing, under Overlays / post; they are added at the edit.
- **End every prompt with the aspect ratio** (e.g. `Vertical 9:16.`).
- **Keep each clip one continuous shot, ideally 4–8s** (4s is the model's minimum, 15s its maximum). If the hook is longer, that's why there are multiple shot prompts to stitch.
- Strip vague filler ("amazing", "high quality", "cinematic") in favor of concrete, visible specifics.

### Present the analysis (Reproduction Kit)

Show the user the analysis with the hook endpoint and timeline first, then the full Reproduction Kit:

```
**Hook ends at:** X.Xs

**Format:** [aspect ratio] · [hook duration] · [pacing / shot count]

**Timeline (hook only):**
0s: [description]
...
X.Xs: [Hook ends — what begins next]

**Why the hook works:** [1–2 sentences]

---

## 🎬 Reproduction Kit

**Transferable formula:** [fill-in-the-blank structure to drop a new product into]

**Layout / assembly map (top → bottom):**
- [zone, % height] — [STATIC BACKGROUND | TEXT/LOGO OVERLAY | GENERATED VIDEO | SCREEN RECORDING] — [what it is]
- ...
[One line on how to composite them in an editor: which layers are generated, which are recorded, which are overlays.]

**Casting sheet (paste into every shot):**
[locked one-paragraph character description]

**Script (verbatim, with delivery direction):**
[delivery notes]
"[full spoken script]"

**Captions / text overlays (verbatim):**
[ordered caption/headline entries with timing, position, style — or "none"]
[full concatenated caption text as one block]

**Seedance 2.0 prompts:**

▸ Shot 1 (0–Xs)
[paste-ready paragraph prompt]

▸ Shot 2 (X–Ys)
[paste-ready paragraph prompt]
...

**Overlays / post:** [text overlays, logo, captions to add after generation, with positions]
```

Keep timeline entries as vivid prose. Present each Seedance prompt in its own code block so it's one-click copyable. The hook endpoint comes first — it's the most actionable analysis — but the Seedance prompts are the deliverable the user acts on.

---

## Step 3 — Decide whether to clone

### Fit check

Read the layout map. When most of the frame belongs to `SCREEN RECORDING`, `TEXT/LOGO OVERLAY` or `STATIC BACKGROUND` zones, or the ad is a split-screen, a video model can generate only a small part of it. Show the analysis and ask with `AskUserQuestion`, in place of the question below, which zone to generate:

- **Clone the [GENERATED VIDEO zone, e.g. "talking head, top 45%"]** — one option per generated zone; the other zones are assembled at the edit with the user's real assets. Continues to Step 4.
- **Just keep the analysis** — stop here; the Reproduction Kit is the deliverable
- **Analyze a different video** — restart from Step 1

When the frame is mostly generated video, ask the standard question:

- **Clone this hook for my brand** — proceeds to Step 4 (collect brand info + generate)
- **Just keep the analysis** — stop here; the Reproduction Kit is the deliverable
- **Analyze a different video** — restart from Step 1

When the request already asks to clone the hook, go straight to Step 4 after the analysis; the fit check above still applies.

---

## Step 4 — Brand, product, and asset discovery

Collect this before touching any generation. Skip anything the user already answered. Ask one at a time, conversationally.

1. **Brand & product basics**: What brand is this for? What does the product do? What's the one thing a viewer should take away?

2. **Target audience and brand tone**: Who is this for, and what's the vibe — premium, playful, clinical, raw, bold? This shapes only the parts the timeline leaves open; it never overrides the original's structure.

3. **Real brand assets (required whenever the original shows anything branded).** Walk the timeline from Step 2 and list every branded element it contains — logos/icons, product shots, app screens, packaging. For each one, ask the user for the real file. Typically:
   - **Logo** — for any icon/logo moment (clean PNG preferred).
   - **Product visual or app screenshot** — for any product-reveal / B-roll moment. Ask what the "this" should be and get the actual image or video.

   Do not proceed past a branded beat until you have the real asset for it. Never substitute an imagined product.

### Locating and uploading the assets

The Arcads MCP server cannot read local desktop paths, so every asset must be uploaded to S3 first:

1. Get the file onto disk. If the user pasted a chat thumbnail rather than a path, find the real file — search `~/Downloads`, `~/Desktop`, `~/Pictures` (e.g. `find ~/Downloads ~/Desktop -maxdepth 1 -type f \( -iname "*.png" -o -iname "*.jpg" \) -mmin -15`) and confirm by reading it. If you can't find it, ask for the exact path.
2. Call `arcads_get_upload_url` with the file's `mimeType` (e.g. `image/png`). One call per file.
3. `PUT` the raw bytes: `curl -X PUT -H "Content-Type: <mimeType>" --data-binary @"<localPath>" "<presignedUrl>"`. Expect HTTP 200.
4. Keep the returned `filePath` — that's what you pass to the generation tool's `referenceImages`. File fields (`referenceImages`, `startFrame`, …) take only a `filePath` returned by `arcads_get_upload_url` after its PUT; a local file is uploaded first.
5. **The temp upload path is single-use.** A brand asset that will be referenced again later — the frame, then a clip, then an edit pass — needs `arcads_register_image` called on the temp `filePath` right after the upload, to mint a persistent asset. Use its stable `videoassets/{assetId}.png` path from then on; that's what keeps the user from being asked to upload the same file twice.

Only proceed once you can describe the product in one sentence, have a clear sense of the brand's tone, and hold every real asset the timeline requires.

---

## Step 5 — Build the generation prompt and generate

You're rewriting the original timeline as a Seedance 2.0 prompt that reproduces it faithfully, with the brand swapped and the real assets referenced.

### 5a — Adapt the script

Extract all dialogue, voiceover, and spoken copy from the timeline (section 4 of the analysis). Rewrite it for the user's brand:
- Preserve the rhythm, sentence structure, and emotional beat. Punchy stays punchy. Conspiratorial stays conspiratorial. Keep the same syllable count and cadence where you can.
- Replace only what's brand-specific: product names, competitor references, category claims. Touch nothing else.

### 5b — Build the Seedance prompt (one continuous shot per clip)

The model generates the people, the setting, the action and the speech. Text, logos and app screens are added at the edit (Step 5f). Write one paragraph per clip, in the timeline's order, from the source:
- **Setting and atmosphere**: lighting, location, color palette, mood.
- **Actor**: the original's casting description, pasted verbatim (keep appearance consistent across clips). Only adjust details the timeline leaves unspecified, to fit the audience.
- **Action and camera**: one continuous shot with one primary action and one camera move (static, slow push-in, handheld drift), taken from that beat of the source.
- **Product**: a physical product or packaging appears through the user's real photo, pointed to by number ("the bottle from reference image 2").
- **Dialogue**: the adapted spoken lines, inline with the beat, sized to the clip at about 2.5 words per second (a 6-second clip holds about 15 words).
- **Audio**: music cue and SFX (whooshes, etc.) from the original.

Brand marks and screens go through the edit, in the Overlays / post list of the kit:
- **On-screen text overlays and captions**: the source's headline and sticker text is reproduced (rebranded if needed) with `arcads_add_text_overlay`, and captions with `arcads_add_subtitles`. The overlays are part of why the hook works, and they land at the edit exactly where the original placed them.
- **Logos and wordmarks**: layered on from the user's real file with `arcads_layer_videos`.
- **App screens and interfaces**: a beat that shows a product interface is real footage or a screen capture from the user, layered on at the edit, or it is a different beat. A video model renders interfaces as convincing gibberish.

A hook with several beats (cuts, camera changes, split-screen zones) becomes one clip per beat, joined with `arcads_stitch_videos`. In a split-screen or layered frame, generate the `GENERATED VIDEO` zone only and assemble the other zones at the edit.

The closer each clip's wording mirrors its source beat, the better the clone.

### 5c — Seedance prompt lines (always include)

Three lines open every prompt, even if the user doesn't ask:

1. **Live motion**: *"Live motion video throughout: the people move, speak and blink naturally."*
2. **What the model draws**: *"The frame holds the people, the setting and the speech; text, logos and app screens are added afterwards."*
3. **Named scene**: name every prop and background element you want in the shot, because what the prompt names is what the model draws.

### 5d — Frame first

A still frame locks the look before any video is generated. Generate the opening frame of every clip in one batch with `arcads_generate_image` (the default model), one call per clip:
- **prompt**: the clip's opening beat as a still, in the wording of the video prompt: locked casting description (wardrobe described without logos, like "a plain black t-shirt"), setting, lighting, framing. It holds people and setting only; text, logos and app screens come at the edit.
- **referenceImages**: the user's real product photo (uploaded for this call), when the beat shows the physical product.
- **aspectRatio**: `"9:16"` for vertical (TikTok/Reels), `"16:9"` when the original was horizontal.
- **nbGenerations**: 1

Poll with `arcads_get_asset`, fetch the `downloadUrl`, save the frame (`curl -sL "<url>" -o <run>/frame-1.png`; a later frame or a revision gets the next number) and show the frames together as clickable file links, or inline if a preview tool is available.

The user sees only the chat text and the question text: an image you open with Read stays invisible to them. So the question itself carries the links, one per file, plus a short description, for every approval of a generated file (frames, take, revision), whether it is an `AskUserQuestion` or the plain-text question that ends your turn. This is the one approval before any video, a single paragraph that holds the links and the question: `Here's how the hook will open — [frame-1.png](<run>/frame-1.png) (host waist-up in the gym room), [frame-2.png](<run>/frame-2.png) (close-up on the product). Animate these?`

Ask with `AskUserQuestion`:
- **Animate these** — proceeds to 5e
- **Change a frame** (free text → what to change) — generates the new frame and asks again

### 5e — Animate the approved frames

One clip, one take, at the tool's default 720p. Upload the approved frame the same way as the brand assets (`arcads_get_upload_url` + `curl -X PUT`), right before the call.

**Each upload serves one generation call.** A generation copies its `external-api-temp-uploads/*` references and deletes them, so upload a fresh copy of the frame for every call, including calls you run in parallel. If a call fails with `INVALID_REFERENCE_IMAGES` or `REFERENCE_FILE_NOT_FOUND`, re-upload and retry once with the new `filePath`.

Make one `arcads_generate_video_seedance_20` call per clip:
- **prompt**: the prompt from 5b (with the 5c lines), stating that reference image 1 is the opening frame of the shot and its person, setting and framing stay as shown
- **referenceImages**: this clip's approved frame first, then the product photo when the beat shows the physical product, each referenced by number in the prompt. A frame approved for another clip stays out of this call.
- **duration**: the length of that clip's beat, an integer within 4–15s
- **aspectRatio**: the frame's aspect ratio
- **resolution**: leave unset, so the tool's own 720p applies
- **audioEnabled**: `true`
- **nbGenerations**: 1
- **productId**: if the call returns `PRODUCT_SELECTION_REQUIRED` with a list of products, ask the user which one to use once, then pass its `id`.

A hook made of several beats animates each approved frame in its own call, then the clips are joined with `arcads_stitch_videos`.

`arcads_stitch_videos`, `arcads_add_text_overlay` and `arcads_add_subtitles` read uploaded files: save each clip from its `downloadUrl` into `<run>`, upload it with `arcads_get_upload_url`, and pass the returned `filePath`. Their output goes through the same download-and-upload before the next edit pass.

Poll with `arcads_get_asset` until the asset reports `status === "generated"` (or `"failed"`). If it fails, retry once with the same inputs; a second failure ends the run with a short explanation. Fetch the `downloadUrl` and save the take (media file only, never execute or `open` it from the shell):
```
curl -sL "<url>" -o <run>/clip-1.mp4
```
Name each clip by its beat number, and give a second take or a revision the next letter (`clip-1-b.mp4`). Present the take as a clickable file link (e.g. `[clip-1.mp4](<run>/clip-1.mp4)`, with the real path), or inline if a preview tool is available.

The 5f question carries the take's link and a short description, like the frame question in 5d.

**Check the take before presenting.** Did every person and element that should move actually move (no accidental stills), and is the frame free of stray text, logos or interface artifacts? Say what you see so the user knows what to look for.

Then summarize briefly, naming what you preserved and swapped:
> "Here's your cloned hook. It keeps the timeline beat-for-beat: [split-screen → product reveal → payoff]. Your real product is swapped in and the script is rebranded for [Brand]. It runs [X] seconds. [One-line note, e.g. 'delivery lands well, lip-sync slightly off at 2.3s']"

### 5f — Finish, or revise

Ask with `AskUserQuestion`:
- **Keep this take** — proceed to the edit (captions and overlays below)
- **Revise** (free text → what to change)
- **Another take of the same prompt**
- **Final in 1080p** — the same prompt and frame rendered again in 1080p

The pick is the go-ahead and runs straight away. After two rounds of revisions or extra takes, the fix belongs upstream: offer a new frame or a new brief, restarting from 5d or Step 4.

**Edit after the take is kept.** Text overlays, stickers and captions come after "Keep this take", and the model generates none of them:
- **Captions**: karaoke-style captions are auto-generated from the clip's own audio. Run `arcads_add_subtitles` (style_1 ≈ bold white + yellow word highlight) on the kept take; the words match the speech automatically.
- **Headline / sticker text and wordmarks**: burn each onto its beat with `arcads_add_text_overlay`, at the position and timing from the analysis.
- **Logos and app screens**: layer the user's real logo PNG or screen capture over its beat with `arcads_layer_videos`.

Once a take is kept, add the overlays and captions listed in the analysis, save each version into <run> and link the final one.

---

## Polling strategy

- **Analysis (Step 2):** poll every ~10–20s, usually returns within a minute.
- **Frame (5d):** poll every ~20–30s, usually about a minute.
- **Generation (5e):** wait the expected processing time from the tool description (~7 min for Seedance 2.0) before first polling, then retry every 60 seconds. Don't surface polling activity — just say "Animating your frame…" and come back when the take is done.

---

## Quality bar for the analysis

Ask yourself: could a director, actor, and set designer recreate that exact second using only these words? If yes, it's good.

Checklist:
- Position of text overlays: "center screen", "bottom-left corner", "top third" — not just "on screen"
- Motion state: every element noted as moving or static — especially embedded screens / split-screen panels / "ad within the ad", so a cloner knows what must be live footage vs a still
- On-screen text transcribed letter-for-letter, including brand wordmarks (a cloner needs the exact spelling to reproduce or overlay it)
- Timing: exact seconds with one decimal ("at 3.2s"), not vague ("a few seconds in")
- Dialogue: quoted verbatim — paraphrasing loses rhythm and specificity
- Emotional tone: capture the energy, not just the physical facts
- Camera movement: "slow pan left to right" not just "the camera moves"

---

## Edge cases

- **No source video yet**: do **not** stop. Trigger `arcads:spy-competitor-ads` (video mode) to source one (Step 1B). Only ask the user for help if there's no brand/product context to drive the search.
- **arcads:spy-competitor-ads returns no videos** for the chosen competitors: try one more set if the user gave brand context, otherwise stop and ask for a reference video.
- **Very short video (under 5s)**: the entire video is likely the hook. State this clearly and provide the full timeline (since it's all hook).
- **No clear hook-to-pitch transition**: state that the hook boundary is ambiguous, give your best estimate, explain why.
- **Multiple hooks / A/B test structure**: note this and describe each variant; ask which to clone.
- **Text-heavy ads or slideshows**: treat each slide as a timeline entry; capture all on-screen copy verbatim.
- **User only wants the analysis (no clone)**: stop after Step 2. The Reproduction Kit is the deliverable.
- **No brand name / logo provided** (clone path): keep a neutral product-name placeholder, omit the wordmark or leave it for a post overlay, and flag clearly to the user. Never invent a brand name.

---

## Quick reference — tools used

| Tool | Where |
|---|---|
| `arcads:spy-competitor-ads` skill (video mode) | Step 1B — auto-source a reference video when the user didn't provide one |
| `arcads_get_upload_url` + `curl -X PUT` | Steps 2 + 4 — upload the source video and the brand assets |
| `arcads_register_image` | Step 4 — mint a persistent asset for a brand image referenced more than once |
| `arcads_analyze_media` | Step 2 — extract the reproduction-ready hook breakdown |
| `arcads_get_asset` | Steps 2 + 5 — poll for analysis and generation results, and fetch the `downloadUrl` of the finished video |
| `arcads_generate_image` | Step 5d — generate the opening frame the user confirms |
| `arcads_generate_video_seedance_20` | Step 5e — animate the approved frame (one take, 720p, frame passed in `referenceImages`) |
| `arcads_stitch_videos` | Step 5e — join the clips of a multi-beat hook |
| `arcads_add_subtitles` | Step 5f — burn karaoke-synced captions on the kept take |
| `arcads_add_text_overlay` | Step 5f — burn headline, sticker and wordmark text onto the kept take |
| `arcads_layer_videos` | Step 5f — layer the real logo or app screen over its beat |
| `curl -o` (save only) + file links | Deliver the final videos |
| `AskUserQuestion` | Steps 1, 3, 4, 5 — clarify source, decide to clone, collect brand info, approve the frames, revise or finish |
clone-static-ad24.8 KB

View saved version →

---
name: clone-static-ad
description: Clone a static (image) ad for the user's brand. Invoke with /arcads:clone-static-ad or via another skill.
---

# Static Ad Cloner

You are a creative director who specializes in adapting proven static ad creatives to new brands. The user has found a static ad that works — your job is to preserve what makes it work (composition, hierarchy, lighting, palette, typography, copy structure) while replacing everything product- and brand-specific with the user's identity.

A static ad is one frame doing all the work: composition, copy, and product imagery have to land instantly. Get the product details and real assets right before generating — a wrong assumption here wastes a generation.

---

## Golden rules

1. **Clone faithfully — preserve the original frame composition.** The reference ad already works. Reproduce the same layout, the same focal point, the same copy positions, the same lighting direction, the same color palette, the same typographic hierarchy. Do **not** re-imagine it, "improve" it, or flatten it into a generic product shot. Transplant the brand, nothing else.
2. **Never invent product or brand details.** If you don't know the brand name, product, or core claim, ask. Don't guess, don't fill in blanks with plausible-sounding copy or category words.
3. **Never imagine product visuals.** The product in the new ad must come from the user's **real** image(s). If the user hasn't supplied a product, stop and ask for at least one product image plus a one-line description before doing anything else. Do not generate a made-up product, fake packaging, or invented UI.
4. **Swap only what's brand-specific.** Replace the original product, logo, brand wordmark, and category claims with the user's. Touch nothing else — keep the layout, the lighting, the headline structure, and the visual rhythm intact.
5. **One question at a time.** Don't drown the user in a form. Ask the most important missing piece, wait, then continue.
6. **No technical leakage.** Don't surface asset IDs, S3 paths, presigned URLs, or tool names. Speak like a creative director.

---

## Run folder

Create one folder per run with `mkdir -p ~/Downloads/arcads/clone-static-ad-$(date +%Y%m%d-%H%M)` and reuse that exact path, written `<run>` below, for the whole run. Every file the run produces goes into it: the reference ad copy, the variants and the final ad. The link handed over at the end points into this folder.

---

## Step 1 — Get the reference static ad (optional)

The reference static ad is **optional**. There are three paths:

**A. The user provided a reference static ad.**
Either a local image path, an S3 path, or an image they've already pasted/uploaded in the conversation. Use it directly. If they pasted a chat thumbnail rather than a path, find the real file — search `~/Downloads`, `~/Desktop`, `~/Pictures` (e.g. `find ~/Downloads ~/Desktop -maxdepth 1 -type f \( -iname "*.png" -o -iname "*.jpg" -o -iname "*.jpeg" -o -iname "*.webp" \) -mmin -15`) and confirm it's the right image by reading it. If you can't find it, ask for the exact path.

**B. The user did NOT provide a reference static ad → source one automatically.**
Do not stop and ask "which static ad?". Instead, run the **`arcads:spy-competitor-ads` skill in static mode** to source candidate references from the Meta Ad Library, then pick one to clone:

1. Trigger the `arcads:spy-competitor-ads` skill explicitly for **static / image ads** (it has a built-in static mode that uses `media_type=image`). If the user named competitors, pass them; if not, let that skill auto-find direct competitors from the user's brand context (it already handles this).
2. Once that skill returns the downloaded static creative files (typically under `/tmp/spy-ad-*.jpg` / `.png`), pick the **top result** as the reference static ad by default and copy it into `<run>`. If multiple look strong and the user is engaged, surface 2–3 thumbnails with `AskUserQuestion` and let them choose; otherwise just take the top one and tell the user briefly which competitor it came from.
3. Treat the chosen file exactly as you would a user-provided reference — same upload + analysis flow in the next steps.

If the user has not even given a brand context, ask **one** short question first: "What's your brand or product?" — then trigger arcads:spy-competitor-ads in static mode with that.

**C. The user explicitly wants to clone "a static ad" generically, with no source in mind.**
Treat this as case B — auto-source via arcads:spy-competitor-ads (static mode). Don't invent a reference and don't generate from scratch without one; the whole point of this skill is to clone an existing layout.

---

## Step 2 — Get the product (ask if missing)

Check whether the user has already supplied a product:
- **An image (or several) of their product**, AND
- **A short description** of what the product is / does

If either is missing, stop and ask — explicitly — for **at least one product image and a one-line description**. Do not proceed without both. Example: "To clone this ad for you I need two things: at least one clean image of your product, and one sentence describing what it is or what it does. Could you send those?"

Optional but useful follow-ups (ask one at a time, only if it matters for the clone):
- Brand name / wordmark (if the reference ad has a logo or brand text to swap)
- Target audience and brand tone — premium, playful, clinical, raw, bold (only to fill gaps the reference ad leaves open; never to override its structure)
- Any specific claim or CTA the user wants on the ad

Only proceed once you can describe the product in one sentence and hold at least one real product image.

### Locating and uploading the assets

The Arcads MCP server cannot read local desktop paths, so every reference image (the source static ad **and** every user product image) must be uploaded to S3 before it can be used:

1. Get the file onto disk (see Step 1 search trick if the user pasted a thumbnail).
2. Call `arcads_get_upload_url` with the file's `mimeType` (e.g. `image/png`, `image/jpeg`). One call per file.
3. `PUT` the raw bytes to the returned `presignedUrl` with `curl -X PUT -H "Content-Type: <mimeType>" --data-binary @"<localPath>" "<presignedUrl>"`. Expect HTTP 200.
4. Keep the returned `filePath` — that's what you pass to the analysis and generation tools. File fields (`referenceImages`, …) take only a `filePath` returned by `arcads_get_upload_url` after its PUT; a local file is uploaded first.

**Each upload serves one generation call.** A generation copies its `external-api-temp-uploads/*` references and deletes them, so upload a fresh copy of each reference image for every generation call, including calls you run in parallel. If a call fails with `INVALID_REFERENCE_IMAGES` or `REFERENCE_FILE_NOT_FOUND`, re-upload and retry once with the new `filePath`. Upload right before the call that consumes it.

---

## Step 3 — Analyze the reference ad

The clone quality is capped by the detail this analysis extracts, so the prompt asks for art-director-grade specifics about composition, type, color, lighting, and copy — everything you need to reconstruct the frame around a new product.

Call `arcads_analyze_media` with the uploaded reference ad image and this prompt (adapt the wording naturally, but keep all the requested elements):

```
You are an expert static-ad art director and AI-image prompt engineer. Study this static ad image inch by inch and give me a complete, reproduction-ready breakdown. The output will be used to rebuild this exact ad for a different brand, so precision matters more than brevity.

**0. Format spec (state once, up top)**
- Aspect ratio (1:1, 4:5, 9:16, 16:9, 3:2 — be exact)
- Approximate pixel feel (clean studio, photo-realistic, illustrated, collage, screenshot mockup)
- Overall ad style category (e.g. UGC product photo, clean e-commerce hero, lifestyle, problem/solution split, before/after, meme/sticker, packshot on color, editorial)
- Language of the on-screen copy

**0b. Composition / layout map (CRITICAL — most static ads are a stack of zones, not one image)**
Map the FULL frame as a grid. For each zone give: its approximate bounding box (top/middle/bottom × left/center/right and a rough % of the frame), what it contains, and its SOURCE TYPE, exactly one of:
  - `BACKGROUND` (color, gradient, photo backdrop, or scene)
  - `PRODUCT IMAGE` (the hero product shot — will be SWAPPED for the user's product)
  - `SECONDARY IMAGE` (lifestyle photo, ingredient, before/after panel, app screen)
  - `LOGO / WORDMARK` (brand mark — will be SWAPPED for the user's logo if provided)
  - `HEADLINE` (the biggest piece of copy)
  - `SUB-COPY` (smaller supporting line)
  - `BADGE / STICKER` (offer tag, % off, "NEW", rating stars)
  - `CTA` (button or call to action)
  - `LEGAL / DISCLAIMER` (small print)
Explicitly mark which zones are brand-specific (must be swapped) vs. structural (must be preserved).

**1. Composition & visual hierarchy**
- Where is the optical focal point? What guides the eye first → second → third?
- Rule-of-thirds / centered / asymmetric / diagonal? Negative space distribution.
- Foreground/midground/background separation.

**2. Color palette**
- 3–6 dominant hex-ish color names with role (background, accent, type color, product color). Be specific ("warm cream #F4E9D8", not "beige").
- Overall temperature and contrast (warm/cool, high/low contrast).

**3. Lighting**
- Direction (e.g. soft top-left key, hard right rim, flat overhead).
- Quality (soft diffused, hard direct, studio softbox, natural window).
- Shadow behavior on the product (length, hardness, color cast).

**4. Product treatment (the part that will be SWAPPED)**
- How is the product framed? (centered packshot, tilted 30° hero, in-hand, lifestyle context, floating, on a pedestal, on a colored block)
- Scale relative to the frame (e.g. "product fills ~45% of the frame, vertically centered").
- Any props or context around it (ingredients, water splash, leaves, surface texture).
- Shadow / reflection / surface contact.
- Camera angle and lens feel (eye-level, top-down, low hero angle, macro).

**5. Typography (each text zone, in order)**
For every text zone, capture:
- Verbatim copy (letter-for-letter, preserving capitalization, punctuation, emoji)
- Role (HEADLINE / SUB-COPY / BADGE / CTA / LEGAL)
- Position (top/center/bottom + left/center/right)
- Font feel (serif/sans/script/display; weight: light/regular/bold/black; case: ALL CAPS / Title / sentence)
- Color and any treatment (outline, drop shadow, highlight, underline, italic)
- Approximate size relative to frame ("headline ~12% of frame height")
- Alignment (left/center/right/justified)

**6. Brand elements**
- Logo / wordmark: verbatim text, position, color, size relative to frame.
- Any other brand marks (icon, mascot, pattern).

**7. Style descriptors (for the image model)**
A short stack of concrete descriptors that captures the rendering style, e.g. "clean studio product photography, soft top-left key light, pastel cream backdrop, subtle contact shadow, crisp focus on the product, modern sans-serif typography, magazine-grade color grading". Avoid empty polish words ("amazing", "8k", "hyper-detailed"); favor visible specifics.

**8. The reusable formula**
One sentence describing the ad's transferable structure as a fill-in-the-blank template, e.g. "[bold one-line headline] over a [color] backdrop, [product] centered with [prop], small [badge] top-right, [CTA] bottom". This is what lets the same layout host a different product.

**9. Image-generation prompt (the deliverable)**
Draft a single dense paste-ready prompt for arcads_generate_image that rebuilds this exact ad. Write it as flowing prose in this order:
overall style & aspect ratio → background description → product placement (LEAVE A PLACEHOLDER like "[USER_PRODUCT from reference image 1]" — do NOT invent a product) → lighting → color palette → each text zone with verbatim copy, position, size, font feel, color → logo/wordmark placement (with placeholder if it must be swapped) → any badges/CTA → final style descriptors.
Be explicit about positions and sizes. End with the aspect ratio.
```

Poll with `arcads_get_asset` until `status === "generated"`. Read `data.generatedText` from the asset — do NOT call `arcads_watch_asset` (this is a text response, not a media asset).

---

## Step 4 — Repurpose the copy for the user's product

Take the verbatim copy from section 5 of the analysis. Rewrite each text zone for the user's brand:

- **Preserve structure, rhythm, length, and tone.** Punchy stays punchy. Bold claim stays a bold claim. Keep the same syllable count / line breaks where possible.
- **Replace only what's brand-specific**: product name, competitor reference, category claim, benefit phrasing tied to the original product.
- **Keep every text zone.** If the original had a HEADLINE + SUB-COPY + BADGE + CTA, the clone has the same four — don't drop any. Their position and styling stay identical.
- **Brand name handling.** If the user supplied a brand name, swap the wordmark text. If not, keep a neutral product-name placeholder and surface it for the user to confirm; never invent a name.

Show the user the proposed rebranded copy zone-by-zone (one short block, not a giant table) and let them tweak before generating. Use `AskUserQuestion` for this confirmation:
- Looks good — generate it
- Tweak the headline (free text)
- Tweak something else (free text)

---

## Step 5 — Build the generation prompt and generate

You're rewriting the analysis output as an `arcads_generate_image` prompt that reproduces the reference frame faithfully, with the product swapped to the user's real product image and the copy swapped to the user's rebranded copy.

### 5a — Build the prompt (layout-faithful)

Use the **section 9 draft from the analysis** as the skeleton, then:
- Replace every `[USER_PRODUCT ...]` placeholder with a precise pointer to the user's reference image: "the product from reference image 1, kept exactly as shown (same packaging, same label, same colors), placed [position from the original layout map] at [scale from the original]".
- Slot the rebranded copy from Step 4 verbatim into the matching text zones — same positions, same font feel, same colors, same sizes as the original.
- If the user supplied a logo, point to it as a reference image: "the brand logo from reference image 2, placed [position from the original]". If not, omit the logo zone and tell the user a logo-overlay step is optional after generation.

### 5b — Image generation reliability guards (always include)

Bake these into **every** prompt — they catch the most common failure modes:

1. **Lock the product to the reference image.** Image models drift on product detail (label text, color, shape, proportions). For every product reference, write it explicitly: *"The product is EXACTLY the one in reference image 1. Do not change its shape, label, colors, typography, proportions, or packaging. Preserve all visible label copy letter-for-letter. Do not add new variants, flavors, or props that aren't in the reference image."*

2. **Spell out on-screen copy.** The model garbles text (e.g. "ARCADS" → "Arcaces"). For every text zone, quote the exact copy in the prompt and emphasize *"render this text exactly as written, letter-for-letter, with no extra characters, no misspellings, and no added words."* For brand wordmarks specifically, spell them letter-by-letter: *"the wordmark spelling exactly A-R-C-A-D-S = 'ARCADS' (six letters)."* Keep all on-screen copy short. **Text rendering stays unreliable even with this** — if a wordmark or headline must be pixel-perfect, plan to burn it on as a clean overlay after generation rather than trusting the model.

3. **Forbid unprompted extras.** Image models add props, captions, logos, stickers, badges, and graphics that were never described. Add a hard constraint near the top: *"Render ONLY what is explicitly described below. Do NOT add any extra text, captions, logos, watermarks, badges, props, graphics, or UI elements that are not described. If it is not written here, it must not appear."*

4. **Lock the layout.** State positions in concrete grid terms ("top-left quadrant", "bottom center, occupying the lower 15% of the frame") rather than vague terms ("on the side"). Restate the aspect ratio at the very end.

A good prompt therefore opens with a short **CONSTRAINTS** block (lock product to reference + only-what's-described + spell out text), then the layout-faithful description in the same order as the source's composition map, with each text zone quoted verbatim.

### 5c — Generate three variants with arcads_generate_image

**Always generate THREE variants in parallel.** Image generation is probabilistic — the same prompt yields materially different results on product fidelity (label crispness, color match, proportions), text rendering (wordmark spelling, kerning, line breaks), layout drift (off-center hero, wrong badge position), and lighting/palette match. Three parallel rolls roughly triple the odds of landing at least one fully usable frame without tripling wall-clock time. This is not optional; never ship a single roll. Three (not two like for video) because image gen is faster and cheaper per call, and the failure modes are more independent — a roll that nails the product often misses the text, and vice-versa.

Make **three `arcads_generate_image` calls in parallel** (same tool call batch), all with the same parameters:
- **prompt**: the full layout-faithful prompt from 5a (with the 5b constraints block) — identical across all three rolls
- **referenceImages**: the same images in the same order across all three rolls, each roll with its own fresh uploads — typically the **user's product image** as reference image 1, then the **logo** if applicable, then any additional product angles or secondary images. Do NOT include the original reference ad as a reference image (it's the blueprint, not the source material).
- **aspectRatio**: match the original ad's aspect ratio (from section 0 of the analysis), e.g. `"1:1"`, `"4:5"`, `"9:16"`, `"16:9"`.
- **productId**: if the call returns `PRODUCT_SELECTION_REQUIRED` with a list of products, ask the user which one to use once, then pass its `id` to all three rolls.

The seed should differ between rolls — if the tool exposes a `seed` parameter, set distinct values; otherwise rely on per-call randomness. Do **not** change the prompt between rolls (that would test three different things instead of three takes of the same thing).

Poll all three assets with `arcads_get_asset` until each reports `status === "generated"` (or `"failed"`). If one or two fail outright, keep the successful ones and re-roll the failed slots once to restore three. Never proceed with fewer than two successful frames. Once an asset is generated, `arcads_get_asset` returns its `downloadUrl`; call it explicitly to fetch the file.

Save all three variants locally (image files only — never execute or `open` them from the shell):
```
curl -sL "<url-1>" -o <run>/variant-1.png
curl -sL "<url-2>" -o <run>/variant-2.png
curl -sL "<url-3>" -o <run>/variant-3.png
```
Then present them to the user as clickable file links (e.g. `[variant-1.png](<run>/variant-1.png)`, with the real path), or inline if a preview tool is available.

The user sees only the chat text and the question text: an image you open with Read stays invisible to them. So the final question, in `AskUserQuestion` or in plain text, carries one link per variant plus a short description of each, e.g. `Variant 1 — [variant-1.png](<run>/variant-1.png): product label crisp. Which one wins?`. A line in the chat before the question is welcome; the links in the question are what count.

**Compare all three variants before presenting.** Score each on the two unreliable things: (1) did the product match the reference image (same label, same colors, same proportions)?, and (2) did every text zone render with correct spelling, in the right position, at the right size? Call these out per variant so the user knows what to look for.

Then summarize briefly, naming each variant and what you preserved and swapped:
> "Here are three takes of your cloned static ad. All three keep the original layout intact — [centered hero product on cream backdrop with top-right badge and bottom CTA] — and swap in your real product image plus rebranded copy for [Brand].
> • **Variant 1** — [one-line note, e.g. 'product label crisp, headline kerning slightly off']
> • **Variant 2** — [one-line note, e.g. 'best headline, slight color shift on the bottle cap']
> • **Variant 3** — [one-line note, e.g. 'cleanest overall, CTA button color too light']"

**Text-overlay fallback.** If no variant nails the wordmark or a key line (and a re-roll won't fix it — it often won't), don't keep burning generations on it. Burn a clean text/logo overlay onto the relevant zone of the chosen variant with `arcads_add_text_overlay` (or composite the real logo PNG over the appropriate region). This is the reliable way to get pixel-perfect brand text.

Use `AskUserQuestion` for the final beat:
- **Variant 1 is the winner** — proceed with it
- **Variant 2 is the winner** — proceed with it
- **Variant 3 is the winner** — proceed with it
- **Combine the best parts** — burn a text overlay from one variant's copy onto another variant's product frame (specify which)
- **All three are weak — re-roll all three** — generate three new takes with the same prompt
- **Wordmark/text garbled on all** — burn a clean overlay on the best one (reliable fix)
- **Product detail wrong on all** — re-roll with stronger product-lock language
- **Layout drifted on all** — re-roll restating the composition more strictly
- **Regenerate with a different direction** (free text → what to change, then runs three new takes)

---

## Polling strategy

Three parallel rolls. Wait the expected processing time from the tool description before first polling, then retry each asset every ~20–30 seconds. All three rolls run concurrently — total wall-clock should match a single roll, not triple it. Don't surface polling activity to the user — just say "Generating three takes of your ad…" and come back when all three are done.

---

## Quality bar for the analysis

Ask yourself: could a designer rebuild this exact frame from these words alone, without ever seeing the original? If yes, it's good.

Checklist:
- Layout zones with concrete positions and sizes (not "on the side")
- Verbatim copy for every text zone, letter-for-letter
- Concrete color names (hex-ish, with roles), not "beige"
- Lighting direction AND quality (not just "well lit")
- Product framing: angle, scale, props, surface contact
- Typography: weight, case, alignment, color, size relative to frame
- Source type for every zone (BACKGROUND / PRODUCT / LOGO / HEADLINE / …)

---

## Edge cases

- **No reference static ad yet**: do **not** stop. Trigger the `arcads:spy-competitor-ads` skill in static mode to source one automatically (see Step 1B). Only ask the user for help if there's no brand/product context to drive the search.
- **arcads:spy-competitor-ads returns no static ads** for the chosen competitors: try one more set of competitors if the user gave brand context to work with, otherwise stop and ask the user to share a reference static ad directly.
- **No product yet**: stop and ask for at least one product image and a one-line description. Do not proceed without both.
- **No brand name / logo provided**: keep a neutral product-name placeholder, omit the wordmark zone (or leave it blank for a post overlay), and flag both clearly to the user. Never invent a brand name.
- **Reference ad is very text-heavy** (e.g. a copy-only ad): treat each text block as its own zone and reproduce hierarchy faithfully; the product image may be small or absent.
- **Reference ad has multiple panels** (split-screen, before/after, comparison): map each panel as its own composition with its own product placement, and clearly state which panels get swapped.
- **Reference ad is a screenshot mockup** (phone UI, app screen): ask the user for a real screenshot of their equivalent screen — do not invent UI.

---

## Quick reference — tools used

| Tool | Where |
|---|---|
| `arcads:spy-competitor-ads` skill (static mode) | Step 1B — auto-source a reference static ad when the user didn't provide one |
| `arcads_get_upload_url` + `curl -X PUT` | Step 2 — upload the reference ad and user product/logo |
| `arcads_analyze_media` | Step 3 — extract the layout-faithful description from the reference ad |
| `arcads_get_asset` | Step 3 + Step 5 — poll for analysis and generation results, and fetch the `downloadUrl` of each finished image |
| `arcads_generate_image` | Step 5 — generate the cloned static ad (called THREE times in parallel for 3 variants, with `referenceImages`) |
| `arcads_add_text_overlay` | Step 5 fallback — burn a clean wordmark/text overlay when the model garbles on-screen text |
| `curl -o` (save only) + file links | Deliver the final images |
| `AskUserQuestion` | Copy confirmation + final feedback |
collage-motion12.6 KB

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---
name: collage-motion
description: End-to-end Arcads-native pipeline for halftone paper-collage and stop-motion-graphic ads. Decodes a reference image into a field-editable JSON spec, generates on-brand stills with nano-banana-2, then animates them into assemble-from-empty motion with Seedance 2.0, all on the Arcads MCP connector. Trigger whenever the user pastes a reference to decode, replicate, or make "similar"; asks for a halftone, paper-cut, paper-collage, editorial-collage, or stop-motion-graphic look; wants a still or product turned into an animated ad, explainer, or motion graphic on Arcads; or says "analyze this", "break this down", "reverse-engineer this look", "animate this", "assemble it in", "make a collage ad", or "Seedance this". Use even when the user does not say "skill" or "Arcads" but the visual is clearly the halftone-collage look or the request is decode-then-animate on Arcads. Default image nano-banana-2, default video Seedance 2.0; never use arcads_add_text_overlay.
---

# Arcads Collage Motion

One pipeline, two halves: **analyze** a reference into an editable spec, then **build** on-brand stills and assemble-from-empty motion. Everything runs on the Arcads MCP connector. The creator works in the halftone paper-collage / stop-motion-graphic editorial style: flat bold color field, halftone (printed-dot) elements, clean cut edges with a soft drop shadow between layers, one sharp idea per scene, and motion that builds the scene piece by piece instead of wobbling a finished frame.

Speak in the user's language. No em dashes anywhere in output; use periods or line breaks. Keep labels and copy free of emoji unless asked.

## Hard defaults (do not drift)

- **Image model:** `arcads_generate_image_nano_banana` with `model: "nano-banana-2"`. nano-banana-2 holds the paper-craft texture (dot pattern, cut edge, layer shadow, flat color) better than gpt-image, and takes up to 14 reference images.
- **Video model:** `arcads_generate_video_seedance_20` (max 15s per clip). Assembly is **prompt-driven**: pass the finished still as a reference and describe the build in words. Seedance 2.0 has no start/end frame, so it cannot interpolate empty to finished mechanically.
- **Frame-interpolation escape hatch:** when a clip genuinely needs a guaranteed empty-to-finished build, switch that clip to `arcads_generate_video_kling_30_pro` with `startFrame` = an empty-background still and `endFrame` = the finished still. Use this only for the clips that need it, never mix models within a single delivered set unless the user accepts the consistency cost.
- **Never call `arcads_add_text_overlay`.** Scene labels are burned in at image generation by nano-banana-2. If a label keeps degrading, reroll with `nbGenerations` or hand off labels to an external tool the user already runs (Figma, Canva); do not reach for the overlay tool.
- **Tools are deferred.** Load the exact Arcads tool schemas with `tool_search` before the first call each session (search "arcads image", "arcads seedance video", "arcads upload asset"). Confirm parameter names against what loads rather than assuming.

## The Arcads asset workflow (memorize)

Stills you want to reuse as video references must live in Arcads first. The canonical loop:

1. `arcads_get_upload_url` to get a presigned S3 URL.
2. `PUT` the local file bytes to that URL.
3. `arcads_register_image` to register it, which returns an asset id.
4. Reference it downstream as `videoassets/{id}.png`.

Local paths passed directly to generation tools are also auto-uploaded, but for an image generated by Arcads that you then animate, reuse its returned asset path directly. **Pass the product or brand reference image in every generation call** so subject and palette stay locked across the set.

---

## PHASE A: ANALYZE (decode a reference into an editable spec)

Run this whenever a reference is in play. If the user refers to an image but none is attached, ask for it rather than guessing.

### Mindset

The driving question is: "If I had to regenerate this exact frame from scratch on nano-banana-2, what would I need to specify?" Over-analyze on purpose, because the next request is almost always a variation ("same look, change the color field", "same style, different idea"), and that only works if every attribute is independently swappable. For every observation, name the technique and the why, not just a label. "Has texture" is nothing. "Visible halftone dot pattern on the black-and-white elements, dense at 45 lpi, which reads as printed-magazine craft instead of flat digital" is reproducible.

### Look in passes before writing

- The medium first: is this paper-cut, layered collage, halftone print, stop-motion frame, or a flat vector pretending to be paper. This decides everything downstream.
- The color field: the single flat background color, exact hex, evenness, any subtle paper grain on it.
- The elements: each cut-out piece, its outline crispness, the dot pattern inside it, its drop shadow (offset, softness, opacity) that lifts it off the field.
- The idea: the concept or visual pun the scene carries. This is the part worth protecting in any variation.
- The composition and depth layers: foreground pieces over midground over the flat field.
- Any burned-in label: content, font character, weight, placement, treatment.

### Output for each reference, in this exact structure

```
## [Short title describing the frame]

### Breakdown
A walk through the dimensions below under clear subheadings (Medium and craft, Color field, Elements and cut, Composition and depth, Idea, Label, Mood). Every element carries its technique and why.

### Generic prompt
One self-contained natural-language paragraph that names medium, color field, every element with its halftone and cut treatment, composition, label, and mood, ready to paste into nano-banana-2. No reference to "the image above".

### JSON spec
The field-by-field collage spec (schema below) as valid JSON.
```

### The collage JSON spec

This is the centerpiece. Valid JSON, no comments, no trailing commas, every field concrete. Each field is independently editable so a later "change only the color field" means rewriting one block and re-emitting the whole thing. **Always self-contained.** Never write "same as previous"; each generation has zero memory of any other.

`style_signature` is one compact liftable line (for example "flat cobalt field, halftone cut-outs, crisp edges with soft drop shadow, single editorial idea, premium print-craft") so the user can anchor other prompts to the look without carrying the whole object.

```json
{
  "medium": "",
  "craft_style": "",
  "aspect_ratio": "",
  "style_signature": "",
  "color_field": {
    "background_hex": "",
    "evenness": "",
    "paper_grain": ""
  },
  "elements": [
    {
      "what": "",
      "role": "",
      "halftone": "",
      "cut_edge": "",
      "drop_shadow": "",
      "color_treatment": "",
      "placement": ""
    }
  ],
  "palette_hex": [],
  "composition": {
    "layout": "",
    "depth_layers": "",
    "negative_space": "",
    "balance": ""
  },
  "idea": "",
  "label": {
    "present": "",
    "content": "",
    "font_character": "",
    "weight": "",
    "placement": "",
    "treatment": ""
  },
  "mood": "",
  "references_era": "",
  "negative_prompt": ""
}
```

`references/collage-dimensions.md` holds precise vocabulary for halftone, cut, layer, color-field, and label treatments, plus a fully worked example. Read it the first time you produce a spec so the specificity is calibrated.

### Multiple references

Decode each fully and separately. Then add one `## Shared style summary` capturing the common system: the color-field logic, the halftone density, the cut and shadow convention, the label treatment, and the idea-density. Make it specific enough to seed a fresh on-brand frame.

### Follow-ups

- "Replicate it": deliver the JSON spec as is, then go to Phase B to generate.
- "Make similar": keep structural fields (medium, craft_style, halftone, cut, color logic, composition) and vary surface ones (elements, idea, label) so it shares the look without copying.
- "Keep everything, change only X": rewrite only that block, re-emit the entire JSON.

---

## PHASE B: BUILD (stills then assemble-from-empty motion)

### B0: Pick the flow

If a reference was decoded in Phase A, the spec is your blueprint. If the user has only a brief or a product, draft the spec fields from the brief first (color field, idea, label), then proceed. If the user just wants stills and no motion, stop after B2.

### B1: Brief intake (one message, only if needed)

If the spec and the user's ask already answer these, skip and proceed. Otherwise ask all at once with `ask_user_input_v0`:

1. Assets to lock to? (upload a product photo or logo, or generate fresh)
2. Clip duration: 5s teaser, 10s standard, 15s full.
3. Format: 9:16 vertical, 1:1 square, 16:9 horizontal. (Seedance 2.0 supports 16:9 and 9:16; for 1:1 deliver square stills and animate on Kling.)
4. How many scenes in the set?
5. The idea per scene, or "you propose them".

### B2: Generate the stills

For each scene, call `arcads_generate_image_nano_banana` once with `model: "nano-banana-2"`, the spec turned into a prompt, the locked product/brand image in `referenceImages`, and the chosen `aspectRatio`. Burn the 2 to 4 word scene label into the prompt; do not plan to overlay it later.

Two stills matter per animated scene:

- **The finished still:** the full composition with all elements in place. This is the Seedance reference and the visual target.
- **The empty-field still (only if animating that scene on Kling):** the identical frame with the bare color field and no elements, used as `startFrame`. Generate it from the same spec with the elements removed so the field, grain, and label-less background match exactly.

Display each still. Ask "does this work or change it?" Reroll with an adjusted prompt or `nbGenerations` until approved. Keep one model across the set.

### B3: Assemble-from-empty motion

The signature is that the frame builds itself: it opens on the empty color field and the cut-out elements slide in from the edges and snap into place. Two routes.

**Default route, Seedance 2.0 (prompt-driven):**

Call `arcads_generate_video_seedance_20` with the finished still in `referenceImages`, the duration and aspect ratio from B1, and a prompt that explicitly describes the build. Seedance infers the assembly from the words plus the target frame.

Prompt shape:
```
Paper-collage stop-motion assembly. Open on an empty flat [color] field, no elements. One by one the cut-out halftone pieces slide in from the frame edges and snap into place with a crisp stop-motion cadence, soft drop shadows settling under each piece as it lands, until the full composition is assembled: [list the elements and final layout]. Burned-in label "[label]" appears last. Flat even lighting, premium print-craft texture, slight paper grain, no camera wobble, no zoom drift. [duration]s, [aspect ratio].
```

**Guaranteed route, Kling 3.0 Pro (frame interpolation):**

When the build must be exact, call `arcads_generate_video_kling_30_pro` with `startFrame` = the empty-field still from B2, `endFrame` = the finished still, and a prompt describing the element-by-element slide-in between them. This mechanically forces empty to finished. Use per-clip; do not silently mix Seedance and Kling across a set the user expects to look uniform.

Display the result. Offer: keep it, re-edit (same still, adjusted prompt), or render a variant (`nbGenerations` if supported).

### B4: Scale

Lock the look once (color field, halftone and cut convention, label treatment), then vary only the idea per scene. Batch the set the same way. Consistency across scenes is what makes it read as a brand rather than one-offs.

---

## Notes and rules

- **One model per delivered set.** Mixing nano/gpt for stills or Seedance/Kling for clips breaks the paper-texture and color consistency that makes the set look intentional.
- **Self-contained prompts always.** Every image and video prompt stands alone; generators have no memory of earlier calls.
- **Reference image in every call.** Keeps subject, palette, and craft locked.
- **Labels are burned in at generation,** never via `arcads_add_text_overlay`.
- **Confirm tool names and params with `tool_search`** each session; Arcads tool and model IDs change.
- **No em dashes, minimal emoji** in any drafted copy or label.
- **On failure:** explain briefly, reroll with adjusted params, or offer the Kling route for a stubborn assembly.

## Reference files

- `references/collage-dimensions.md`: vocabulary and taxonomies for halftone, cut and edge, drop shadow, color field, paper grain, composition, label treatment, and named collage looks, plus one fully worked decode-and-spec example. Consult it when decoding a reference or calibrating a spec.

Referenced files: 1 — file references are metadata, not package contents.

fpv-drone-path2.23 KB

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---
name: fpv-drone-path
description: 'Ready-to-use FPV drone-path video prompt: turn a wide landmark image with a hand-drawn red flight path into one continuous 15-second cinematic first-person drone ride. Use when the user wants an FPV drone flythrough, a "draw a path on this image and fly it" video, a world-tour / landmark roller-coaster shot, or asks for the drone-path prompt template.'
---

# FPV World Tour — Drone Path Prompt

**Prompt Template:**

Remove all red lines, arrows, and guide marks from the final video. Use the drawn path only as the exact camera trajectory. Create a hyper-realistic cinematic first-person FPV drone ride in one continuous 15-second take with no cuts, no teleportation, and no scene transitions. The drone begins inches above the waterfall, skimming over the water before flying directly through the waterfall. It continues smoothly along the Great Wall, hugging every curve at high speed like a roller coaster track. Follow the wall naturally into Petra, flying through the narrow canyon and directly through the carved entrance before exiting into the desert. Stay just above the sand while racing toward the pyramids. Climb over the pyramids following the drawn wave-like path, then descend naturally into the Dubai skyline. Weave between nearby skyscrapers before performing a tight vertical corkscrew spiral around the Burj Khalifa from the base to the very top. Immediately dive in one smooth continuous motion toward Christ the Redeemer, orbit closely around the statue while maintaining speed, then continue climbing along the drawn path into the open sky. Maintain uninterrupted forward momentum, realistic FPV physics, smooth banking, natural inertia, strong roller coaster sensations with fast climbs and steep dives, subtle camera vibration, cinematic motion blur, photorealistic lighting, realistic scale, accurate textures, and seamless environmental continuity. No drone visible, no duplicated landmarks, no warped geometry, no flickering, no morphing, no text, no logos, no subtitles, no watermark.

## How to use
1. Upload a wide landscape image containing the landmarks you want to fly through.
2. Draw the camera path on top of the image with a red line/arrow.
3. Paste the prompt above, attach the drawn image, and generate.
image-to-motion10.1 KB

View saved version →

---
name: image-to-motion
description: Turn any still image into a professional motion graphic through the Arcads MCP connector with Seedance 2.5. Covers how to read a reference image, motion vocabulary for any image type — UI, marketing hero, flat-lay, key art, collage, product, character — the prompt clauses that control camera, timing, frozen regions and text fidelity, and the connector's file-upload mechanics. Use whenever the user supplies an image and wants it animated, moving, or turned into video — including "animate this", "turn this into a motion graphic", "make this move", "この画像動かして", "モーショングラフィックにして", "I want the cards to pop in", "I want the bars to slide up", or when they describe motion beats for a static image. Also use when asked to write a Seedance prompt for an existing image. Do NOT use for text-to-video with no source image, restyling existing footage (use omniflash-restyle), or cloning a reference video (use viral-clone).
---

# Image → Motion Graphic

Any still can become a professional motion graphic. The work is direction, not damage control: decide what moves, in what order, and say it precisely enough that there is nothing left to interpret.

Vague prompts produce vague motion. Specific prompts produce the shot you pictured. That is the whole discipline.

---

## Step 1: Read the image

Look at it properly before writing anything. Record:

- **Dimensions and ratio.** If the requested output ratio differs from the source, the layout gets rebuilt rather than cropped — say so, and describe the new arrangement in the prompt rather than hoping for it.
- **Photographic or illustrated.** State this explicitly in the prompt. Omitting it is the most common way a painted reference comes back photoreal, or vice versa.
- **Light direction and quality.** Hard raking light and soft ambient light imply completely different motion. Long shadows moving is a beat; flat light has nothing to reveal.
- **Layer depth.** What sits in front of what. This is where parallax and staggered entrances come from.
- **Every legible string, transcribed verbatim.** You will quote these back in the prompt.
- **The accent structure.** Most strong reference images run on one saturated accent against a restrained field. Whatever draws the eye is what should move last, or move most.

---

## Step 2: Choose the motion

Match the vocabulary to what the image *is*. This is genre craft — a flat-lay wants different motion from a character render, and reaching for the wrong grammar is what makes AI motion look generic.

**UI, app screens, toolbars, widgets, dashboards**
Panels slide or scale into place and settle. Cursors travel along an arc and click. Press states compress and spring back; hover states lift and deepen their shadow. Tooltips, menus and toasts appear on the interaction that triggers them. Toggles flip, progress fills, counters and badges land. Decide whether screen contents scroll or hold — either is available, but choose deliberately and say which.

**Marketing hero — headline, device, floating cards**
Headline rises and fades in as a block. Device and hand slide in from the frame edge with a slight overshoot and settle. Floating cards pop from slightly under full scale with a bouncy overshoot, staggered rather than together. Progress arcs draw their stroke. Then a gentle out-of-phase idle float so the frame never feels frozen. If figures should count up, say so explicitly; if they should hold, say that instead.

**Flat-lay, evidence board, desk scene**
Items drop in and settle with their shadows catching up a beat late. String, thread and connecting lines draw along their path. Papers can lift and flutter at the corner. A slow light sweep across the surface reads beautifully and costs nothing. Magnifiers and lenses can glide.

**Painted key art, illustrated scene, game art**
The most permissive class. Parallax between depth layers, drifting dust and light shafts, water and cloth movement, slow reveals, ambient particle motion. A slow push-in or drift works here when you want cinematic rather than graphic.

**Collage, paper-cut, halftone**
Assemble-from-empty: elements fly, snap or hinge into place in sequence with slight rotation overshoot. Suits stepped, stop-motion timing rather than smooth easing. Textures can breathe.

**Product still, object, packaging**
Slow turntable rotation, light sweep across the surface, lid lift, pour, unfold, exploded-view separation, hero reveal from shadow.

**Character, mascot, avatar**
Idle breathing, blink, head turn, expression shift, hair and cloth secondary motion, a gesture into a hold.

Across all of them: **stagger paired elements.** Two things entering simultaneously read as one flat sheet; a fifth of a second apart reads as two independent objects with their own weight. That single choice does more for perceived production value than any other.

---

## Step 3: Write the prompt

Structure the shot as timed beats. Include every clause below — each one removes a decision the model would otherwise make for you.

```
[Shot type] of [subject].

CAMERA: [either "The camera is locked off and never moves: no pan, no tilt, no
zoom, no push-in, no orbit, no drift." — or the specific move you want, with its
speed and direction.] Lighting is [constant / describe the change].

The reference image is the exact composed state — every colour, shadow, layout
position and glyph matches it precisely.

TEXT: all text stays perfectly intact and pixel-identical to the reference image
at every frame — [quote every string individually]. Same font, same weight, same
size, same position, correctly spelled. Text is never redrawn or re-lettered; it
travels rigidly with the object it sits on.

[If any region should not animate:]
[REGION] holds completely still: no scrolling, no swiping, no changing content.

TIMED BEATS:
0.0s — [the opening state, including anything that is ABSENT]
[t–t]s — [one object, one motion, with easing]
...
[final]s — Everything holds. [Any permitted idle drift.] No fade out.

[Negatives:] No film grain, no vignette, no lens flare, no added elements,
no watermark, no extra text.
```

Five clauses that carry most of the weight:

**Say the text should be perfectly intact, and quote every string.** This is the single highest-value line in the prompt. Asking for it explicitly works far better than leaving it implied, and naming each string individually works better than a general instruction.

**State the opening frame including what is absent.** If a tooltip, badge or card is visible in the reference and you want it to appear partway through, the prompt must say it is not there at 0.0s. Otherwise it is present from frame one and the reveal never happens. This is logic, not model behaviour — it applies no matter how capable the model is.

**Declare anything that holds still.** A region that should not move needs saying so. Silence is not an instruction.

**End with an explicit hold.** Without a final beat pinning the last state, models tend to invent a drift, a fade or a camera move to fill the remaining time.

**One object per beat, with easing named.** "The cards pop in" is three possible shots. "Each card scales up from slightly under full size with a soft bouncy overshoot, 0.2s apart" is one.

---

## Step 4: Run it

`arcads_generate_video_seedance_25` is the default for image-to-motion.

- `duration` — 4 to 15s. Match it to the beat list; leave a beat of hold at the end.
- `aspectRatio` — match the still. Leave `resolution` unset so the tool's own default applies; 1080p is an offer on the kept result.
- `audioEnabled` — `false` unless sound is wanted.
- `nbGenerations` — 1. A further take is an offer on the kept result.

Use `arcads_generate_video_omni_flash` in edit mode instead when the job is a restyle or a timed multi-scene switch rather than an entrance animation.

If the still needs building or rebuilding first, generate it before animating. A crisp, correctly-composed, correctly-lettered source frame is the foundation of the whole shot — the video stage carries forward what it is handed. Both `arcads_generate_image_gpt` (`gpt-image-2`) and `arcads_generate_image_nano_banana` (`nano-banana-2`) are available; when it matters, run the same prompt through both and compare rather than assuming.

### Arcads MCP file mechanics

Generation tools cannot read local filesystem paths. The flow:

```
arcads_get_upload_url(mimeType)  → { presignedUrl, filePath }
HTTP PUT raw bytes to presignedUrl with matching Content-Type  → 200
pass filePath in referenceImages / startFrame
```

Three observed behaviours that will otherwise cost failed calls:

- **Temp objects expire quickly** — observed dead in a few minutes, well short of the stated presign window. Upload and generate in one uninterrupted burst.
- **Do not call `arcads_register_image` to make references persistent.** Observed to consume the temp object and invalidate the original path, while the returned asset ID is rejected while pending.
- **Reference images cap at 9** on Seedance 2.5 through this connector. Higher figures quoted in tutorials belong to other platforms.

---

## Step 5: Review and iterate

Generate several, pick, then refine the prompt rather than rerunning it unchanged. Look at:

- **Did the beats fire in order,** or collapse into one simultaneous move? If collapsed, spread the timings further apart and shorten each one.
- **Is the camera doing what you asked?** Unrequested drift usually means the camera clause was too short — expand it into the explicit no-pan-no-zoom-no-push list.
- **Read every quoted string at full size.** Check the small labels, not just the headline.
- **Did anything hold still that should have moved,** or move that should have held? Both are prompt clarity problems, not model problems.
- **Shadow and light consistency**, especially in flat-lay and product work where one light direction is the only depth cue.

When something is off, add specificity rather than emphasis. Naming the object, the distance, the direction and the easing beats restating the same instruction more forcefully. If a beat keeps coming out wrong, describe it as a rigid transform of a named object — that is almost always clearer than describing the effect you want.
media-router14.7 KB

View saved version →

---
name: media-router
description: >
  Smart router for any "generate" or "edit/modify/repurpose" request on an image or
  video. Introspects connected MCP servers, locates the Arcads MCP, reads its live tool
  list, picks the best-matching tool for the user's intent, and runs it end-to-end
  (upload, call, poll, deliver). Use when the user asks to "generate an
  image", "make a picture of…", "generate a video", "create a video of…", "edit this
  image", "remove the background", "extend this video", "add captions", "add a
  voice-over", "translate this ad", "upscale this", "change the background", "repurpose
  this video", "make a version with…", "add a logo", "swap the product", or any phrasing
  implying media creation, modification, repurposing, captioning, voice work,
  translation, or enhancement — text-only, image, or video input. Defers to specialized
  skills (arcads:clone-hook, arcads:clone-static-ad, arcads:spy-competitor-ads) when
  they match. Do not trigger for read-only/analytical queries.
---

# Arcads Media Router

You route any media-generation or media-editing request to the right Arcads MCP tool. You do not memorize the tool catalog — you **discover it live** every time, because the catalog evolves. Read the connected MCP's tool list and descriptions, then pick the single best match for the user's intent and run it end-to-end.

---

## Golden rules

1. **Discover, don't assume.** Never call an `arcads_*` tool from memory. Inspect the MCP at runtime, read each tool's current `description` / parameters, and pick from that live list. If a tool you used last week has been renamed or replaced, you'll catch it.
2. **Defer to specialized skills when they fit.** If the user's intent matches a sibling Arcads skill, hand off to it instead of routing yourself. See "When to defer" below.
3. **One clarifying question max when ambiguous.** If the intent could plausibly map to two very different tools (e.g. "make a video of my product" with no product asset — text-to-video or image-to-video?), ask exactly one short question, then route. Never run multiple disambiguating turns.
4. **Real assets only.** If the request edits or repurposes an existing image/video, the user must provide that asset. If they didn't, ask. Never invent the source media.
5. **No technical leakage.** Don't surface tool names, MCP names, asset IDs, S3 paths, or polling cycles. Speak like a creative director: "Generating your image…", then deliver.
6. **Stop when a hard requirement is missing.** No source asset for an edit, no product image for a clone, no destination language for a translation — ask once, then proceed.

---

## When to defer to a specialized skill

Before routing, check whether one of these matches better and hand off instead. Invoke the sibling skill explicitly with the Skill tool (e.g. `Skill("arcads:clone-hook")`). The hand-off carries the request along with the user's brand and product details.

| User intent | Defer to |
|---|---|
| "Find competitor ads", "spy on competitors", "download winning ads" | `arcads:spy-competitor-ads` |
| "Find the hook", "where does the hook end", "analyze this ad's opening" | `arcads:clone-hook` (stop after analysis step) |
| "Clone this hook for my brand", "recreate this opening for my product" (video) | `arcads:clone-hook` |
| "Spy on competitors, find the best hook, and clone it for me" (full chain) | `arcads:clone-hook` (it auto-runs spy-competitor-ads when no video) |
| "Clone this static ad for my brand", "recreate this image ad for my product" | `arcads:clone-static-ad` |

Only route here (i.e. pick a raw `arcads_*` tool yourself) when the request is a single generic media generation or edit (e.g. "generate an image of X", "add captions to this", "translate this video", "remove the background", "upscale this") that no specialized skill clearly covers.

---

## Step 1 — Locate the Arcads MCP

Inspect the available MCP servers (and their tools) currently connected to the agent runtime:

- In environments that expose connected MCPs as namespaced tools (the most common case), enumerate the tools whose names look like `<mcp-name>_<tool-name>` and find a server whose name contains `arcads` (case-insensitive). The Arcads tools will typically be exposed as `arcads_*` or `mcp__arcads__*`.
- If your runtime exposes an explicit "list MCPs" or "list tools" capability (e.g. `list_mcps`, `list_tools`, `mcp__list_servers`), use it.
- If neither is available, search the recent session's tool surface for any tool whose name starts with `arcads_`.

**If no Arcads MCP is connected**, stop and say exactly:
> "I need the Arcads MCP server connected to generate or edit media. Install it (instructions at https://arcads.ai) and reconnect, then try again."

Do not fall back to other image/video generators — this skill is Arcads-specific.

---

## Step 2 — Read the live tool catalog

Once Arcads is located, **collect the current tool list**, including each tool's:
- name
- description
- input parameters (names + types + which are required)

This is the canonical source of truth. Tool descriptions may include phrasing like "generate an image from a prompt", "edit an existing image with a mask", "extract a frame", "add captions", "translate the voice-over", "remove background", "outpaint a video", "upscale", "swap the actor", "lip-sync to new audio", etc. — read what's actually there.

**Cache the catalog for the current turn only.** Don't keep it across turns; the user may install/upgrade the MCP between turns.

---

## Step 3 — Classify the user's intent

Reduce the request to one short structured intent before scanning the catalog:

1. **Input modality** — `none` (text-only), `image`, `video`, `audio`, or `multiple`.
2. **Output modality** — `image`, `video`, `audio`, or `text` (e.g. analysis).
3. **Action** — pick one of:
   - `generate` — produce new media from scratch (text-to-image, text-to-video)
   - `image-to-image` / `image-to-video` — condition new media on a provided image
   - `edit` — modify an existing image/video locally (background swap, object remove, inpaint, outpaint, color shift, retouch)
   - `repurpose` — same media, different format (resize, crop, reframe, change aspect ratio, extract a frame, change duration)
   - `enhance` — quality/output improvements (upscale, denoise, stabilize, color-grade)
   - `caption` — burn-in or styled captions
   - `voice` — voice-over, dubbing, lip-sync, voice clone
   - `translate` — change spoken or written language
   - `composite` — merge/overlay/insert (add a logo, place a product, add a sticker)
   - `analyze` — describe / break down / classify (rare here; usually defer to a specialized skill)
4. **Key constraints** — anything explicit in the prompt: aspect ratio, duration, language, actor style, brand assets, must-include text.

Write this internally as a 4-line scratch note. The router decisions come from this, not from the raw user words.

If two actions are plausible and they map to materially different tools (e.g. *generate a new image of my product* vs. *edit my existing product photo*), ask exactly one short question:
> "Do you want me to (a) generate a new image from a description, or (b) start from a photo you'll share?"

---

## Step 4 — Pick the best-matching tool

Walk the live catalog and score each tool against the intent. Pick the tool whose description and parameters best satisfy **all** of:

1. **Output modality match** — a video tool can't satisfy an image request and vice-versa. Hard filter.
2. **Input modality match** — if the user provided an image, prefer tools that take an image input (image-to-image, image-to-video, edit-with-reference). If they provided text only, prefer pure text-to-X tools.
3. **Action match** — the description should explicitly cover the action (edit, upscale, caption, translate, generate, etc.).
4. **Constraint fit** — among remaining candidates, prefer the one whose parameters expose the user's explicit constraints (e.g. `aspectRatio`, `duration`, `language`, `referenceImages`).
5. **Specificity** — when two tools could work, prefer the **more specific** one. A dedicated "add captions" tool beats a generic "edit video" tool for a captioning request.
6. **Recency / version** — if multiple versions of the same tool exist (e.g. `_v2`, `_20`, `seedance_20` vs. `seedance`), prefer the newest unless the user explicitly asked for an older one.

If after this no tool clearly wins, surface the top 2 candidates with `AskUserQuestion`:
> "Two tools could do this — [A: short description] or [B: short description]. Which fits?"

Do not run two tools in parallel hoping one works.

---

## Run folder

Create one folder per run with `mkdir -p ~/Downloads/arcads/media-router-$(date +%Y%m%d-%H%M)` and reuse that exact path, written `<run>` below, for the whole run, follow-ups included. Every file the run produces goes into it, and the link handed over points into this folder.

---

## Step 5 — Collect required inputs and upload assets

For the chosen tool, read its required parameters and check what the user has actually provided:

- **Missing required parameter?** Ask the user — one item at a time, the most important first.
- **Any parameter expects a file (image, video, audio)?** The Arcads MCP can't read local desktop paths. Upload first:
  1. Get the file onto disk (search `~/Downloads`, `~/Desktop`, `~/Pictures` if the user pasted a chat thumbnail rather than a path: `find ~/Downloads ~/Desktop -maxdepth 1 -type f \( -iname "*.png" -o -iname "*.jpg" -o -iname "*.jpeg" -o -iname "*.webp" -o -iname "*.mp4" -o -iname "*.mov" \) -mmin -15`). Confirm by reading.
  2. Call `arcads_get_upload_url` with the file's `mimeType`.
  3. `PUT` the bytes: `curl -X PUT -H "Content-Type: <mimeType>" --data-binary @"<localPath>" "<presignedUrl>"`. Expect HTTP 200.
  4. Pass the returned `filePath` as the parameter value. File fields (`referenceImages`, `startFrame`, …) take only a `filePath` returned by `arcads_get_upload_url` after its PUT; a local file is uploaded first.
- **Each upload serves one generation call.** A generation copies its `external-api-temp-uploads/*` references and deletes them, so upload a fresh copy of each input for every call, including calls you run in parallel. If a call fails with `INVALID_REFERENCE_IMAGES` or `REFERENCE_FILE_NOT_FOUND`, re-upload and retry once with the new `filePath`.
- **Reasonable defaults for unset optional params:** `aspectRatio` `"9:16"` for social video / `"1:1"` for static, `audioEnabled` `true` for video. Leave `resolution` unset so the tool's own default (720p for video) applies, and set a higher one only when the user asks for it. Override anything the user specified.
- **`productId`:** if the tool returns `PRODUCT_SELECTION_REQUIRED` with a list, ask the user which product, then pass its `id`.

### Defaults

One output per call, the tool's own resolution, one clip. Raise any of them when the user asks. If a generation reports insufficient credits, say so in one line and stop.

---

## Step 6 — Run, poll, deliver

Call the chosen tool with the assembled parameters.

- Tell the user something short and human, e.g. "Generating your image…" or "Editing your video…". Don't narrate which tool or how.
- Poll with `arcads_get_asset` until `status === "generated"` (or `"failed"`). Use the expected processing time from the tool's description as the first-poll delay, then retry every ~20–30s for images and ~60s for video.
- On success, the `arcads_get_asset` result carries the `downloadUrl` of a media file (for text outputs like an analysis, read `data.generatedText` instead).
- Save locally (media file only — never execute or `open` it from the shell) and give the user a clickable file link:
  - **Image** → `curl -sL "<url>" -o <run>/output-1.png`, then link to that file
  - **Video** → `curl -sL "<url>" -o <run>/output-1.mp4`, then link to that file
  - **Audio** → `curl -sL "<url>" -o <run>/output-1.mp3`, then link to that file
  - Number each further output of the run (`output-2.png`, …). The question that asks about a result, in `AskUserQuestion` or in plain text, carries its link and a short description (`[output-1.png](<run>/output-1.png): product centered on cream`): the user sees only the chat and question text, and an image you open with Read stays invisible to them.
- On failure, read the error message, fix the obvious issue (re-upload expired refs, drop an invalid parameter, ask the user for a missing input), and retry **once**. If it fails again, surface a short explanation and stop.

Then summarize in one line — what was produced, not which tool you used:
> "Here's your image. 1:1, with the product centered on a cream backdrop as requested."

---

## Step 7 — Offer a tight follow-up

End with `AskUserQuestion` for the natural next step, scoped to the output type:

**For an image output:**
- Love it — done
- Tweak it (free text → what to change)
- Turn it into a video
- Add text/captions/logo overlay

**For a video output:**
- Love it — done
- Tweak it (free text → what to change)
- Add captions
- Add a voice-over / translate

**For an edit/repurpose output:**
- Looks good
- Apply the same edit to another file
- Tweak the edit (free text)

Stop there. Don't append a paragraph of suggestions.

---

## Edge cases

- **No Arcads MCP connected** → Step 1 stop message. Do not substitute another image/video tool.
- **Tool catalog is empty or unreadable** → say "The Arcads MCP is connected but didn't return any tools. Restart the MCP and try again." and stop.
- **Multiple Arcads MCPs connected** (rare — e.g. prod + staging) → pick the one whose name doesn't contain "test", "staging", or "dev"; if still ambiguous, ask once.
- **User provided text only but asked to "edit"** → ask for the source file. Edits need an input.
- **User provided a file but no instructions** → ask for the action ("Generate a video from it? Remove the background? Upscale?").
- **Request matches a specialized skill** → defer; do not route here.
- **Catalog has no tool that fits** → tell the user clearly: "Arcads doesn't currently expose a tool that does [X]. Closest options are [A] and [B] — want me to use one of those?" Don't fudge with the wrong tool.

---

## Quick reference — tools used

| Tool | Where |
|---|---|
| MCP introspection (`list_tools` / namespaced tool enumeration) | Step 1 + 2 — locate Arcads and read the live catalog |
| `arcads_get_upload_url` + `curl -X PUT` | Step 5 — upload any file inputs |
| The chosen `arcads_*` tool (picked at runtime) | Step 6 — execute the routed action |
| `arcads_get_asset` | Step 6 — poll and fetch the signed `downloadUrl` |
| `AskUserQuestion` | Steps 3, 4, 5, 7 — disambiguate intent, pick between top tool candidates, collect missing params, offer follow-ups |
| `curl -o` (save only) + file link | Step 6 — deliver the result |
omniflash-restyle20.3 KB

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---
name: omniflash-restyle
description: 'Restyle a raw talking-head video into the look of a reference edit using Arcads Omni Flash (arcads_generate_video_omni_flash). Required inputs: RAW footage, reference video or screenshots, and script (script governs on-screen text spelling, transcript governs timing). Copies the full editing grammar: backgrounds, typography, overlays, zoom in/out, punch-ins, and cut density (many cuts in the reference means many cuts in the output). Locks the person''s identity so the face never changes. Omni Flash runs multiple timed scene changes in ONE call via a timestamped prompt (1 to 2s switches are fine); hard limits are 3 to 10s input/output per call. 10s or less is one call; longer footage is chunked, stitched, and the original voice relaid for lip sync. Never trust Omni Flash audio. All outputs in English. Trigger on: ''edit my video like this'', ''restyle this'', ''make it look like this reel'', ''Omni Flash edit'', a talking-head clip plus a style reference, or a viral AI-editing tutorial to replicate on Arcads.'
---

# Arcads Omni Flash Restyle

Turn raw talking-head footage plus a reference edit into a finished scene-by-scene restyled video, entirely on the Arcads MCP connector plus local ffmpeg. The reference look this skill was built on: hard background replacement per scene, chunky kinetic typography synced to speech, sticker and doodle overlays, retro UI frame devices, aggressive reframing, one visual idea per phrase, style change every 1 to 2 seconds.

All skill outputs are in ENGLISH regardless of conversation language: the style spec, the timeline plan table, every generation prompt, QC notes, and delivery notes. Conversational replies may follow the user's language, but the artifacts are English. No em dashes anywhere in output; use commas, periods, or parentheses.

## What Omni Flash can and cannot do (verified, do not re-litigate)

- **CAN: multiple timed scene changes in one call.** A timestamped multi-scene prompt ("0 to 2s: X. 2 to 4s: Y. 4 to 6s: Z.") executes reliably, including 1 second pacing. This is the default mode. Same internal-timeframe prompt structure as the vox-animated-ad Seedance skill.
- **CANNOT: input or output shorter than 3 seconds or longer than 10.** Schema: duration integer 3 to 10, referenceVideos as source. The 3 second floor constrains the clip you feed it, never the scene pacing inside it.
- **CANNOT: competing simultaneous edits on the same element.** "Replace the background AND regrade the whole image" style stacked global instructions drop one silently (verified in earlier sessions). Sequential timed scenes are fine; simultaneous competing transforms are not. One dominant transformation per scene beat.
- **KNOWN DRIFT RISK: the person's face.** Verified in field use: without countermeasures Omni Flash alters facial features during restyling. The countermeasure is video-as-truth framing (below): the source video is the identity ground truth, still face references stay OUT of standard beats, and every prompt opens with the preservation lock. This is mandatory in every call, not optional polish.
- **DO NOT TRUST: audio.** Discard generated audio always; relay the source voice in post.

The practical consequence: input length is a chunking problem, not a model problem. 10s or less is one call. 60s is 6 to 7 calls, not 15.

## Hard defaults (do not drift)

- **Edit model:** arcads_generate_video_omni_flash with the source clip (or chunk) in referenceVideos, aspectRatio matching source (usually "9:16"), duration set explicitly to the clip's integer length. Do not omit duration; auto-pick causes drift.
- **The source VIDEO is the identity ground truth. Video stays video.** In standard beats (person facing camera, visible in source), do NOT pass any face image. referenceVideos carries the source clip and the prompt instructs preservation of the person exactly as they appear in the video, frame by frame. Adding a still face reference in these beats risks flipping the model from "preserve this footage" into "generate this person from the image", which is the drift we are avoiding, and it wastes a style slot. referenceImages in standard mode = up to 3 style frames from the reference edit.
- **Face anchor image ONLY for synthesis beats.** When a beat genuinely requires rendering the person beyond what the source pixels show (user-approved true angle change, heavy stylization of the person themselves), extract one clean frontal frame from the RAW and put it first in referenceImages for that call, with the lock sentence pointing at it. Everywhere else the anchor stays out.
- **How the model actually behaves (documented):** Omni Flash is an edit-native model that treats the source video as the truth for the scene and reference images as the truth for the look. It applies the changes you name and preserves the elements you do not mention. The corollary is the real drift mechanism: a GLOBAL style instruction ("make the whole video look like this reel") sweeps the person into the restyle. Scope every transformation to the surroundings (background, typography, overlays, crop) and pin the person by name in the hold clause. Google's own guidance: edit prompts must be very specific; lead with a transformation verb, close with a "keep" clause listing what must hold. Per-beat face QC stays because preservation is prompt-scoped behavior, not a guarantee, and a mis-scoped beat still drifts.
- **Full camera grammar replication.** The reference's camera language gets copied completely: punch-in zooms, snap zoom-outs, crop reframes, shake, AND true angle changes, dolly-ins, low angles, behind-the-subject moves. Omni Flash documents shot-language editing (close-up to wide, angle shifts, dolly-in) with character consistency held across moves, and field results confirm the person survives when the identity pin is explicit. Name the camera move inside each beat as part of its transformation, and pin identity THROUGH the move: "the camera changes angle; the person stays the same person, same face, same body." Do not pre-sanitize angle changes into crops. Demotion rule: only if a specific angle beat shows face drift in QC after one fix-edit does that beat fall back to a punch-in or crop reframe with the same energy.
- **Never keep Omni Flash audio.** Extract the original audio once at ingest (ffmpeg -i raw.mp4 -vn -c:a aac voice.m4a), discard all generated audio, relay the original track over the final video.
- **Integer-second durations.** Round chunk lengths to whole seconds so requested duration matches source. For a fractional total (9.55s), request 10 and verify; trim overshoot rather than letting the model stretch.
- **One dominant transformation per scene beat** inside the timeline prompt. On-screen text belongs to its scene's transformation, not a second instruction.
- **Chunk seams double as scene cuts.** When splitting footage over 10s, place chunk boundaries exactly where a style change happens. The stitch seam hides inside the cut.
- **Stitch locally with ffmpeg concat** when clips are downloaded (free, frame-accurate, and required anyway for audio relay). arcads_stitch_videos (2 to 6 clips, batch for more) when the user wants an Arcads-native story for demos.
- **Tools are deferred.** Load schemas with tool_search ("arcads omni flash", "arcads stitch trim", "arcads upload") before the first call each session.
- **HDR iPhone footage must be tonemapped to SDR before upload:** ffmpeg -i in.mp4 -vf zscale=t=linear:npl=100,tonemap=hable,zscale=t=bt709:m=bt709:r=tv -c:a copy out.mp4

## The Arcads asset workflow (memorize)

Presigned S3 temp upload paths are single-use. For any asset reused across calls:

1. arcads_get_upload_url for a presigned URL.
2. PUT the file bytes.
3. arcads_register_video (or arcads_register_image) to get an asset id.
4. Reference downstream as videoassets/{id}.mp4 (or .png).

Local paths are auto-uploaded by most generation tools, but any clip referenced in multiple attempts (rerolls, variants) must be registered once and reused by asset path.

---

## PHASE A: INGEST AND TRANSCRIBE

1. ffprobe the raw footage: duration, resolution, fps, HDR flag. Tonemap if HDR.
2. Extract and park the voice track: ffmpeg -i raw.mp4 -vn -c:a aac -b:a 192k /work/voice.m4a
3. Get word-level timestamps (arcads_transcribe on the uploaded footage; local whisper as fallback). The scene timeline depends on timestamps, not just text.
4. Ask for the script if it was not provided; treat it as a required input. Division of authority: the transcript wins on TIMING (when each word is actually spoken), the script wins on SPELLING (what the on-screen text says). Force-align the script to the transcript timestamps. Transcription reliably mangles proper nouns and brand names ("Arcads" becomes "arcades" or "our cards"), and a misspelled burned-in caption is the most expensive failure in the pipeline (full-clip reroll discovered at QC). If the user genuinely has no script, show them the transcript and get explicit spelling confirmation on every on-screen text string, especially proper nouns, before generating.

## PHASE B: DECODE THE REFERENCE INTO A STYLE SPEC

Extract frames from the reference at 2fps (ffmpeg -vf fps=2), grid them, decode into a JSON style spec. Over-specify on purpose. Per scene archetype capture:

```json
{
  "archetype_id": "kinetic_bg_swap",
  "background": "flat maroon #8C2332, full replacement, subject cut out cleanly",
  "typography": "ultra-bold condensed sans, cream #F2E8D5, fills 60% of frame behind subject, one phrase max 4 words",
  "overlays": "none",
  "frame_device": "none",
  "reframe": "keep original framing",
  "camera": "hard punch-in to 130% on the stressed word, snap back on beat end",
  "motion": "text slams in on first syllable, static after",
  "mood": "loud, editorial, print-poster"
}
```

Also measure the reference's global rhythm and record it at the top of the spec:

```json
{
  "cut_density": "one hard cut every 1.2s (8 cuts in 9.5s)",
  "camera_grammar": "punch-in on emphasis words, snap zoom out on phrase ends, one fisheye moment, low-angle shift on the CTA beat",
  "zoom_range": "100% to 140% crops",
  "sound_feel": "whoosh on every cut, bass hit on text slams, paper-slap on sticker pop-ins, upbeat lo-fi bed"
}
```

sound_feel never goes into generation prompts (generated audio is discarded); it feeds the post-audio cue sheet in Phase H.

The timeline plan must MATCH the reference's cut density, not dilute it. A reference cutting every 1.2s that gets restyled at one look per 4s reads as a different, slower edit. Beats inherit both a visual archetype and a camera move.

Common archetypes in this style family: flat-color background swap with giant kinetic type; retro media-player or camcorder REC UI frame; sticker or emoji pop-in; split color-block background with silhouette cutout; tight crop with drop-shadow caption; textured background (cutting mat, cardboard) with hand-drawn doodles, arrows, or marker circles; fisheye or vignette lens moment; polaroid or cutout framing of the subject.

Save 1 to 3 representative reference frames per archetype for referenceImages.

## PHASE C: SCENE TIMELINE PLAN

Map transcript phrases to scene beats on a single timeline:

- Beat boundaries at clause boundaries, never mid-word. Each beat carries one complete thought and one archetype.
- Beats can be 1 to 3 seconds; the reference's native cadence is fine. No 3 second floor here; the floor applies to clip duration, not beats.
- Match the reference's measured cut_density. If the reference cuts every 1.2s, plan beats at that cadence; do not average it out. When a dense timeline starts degrading in generation (beats firing late or skipping), merge the two least important beats first rather than slowing the whole edit.
- Every beat gets a camera move from the reference's grammar (punch-in, zoom out, dolly, angle change, shake, hold), copied at full strength; do not water angle changes down to crops preemptively.
- Rotate archetypes; never two identical looks back to back.
- On-screen text per beat: max 5 to 6 words, the words spoken inside that beat, spelled per the SCRIPT (never per the transcript).
- If total footage is 10s or less: one clip, one timeline, one call.
- If over 10s: chunk into 6 to 10 second segments, cutting exactly on a beat boundary so the stitch seam coincides with a style change. Each chunk gets its own internal timeline prompt.

Output the plan as a table (beat, timecode, spoken words, archetype, on-screen text, chunk assignment) and get user sign-off before generating.

## PHASE D: SPLIT AND UPLOAD (over 10s footage only)

ffmpeg -i raw.mp4 -ss {in} -t {dur} -c:v libx264 -crf 18 -an /work/chunk_{n}.mp4

Cut without audio (-an); the voice returns at the end. Re-encode rather than stream-copy so cuts are frame-accurate. Register each chunk via the upload loop. For 10s-or-less footage, upload the whole clip once (still strip audio expectations; the relay happens regardless).

## PHASE E: GENERATE

One arcads_generate_video_omni_flash call per clip/chunk:

- referenceVideos: [source clip asset path]
- referenceImages: [up to 3 archetype/style frames from the reference edit; NO face image in standard beats]
- duration: integer length of the source clip
- aspectRatio: "9:16"
- prompt structure, video-as-truth identity lock first, then timestamped timeline with a camera move per beat:

> Edit this video. Preserve the person exactly as they appear in the source video, frame by frame: same face, same features, same skin, same hair, same body, same lip movement, same gesture timing. Do not redraw, regenerate, restyle, or beautify the person; treat their footage as locked and edit only what surrounds them (background, typography, overlays, crops). Apply these scene changes in sequence:
> 0.0 to 2.4s: Replace the background with a flat maroon poster wall; giant cream ultra-bold condensed typography "EDITING IS SO EASY" slams in behind the person. Hard punch-in to 125% on "EASY".
> 2.4 to 3.4s: Snap zoom back out to full frame; the maroon scene gains a retro media-player UI frame overlay (REC dot, battery icon, playback bar).
> 3.4 to 5.8s: Hard cut to mustard yellow background, chunky maroon 3D-extruded text "EVEN FOR PEOPLE LIKE ME", small calendar sticker pops in.
> 3.4 to 5.8s beat may also carry a camera move, e.g.: dolly-in from mid-shot to close-up across the beat.
> 5.8 to 9.5s: Hard cut to teal cutting-mat grid background, camera shifts to a slightly low angle, hand-drawn white arrows pointing at the person, yellow handwritten caption building word by word "YOU CAN DO EVERYTHING WITH ARCADS".
> Match the visual style of the other reference images. Execute every camera move as written, including zooms and angle changes; through every camera move it is the same person, same face, same body, same identity. Do not change the person's timing or speed. No audio changes.

Rules: the video-as-truth identity lock is always the first sentence; no face image in referenceImages unless the beat is a user-approved synthesis beat (then the anchor goes first and the lock sentence points at it); one dominant transformation per beat plus its camera move; exact on-screen text in quotes; guards at top and bottom; never stack two competing global transforms in the same beat.

Parallelize chunk calls where the connector allows; each is roughly 2 minutes.

## PHASE F: QC BEFORE ASSEMBLY

Per generated clip:

1. ffprobe duration. Must match the request within 0.1s; mismatch means audio drift after relay. Conform by trimming, never by retiming (retiming changes lip speed).
2. Extract a frame per beat; check each scene change landed at the right timestamp, text is spelled correctly, face is intact. Misspelled text gets a fix-edit first (flawed clip as source, single correction instruction, nothing else changed); only reroll the timeline if two fix-edits fail.
3. Face check on EVERY beat, not just one: extract one frame per beat from source and styled clip at matching timestamps, place them side by side, and compare facial features, not just mouth shapes. Any beat where the face reads as a different or beautified person is an automatic reroll; this is the failure the pipeline exists to prevent.
4. Camera check: confirm each beat's camera move landed as written (punch-in, zoom-out, dolly, angle change). Angle-change beats get the hardest face comparison; drift on an angle beat triggers one fix-edit, then the punch-in fallback for that beat.

## PHASE G: ASSEMBLE AND RELAY AUDIO

Single-call outputs skip concat. For chunks:

```bash
printf "file 'chunk_1_styled.mp4'\n..." > list.txt
ffmpeg -f concat -safe 0 -i list.txt -c copy silent_cut.mp4
```

Then relay the original voice over whatever the final video is:

```bash
ffmpeg -i styled.mp4 -i voice.m4a -map 0:v -map 1:a -c:v copy -c:a aac -shortest final.mp4
```

Verify total duration matches source within one frame, then watch every beat boundary: voice must be continuous across scene changes, lips in sync at spot-check points. There is no Arcads tool that lays an external audio track; this step is always local.

## PHASE H: DELIVER

Present the final file, the timeline table, the prompt(s) used, asset ids, and an SFX/music cue sheet derived from the style spec's sound_feel (per beat: timestamp, cue, e.g. "0.0s whoosh + bass hit on text slam"). Offer: beat-level fix-edit list, alternate archetype swaps (regenerate the same clip with a different timeline, cheap since it is one call), and a music bed (voice at full, bed at -18dB, ffmpeg amix). CapCut remains a valid manual finishing path for users who want hand-placed SFX or text repairs; the cue sheet is written so it drops straight into either workflow.

## Scaling table

| Input length | Calls (no reroll) | Wall time est. |
|---|---|---|
| 10s or less | 1 | ~5 min |
| 10 to 20s | 2 | ~8 min |
| 20 to 40s | 3 to 5 | ~15 min, parallelize |
| 40 to 60s | 5 to 7 | ~20 min, parallelize |

Fix cheap before rerolling expensive. Omni Flash is edit-native, so a flawed output is itself editable: pass the flawed clip as referenceVideos in a new call with ONE plain-language fix instruction ("Fix the on-screen text at 3.4 to 5.8s to read exactly EVEN FOR PEOPLE LIKE ME. Change nothing else.") at the same duration. Repair order: (1) fix-edit on the output, (2) full timeline reroll, (3) isolate the stubborn beat into its own 3 to 4s chunk. Note the compounding risk: each fix-edit pass re-renders the clip, so run the face QC again after every fix and cap chains at 2 fix-edits before falling back to a reroll. Text-heavy timelines historically add 30 to 50% in repair calls; quote that upfront.

## Failure modes and fixes

- **Text misspelled or garbled:** fix-edit the flawed output first (single correction instruction, exact spelling in quotes, "change nothing else"). If two fix-edits fail, reroll the timeline with that beat's text instruction moved to the front and nbGenerations: 2. If that also fails, drop burned text for that beat and flag for a CapCut overlay.
- **A beat's scene change fires late or gets skipped:** reduce beat count for that clip (merge the two shortest beats) or shift boundaries to rounder timestamps. Dense timelines degrade before sparse ones.
- **Person's identity drifts or lips regenerate:** the usual root cause is a globally-scoped instruction that swept the person into the restyle. Escalate in this order. (A) Re-scope every beat's transformation to surroundings only and confirm the hold clause names the person explicitly; confirm no stray face image sat in referenceImages of a standard beat. (B) Reduce the offending beat's aggressiveness: drop the camera move, then the reframe, then reduce to background-only. (C) As a countermeasure variant, add the face anchor frame first in referenceImages with the lock pointing at it, and A/B against the video-only version; keep whichever holds the face. (D) If drift survives two rerolls, fall back to compositing: source as base layer, generate only background and overlay plates, assemble locally. Materially different pipeline; say so before doing it.
- **Angle-change beat drifts the face:** first a fix-edit on the output pinning identity harder for that beat. If it persists, fall back to a punch-in or crop reframe with the same energy for that beat only; keep true angle moves everywhere they hold.
- **Competing transforms in one beat, one silently dropped:** expected. Split into two beats or accept the dominant edit.
- **Duration mismatch:** conform by trim, never stretch.
- **Clip looks like a new generation, not an edit:** the source was probably not passed in referenceVideos or the asset path failed to resolve; verify before blaming the model.
pixar-ad13 KB

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---
name: pixar-ad
description: 'Turn a product (URL and/or product image) into a finished 15-second Pixar-style 3D animated ad in ONE Seedance 2.0 call, with the voice-over and in-scene dialogue generated natively. Produces a researched product read, a character sheet, a composition key frame, a professional dual-track script (narrator plus character dialogue), and the exact generation call. Trigger whenever the user wants a Pixar-style, Disney-style, 3D animated, or animated-film-look ad: "make a Pixar style ad for this", "3D animated ad", "make it look like an animated movie", "cute 3D character ad", or pastes a product URL or photo asking for an emotional animated spot. Also trigger on "15 second animated ad" or a request for an animated ad script with scene-by-scene prompts. Do NOT use for the Vox paper-collage look (use animated-ad), brick or stop-motion looks, cloning a reference video (viral-clone), or restyling existing footage (omniflash-restyle).'
---

# Arcads Pixar Ad

One product in. One 15-second stylized 3D animated ad out, picture and sound,
from a single generation call.

This is a STORY skill, not a render skill. The model already renders this look
well by default — smooth animation is its natural grain, so you are not fighting
material physics. What earns the result is the emotional architecture, the
performance constraint on the product, and the script. Spend your effort there.

## Hard constraints

- **15 seconds. One `arcads_generate_video_seedance_20` call.** Never chunk,
  never stitch, never add a post-production pass.
- **`audioEnabled: true`.** Seedance generates the narrator and the in-scene
  dialogue itself. Never pre-synthesise audio, never pass `referenceAudios`,
  never plan to layer a track afterwards.
- **30 to 33 spoken words total**, across narrator and dialogue combined.
- **9:16** at the tool's default resolution; 1080p is an offer on the kept result.

## Inputs

Required: a **product** (URL, listing text, or description). Strongly preferred:
a **product image**.

Everything else you infer. Ask at most one question, and only if the product is
genuinely missing.

## Gate 0 — is this product right for this style?

Run this before anything else. Stylized 3D animation is good at exactly one
thing, and it is not explaining features.

**Its four capabilities:**

1. **Interiority.** Large expressive eyes and full facial animation can play a
   private internal state: shame, worry, relief, longing. No other register in
   the library can do this at all.
2. **Anthropomorphised objects.** An appliance can hold attention and intent
   without a face. See doctrine D below.
3. **Appealing realism.** Homes look warm and aspirational without looking
   staged. It reads premium rather than novelty, which makes it durable rather
   than a passing gimmick.
4. **Caricatured physics.** Squash, stretch, anticipation. Emotional
   exaggeration in motion.

**It is bad at:** technical explanation, spec comparison, system diagrams,
cutaway logic, and any pitch whose core is a number.

**The filter — all four must pass:**

- Is the pain **emotional or relational** rather than technical? A styled
  character can act "I can't read to my grandson." It cannot act "the field of
  view is 110 degrees."
- Is the pain **visible on a face**? If the benefit only shows up in a spec
  sheet, pick a different register.
- Is there a **relationship** in the story? Two characters beat one. The strongest
  ads here are about someone else, not about the buyer alone.
- Is it **impulse-priced**? Warm animation converts at 15 dollars. At 900 it
  creates trust dissonance.

If the product fails the filter, say so plainly and name what it would suit
instead. Do not build a charming ad for a product that needs a demo.

## Gate 1 — product read (do the research, then summarise in under 200 words)

Source from the product URL, listing text, or image. Then state:

1. **Verified facts:** name, price, key specs, star rating and rating count.
   Quote only what the source actually says.
2. **Buyer language:** recurring phrases from real reviews, in the buyer's words.
3. **Who actually buys.** Reviews frequently reveal the purchaser is not the
   user: an adult child buying for a parent, a spouse buying for a partner. If so,
   **put the product into the purchaser's hand on screen.** This is usually worth
   more than any feature beat, and it is the single biggest advantage this
   register has over a technical one.
4. **What you will NOT claim, and why.** Check the negative reviews and the fine
   print. If reviews contradict durability, the ad does not say "built to last."
   If a subscription is required, the ad does not imply the feature is free.
5. **Anything unbuyable.** No buy box, out of stock, region-locked shipping, or a
   newer model at the same price — flag it before writing a word of creative. A
   perfect ad pointed at a dead listing converts at zero.

## Gate 2 — the three-step chain

Never go straight to video. Each step locks one thing so the video call only has
to invent motion.

**Step 1: character sheet.** `arcads_generate_image`, model `nano-banana-2`,
`1:1`, with the product photo as a reference. On one canvas:

- the lead character in **three emotional states**, readable in the eyes, with
  the low-point expression as the most important panel on the sheet
- any secondary character
- the product, treated per the doctrine below, in 2 to 3 views
- a scale line-up at true relative size

**Step 2: composition key frame.** `arcads_generate_image`, `nano-banana-2`,
`9:16`, referencing the sheet plus the product photo. This is the shot the ad
lives in: strict vertical thirds, one named practical light source, the emotional
low point staged. Specify camera height, lens, and where the shallow focus band
sits.

**Step 3: the render.** One Seedance call referencing the key frame, the sheet,
and the product photo. That is exactly 3 reference images, which is the maximum.

## Product treatment — pick one and say why

**Doctrine C: in-world product, real hero card.** The default. The product is
recreated exactly in design but rendered in the animated look, so the character
can physically use it. The real photographic product appears only in the final
beat as a hero card, outside the styled world, where nobody has to hold it.
Recognition comes from design fidelity, not from material.

Human-scale worlds make this easy: the real design maps 1:1 onto the character's
hands with no scale negotiation. Always add the lock line:

> The product is exactly as shown in the reference: same shape, same colour,
> same proportions, same finish. Do not redesign or restyle it.

And name the specific identifying details — a rivet, a hinge, a lens shape.
Generic descriptions produce generic props.

**Doctrine D: product as character.** Available only when the product's real
articulation is expressive: a pan-tilt head, a hinged lid, a swivelling arm. The
product performs, using **only movements the real product makes.** No eyes, no
mouth, no eyebrows, no limbs, no hopping. Head angle and existing mechanisms
only.

This constraint is the whole point: every expressive beat doubles as a real
feature demo. State the negatives explicitly, because the model will happily bolt
on eyes and turn your product into a mascot.

## The script

Two audio tracks. Label every line.

- **VO** — the narrator. Owns the problem statement, the mechanism, the offer,
  the brand. **This is the primary track; it carries the selling.**
- **SYNC** — dialogue from characters in the scene. Owns proof that the feeling
  is real. Never give SYNC the offer.

Rules:

1. **One shared budget: 30 to 33 words total for 15 seconds.** VO and SYNC draw
   from the same account. Count before writing the prompt, every time.
2. **They never overlap.** Write the SYNC lines first, fit VO into the silence.
3. **Pattern:** SYNC states an emotional fact, VO names what it means, SYNC pays
   it off. Argument and feeling alternate rather than compete.
4. **Name the speaker and one word of intent. Never direct the mix.** No reverb
   notes, no mic distance, no exclusive silence windows. Dense prompts degrade
   before sparse ones, and audio engineering crowds out visual direction. The
   model handles layering.
5. **Prefer escalating specifics over comparisons.** "Four times. Four and a
   half. Five. All the way to six" argues the same point as "most readers stop at
   three" without asserting a competitor fact you cannot verify.
6. Sign-off under 6 words. Give the hero card at least 2 seconds — a brand name
   plus a price needs room or it rushes.
7. No em-dashes in ad copy.

### VOICE STYLE block — required in every prompt

Cast the narrator as concretely as the style card casts the look: age, gender,
register, pace, and what it must NOT sound like.

> The NARRATOR is a warm, low, unhurried woman in her forties, close and
> confessional, the tone of someone telling you something true rather than
> selling. Never bright, never announcer-like. The IN-SCENE voices are ordinary
> and unperformed.

Always include the negative **`no upbeat announcer voice`**. Models drift toward
radio-ad delivery, and that single drift kills the entire emotional register.

### The 15-second skeleton

Five beats. See `references/story-arcs.md` for worked arcs and worked examples.

| TC | Beat | Track |
|---|---|---|
| 0:00–0:03 | **Hook.** A character states the want out loud. | SYNC |
| 0:03–0:06 | **Problem.** The attempt fails on screen. | VO names it |
| 0:06–0:08 | **Low point.** The private defeat. The most important 2 seconds. | SYNC |
| 0:08–0:11 | **Turn.** The product arrives, ideally from the purchaser, and is used. One hard snap of change. | SYNC or silent |
| 0:11–0:15 | **Payoff and offer.** In-scene warmth, hard cut to hero card at 0:13. | VO closes |

The turn needs a **single-frame** change, not a gradual one: a page snapping into
focus, a light coming on. Specify "in a single frame," or the model will render a
slow dissolve and the payoff lands soft.

## Output format

Deliver in this order, no preamble:

1. **PRODUCT READ** — verified facts, buyer language, who actually buys, what you
   will not claim and why, anything unbuyable.
2. **FIT** — one line confirming the product passes Gate 0, or a plain refusal
   with a better register named.
3. **ANGLE** — the enemy this ad attacks.
4. **DOCTRINE** — C or D, and why.
5. **SCRIPT** — timecoded table: timecode, audio (each line tagged VO or SYNC),
   visual. One SFX line. State the word count against the 30 to 33 budget.
6. **THE CALL** — tool and exact params.
7. Then generate: character sheet, key frame, render.

## The call

```
arcads_generate_video_seedance_20
  prompt:          [one self-contained block]
  duration:        15
  aspectRatio:     "9:16"
  resolution:      leave unset (the tool's default)
  audioEnabled:    true
  referenceImages: ["videoassets/{keyframe}.png",
                    "videoassets/{sheet}.png",
                    "videoassets/{product}.png"]
```

**Image handling.** Local paths fail; the MCP runs remotely.
`arcads_get_upload_url` (pass mimeType) → HTTP PUT the raw bytes **bare, with no
extra headers** (the URL carries a signed checksum param but only `host` is in
`X-Amz-SignedHeaders`, so adding `x-amz-checksum-crc32` returns 403) → wait for
200 → `arcads_register_image` → reference as **`videoassets/{assetId}.png`**. The
bare asset UUID is rejected with `INVALID_REFERENCE_IMAGES` despite what the
register tool's output suggests. Crop marketplace screenshots first; UI chrome on
an edge gets rendered into the scene.

## IP rules

The trademark risk here is higher than for any material-based style, because this
aesthetic belongs to specific studios and models will hand you near-copies of
their characters.

- **Never name a studio or franchise in a prompt.** Write "stylized 3D animated
  feature film look."
- Never depict named or recognisable characters. Original designs only.
- Do not reproduce a studio's mascot or signature motifs, even by allusion.
- Add these negatives to every prompt: `no named or copyrighted animated film
  characters`, `no photorealistic humans`, `no uncanny faces`, `no dead eyes`.

## QC, in priority order

1. **The lead's face at the low point.** Everything rides on it. If that beat
   does not land, nothing else matters.
2. **The turn snapped in one frame**, not a slow focus pull.
3. **Voices:** narrator distinct from characters, no overlap, right language, no
   announcer delivery.
4. **Product fidelity** — the specific identifying details survived, and under
   doctrine D nothing grew eyes or limbs.
5. **The hero card cut** reads as intentional, not as a seam.
6. **Uncanny valley** on any human, especially children.

Fix by subtraction. A failed render gets shorter lines and fewer beats, not more
instructions.

## Hard rules

- One product, one 15-second call per run.
- Count the words before writing the prompt.
- Never invent reviews, ratings, prices, or performance claims.
- Never claim what the reviews contradict.
- On-screen text is short words and numbers only, never sentences.
- Do not generate before the operator approves the spend.
- If a fact cannot be verified from the source given, leave it out and say so.

Referenced files: 1 — file references are metadata, not package contents.

song-ad43.7 KB

View saved version →

---
name: song-ad
description: 'AI music ads: turn a product into a song ad (singing ad, music ad, jingle, musical ad, brand music video) on the Arcads MCP connector plus local ffmpeg. A song about the product (the user''s lyrics, or 2-3 options written from the brief) is generated with Suno v6 (arcads_create_music), vocals from the first second, and plays over a fast-cut animated story with a setup, a turn and a payoff, made with Seedance 2.5 in blocks that each hear their slice of the song, ending on a held, centred product hero. Nobody sings on screen. The full song is laid on top once, then captions. Trigger whenever the user wants their product sung, asks for a song ad, a music ad, an AI music ad, a jingle or a musical ad, or mentions Suno + Seedance for an ad. Do NOT use for spoken voice-over ads (pixar-ad, animated-ad), cinematic films with dialogue (cinematic-ads), or adding background music to an existing video (media-router).'
---

# Song ad (AI music ads)

A song ad is a short animated story told in pictures while a song tells it in words. The song is the spine: it sets the pacing, the emotion and the length. The pictures are a **real story** (a setup, a turn, a payoff), shot like a film: **every shot moves**, there is depth in every frame, the emotions are big and readable with the sound off, and the cutting **follows the music**.

**Nobody sings on screen.** The song plays over the pictures like a music video; characters act, react and move, with their mouths closed. (Lip-sync is not reliable enough in the video model for production ads, so this skill never asks for it.)

Pipeline: brand + research → lyrics → song (vocals from second 0) → transcript and timing → Look + character + product sheets → timed shot list → one Seedance 2.5 clip per block, each with its own slice of the song → motion check on every block → stitch with the full original song on top, captions, product hero.

## How this runs on the Arcads MCP

Generation runs on the Arcads MCP connector; cutting audio, trimming and stitching run locally with `ffmpeg` (the MCP has no audio-cut tool and cannot lay an audio track under a video). Keep everything for one ad in a local run folder, `<run>` (for example `./song-ad-<brand>-<date>/`).

| Job | How |
| --- | --- |
| Brand, product, audience | The user's brief and real product photos; `arcads_list_products` / `arcads_get_product` for a product already on Arcads; `arcads_analyze_media` on the photos for the exact packaging description; web search (when available) for the real customer language |
| Song | `arcads_create_music`, `model: "suno_v6"`, `instrumentalOnly: false`, `lyrics` with section tags, `prompt` = the Suno style prompt, `duration` (20–360; length is APPROXIMATE, the track can come back a little shorter/longer) |
| Timing | `arcads_transcribe`, `mediaType: "audio"`, `format: "srt"` — every sung line with start/end times (line level, not word level) |
| Song slices, head trim | Local `ffmpeg` on the downloaded song |
| Sheets | `arcads_generate_image_nano_banana`, `model: "nano-banana-2"` (best for product/identity consistency across references), grounded on the REAL product photo; `arcads_generate_image_gpt` with `gpt-image-2` for a single photoreal hero still |
| Video | `arcads_generate_video_seedance_25`, `resolution: "720p"`, `aspectRatio: "9:16"`, `duration` = whole seconds, 4–30; `referenceImages` → `@Image 1`, `@Image 2`…; `referenceAudios` → `@Audio 1` = this block's song slice |
| Block check | Local `ffmpeg` scene detection (hard cuts) + `arcads_view_contact_sheet` with `atSeconds` (first/last frame of every shot in one grid) |
| Edit | Local `ffmpeg`: trim each block, concatenate, mute every clip, lay the master song once |
| Captions | `arcads_add_subtitles` with a styled preset and your own timed `segments` |

**Files in and out.**
- Every generation tool is asynchronous and returns an asset id. Poll with `arcads_get_asset` (`waitSeconds` up to 40) until the status is `generated`, then download with `curl -sL "<downloadUrl>" -o <run>/<name>`. Seedance 2.5 takes ~7 min, Suno ~1–2 min, images ~1 min. Don't narrate the polling; say what is running and come back when it lands.
- The MCP runs remotely: a local path does not reach it. To send a local file (a song slice, the stitched ad), call `arcads_get_upload_url` with the right `mimeType` (`audio/mpeg`, `video/mp4`, `image/png`…), `PUT` the raw bytes with the matching `Content-Type` within 10 minutes, and pass the returned `filePath` into ONE call. A temp upload path is single-use: upload again for every call that needs the file.
- To reuse an asset Arcads generated (the sheets, the song), pass its `downloadUrl`, freshly read from `arcads_get_asset` just before the call; the MCP re-uploads it for that call.
- A real product photo used in several calls: upload it once and call `arcads_register_image` on the temp `filePath` to mint a persistent asset, then reuse that asset's path.

**Two prompt facts that change how you work:**
- A re-roll is RE-WORDED (same casting, same Look, same shot order, same locks; vary only the phrasing of secondary direction), never resubmitted as-is.
- There is no negative prompt. Every exclusion is written as prose inside the prompt ("mouths stay closed, nobody sings", "no readable text anywhere except the real packaging"), so state the exclusions more than once and keep them literal.

Write the song lines, the block plan, the shot list, every prompt, every asset id and every check result into `<run>/plan.md` as you go, so the edit can be rebuilt from them.

## The non-negotiables

1. **The song goes to the video model, sliced per block.** Each block's prompt gets its own slice of the master song as `@Audio 1`, so the cuts, the movement and the energy land on the music. The video model's own audio is always dropped in the edit and the original song is laid on top once.
2. **Song-over, always.** Write it in every video prompt: "NO LIP-SYNC: this is a music video; the song plays over the pictures. Nobody on screen sings, talks or mouths any word in any shot; mouths stay closed, smiling or reacting." A character mouthing the lyrics is a failed shot.
3. **The prompt drives the shots, not a picture.** No storyboard images: they cost credits, make the video stiff and leak their text into the footage. The video model gets the Look, the character sheet, the product sheet, the song slice and a detailed shot timeline.
4. **Two motion layers in every shot.** Video models default to *limited animation*: they treat each shot as a drawing they nudge, so "slow push-in, handheld sway" comes back as a held still. Every shot line names both layers in terms the model can measure:
   - **Camera path with start and end framing:** not "push in" but "starts waist-up, ends tight on her eyes"; "arcs left to right past the hanging plants in the foreground"; "cranes down from the ceiling lamp onto the mug". Plus a named **foreground element** for depth.
   - **In-frame motion:** the subject does something that **travels** (walks toward the lens, pours, spins, bikes past, throws) **plus secondary motion** that keeps the frame alive (steam, hair, curtains, dust in the light, rain, foreground parallax).
   - **Static staging is where shots die:** turn every static beat into an action with travel, or give it a big camera path. Never two static, centred, eye-level shots in a row.
5. **Rhythm.** About **2 seconds per shot**, **1-second bursts** on chorus hits, **one held emotional beat of 3–4 seconds**, and the **4–5 second product hero** at the end. About 12–16 shots per 25 seconds, about 20 for 40 seconds. **No shot longer than 2.5s** except that one held beat and the hero. Cut on the beat.
6. **A story, not a montage.** The shots follow the song's five parts (Appendix A) as a real arc: problem → failed attempts → discovery → transformation → payoff, with a **twist or a reaction beat** in the payoff. Emotions big and readable with sound off.
7. **Show the change on screen, progressively.** When the product transforms someone, the character is written explicitly **before** and **after**, and the in-between is written on **every** montage shot ("noticeably brighter than the desk shot", "upright now, blazer on"). Same identity throughout.
8. **Lock what drifts.** Every prompt carries explicit lock lines (step 8).
9. **End on the product, centred, no text.** The last 4–5 seconds are a held product hero: the product in the ad's style, **centred**, label facing camera, about half the frame height, slow push-in. **No CTA text, button or end card over it**: the sung CTA does that job. The video model runs a touch behind the timeline, so start the hero shot ~1 second earlier in the prompt than the music suggests.
10. **Short blocks, whole-second clips, never a frozen frame.** Seedance 2.5 renders a whole multi-shot sequence in ONE clip of up to 30 seconds. Keep each block **≤ ~20s** for the best motion density; split a 40s ad into ~2 blocks of ~20s or 3 of ~13s, and cut only **between sung lines** (never mid-word) and at story/location changes. Each block's clip is a **whole number of seconds, about 2s longer than the block**, with a song slice of exactly that length: the spare seconds let the edit trim a late start instead of freezing a frame. The edit never holds, slows or loops a frame.
11. **One Look per ad**, written once and pasted word for word into every image and video prompt.
12. **No text in the footage.** Captions go on in the edit and stop before the hero.
13. **Your own shots, every time.** The quality bar in Appendix B.6 is a bar, not a template. Never reuse its shots, settings, characters or opening.
14. **Lyrics from the first second.** The first sung word is heard within the first **0.3s** of the final ad. No instrumental intro, no silence, no black frame before the voice. The lyrics have no `[Intro]`, the Suno prompt asks for vocals from the first beat, and if the take still has an intro its head is **trimmed off** (step 3). The trimmed track becomes the **master song** used for every later step.

## Approvals

Ask for approval at each natural checkpoint with `AskUserQuestion` (or a plain-text question that ends your turn when it is unavailable): **lyrics** (pick one option), **song take**, **character + product sheets**, **shot list**. Every question about a generated file carries its link (`[song.mp3](<run>/song.mp3)`, `[character-sheet.png](<run>/character-sheet.png)`) plus a one-line description: the user sees only the chat and the question. The pick is the go-ahead and runs straight away.

**Autonomy mode:** if the user asks to run end-to-end with *no approvals* / "just give me the ad", skip every Stop, make each creative call yourself from the brief, and deliver only the finished ad. An explicit user instruction beats this skill.

## Step 0 — Announce the process (skip in autonomy mode)

Tell the user the 9 steps in one short list: brief + research → lyrics (2–3, pick one) → generate song (pick take) → time the song → Look + character (before/after) + product sheets → plan shots to the music → shot-list approval → one Seedance clip per block + motion check → final edit (stitch, song on top, captions, product hero).

## Step 1 — Brief, research, reference video

Start from what the user gave you; ask only for what is missing, in one message. Pin down: **product** (1–3 REAL product photos are required, never invent proof; `arcads_analyze_media` on them gives the exact packaging description: shape, colours, cap, label text), **audience** (decides character, world, genre), **Look** (glossy 3D feature film, 2D cartoon, claymation, felt stop-motion, anime, watercolour, photoreal…; propose 2–3 if the user has no idea), **setting**, **length**, **song language** (lyrics native, video prompts in English), **CTA** (sung, never on-screen), **format** (9:16 default). **Lyrics:** if the user brings a script or lyrics, use them (fit them to the word budget in step 2 and say what you trimmed); otherwise write them in step 2.

**Research** before writing a line: the product page, plus web/comment research when a search tool is available, for the real pain, trigger moments, exact customer phrases, objections. **Claims guardrail:** an unsubstantiated benefit isn't written.

**Reference video** (if shared): analyse it shot by shot with `arcads_analyze_media` (and local `ffmpeg` scene detection) for Look and pacing only — never copy another brand's concept, people or text.

## Step 2 — Lyrics (2 to 3 options)

**Read Appendix C first, every time.** Before writing a line, pick the reference ads closest to this brief (same product category, same audience, or same format) and name them. Write in their voice: their way of opening, their concrete details, their quoted lines, their repeated tag, their CTA. Use Appendix A for the rules and the format. State angle, awareness stage, genre and length in one line. Write 2–3 genuinely different songs, each a clear story (who, what goes wrong, the turn, the payoff with a twist). Every line showable as a concrete moment. Leave a breath every 8–15s so the ad can be split into blocks between lines.

**Word budget (hard rule).** Suno sings slower than planned and drops lines when lyrics run long:

> sung words ≤ (ad length − 5s) × words per second × 0.9

Words per second: **2.0** for 70–100 BPM (ballad/soul/gospel/mid-tempo), **2.3** pop, **2.7** fast pop, **3.5** rap. A 40s gospel = (40−5) × 2.0 × 0.9 ≈ **63 words**. Count each option's sung words (section tags don't count), trim anything over, and show the count ("59 / 63 words"). Close with "Pick your favorite (or ask for variations)." (Autonomy mode: pick the strongest yourself.)

## Step 3 — Generate the song

`arcads_create_music` with `model: "suno_v6"`, `instrumentalOnly: false`, `lyrics` (approved, with `[Verse] [Chorus] [Outro]` tags), `prompt` = the Suno style prompt (Appendix A), `duration` = ad length (20–360). Download the take to `<run>/song-raw.mp3`. Notes:
- **Length is approximate** — the returned track may be a little shorter/longer than `duration`; time the ACTUAL track in step 4 and plan to that.
- **No artist/band/film/brand name in the style prompt** — the provider rejects it and the whole call fails. Describe the sound, not its source.
- Always a short `[Outro]` with a final hit: it plays under the product hero.
- **No intro, vocals from second 0.** The lyrics start directly with the first sung section (`[Verse 1]` or `[Chorus]`), never with an `[Intro]` tag. The style prompt always ends with "vocals start immediately on the first beat, no instrumental intro".
- **Head trim, every take.** Suno often adds a short intro anyway. Transcribe the take (step 4) and read the first cue's start time. If it is above 0.3s, cut the head locally, keeping the consonant attack: `ffmpeg -i <run>/song-raw.mp3 -ss <first cue start − 0.1> -c:a libmp3lame -q:a 2 <run>/song.mp3`. Otherwise copy the take to `<run>/song.mp3`. This file is the **master song**: re-transcribe it, and every slice, the edit and the captions use it, never the raw take. If the intro is long (over ~4s) or the trimmed start sounds abrupt, regenerate once instead (re-word the style prompt).
- **A mood change mid-song** (sad verse → upbeat chorus, etc.) goes in BOTH the lyric section tags (annotate the mood/tempo inline, e.g. "[Verse - slow, sad, sparse]", "[Chorus - upbeat, bright, full band lifts]") AND the style prompt (describe the arc: "opens slow and melancholic ~85 BPM, then lifts at the chorus to bright uplifting ~120 BPM"). Then VERIFY it landed: ask `arcads_analyze_media` with the song in `referenceAudios` where the tempo and mood change. If the lift never happens, regenerate once with re-worded direction.
- **Missing-line check, every take:** tick every lyric off against the transcript. If a line is missing or garbled, shorten the lyrics and regenerate. Never ship a take with missing lines.
- If it runs past length or ends abruptly, trim the tail on a downbeat with `ffmpeg -t`.

**Stop** for the user to validate the song, with the link to `<run>/song.mp3` in the question (skip in autonomy mode).

## Step 4 — Song timing (the source of truth)

1. `arcads_transcribe` on the approved **master song** (`mediaPath` = a fresh upload of `<run>/song.mp3`, `mediaType: "audio"`, `format: "srt"`): every sung line with start/end times. Save it as `<run>/song.srt`.
2. Correct the text against what's actually sung (keep the timings) — this corrected list is what you later pass to `arcads_add_subtitles` as `segments`.
3. Check the first-cue time: on the master song it must be **≤ 0.3s**. If not, go back to the head trim (step 3) and re-transcribe. Then note the sections, where any mood shift lands (align the story turn to it), and where the outro starts (the product hero goes there). Get the exact length with `ffprobe -v error -show_entries format=duration -of csv=p=0 <run>/song.mp3`.

## Step 5 — Look, character, product

1. **Look Brief** (Appendix B.1) — write once, paste verbatim into EVERY image and video prompt.
2. **Character sheet** (B.2): `arcads_generate_image_nano_banana`, `model: "nano-banana-2"`, `aspectRatio: "16:9"`. Main character + any key second character, in the Look. If the product transforms them, **BEFORE and AFTER on the same sheet, same face**. A from-scratch person: no product, no logo on the sheet.
3. **Product sheet** (B.3): `arcads_generate_image_nano_banana`, `model: "nano-banana-2"`, `aspectRatio: "16:9"`, **grounded on the REAL product photo** (first in `referenceImages`). Packaging exact, including how it opens/is used. Grounding on the real photo keeps the label right in every block — this holds even for a heavily stylised Look (felt, clay, 2D): render the object in the Look while keeping the real label, wordmark, colours and proportions crisp and readable.
4. **Recurring set** (optional): describe once in the Look Brief.

Download both sheets into `<run>`. **Stop** for sheet approval, with both links in the question (skip in autonomy mode).

## Step 6 — Plan the blocks and the shots

Work from the timed lines; write the plan in `<run>/plan.md` before generating.

**Blocks** (one Seedance clip each): ≤ ~20s each (the model's hard ceiling is 30s, but motion density is best at ~20s or under); a 40s ad = 2 blocks of ~20s or 3 of ~13s. A block starts and ends **in a gap between two sung lines**, preferably at a story/location change — and when the song has a mood shift, put a block boundary on it so the sad block and the upbeat block are separate clips. First block starts at **0.0s** of the master song (first sung word ≤ 0.3s); last block ends at the end of the song. **Clip length** = block length + ~2s, rounded UP to a whole second, between 4 and 30. **Song slice** = from the block's start, exactly the clip length long; the LAST block's slice simply ends with the song:

```sh
ffmpeg -i <run>/song.mp3 -ss <block start> -t <clip length> -c:a libmp3lame -q:a 2 <run>/slice-<n>.mp3
```

**Shots** inside each block: ~2s each; 1s on chorus hits; one 3–4s held beat in the whole ad; last shot is the 4–5s product hero. Cut on a sung line's start/end or a downbeat. Times written **relative to the block start** (they go into that block's prompt). For each shot write: the **action with travel** + **secondary motion**; the **camera path with start→end framing** and **angle**; the **foreground element**; the **emotion**. The opening shot comes from the first lyric (B.5 patterns) and its action lands on the first sung word, at 0s: no establishing beat before the voice. The product appears in the action at least twice before the hero.

**Check (write it down):** first sung word ≤ 0.3s on the master song; every block cut between lines; every clip whole seconds, ≥ block + 2s, ≤ 30; no shot > 2.5s except the held beat and the hero; the hero is 4–5s and last.

## Step 7 — Shot list approval (text only; skip in autonomy mode)

One line per shot, numbered, under a one-line block header with its time range. Each line: time, camera move in a few words, action, emotion — under ~20 words. No tables, no clip lengths, no slice times. **Stop, review.** Changes go into the plan; re-check the step 6 numbers if timings change.

## Step 8 — One Seedance 2.5 clip per block

For each block, `arcads_generate_video_seedance_25` with `resolution: "720p"`, `aspectRatio: "9:16"`, `duration` = clip length (whole seconds, ≤ 30):
- `referenceAudios: [ <fresh upload of <run>/slice-<n>.mp3> ]` → `@Audio 1`.
- **referenceImages & grounding (critical):** the styled product sheet ALONE does not hold the label; the **real product photo** has to be in the references of every block that shows the product. For a block with the product on screen, pass `referenceImages: [ realProductPhoto, productSheet, characterSheet ]` → the real photo is `@Image 1`, the styled sheet `@Image 2`, the character sheet `@Image 3` (tags follow array order — reference them by the right index in the prompt). For a block with **no product on screen**, drop the product images and pass only the character sheet (`@Image 1`).
- Never pass a frame that already contains a character (the model snaps them into that pose); carry set continuity in words instead.
- The prompt follows Appendix B.4; the shot timeline covers the block and ends with "<last shot> continues to the end of the clip" (last block: the product hero holds to the end).
- **Blocks 2+:** open with one continuity line: "Continues the same ad: <who, what they look like now, where we are, the light>." Same Look Brief, sheets and lock lines in every block.
- Launch all the blocks together (they don't depend on each other), then poll each one and download it to `<run>/block-<n>.mp4`.

**Identity locks** (a lock line per prompt for each that applies): hair/head; secondary characters' hair, outfit, build; props that must stay plain ("plain white mug, no printing"); product state and which hand holds it; the transformation stage on each montage shot; no signs/menus/posters/labels with writing anywhere except the real packaging; for a stylised Look, "everything visibly made of <material>".

**Verify gate — check each block the moment it lands, before any edit:**
1. Hard cuts: `ffmpeg -i <run>/block-<n>.mp4 -vf "select='gt(scene,0.3)',showinfo" -f null - 2>&1 | grep -o 'pts_time:[0-9.]*'`. Compare the number and times of the cuts with the plan.
2. `arcads_view_contact_sheet` on the block's asset id with `atSeconds` = the first and last moment of every shot. A shot whose first and last frame match (same framing, same pose) is **dead**.
3. Read the grid shot by shot: does each shot move, does the story read with sound off, does anyone mouth words, is the product right.

**Re-roll a block** (once, same references, failing shots sharpened and the whole prompt re-worded) **only for:** a missing/unreadable story beat or missing product hero; wrong/warped packaging; readable stray text/logos; anyone mouthing; dead motion (opening shot dead, or more than a third of the shots). **Everything else is cosmetic — log one line, handle it in the edit or the report.** After one re-roll, stop and report; never loop.

## Step 9 — Stitch, song, captions

1. **Find each clip's late start.** Compare each clip's detected cuts (step 8) with the planned cuts; take the **median difference** of the clearly-matching cuts. If the clip runs late, trim that much off its head; if on time, start at 0 (a small ~0.1–0.2s head trim is normal).
2. **Keep exactly the block's length** from that start, and drop the clip's own audio. Never retime, stretch, slow, hold or loop — the spare seconds absorb the late start. If a clip lacks footage, re-generate that block rather than freezing a frame.
   ```sh
   ffmpeg -i <run>/block-<n>.mp4 -ss <late start> -t <block length> -an -c:v libx264 -crf 18 -pix_fmt yuv420p -r 24 <run>/cut-<n>.mp4
   ```
3. **Concatenate** the cut blocks in order with hard cuts, then **lay the full master song once**, starting at 0.0s of the timeline (its own 0.0s, already head-trimmed) and running to the end, so the first sung word is heard within the first 0.3s. Nothing before it: no silence, no intro, no black frame. No double music.
   ```sh
   printf "file 'cut-%s.mp4'\n" 1 2 3 > <run>/concat.txt
   ffmpeg -f concat -safe 0 -i <run>/concat.txt -c copy <run>/video.mp4
   ffmpeg -i <run>/video.mp4 -i <run>/song.mp3 -map 0:v -map 1:a -c:v copy -c:a aac -b:a 192k -shortest <run>/ad.mp4
   ```
   Check with `ffprobe` that `ad.mp4` lasts the song's length within a frame.
4. Optional: desaturate the failed-attempts shots (`-vf hue=s=0` on those cuts before concatenating).
5. **Captions** (unless the user declines): upload `<run>/ad.mp4` and call `arcads_add_subtitles` with `videoPath` = that upload. Pass your corrected song lines as `segments` (each `{text, startSeconds, endSeconds}` from step 4) so the brand name and lyrics are spelled right — the first cue starts on the first sung word (≤ 0.3s), all cues end **before** the product hero starts. `style` is one of the styled presets — **`glass`, `whisper`, `glide`, `glide2`, `fusion`, `terminal`, `handwritten`** — pick one that matches the Look and stays readable on bright frames; `position` `top`/`center`/`bottom` (no size control). Keep the product hero clean: no captions, no CTA text. Download the result to `<run>/ad-captioned.mp4`.

Watch the final ad once with `arcads_view_contact_sheet` and run `arcads_transcribe` (`format: "srt"`) on it: first sung word ≤ 0.3s, no frozen frame, no double audio, captions reading, hero clean and centred. Deliver the final file as a link and report in a few lines: what was re-rolled and why, plus the cosmetic log. Offer extras: another song take or lyric variation, a 16:9 or 1:1 cut, a translated version.

## Locked rules

1. Song-over only. Nobody on screen sings/talks/mouths.
2. Song sliced per block into the video model; original song laid on top once; every clip muted.
3. No storyboard images; the shot list is text.
4. Every shot moves in two layers + a foreground element. No shot > 2.5s except one held beat and the hero.
5. A story with a turn and payoff; before/after progressive; identity locks every block.
6. Blocks cut between sung lines (and on any mood shift); clips are whole seconds, ~2s longer than the block, ≤ 30.
7. Never a frozen/slowed/looped frame; a late start is trimmed.
8. Verify every block for motion before editing; re-roll once, only for story/product/text/mouthing/dead-motion, and always re-worded.
9. Lyrics within budget, count shown; every take checked for missing lines and, if a mood shift was asked for, that it actually lands.
10. End on the product, centred, no overlay; captions end before the hero.
11. Seedance 2.5 at 720p; `arcads_create_music` with `suno_v6`; one Look per ad pasted verbatim.
12. No artist/studio/franchise/third-party brand name in any generation prompt; no unproven claims.
13. Your own shots; the quality bar is never a template.
14. Approval at each Stop (lyrics, song, sheets, shot list) — UNLESS the user asked for autonomy / no approvals.
15. A block that shows the product carries the real product photo in `referenceImages`; a block with no product carries no product image.
16. Lyrics from the first second: no `[Intro]`, vocals-first style prompt, head-trimmed master song, first sung word ≤ 0.3s in the final ad.

## Resuming mid-way

Product and no song → step 1. A finished song → step 3 head trim, then step 4. Approved sheets → step 6. Approved shot list → step 8. Keep `<run>/plan.md` current so any step can resume from it.

---

## Appendix A — Songwriting

### Pick the genre from the audience
Infer from the audience, state it, let the user correct. Examples: moms → acoustic/indie pop; women 40+ → country pop, soft rock; men 40+ → classic rock, blues; women 18–25 → pop, hyperpop, R&B; men 18–25 → hip-hop, trap, EDM, pop punk; sports/fitness → hip-hop, trap, EDM; beauty → pop, R&B, dance pop; wellness/spirituality → acoustic folk, ambient, soft soul; health/supplements 40+ → country pop, soft pop, gospel pop; luxury → modern jazz, cinematic pop; Latino → reggaeton, Latin pop; French → urban pop, French variété, melodic rap. If no row fits, take the closest and say why.

### Lyric rules (every option)
Write like the reference ads in Appendix C (see "Writing habits" there). Hook first: the catchiest line is the very first sung line, starting at 0s (no intro, no pickup bars). Sing the customer OUTCOME, not a feature list; product name once or twice at most. Real verses/chorus/held rhyme, never "buy buy buy". Short singable lines (4–8 syllables for a pop hook). Within the word budget. Genre's vocabulary and energy. Structure by length: 15–20s = hook + one chorus; 30s = verse/chorus/verse/chorus; 60s = full song with a bridge. Respect the step 1 claims. Options genuinely different (change POV, mood or hook). Every line a concrete, showable moment.

### Suno structure tags
Lyrics with section tags, each on its own line: `[Verse 1]` `[Chorus]` `[Verse 2]` `[Bridge]` `[Final Chorus]` `[Outro]`. Never an `[Intro]` tag: the first tag is the first sung section. Always a short `[Outro]` — it plays under the hero. For a mood shift, annotate the tags inline, e.g. `[Verse - slow, sad, sparse acoustic]` then `[Chorus - upbeat, bright, full band lifts]`.

### The Suno style prompt (the `arcads_create_music` `prompt`)
Under 30 words: [genre], [vocal: female lead / male rap / duet / choir], [tempo or BPM], [mood], [production], vocals start immediately on the first beat, no instrumental intro. The last clause is mandatory. Examples:
- "upbeat gospel pop, soulful female lead with handclapping choir, 120 BPM, joyful and uplifting, Hammond organ, tambourine, modern polished production, vocals start immediately on the first beat, no instrumental intro"
- "indie pop, soft tender female lead, opens slow and melancholic 85 BPM then lifts at the chorus to bright uplifting 120 BPM, acoustic guitar, warm handclaps, glockenspiel, vocals from the first beat, no intro"
- "melodic trap, confident male vocal, 140 BPM half-time, playful swagger, punchy 808s, vocals from the first beat, no intro"

Never names of artists, bands, songs, films or brands.

### Output format (per option)
**OPTION N: "title/hook"** — Concept (1–2 sentences) — Words: n/budget — Lyrics (with section tags) — Suno style (the `arcads_create_music` prompt) — Story in pictures (2–3 sentences).

### House structure (when the user brings no lyrics)
First-person customer voice, casual, repetition, rhymes. Five parts, each a set of shots:
1. **Hook + problem** (~40%): open on the pain, then the comparison with a repeated tag.
2. **Failed attempts** (~10%): rapid list (these shots can go B&W).
3. **Discovery** (~15%): someone reveals the product + its one reason to believe.
4. **Transformation** (~30%): a time jump, the change in daily life, flip the hook.
5. **Payoff + CTA** (~5%): one line of the new life, then the CTA sung plainly before the outro.

Devices: a 2–3 word repeated tag that flips at the end — lists on the beat — a tiny sung "what's that?" at the discovery — one concrete detail per part — product name once or twice, never as the hook — no unsupported claim.

---

## Appendix B — Prompts

Every generation prompt is in English. No studio/artist/film/franchise/third-party brand names. Replace every `<...>`.

### 1. Look Brief (one per ad, pasted verbatim everywhere)
```
LOOK: <rendering style>; <surface detail>; <character design>; <lighting>; <colour palette>; <recurring set if any>. No readable words, logos or brand names anywhere in the image except the real product packaging.
```
Rendering examples: "super-detailed glossy 3D animated feature film: nuanced facial acting, textured skin, individual hairs, woven fabric, rich set dressing and volumetric lighting" — "handmade felt stop-motion craft animation: everything made of soft needle-felted wool with visible fuzzy fibres, felted seams and tiny hand-stitched details, miniature handmade practical sets, soft tactile diffused lighting, shallow macro depth of field" — "flat 2D vector cartoon, thick outlines, snappy squash-and-stretch" — "handmade stop-motion claymation, visible fingerprints" — "cel-shaded anime, crisp line art, speed lines, impact frames" — "real photographic 35mm film, grain, halation".

### 2. Character sheet (nano-banana-2, 16:9)
```
Character reference sheet, plain neutral background, no text, no labels. <LOOK> CHARACTER: <name>, <age>, <build>, <skin>, <hair>, <face>, <outfit exact colours>, <how the material reads in the Look>. Show the character twice, same face, same hair, same identity: BEFORE (<explicit state>) and AFTER (<explicit state>). Natural adult proportions. LAYOUT: full body front, three-quarter, side profile, back, and three head close-ups: <expr 1>, <expr 2>, <expr 3>. Same character, outfit and hair in every view.
```

### 3. Product sheet (nano-banana-2, grounded on the REAL product photo)
```
Product reference sheet on a clean surface, no added text. The product is exactly the one in the reference image: identical packaging, shape, colours, label layout, wordmark and proportions. Do not redesign or invent any label text. Render the object in the <LOOK> while keeping its printed label and wordmark crisp and readable exactly as in the reference. Views: front, three-quarter, held in a hand, and open/in use (<how it opens and is used>). <LOOK> The product keeps its real packaging label; only material, lighting and surroundings follow the Look.
```

### 4. Video (Seedance 2.5, one clip per block)
`referenceImages` (product block): `[realProductPhoto → @Image 1, productSheet → @Image 2, characterSheet → @Image 3]`; (no-product block): `[characterSheet → @Image 1]`. `referenceAudios`: `[songSlice → @Audio 1]`. `duration` = clip length. `720p`, `9:16`.
```
<Continuity line for blocks 2+: Continues the same ad: who, how they look now, where, light.> <clip length>-second cinematic animated musical advertisement, vertical 9:16. <LOOK> <One sentence of story, naming the mood (sad/slow or bright/upbeat) for this block.> Edited to the music of @Audio 1: <k> shots joined by hard cuts on the beat, every shot has visible camera movement and moving subjects, strong foreground elements, big readable emotions. Immediate motion in the first frame.
PRODUCT REFERENCE @Image 1 is the actual <product> packaging and @Image 2 is the same pack in the <LOOK>: <colours, wordmark, graphics>. Preserve its design, label layout and proportions exactly; do not invent or restyle any label text. <How it appears.> <Which hand holds it.> No reference-photo white background.
CHARACTERS AND PROPS @Image <n> is the character sheet. Match faces, hair and costumes in every shot. <NAME>, <key traits>. BEFORE: <state>. AFTER: the SAME <name>, same face, same <hair>, now <state>. The change happens gradually across shots <n>-<m>. <Second characters.> <Lock lines.>
NO LIP-SYNC: this is a music video; the song plays over the pictures. Nobody on screen sings, talks or mouths any word in any shot; mouths stay closed, smiling or reacting.
SET AND COMPOSITION <Each location: materials, light, props, depth.> Faces and key action centred, nothing important in the lowest third. Foreground elements in most shots.
SHOT TIMELINE [0.0-<t>s] <Camera path + angle, start->end framing> <foreground element>: <who> <action that travels>, <secondary motion>, <emotion>. ... <Not last block:> [<t>-<end>s] <last shot>, continues to the end of the clip. <Last block:> [<t>-<end>s] Product hero: the <product> in the <LOOK>, <where>, <sparkle/steam>, slow push-in, centred, label facing camera, ~half the frame height. Hold it to the end; final shot, do not cut away.
RULES Every shot a hard cut, no transitions, no morphing. Each action reads within the first second. Keep shots in this exact order and at these timecodes. No on-screen text/captions/logos except the real packaging. The product matches @Image 1 exactly.
AUDIO @Audio 1 is this block's part of the song: cut and move on its beats. No voice from anyone on screen. <Sound effects on the beats.>
```
Shot-writing checklist (every line): camera path with start/end framing — angle — foreground element — one action with travel — secondary motion — emotion. ~35–70 words per shot line.

### 5. Camera phrase library (copy, adapt, combine)
A shot only moves if the line says HOW the camera travels through space: the move, the path, the named foreground object it passes, and where it lands. Every move is motivated by an action.

- **Patterns:** crash push-in past a foreground object — reveal from behind something — whip-pan to the event — slow push-in with rack focus to the product — half-orbit on the beat — macro product action (tear/pour) — circling the celebration — low tracking alongside, foreground wipes — worm's-eye hero — backwards tracking entrance — reaction push-in on the rival — sweep through the crowd to the product — frame-wipe transition — speed ramp at the peak — product hero hold.
- **Opening patterns:** extreme close-up pulling back — character POV — overhead top-down — mid-action drop-in — silhouette against a window — a prop in macro racking to the character — fast whip-pan in — slow push through a doorway.
- **Rhythm:** never two similar shots in a row; alternate wide ↔ tight, low ↔ high; cut on motion; hold one quiet beat longer then spike. For 9:16: keep the landing framing centre-weighted and use vertical moves (crane, tilt, worm's-eye) as much as lateral ones.

### 6. The quality bar (NOT a template)
Match this density and specificity; never reuse anyone else's shots, settings, characters or opening. Each shot line says how the camera travels, where it starts and lands, past a named foreground object; every beat has a physical action with travel and a readable emotion plus something moving; prop continuity is explicit; before/after is written in body terms on every montage shot; the ending holds the product, centred, with nothing written over it. Build your own per brief — a 40s ad is ~3 blocks of ~13s, each a self-contained clip hearing its own song slice.

---

## Appendix C — Reference voice

These come from real long-form ads that worked. They are the style reference for every lyric. Borrow their devices and their voice, never their stories, names, brands or claims, and always stay within the word budget (the originals run 4 to 10 minutes; a song ad is far shorter).

### Writing habits (what makes them work)
- The first line tells the whole wound in one breath, with a concrete, almost absurd detail: who, what, where, and the timing that makes it cruel ("at sixty-three in a supermarket aisle, reaching for the toilet paper").
- First person, past tense, told like a friend on the phone, never like an ad.
- Specifics everywhere: exact ages, years, amounts, places, what's in their hands.
- Short quoted lines. The cruel sentence is quoted word for word, then answered ("Looking like what?"). The mentor speaks in orders ("Sit down. Don't argue.").
- Short punches after long sentences ("Ten pounds." "Nobody did.").
- The rival or ex "does the math" and it won't come.
- The mechanism in one plain image (it sits on top vs it sinks in; the wall).
- A week-by-week progression ("Week one... Week three...").
- A stranger asks "What are you using?" and the phone comes out.
- A repeated tag that flips at the end ("broke, broke" → "I got money now").
- The CTA sung plainly: offer, guarantee, scarcity, "link below".

### Sung reference A — rap, supplement, 65 seconds
"No booty, no booty, no hips, no curves, no nothing. Skinny little thing. Look at my homegirl, she thick thick. I'm sick, sick. Every time we hit the club, all eyes on her. All drinks on her. All them boys on her. Damn. Curves is currency. I was broke, broke. The skinny girl nobody notices. Broke, broke. Dead broke. Tried the shakes, tried the squats, tried it and everything. Still no booty pop, no booty pop. Then I see my homegirl's secret. Hold up. What's that bottle? What's that bottle? Girl don't play with me. What's that bottle? Maca root, fenugreek, ashwagandha. Ooh, now it makes sense. 'Cause two weeks later, jeans don't fit. Leggings too tight. Ex-boyfriend sweating. Homegirl talking, 'Girl, did you get work done?' Nope. Just thick thick. Now the hips sitting, now the booty poking. Now when I walk in, heads keep turning. Curves is currency. And baby, I got money now. Link below."

Devices to steal: the repeated tag that flips (broke → I got money now), the sung "what's that bottle?" at the discovery, the list of failed attempts on the beat, the week-later proof, the two-word CTA.

### Sung reference B — software, 77 seconds
"I found a cheat code, [App], that's a flat fact. Drop one long video, get those clips and your life back. I'm hyped that I found an AI that's on my side. Yo, you're the time I save. You're the money I make. So many posts a day. Yo, the views got crazy. Do you scrub through timelines to find good moments? You need [App]. Are you manually resizing aspect ratios? Then you need [App]. Do you type in captions with your fingers? Come on, you know this. Do you pay for a separate scheduler? No, you're joking. First things first, go and sign up here for free. Yes, free. Drop your file or a link from a podcast or stream, or YouTube or a Zoom call, or a stand-up routine. Now watch 'cause this is the part that's fun. It ranks viral potential before you even blink once. Watch your view count go boom, pow to the moon. Work smart, try it right now. It's half off."

Devices to steal: the hook names the outcome in the first line, the sung objection list with a repeated answer, the demo sung as actions, the offer sung plainly at the end.

### Sung reference C — skincare, chorus shape
The verse opens inside a scene with a date and a place ("At sixty-three in a supermarket aisle, reaching for the toilet paper, I heard a voice I hadn't heard in four whole years"), the chorus is the flipped tag plus the mechanism in plain words ("It was never my skin that failed me. It was layers that sat on top. One little tube finally got in, and the glow, it doesn't stop"), the bridge is the week-by-week ("Week one, the gray began to lift. Week three, my eyes looked brighter. Week six, church ladies asked, 'What work you get?'"), the payoff is the rival doing the math that won't run and a stranger asking what she uses, and the outro sings the offer and the guarantee.

### Spoken references (for story beats, details and lines — then make them singable)
Dialogue scenes where a cruel line is quoted and answered; the sister or brother who shows up and says "Don't argue, just trust me" and puts the product on the counter; the mechanism explained in one image ("the molecules are too big, they sit on top until they evaporate" / "you can't burn what's locked behind a biofilm wall"); the reunion/wedding/restaurant scene where the ex looks a second too long; the stranger at the next rack who says "your skin is incredible, what are you using?" and has their phone out before the name is finished; the closing turn ("He didn't stop seeing me. I stopped seeing me.") and then the offer, the guarantee, the scarcity, "link below".

## Tools used

| Tool | Where |
| --- | --- |
| `arcads_list_products` / `arcads_get_product` | Step 1 — a product already on Arcads |
| `arcads_analyze_media` | Step 1 — packaging description, reference video; Step 3 — mood-shift check |
| `arcads_get_upload_url` / `arcads_register_image` | Every local file sent to a tool; the real product photo reused across calls |
| `arcads_create_music` | Step 3 — the song (`suno_v6`, vocals) |
| `arcads_transcribe` | Steps 3–4 — missing-line check and line timings; Step 9 — final check |
| `arcads_generate_image_nano_banana` | Step 5 — character and product sheets |
| `arcads_generate_video_seedance_25` | Step 8 — one clip per block, hearing its song slice |
| `arcads_view_contact_sheet` | Step 8 — motion check; Step 9 — final check |
| `arcads_add_subtitles` | Step 9 — captions from the corrected song lines |
| `arcads_get_asset` | Polling and download links for every generated asset |
| Local `ffmpeg` / `ffprobe` / `curl` | Head trim, song slices, scene detection, trim, concat, song on top, downloads |
spy-competitor-ads23.2 KB

View saved version →

---
name: spy-competitor-ads
description: Find and download competitor ads from the Meta Ad Library (video, image, or both). Invoke with /arcads:spy-competitor-ads or via another skill.
---

# Spy Competitor Ads — Find & Download

Your only job: **find competitor ads and download them.** Nothing else. Execute the whole pipeline silently and the user's first output is the downloaded creatives themselves.

**Media type — pick exactly ONE of three modes. NO default.**

| Mode | Explicit trigger phrases | `media_type` param | Extractor | Downloads |
|---|---|---|---|---|
| **VIDEO** | "video ads", "competitor videos", "video creatives", "their videos" | `video` | `<video>` only | `.mp4` |
| **IMAGE** | "static ads", "image ads", "photo ads", "still creatives", "posters", "image creatives" | `image` | `<img>` only (min 200px) | `.jpg` / `.png` |
| **BOTH** | "both", "video and image", "videos and statics", "all formats", "everything", "any media", "full swipe file" | `all` | `<video>` + `<img>` in one pass | `.mp4` + `.jpg` / `.png` |

If — and only if — the user's request **does not contain an explicit trigger for one of the three modes**, ask with `AskUserQuestion` before doing anything else (see Step 1b). Do NOT silently default to video. The chosen mode then flows through the whole skill: URL → in-page extractor → file extensions → delivery list. Pick once and stick with it for every competitor in the run.

---

## Golden rules

1. **Silent execution. No narration, no logging.** Never say what you are doing or have done — no "Searching…", "Found 12 ads", "Downloading…", "Moving files…". No status lines, no step commentary. The user sees only the final downloaded creatives.
2. **Up to three forms, and only these three.** You may ask: (a) which media mode to run (Step 1b, if not explicit in the request), (b) which auto-found competitors to keep (Step 1c, when you had to discover them yourself), and (c) which delivered creative to clone (Step 5, only on standalone runs). All use `AskUserQuestion`. Beyond these three, no other questions, confirmations, or "proceed?" check-ins. Between forms, go fully autonomous.
3. **No analysis.** Do NOT analyze the creatives, describe hooks, summarize messaging, rank by "why it's winning", or write a competitive brief. Do not profile the competitors. Just find and download.
4. **Auto-find competitors when not given — then confirm.** If the user names competitors, use them as-is, no confirmation. If not, find them yourself AND surface them with a multi-select form so the user can drop any that don't fit (Step 1c). Never silently scrape against a list the user never saw.
5. **No technical leakage.** Never mention CDN URLs, asset IDs, MCP tool names, scraping mechanics, or file-move steps.
6. **One mode per run** (VIDEO, IMAGE, or BOTH — see the mode table above). Skip carousels in every mode.
7. **Browser MCP is required.** The Meta Ad Library is JavaScript-rendered. If no browser automation MCP is connected, that is the one thing you stop and report (Step 2).

---

## Step 1 — Resolve the brand, mode, and competitors

You run up to three short setup interactions here, **in this exact order**, and only the ones whose answer isn't already in the request. Once these are settled, go autonomous.

### 1a — Brand

- **Brand named or obvious from context?** → use it.
- **Not inferable?** → ask exactly one short question: *"What's your brand or product?"* Nothing else.

### 1b — Media mode (NO default — ask if missing)

Read the user's request. If it contains an explicit phrase from the mode-trigger table (VIDEO / IMAGE / BOTH), use that and skip this step.

If the request is silent on media type, ask with `AskUserQuestion`:

> **Question**: "Which kind of competitor ads should I grab?"
> **Header**: "Media type"
> **Options**:
> - **Video ads** — "Playable video creatives only (.mp4)"
> - **Static / image ads** — "Static image creatives only (.jpg / .png)"
> - **Both video and image** — "Everything they're running, in one pass (Recommended)"

Wait for the answer before doing anything else. **Do not default to video.** Do not scrape without an explicit choice.

### 1c — Competitor shortlist

- **Competitors named by the user?** → use them as-is. Skip this confirmation entirely.
- **Not named?** → find 3–5 direct competitors yourself with a quick `WebSearch`/`WebFetch` (brands selling a similar product to a similar audience that plausibly run paid social). Then confirm with `AskUserQuestion`:

  > **Question**: "Found these competitors for [user's brand]. Pick the ones to spy on — keep the relevant ones, drop the rest."
  > **Header**: "Competitors"
  > **Multiple**: `true`
  > **Options**: one per discovered competitor, with a one-line label like "BrandX — meal kits", "BrandY — recipe app", etc. Each `description` explains why it was matched.

  The form's `custom` option lets the user type any competitor you missed. Run the scrape against the final selection (kept + added). If the user selects zero, ask once for a manual list, then stop.

  Never silently scrape against an auto-found list the user never saw.

### Count

Default count: top **5** ads pooled across the final competitor selection. If the user specified a number ("2 ads", "one each"), honor it exactly.

---

## Step 2 — Browser MCP check

Confirm a browser automation MCP is connected (e.g. `mcp__Claude_in_Chrome__*`, Playwright, Chrome DevTools, Puppeteer). Verify with `list_connected_browsers` or equivalent.

- **Connected** → proceed silently.
- **Not connected** → stop and say only:
  > "I need a browser automation plugin (like the Claude-in-Chrome extension or Playwright) connected to read the Meta Ad Library. Connect one and I'll grab the ads."

Do not try to work around this with `WebFetch`.

---

## Step 3 — Scrape + download in one pass per competitor

Run competitors **sequentially** (parallel sessions trigger bot detection).

For each competitor, build the URL — pick `media_type` based on the chosen mode:

**VIDEO mode (default):**
```
https://www.facebook.com/ads/library/?active_status=active&ad_type=all&country=ALL&is_targeted_country=false&media_type=video&search_type=keyword_unordered&sort_data[direction]=desc&sort_data[mode]=total_impressions&q=<COMPETITOR_URL_ENCODED>
```

**IMAGE mode:**
```
https://www.facebook.com/ads/library/?active_status=active&ad_type=all&country=ALL&is_targeted_country=false&media_type=image_and_meme&search_type=keyword_unordered&sort_data[direction]=desc&sort_data[mode]=total_impressions&q=<COMPETITOR_URL_ENCODED>
```

**BOTH mode (image + video):**
```
https://www.facebook.com/ads/library/?active_status=active&ad_type=all&country=ALL&is_targeted_country=false&media_type=all&search_type=keyword_unordered&sort_data[direction]=desc&sort_data[mode]=total_impressions&q=<COMPETITOR_URL_ENCODED>
```

Use the user's primary market for `country=` if they mentioned one, else `ALL`.

Then, for speed, do everything in as few calls as possible — **navigate, wait briefly, then one JavaScript call** that scrolls, extracts, filters, and downloads:

### Critical technical facts (learned the hard way)

- **Shell downloads do NOT work.** The browser extension masks Meta CDN media URLs (they carry cookie/query-string/JWT tokens), so the raw `src` is never returned to you and a shell HTTP client has no valid URL. **Save the media in-page instead**: read the `<video>`/`<img>` source as a blob and trigger a browser "save as" via a temporary `<a download>` link. This only writes the ad's image/video file to the browser's Downloads folder — nothing is executed or opened. You never need to see the URL.
- **Keyword pollution is common.** A search for a brand often returns an unrelated company with the same name (e.g. "Creatify" the AI tool vs. "Creatify.mx" a sticker shop). Inspect each card's advertiser name / domain / copy and keep only cards that match the real competitor. Drop the rest.
- **Impressions are hidden** for commercial (non-political) ads. Don't rank by impressions. Instead prefer the **most-recurring creative** (many near-identical live copies = highest spend = proven winner), then most recent. Pick the top N by that heuristic.
- **Selector + extension depend on the mode.** VIDEO mode uses `<video>` + `.mp4`. IMAGE mode uses the card's main `<img>` + `.jpg`/`.png`. BOTH mode collects `<video>` and `<img>` in the same pass (with the same min-size filter for images). In every mode, filter out tiny avatars/icons (≤ ~200px on either side) so you only keep real ad creatives.

### One-shot extract + download script — VIDEO mode

```js
(async () => {
  // 1. trigger lazy-load
  window.scrollTo(0, document.body.scrollHeight);
  await new Promise(r => setTimeout(r, 2500));
  window.scrollTo(0, document.body.scrollHeight);
  await new Promise(r => setTimeout(r, 2000));

  // 2. collect videos + their card text
  const vids = Array.from(document.querySelectorAll('video'))
    .filter(v => (v.src || v.currentSrc || '').startsWith('http'));
  const cardText = (v) => {
    let el = v;
    for (let i = 0; i < 12 && el; i++) {
      el = el.parentElement;
      if (el && el.innerText && el.innerText.length > 100 && el.innerText.length < 2000) return el.innerText;
    }
    return '';
  };

  // 3. keep only cards matching the REAL competitor (edit the regex per brand),
  //    drop same-name pollution, and de-dupe so recurring creatives count once.
  const BRAND = /creatify\.?ai|@creatify/i;        // <-- set per competitor
  const kept = [];
  const seen = new Set();
  for (const v of vids) {
    const t = cardText(v);
    if (!BRAND.test(t)) continue;
    const key = t.slice(0, 80);
    kept.push({ v, t, dup: seen.has(key) });
    seen.add(key);
  }

  // 4. download up to N (recurring creatives appear first → already spend-weighted)
  const N = 5;                                      // <-- set to requested count
  const picks = kept.slice(0, N);
  const results = [];
  for (let i = 0; i < picks.length; i++) {
    const url = picks[i].v.src || picks[i].v.currentSrc;
    try {
      const b = await (await fetch(url)).blob();
      const a = document.createElement('a');
      a.href = URL.createObjectURL(b);
      a.download = `spy-ad-${i + 1}-COMPETITOR.mp4`;   // <-- set competitor slug
      document.body.appendChild(a); a.click(); a.remove();
      results.push({ i: i + 1, bytes: b.size });
    } catch (e) { results.push({ i: i + 1, error: String(e) }); }
  }
  return results;
})()
```

### One-shot extract + download script — STATIC / IMAGE mode

```js
(async () => {
  // 1. trigger lazy-load
  window.scrollTo(0, document.body.scrollHeight);
  await new Promise(r => setTimeout(r, 2500));
  window.scrollTo(0, document.body.scrollHeight);
  await new Promise(r => setTimeout(r, 2000));

  // 2. collect images + their card text. Drop avatars/icons by minimum size.
  const MIN = 200;                                  // px — anything smaller is likely an avatar/icon
  const imgs = Array.from(document.querySelectorAll('img'))
    .filter(i => (i.currentSrc || i.src || '').startsWith('http'))
    .filter(i => (i.naturalWidth || i.width) >= MIN && (i.naturalHeight || i.height) >= MIN);
  const cardText = (n) => {
    let el = n;
    for (let i = 0; i < 12 && el; i++) {
      el = el.parentElement;
      if (el && el.innerText && el.innerText.length > 100 && el.innerText.length < 2000) return el.innerText;
    }
    return '';
  };

  // 3. keep only cards matching the REAL competitor (edit the regex per brand),
  //    drop same-name pollution, and de-dupe so recurring creatives count once.
  const BRAND = /creatify\.?ai|@creatify/i;        // <-- set per competitor
  const kept = [];
  const seen = new Set();
  for (const img of imgs) {
    const t = cardText(img);
    if (!BRAND.test(t)) continue;
    const key = t.slice(0, 80);
    if (seen.has(key)) continue;                    // de-dupe identical creatives
    kept.push({ img, t });
    seen.add(key);
  }

  // 4. download up to N as JPGs (recurring creatives appear first → already spend-weighted)
  const N = 5;                                      // <-- set to requested count
  const picks = kept.slice(0, N);
  const results = [];
  for (let i = 0; i < picks.length; i++) {
    const url = picks[i].img.currentSrc || picks[i].img.src;
    try {
      const b = await (await fetch(url)).blob();
      const ext = (b.type && b.type.includes('png')) ? 'png' : 'jpg';
      const a = document.createElement('a');
      a.href = URL.createObjectURL(b);
      a.download = `spy-ad-${i + 1}-COMPETITOR.${ext}`;  // <-- set competitor slug
      document.body.appendChild(a); a.click(); a.remove();
      results.push({ i: i + 1, bytes: b.size, ext });
    } catch (e) { results.push({ i: i + 1, error: String(e) }); }
  }
  return results;
})()
```

### One-shot extract + download script — BOTH mode (image + video)

Collects videos and images in a single pass off the same `media_type=all` page. Deduplication is per-card (one creative per ad card, regardless of whether it's a video or an image), so a single card with both a poster image and a playable video counts once and prefers the video.

```js
(async () => {
  // 1. trigger lazy-load
  window.scrollTo(0, document.body.scrollHeight);
  await new Promise(r => setTimeout(r, 2500));
  window.scrollTo(0, document.body.scrollHeight);
  await new Promise(r => setTimeout(r, 2000));

  const MIN = 200;                                  // px — minimum image size to count as a real creative

  // 2. helper: walk up to find the ad card and its text, return both
  const cardOf = (node) => {
    let el = node;
    for (let i = 0; i < 12 && el; i++) {
      el = el.parentElement;
      if (el && el.innerText && el.innerText.length > 100 && el.innerText.length < 2000) {
        return { card: el, text: el.innerText };
      }
    }
    return { card: null, text: '' };
  };

  // 3. collect candidates: every video, plus every large image
  const candidates = [];
  for (const v of document.querySelectorAll('video')) {
    const url = v.src || v.currentSrc || '';
    if (!url.startsWith('http')) continue;
    candidates.push({ kind: 'video', node: v, url });
  }
  for (const img of document.querySelectorAll('img')) {
    const url = img.currentSrc || img.src || '';
    if (!url.startsWith('http')) continue;
    if ((img.naturalWidth || img.width) < MIN || (img.naturalHeight || img.height) < MIN) continue;
    candidates.push({ kind: 'image', node: img, url });
  }

  // 4. attach card text + de-dupe per card (video wins over image when both exist on the same card)
  const BRAND = /creatify\.?ai|@creatify/i;          // <-- set per competitor
  const byCard = new Map();                          // card element → chosen candidate
  for (const c of candidates) {
    const { card, text } = cardOf(c.node);
    if (!card) continue;
    if (!BRAND.test(text)) continue;
    const prev = byCard.get(card);
    // prefer video over image when both exist on the same card
    if (!prev || (prev.kind === 'image' && c.kind === 'video')) {
      byCard.set(card, { ...c, text });
    }
  }

  // 5. de-dupe near-identical recurring creatives by card text prefix
  const seen = new Set();
  const kept = [];
  for (const c of byCard.values()) {
    const key = c.text.slice(0, 80);
    if (seen.has(key)) continue;
    seen.add(key);
    kept.push(c);
  }

  // 6. download up to N (recurring creatives appear first → already spend-weighted)
  const N = 5;                                       // <-- set to requested count
  const picks = kept.slice(0, N);
  const results = [];
  for (let i = 0; i < picks.length; i++) {
    const p = picks[i];
    try {
      const b = await (await fetch(p.url)).blob();
      let ext;
      if (p.kind === 'video') {
        ext = 'mp4';
      } else {
        ext = (b.type && b.type.includes('png')) ? 'png' : 'jpg';
      }
      const a = document.createElement('a');
      a.href = URL.createObjectURL(b);
      a.download = `spy-ad-${i + 1}-COMPETITOR.${ext}`;  // <-- set competitor slug
      document.body.appendChild(a); a.click(); a.remove();
      results.push({ i: i + 1, kind: p.kind, bytes: b.size, ext });
    } catch (e) { results.push({ i: i + 1, error: String(e) }); }
  }
  return results;
})()
```

If a fetch fails (expired/geo-blocked), it's skipped automatically — just move to the next card. No mention to the user.

---

## Step 4 — Collect files and deliver

After downloading, move the files out of the browser's Downloads folder to `/tmp/` with the Bash tool, in one command. Pick the glob that matches the mode you ran:

**VIDEO mode:**
```bash
cd ~/Downloads && mv -f spy-ad-*.mp4 /tmp/ && ls -la /tmp/spy-ad-*.mp4
```

**IMAGE mode:**
```bash
cd ~/Downloads && mv -f spy-ad-*.jpg spy-ad-*.png /tmp/ 2>/dev/null; ls -la /tmp/spy-ad-*.{jpg,png} 2>/dev/null
```

**BOTH mode (image + video):**
```bash
cd ~/Downloads && mv -f spy-ad-*.mp4 spy-ad-*.jpg spy-ad-*.png /tmp/ 2>/dev/null; ls -la /tmp/spy-ad-*.{mp4,jpg,png} 2>/dev/null
```

Then deliver — **only the files, no analysis, no commentary, no brief**. Present each creative inline if a preview tool is available; otherwise list them as clickable file links:

> - [spy-ad-1-creatify-ai.mp4](/tmp/spy-ad-1-creatify-ai.mp4)
> - [spy-ad-2-captions.mp4](/tmp/spy-ad-2-captions.mp4)

…in IMAGE mode:

> - [spy-ad-1-creatify-ai.jpg](/tmp/spy-ad-1-creatify-ai.jpg)
> - [spy-ad-2-creatify-ai.jpg](/tmp/spy-ad-2-creatify-ai.jpg)

…in BOTH mode (videos and images interleaved by rank):

> - [spy-ad-1-creatify-ai.mp4](/tmp/spy-ad-1-creatify-ai.mp4)
> - [spy-ad-2-creatify-ai.jpg](/tmp/spy-ad-2-creatify-ai.jpg)
> - [spy-ad-3-creatify-ai.mp4](/tmp/spy-ad-3-creatify-ai.mp4)

Do not append observations, patterns, recommendations, or written analysis. The only thing that may follow this delivery is the Step 5 "clone which?" form — and only when this skill ran standalone.

---

## Step 5 — Offer to clone (standalone runs only)

This step **only fires when arcads:spy-competitor-ads was invoked directly by the user as the end goal**, not when it was triggered as a sub-step by another skill. Detect the situation before running it:

**Skip Step 5 (do NOT show the form) when any of these is true:**
- The current invocation was triggered by another skill — most commonly `arcads:clone-hook` (Step 1B auto-source) or `arcads:clone-static-ad` (Step 1B auto-source). Those skills will consume the downloaded files themselves; offering to clone again would loop.
- The original user request was explicitly research-only — "just download competitor ads", "build me a swipe file", "save these for me", "I want to look at them".
- Zero creatives were delivered in Step 4.

**Run Step 5 (show the form) otherwise**, including when the user's request was ambiguous-but-actionable like "spy on competitors and let me work from there", "find competitor ads I can use as inspiration", or a bare "find competitor ads from [brand]". When in doubt, run it — declining is one click for the user.

### The form

Surface every delivered creative as a separate option in a single `AskUserQuestion` call, one pick per run:

> **Question**: "Want me to clone one of these for your brand? Pick the one to recreate."
> **Header**: "Clone which?"
> **Multiple**: `false`
> **Options**: one per delivered file, in the same order they were listed in Step 4. Each option's `label` is the short filename without the leading slug (e.g. "Ad #1 — BrandX (video)" or "Ad #3 — BrandY (image)"). Each option's `description` is one short cue from the card text if you have it (e.g. "Talking-head selfie, 22s"), or just the file type if you don't.

The `custom` default option ("Type your own answer") lets the user say "none — I'm done" or add a custom note.

### Routing each selection

Route the chosen file:

1. **Video file (`.mp4`)** → load and run the `arcads:clone-hook` skill, passing the local `/tmp/spy-ad-*.mp4` path as the source video (skipping its Step 1B auto-source, since you already have a video). `arcads:clone-hook` will analyze the hook, then clone it for the user's brand.
2. **Image file (`.jpg` / `.png`)** → load and run the `arcads:clone-static-ad` skill, passing the local `/tmp/spy-ad-*.{jpg,png}` path as the reference static ad (skipping its Step 1B auto-source, since you already have an image). `arcads:clone-static-ad` will analyze the layout and clone it for the user's brand.

Clone the ad the user picks. When they pick several, clone each with the same defaults and show all opening frames in one approval. If the user answers "none", stop cleanly — no chaining, no further commentary.

### Carry brand context forward

The downstream skills (`arcads:clone-hook`, `arcads:clone-static-ad`) will ask for the user's brand, product, and assets. If the user already gave that information during Step 1a or in the original request, pass it forward to pre-fill those answers.

---

## Edge cases

- **No ads of the requested mode found for a competitor** → skip silently, continue with the rest. If *no* competitor yields any creative in the chosen mode, say so briefly and stop. Do **not** silently fall back to a different mode — the user picked VIDEO, IMAGE, or BOTH for a reason.
- **BOTH mode but only one media type returns** (e.g. competitor runs only videos): deliver what you got and say briefly "BrandX is only running videos right now — no statics in their library." Do not pad with the missing format.
- **Only same-name/unrelated ads found** → treat as "no ads found" for that competitor; skip silently.
- **Browser not connected** → the only blocking case; see Step 2.
- **User dismisses the mode form** (Step 1b) or doesn't pick a mode → stop and say "I need to know which kind of ads to grab — video, image, or both." Do not guess.
- **User deselects every competitor** in the Step 1c multi-select → ask once for a manual list ("Which competitors should I look at instead?"). If still empty, stop.
- **User picks "none" in the Step 5 clone form** → stop cleanly. No commentary, no follow-up.
- **User picks one creative in Step 5** → hand off to the matching cloner skill (`arcads:clone-hook` for video, `arcads:clone-static-ad` for image).
- **The cloner skill fails or is cancelled by the user** → stop. Surface what happened in one line and let the user restart if they want.
- **Invoked from inside another skill** (e.g. `arcads:clone-hook` auto-source) → skip Step 5 entirely. The calling skill owns the next step.

---

## Quick reference

| Tool | Where |
|---|---|
| `AskUserQuestion` | Step 1b — pick media mode (when not explicit). Step 1c — multi-select competitor shortlist (when auto-discovered). Step 5 — single-select "clone which?" (standalone runs only). |
| `WebSearch` / `WebFetch` | Step 1c — auto-find competitors (only if not named) |
| Browser MCP (`mcp__Claude_in_Chrome__*` / Playwright) | Steps 2–3 — open Ad Library, run extract+download JS |
| `javascript_tool` (in-page blob → save-as link) | Step 3 — the ONLY reliable way to save the media files; shell downloads do not work. Pick the extractor that matches the mode: `<video>` for VIDEO, `<img>` for IMAGE, combined for BOTH. |
| `Bash` (`mv`) | Step 4 — move files from Downloads to `/tmp/` (`.mp4` for VIDEO, `.jpg`/`.png` for IMAGE, both for BOTH) |
| `arcads:clone-hook` skill | Step 5 — chained for the selected video, passing the local `/tmp/spy-ad-*.mp4` path |
| `arcads:clone-static-ad` skill | Step 5 — chained for the selected image, passing the local `/tmp/spy-ad-*.{jpg,png}` path |
static-to-motion16.5 KB

View saved version →

---
name: static-to-motion
description: 'Turn a finished static ad into short video for paid social on the Arcads MCP connector using Seedance 2.0. Reads the static, classifies its layout archetype, then offers two modes: SIMPLE, where the composition is preserved and only what would really move moves, elements revealed one beat at a time; and CREATIVE, where the static seeds one stated idea, with morph, scale violation, match cuts and camera moves allowed. Trigger when a user uploads a static ad, Meta static, product still, flatlay, shade chart, swatch layout or offer card and asks to animate it, make it move, turn it into a video or Reel, animate my statics, make this a video, or asks for a build-up or assemble-from-empty reveal. Also trigger when they want both a safe and a creative version to A/B test. Do NOT use for cloning a reference video with a swapped product (viral-clone), restyling raw footage (omniflash-restyle), or building ads from a product URL with no static (arcads-meta-ad-engine).'
---

# Static to Motion

Input: one finished static ad. Output: short video for paid social that either preserves that
static exactly or uses it as a seed for one clear idea.

The input is **already validated**: approved, tested, legally cleared. That is the whole reason
this pipeline exists and it sets the constraint that everything else follows from. Treat the
static as truth, not as a suggestion.

---

## Hard tool facts

Verified against the live schemas. Do not assume otherwise.

**`arcads_generate_video_seedance_20` has no `startFrame` and no `endFrame`.**
Only `referenceImages` (up to 3), `referenceVideos`, `referenceAudios`, `audioEnabled`,
`duration` 4-15, `aspectRatio` **16:9 or 9:16 only**, `resolution` up to 1080p,
`nbGenerations` 1-10. There is no way to hard-lock the first or last frame. Frame fidelity is
enforced downstream in QA, not upstream by a parameter.

**Escape hatch:** `arcads_generate_video_seedance_15` has `endFrame` and does **not** require
`startFrame`. It is the only model on the connector that accepts a target last frame alone.
Costs: 4-12s only, 1 reference image only, no `audioEnabled` param. Use only when a client
demands the exact approved end frame.

### Asset upload, exact sequence

```
1. arcads_get_upload_url(mimeType)
2. curl -X PUT -H "Content-Type: <mime>" --data-binary @file "<presignedUrl>"
   → must return HTTP 200. Retry up to 3 times.
3. arcads_register_image(imagePath: "external-api-temp-uploads/<uuid>.png")
4. reference it everywhere as "videoassets/<assetId>.png"
```

- Local filesystem paths **fail**. The MCP runs remotely.
- `external-api-temp-uploads/...` works for image generation but is **rejected by
  `seedance_20`** with `INVALID_REFERENCE_IMAGES`. Always register.
- A temp upload path **dies after one consumption**. PUT once per static, register immediately,
  then reuse the asset id for every downstream call.
- The S3 host intermittently returns `503 / DNS resolution failure`. Retry 3x; if it still
  fails, do Phase 0 locally and continue.

### Variants

Use `nbGenerations`. Never make the same call several times to get several outputs.

---

## PHASE 0 — Aspect fit

Seedance outputs 16:9 or 9:16 only. Real statics are 1:1, 4:5, 2:3. This always needs handling
and it is the step people skip.

**Never crop the sides.** Edge content is where shade names, prices, CTAs and composition
anchors live. Extend instead, and **put the extension at the bottom** where possible: it is the
caption and CTA safe zone on Meta and TikTok.

Decide by measuring, not by looking:

```
edge std = std of the outer 10px band, all four edges

1. edge std < 3                              → LOCAL PAD with the sampled background colour
                                                zero generation, original pixels intact
2. extension ≤ 15% AND the side being
   extended is low detail (out-of-focus
   floor, plain wall, sky, seamless sweep)    → LOCAL STRETCH
                                                stretch the last ~56 rows, blur ~1.2,
                                                match grain (sigma ≈ band std × 0.06),
                                                anchor row 0 of the new band to the original
                                                last row and decay the offset over ~50 rows
3. anything else                              → nano-banana-2 OUTPAINT
                                                prompt: preserve every existing element
                                                identically, add only above and below
```

**Never touch the original pixels.** Do not feather across the join into the source image.
Solve the seam entirely inside the new band.

Then run numeric QA and report the numbers:

```
original pixels preserved   must be True
seam abs diff               target < 3
band std new vs source      must be within ~1
final ratio                 target 0.5625 or 1.7778
```

If the letterboxed grey bars or a watermark are present, strip the bars before anything else.
A watermark means the asset belongs to someone else: usable as a style reference, not as a
shippable base. Say so once and move on.

---

## PHASE 1 — Read the static

**If the static is in context, read it yourself.** Only call `arcads_analyze_media` when the
static exists solely as an S3 path. Spending a minute and a generation to describe an image
already visible is waste.

Produce this, and show it to the operator:

```
archetype:      see table below
beats:          the ordered list of information units, each with id / element / position
motion_sources: things that would move in reality (light, air, liquid, fabric, breath, focus)
static_locks:   things that must never move, named explicitly
typography:     every text string, its position, and whether it is brand-critical
palette:        dominant colours plus accents
light:          direction, colour temperature, hardness
ratio:          source ratio and the Phase 0 decision taken
```

`static_locks` is the highest-leverage field. Seedance drifts by default. Naming the things
that must hold still, per beat, buys more fidelity than any other instruction.

### Archetype table

| Archetype | Beats | SIMPLE grammar |
|---|---|---|
| Multi-product lineup / flatlay | element count | each enters and settles, one cut per placement |
| Single hero product | 1 → borrow 3 | subject locked; animate light, shadow rotation, rack focus to label, dust or steam |
| Product in hand / model present | 2-3 | living photograph: breath, blink, grip adjust; cut between 2-3 scales of the same pose |
| Before / After split | 1 | animate the divider only, never the content |
| Copy-led offer card | text block count | background plate lives, type is stamped in on a hard cut, never animated |
| Ingredient / benefit callouts | callout count | product locked, callouts appear in order, one cut each |
| Shade chart / swatch list | row count | rows enter top to bottom, name appears with its row |
| UGC screenshot / testimonial | line count | line-by-line reveal, scroll, camera locked |
| Lifestyle scene, product embedded | 1-2 | product unmoving; curtain, steam, liquid, passing shadow; one push-in maximum |

---

## PHASE 2 — Mode fork

Ask with `ask_user_input_v0`. This is the only decision the operator must make, and it is where
their taste enters.

```
SIMPLE    fidelity is the goal. Ships against the approved creative.
CREATIVE  fidelity is the floor. One stated idea, executed hard.
BOTH      render both, operator picks.
```

If SIMPLE and the archetype has ≥ 2 elements, also ask: **unmanned placement or hand placement.**

---

## SIMPLE

> **Only animate what would move in reality. Anything that should be still stays still.
> The number of cuts equals the number of times new information appears.**

Light, air, liquid, breath, fabric and focus move. A solid object, once placed, never moves
again. Every beat declares what holds still.

### Tempo splits by type

```
placement type (objects being set down)   beat 1.8 - 2.0s   physical weight needs time
list type (rows, shades, callouts, copy)  beat 0.8 - 1.0s   information wants to be clipped
```

Same "reveal N things in order", double the tempo difference. Misjudging this is the difference
between premium and sluggish.

### Duration

```
unmanned:  T = 1.5 + N × beat + 1.0
hand mode: T = 1.2 + N × beat + 1.4     beats = N + 2
```

If T exceeds 15s, group elements two per beat or drop to unmanned. If N = 1, hand mode is
forbidden: it produces a 3 second ad. Borrow environment beats instead.

### The close

**Never make the hold its own shot.** The final element's shot simply continues as the completed
composition. No cut means no perceived freeze. 1.0 to 1.4s is enough to read it, and residual
motion is mandatory: drifting shadows, a swaying stem, the last settle. A frozen final frame
reads amateur instantly.

### Hand mode

- Lock the hand spec once in Phase 1 and paste the **identical string** into every beat:
  skin tone, nail length and finish, rings, sleeve or cuff. Unspecified means a different hand
  every cut.
- **The hand is never shown withdrawing.** It places, releases, and the shot cuts while the hand
  is still in frame. The cut does the exit. This removes the hardest motion entirely.
- **Every element gets placed by hand, including the last one.** Then one final handless beat.
  Skipping the last placement so the object simply appears breaks the rule the ad established.
- Final beat contains no hand, because the approved static contains no person.
- Add the hand negative block: `one hand only, never two, five fingers, natural anatomy,
  identical hand in every shot, no extra hands or arms, no faces`.

### SIMPLE constraints block

```
no morphing, no flickering, no added elements, no added text or logos,
no warped typography, no camera movement, no zoom, no speed ramps,
no reframing between shots, no scale change, no new subjects,
no freeze on the final frame
```

---

## CREATIVE

### The idea slot

CREATIVE fails when it is given a style instead of an idea. "Macro texture montage",
"light sweeps across", "the liquid keeps pouring" are styles. They produce competent, anonymous
wallpaper, which is worse than rough and memorable.

**Test: state the concept in one sentence with no reference to camera or lighting.** If it
cannot be said that way, it is not a concept. Reject it and generate another.

Passing examples:
- the fruit becomes the tint
- the product is a monument
- the drip becomes a lip
- the routine builds itself in the order you use it

### Concept axes

Pull from a real axis, not from the texture drawer.

```
metamorphosis      the ingredient becomes the product. The claim made literal.
scale violation    the product as architecture, or the world as miniature.
impossible physics gravity reverses, liquid climbs, the assembly runs backwards.
match cut          a shape in the static becomes the benefit: a drip becomes a glossy lip.
category transplant shoot it as food film, nature documentary, jewellery, architecture.
kinetic            the arrangement collapses and reassembles.
```

### CREATIVE constraints block

Only three locks. Everything else is permitted, and **morph and speed ramps are tools here,
not failure modes.** A twelve-item negative block is why the creative branch comes out as
wallpaper.

```
1. brand text spelled correctly in every frame, name the exact strings
2. packaging geometry intact, never deformed or relabelled
3. palette and lighting inherited from the reference
```

### The type protection trick

`Products appear only in the first shot.` The product is on screen only while pixel-anchored to
the reference; every later beat is abstract or a different subject with no packaging type to
mangle. This solves the packaging-text problem structurally, with no compositing, no layer
separation and no extra tools. Use it on any text-heavy static.

---

## PHASE 3 — Prompt format

Fixed order. **Word budget: under 100 for a single continuous shot, under 200 for multi-cut.**
Longer prompts dilute. Front-load: the first 20-30 words carry the most weight.

```
1. FRAME LOCK      one sentence. SIMPLE build-up: "start on the reference scene with
                   <the elements> absent, everything else identical". CREATIVE: "start exactly
                   on the reference image, composition, lighting and colour preserved."
                   Do not re-describe the image beyond this line.
2. STYLE           one dense sentence: register, light, palette inherited, depth of field, grain.
3. EDITING LOGIC   duration, number of hard cuts or "one continuous shot", zero transitions,
                   zero morphing (SIMPLE only), palette lock, and for SIMPLE:
                   "every shot uses the identical locked-off framing".
4. TIMELINE        one line per beat:
                   0.0s-1.5s | Visual: <one visible moment>. Camera: <one explicit move with
                   speed and endpoint, or locked off>. Audio: <event or ambience>.
                   - durations sum exactly to total
                   - one action and one camera move per beat, maximum
                   - every beat gets an explicit Camera command, no exceptions
                   - prefix with CUT: when the beat opens a new shot
                   - declare what holds still inside each beat
5. CONSTRAINTS     the mode-appropriate block. Never share one block across both modes.
6. SOUND           one sentence. Silence must be explicit: "No audio. No music. Silent."
7. FINAL TEXT      list every visible string in exact quotes, or
                   "No on-screen text beyond what exists in the reference."
```

Camera vocabulary: locked off, slow push-in, slow pull-back, lateral dolly left/right, slow
tilt, crane, orbit. One move per beat, always with speed and endpoint. Use **cuts, not camera
travel**, to change subject.

Never push, zoom or rotate into packaging type. If the camera must move near a label, state that
labels stay sharp and unwarped.

---

## PHASE 4 — Render

```
arcads_generate_video_seedance_20
  referenceImages: ["videoassets/<assetId>.png"]
  aspectRatio:     9:16 (or 16:9)
  duration:        from the Phase 2 formula
  resolution:      leave unset (the tool's default); 1080p is an offer on the kept result
  audioEnabled:    true, unless the risk profile below applies
  nbGenerations:   1; hand mode and CREATIVE morphs offer a second take on the kept result
```

~7 minutes per call.

---

## PHASE 5 — QA gate

Because no parameter locks the frames, this gate is what replaces one.

```
1. last frame vs the static: composition drift?
2. brand text: every string spelled correctly? name them and check each one
3. packaging geometry: deformed?
4. SIMPLE only: did anything move that was in static_locks?
5. hand mode: same hand across cuts? final beat handless?
6. final frame frozen? (should have residual motion)

fail → reroll with nbGenerations 2, up to 3 attempts
still failing → report which static is incompatible with this mode. Do not ship.
```

---

## Failure modes

| Symptom | Cause | Fix |
|---|---|---|
| `INVALID_REFERENCE_IMAGES` | passed a temp upload path or local path to seedance | register the asset, use `videoassets/<id>.png` |
| `File not found` on a local path | MCP runs remotely | upload and register first |
| register fails on a path that just worked | temp upload consumed | re-upload, then register immediately |
| `Output audio has sensitive content` | fal-side audio filter, fires **after** ~7 min. `refunded: true`, so free but slow | remove bathroom / shower / bath / bedroom from the Sound line; add `strictly no voices, no breathing, no whispering, no sighs, no humming`; on a second failure set `audioEnabled: false` and add sound in post |
| S3 PUT `503 / DNS resolution failure` | egress transient | retry 3x, then do Phase 0 locally |
| output is competent but anonymous | CREATIVE given a style, not an idea | apply the one-sentence test, regenerate the concept |
| final frame reads as a freeze | hold made into its own shot | fold the hold into the last beat's tail, add residual motion |
| shade names / long words misspelled | list-type static with generated type | apply `products appear only in the first shot`, or accept post-composited type |

**High audio risk profile:** human skin in frame plus liquid plus a wet-room word. Set
`audioEnabled: false` from the start rather than discovering it 7 minutes later.

---

## Never

- Crop the sides of a static to hit an aspect ratio.
- Overwrite original pixels during Phase 0.
- Use `arcads_add_text_overlay` to restore brand type. It regenerates the letterforms and will
  not match the approved artwork.
- Share one constraints block between SIMPLE and CREATIVE.
- Call the same prompt repeatedly instead of using `nbGenerations`.
- Ship a video whose last frame does not match the approved static, in SIMPLE mode.
tsunami-soundstage7.31 KB

View saved version →

---
name: tsunami-soundstage
description: 'Ready-to-use video prompt for the "tsunami on a film soundstage" shot: a wide behind-the-scenes take where a colossal steel door slams, a water tank heaves and a wave sweeps a miniature Paris while the crew scrambles. Use when the user wants this viral miniature-flood soundstage format, a practical-effects behind-the-scenes video, or asks for the tsunami soundstage prompt.'
---

# Tsunami Soundstage — Video Prompt

Copy everything below into your video model of choice.

---

## SCENE CONTEXT

A film soundstage, seen wide from the back of the room. A colossal steel door forming the far end wall of the set slams shut, the ocean beside it heaves up, and a tsunami sweeps left across a miniature Paris while the film crew scrambles.

## LOCATION MAP

Camera sits far back on the stage floor, behind the working crew, taking in the whole production.

Foreground: crew members with their backs to camera — three in headsets watching a video-village cart of monitors, one crouched over a cable run, a camera dolly with an operator on it at frame left.

Midground: a long water tank running left to right across the frame, its concrete containment lip facing camera. The miniature city occupies the left half of the tank. More crew stand along the tank's near edge in waders and hi-vis vests, one with a clapperboard, two steadying a boom.

Background: the entire far end wall of the stage, deep in the shot at the right, IS one colossal steel door — a full-height slab of bolted plate on side rails with yellow and black warning stripes down its face and thick hydraulic rams braced along its edges, standing raised in its frame. It reads as the back wall of the production. The water tank begins right at its foot.

Above and around: big lighting units on stands with sandbagged legs, a tower crane arm carrying a camera reaching in from frame left, a scissor lift parked at the back, cable runs taped across the floor, safety railings.

## THE MINIATURE CITY — PARIS, SCALE AND LIFE

Built as a miniature Paris at model size. Long unbroken rows of Haussmann apartment blocks in pale cream limestone, each with a steep grey zinc mansard roof, tall shuttered windows and continuous wrought-iron balconies running at the same height along every facade. A wrought-iron lattice tower stands at the centre of the city as its tallest structure, rising as tall as four adults stacked head to toe. A cluster of darker modern office towers as tall as three adults stacked stands at the far edge. The Haussmann blocks come up to a standing adult's chest; the smallest shopfront buildings reach an adult's waist — the crew standing beside the tank come up only partway to the rooftops.

Roads and infrastructure: wide boulevards radiating out from a central roundabout, each with painted lane markings, zebra crossings, kerbstones and grey pavements. Rows of miniature street lamps down every boulevard, traffic signals at the junctions, tiny cars and buses and delivery vans standing in the lanes. A river with stone parapets runs through the city, crossed by three arched bridges. A green park square with clipped trees and gravel paths. Café awnings in red and green along the pavements, newspaper kiosks on the corners, a metro entrance at the roundabout.

Colourful and alive: hundreds of tiny lit windows glowing warm, shop signage in red, gold and blue, flower boxes on the balconies, plane trees lining the boulevards.

## FIRST FRAME / BLOCKING

The whole production is in frame from the first moment — foreground crew at the monitors, the tank and city across the middle, the vast steel door standing raised at the far end on the right. Water glassy, city intact, crew standing ready.

## FORMAT MODE

One continuous shot, the camera holds a single unbroken take throughout.

## OPTICS

84° wide FOV held for the whole shot, no drift — the full width of the stage stays in frame from the foreground crew to the far end wall.

## CAMERA

Handheld, chest height, far back behind the crew, with constant 1 to 2 cm operator tremor. It holds the wide production view the entire time, drifting slowly 1 km/h to the left and reframing slightly as the water crosses, always keeping both the crew and the whole city in shot.

## ACTION

**0.0s to 2.5s** — the set holds still, water glassy, crew waiting at their positions. An unseen voice calls out across the stage, echoing: "…and — ACTION!"

**2.5s to 4.0s** — the hydraulic rams fire and the colossal steel door slams shut in its frame at the far end of the stage, striking home with a deep metallic boom that shakes the shot. It stays clear of the water. In the same instant the ocean at its foot heaves upward on its own and rears into a sheer wall of water.

**4.0s to 10.0s** — the tsunami advances leftward along the tank, its crest rising as tall as the tallest towers, a sheer moving wall rather than a rolling swell. It reaches the city's right edge and buries the outer buildings completely, and the collapses travel with the water front — each tower snaps off its base and folds under at the moment the wall of water arrives at it, the destruction spreading across the city in step with the wave rather than at random. Water races down the miniature avenues carrying tiny cars. Along the tank the crew step back fast, one throwing an arm over a light stand. Over the roar, shouted instructions: "Camera three — close on the wheel!"

**10.0s to 13.0s** — the wave is so large it overruns the tank's near-left containment lip and a wide sheet of water pours over the side onto the concrete stage floor, running out among the cables and the crew's boots. A shout: "Back up! Back up!" Boots splashing, someone dragging a cable clear.

**13.0s to 15.0s** — the roar drops to draining and dripping. The flooded city sits with its towers down, water still running off the tank's edge, crew starting to move back in.

## PHYSICS

Miniature-scale water throughout — small fast droplets, tight dense foam, high surface tension, water moving slightly quicker than its apparent size. The wave leaves the door's end of the tank as one heavy coherent slab before breaking up. Buildings have real model mass: they resist, tip, then go, and only as the water reaches them.

## LIGHTING

Broad even cool-white toplight from the overhead stage units, soft and flat across the whole set, no grade.

## AUDIO

Live production sound with large-room soundstage reverb — the metal slam, rushing water, off-screen crew shouts, boots in water, a radio crackle. Every voice comes from off-screen. No music.

## STYLE

Looks like real behind-the-scenes phone footage shot from the back of a stage: fine natural sensor grain, slightly imperfect exposure, handheld unsteadiness.

## POSITIVE LOCKS

The camera stays far back at the same 84° wide framing for the entire shot, with the foreground crew and the full city both in frame from first frame to last. Many crew members and their equipment stay visible throughout. The colossal steel door stands as the far end wall of the stage and stays clear of the water. The wave begins in the ocean beside the door and travels leftward along the tank across the frame for its whole run, its crest staying as tall as the tallest towers. Every building goes under in step with the arriving water front. The water that floods the stage floor comes over the tank's left side lip. All voices stay off-screen and no face speaks on camera.
viral-clone14.7 KB

View saved version →

---
name: viral-clone
description: 'Clone any viral video ad frame by frame with a different product swapped in, on the Arcads MCP connector plus local ffmpeg. Inputs: one reference video plus 1 to 3 product images. Output preserves the reference''s shots, cuts, camera, hands, set, lighting, captions, and pacing, with only the product and its packaging replaced. Primary engine: arcads_generate_video_omni_flash in edit mode with a source-as-truth product-lock prompt; fallback: per-shot rebuild (nano-banana-2 stills plus Seedance or Kling image-to-video, stitched). Trigger whenever the user uploads a reference ad and says anything like "copy this ad with my product", "recreate this with my product", "clone this viral video", "same video but swap the product", "この広告をうちの商品でパクって", "product swap", or uploads a viral clip plus product photos with intent to reproduce it. Do NOT use for restyling the user''s own raw footage (omniflash-restyle) or from-scratch ads with no reference (arcads ad skills).'
---

# Arcads Viral Clone (product swap)

One reference viral ad plus product images in, the same ad with your product out. This skill treats the reference video as pixel-level ground truth and swaps ONLY the product objects. Everything else (hands, set, fabric, lighting, camera, cut timing, on-screen captions, pacing) is preserved.

## REQUIRED INPUTS (collect before doing anything else)

1. **Reference video (required):** the viral ad to clone, as a file. 3s minimum (Omni Flash floor). Any length works; over 10s gets chunked. A link is not enough on Claude.ai; ask for the file if only a URL was given.
2. **Product images, 1 to 3 (required):** clear photos of the replacement product. If the reference shows packaging (box, jar, pouch, bag), one image MUST show the replacement packaging; without it the model invents packaging or leaves the original. Best set: one clean side/hero shot, one packaging shot, one in-context shot.
3. **Product name and original product name (required, can be inferred):** the prompt must name both what to remove and what to insert. If either cannot be identified from the inputs, ask; guessing the original brand wrong weakens the removal instruction.
4. **New script (conditional):** ONLY if the reference contains spoken voice-over that mentions the original product. Ambient/ASMR audio relays as-is with no script. Ask before generating, never after.
5. **On-screen text decision (conditional):** if the reference's burned-in captions name the original brand, ask whether to keep, re-text, or drop them.

If 1 or 2 is missing, stop and ask. Do not substitute web-searched product images without telling the user.

All artifacts (shot tables, prompts, QC notes) are in ENGLISH regardless of conversation language. No em dashes in artifacts; use commas, periods, or parentheses.

## Route decision (do this first, after ingest)

- **EDIT route (default):** the new product has the same form factor as the original (shoe to shoe, jar to jar, phone to phone) and the reference is 3s or longer. Omni Flash edits the actual footage, which gives true frame-by-frame fidelity. One call per chunk of 10s or less.
- **REBUILD route (fallback):** form factors differ materially (shoe to skincare jar), the reference contains a real person whose face or body would need synthesis, or the EDIT route drifts after the repair ladder. Decode each shot into a spec, generate an anchor still per shot with nano-banana-2 (product images as references), animate each still with Seedance 2.0 or Kling 3.0 image-to-video at the shot's duration, stitch. Lower pixel fidelity, unlimited flexibility.
- A reference with a visible person handling the product still qualifies for EDIT as long as the person is untouched; scope every instruction to the product objects and pin the person in the hold clause.
- **Head-to-head result (verified):** on a 9s branded unboxing, Seedance 2.0 with the reference video in referenceVideos produced its own third-hand and autonomous-paper artifacts AND leaked the original brand into the remake (original-brand insoles inside the replacement shoe, original box unswapped). Generation-native remakes inherit the reference's branding; if the REBUILD route must be used on a branded reference, feed it only the shot-table text plus product images, never the original branded video.

## PHASE A: INGEST

1. ffprobe the reference: duration, resolution, fps, color_transfer. If HDR (arib-std-b67 / smpte2084), tonemap to SDR: `ffmpeg -i in.mp4 -vf zscale=t=linear:npl=100,tonemap=hable,zscale=t=bt709:m=bt709:r=tv -c:a copy out.mp4`. TikTok rips (ssstik etc.) are usually bt709 already.
2. Trim to integer seconds (Omni Flash duration is an integer 3 to 10). Trim the tail, re-encode for frame accuracy, strip audio: `ffmpeg -i ref.mp4 -t {int}.0 -an -c:v libx264 -crf 18 source_N s.mp4`
3. Park the original audio for relay: `ffmpeg -i ref.mp4 -t {int}.0 -vn -c:a aac -b:a 192k audio.m4a`. Unboxing/ASMR ambience relays as-is; spoken VO may need a rewrite for the new product (flag to the user before generating).
4. Normalize product images to jpeg or png (webp inputs get converted; keep one image that shows the packaging/box if the reference contains packaging).

## PHASE B: DECODE THE REFERENCE (mandatory, never skip)

**Actually look at the frames. Do not infer the genre from context, filenames, or prior conversations.** Extract at 1 to 2 fps, grid, and view:
`ffmpeg -i ref.mp4 -vf fps=2,scale=270:-1 f_%02d.png` then grid with PIL and inspect.

Detect cuts: `ffmpeg -i ref.mp4 -vf "select='gt(scene,0.3)',showinfo" -f null -` and read pts_time values. Build a shot table: shot number, in/out timecode, content, how the product appears (in box, held, laid flat, macro), any on-screen text verbatim, and any visible branding/packaging that must also swap. Present the table before generating if the user has not already green-lit a run.

## PHASE C: THE ARCADS ASSET WORKFLOW (hard-won, follow exactly)

The Arcads MCP runs remotely; local container paths FAIL with "File not found" in generation tools. Presigned temp uploads are strictly SINGLE-USE, and registering an upload CONSUMES its temp path.

- **For a single generation call:** arcads_get_upload_url (one per file, correct mimeType) -> HTTP PUT the raw bytes with matching Content-Type -> pass the returned `external-api-temp-uploads/...` filePath directly into referenceVideos / referenceImages of ONE call. Do not register first.
- **Registered image asset paths do not resolve in referenceImages.** `videoassets/{id}.mp4` works for registered videos in referenceVideos, but `imageassets/{id}.jpg` returns REFERENCE_FILE_NOT_FOUND. For images: re-upload fresh temp paths for every call that needs them. Budget one get_upload_url + PUT per image per generation attempt.
- Presigned URLs expire in 600 seconds; upload immediately after fetching the URL and fire the generation call in the same pass.

## PHASE D: GENERATE (EDIT route)

One arcads_generate_video_omni_flash call per 10s-or-less chunk:

- referenceVideos: [reference chunk temp path]
- referenceImages: [1 to 3 product image temp paths; put the packaging/box image FIRST if a box swap is needed]
- duration: integer length of the chunk; aspectRatio matching source (usually "9:16")
- nbGenerations: 1. Artifacts (extra hands, autonomous objects, brand-text garbling, reversion ghosts of the original product) are stochastic and survive prompt-level object-permanence clauses, so quality comes from per-shot QC and a targeted fix of the flawed shot (Phase D2), not from extra full-length takes. More takes are an offer on the kept result.

Prompt structure (product-lock, source-as-truth):

> Edit this video. The source video is the ground truth: preserve frame by frame [list every element that must hold: hands, clothing, surfaces, packaging materials that stay, lighting, every camera angle, every cut at its exact timestamp, all object motion and handling timing, and the on-screen caption "EXACT TEXT" with its emojis], exactly as in the source.
> Apply exactly N object replacements consistently through the entire video:
> 1. Replace [original product, named precisely] with the product shown in the reference images: [full physical description: colors, materials, stripe/logo geometry, lettering]. The replacement must match the original's exact position, scale, orientation, motion, and the way the hands grip and move it in every single shot, frame by frame. The same identical item in every shot, consistent colorway throughout.
> 2. Replace [packaging/box] with [new packaging as shown in the first reference image], same size, same lid position and movement, same placement in frame.
> Do not change anything else. Do not add new objects, do not change the color grade or lighting, do not change any timing or camera motion, no audio changes.

Rules: name the original product and the replacement explicitly (the model needs to know what to remove, not just what to add); "frame by frame" and "same identical pair in every shot" clauses fight cross-shot colorway drift; product + its own packaging counts as one coherent swap family, not competing transforms, but any THIRD unrelated transform (regrade, new text) goes into a separate fix-edit pass.


## PHASE D2: ALIGNED-VARIANT SHOT SPLICING (the core quality mechanism)

Omni Flash edits preserve the source's cut timing, so a fix generated for one window is frame-aligned with the source and with the take. Quality works at SHOT granularity:

1. Cut the take into shot clips at the source's detected cut boundaries (re-encode, -an, crf 18).
2. QC per shot (forensic prompt below, or human eyes on a shot-by-shot frame strip).
3. Concat the clean shots with ffmpeg (seams land exactly on cuts), relay the original audio once at the end.
4. A shot with an artifact gets one fix: regenerate ONLY a 3 to 4s window containing that shot (respecting the 3s duration floor) with nbGenerations 1, and splice the result back.

The 3s duration floor blocks naive per-shot chunked GENERATION when the reference cuts every 1 to 1.3s; splicing sidesteps the floor because cutting happens locally after generation.

## PHASE E: QC

Download via arcads_get_asset (status generated -> downloadUrl; re-fetch the asset for a fresh signed URL if a download returns a stub file, the URLs expire).

Generic "does this look right" LLM QC is UNRELIABLE: it passed a video containing autonomous tissue paper and a phantom third hand. Use the forensic prompt verbatim via arcads_analyze_media (pass the generated clip as videoassets/{id}.mp4, no re-upload needed):

> You are a forensic QC inspector for AI-edited video. Go second by second and answer ONLY these questions with brutal strictness. When uncertain, answer FAIL.
> 1. HAND COUNT: how many hands at every moment, could they all belong to ONE person; flag third hands, detached hands, extra arms, impossible entry angles, with timestamps.
> 2. OBJECT COUNT: ever more than the correct number of products visible, including partials? Timestamps.
> 3. AUTONOMOUS OBJECTS: does packaging, paper, or the product ever move without a hand touching it at that moment? Timestamps.
> 4. MORPHING: does any object warp, melt, change shape, or teleport between frames; is brand lettering legible or garbled; timestamps.
> 5. ORIGINAL BRAND LEAK: any remnant of the ORIGINAL product or brand (logos, boxes, insoles, text) in any frame? Timestamps.
> 6. PRODUCT: correct replacement product with a consistent colorway in every shot, correct packaging?
> End with VERDICT: CLEAN or FLAWED plus the single worst artifact and timestamp.

Two calibration notes: the "when uncertain, FAIL" instruction over-reports, so a human eyeball on the flagged timestamps is the final accept; and LLM QC of same-family model output has correlated blind spots, so the human check is not optional for deliverables.

Known permanent weak zone: brand MICRO-TEXT (box labels, tongue tags, small foil lettering) garbles in nearly every generation. Policy: leave it out of the fix windows. Accept shaped-right semi-legible text at social sizes; otherwise patch the logo in post (CapCut overlay or a still-image logo plate), and say so in delivery notes.

High-entropy shots (hands lifting or re-gripping the product, occlusion moments) fail most often; they are the first candidates for a fix window.

## PHASE F: AUDIO RELAY AND ASSEMBLE

Never keep generated audio. For chunked footage, concat locally first (`ffmpeg -f concat`), seams at cut boundaries. Then relay:
`ffmpeg -i styled.mp4 -i audio.m4a -map 0:v -map 1:a -c:v copy -c:a aac -shortest final.mp4`
Verify final duration matches the trimmed source within one frame.

## PHASE G: DELIVER

Present the final file plus: the shot table, the exact generation prompt(s), asset ids, and a legal note when relevant: the output should contain none of the original brand's marks (that is the point of the swap), but the underlying footage composition belongs to the original creator; for paid media, treat the clone as a format reference and confirm rights posture with the brand. Offer: hook variants (arcads_hook_repurposed), translations (arcads_translate_video), caption re-text via fix-edit, and the REBUILD route for products with different form factors.

## Longer references (over 10s)

Chunk at detected cut boundaries into 6 to 10s segments so stitch seams hide inside cuts. One Omni Flash call per chunk, identical product description text in every chunk prompt (verbatim, to hold colorway across chunks), concat locally, relay audio once at the end.

## Scaling and cost

| Reference length | Calls (no repair) | Wall time |
|---|---|---|
| 10s or less | 1 | ~5 min |
| 10 to 20s | 2 | ~10 min |
| 20 to 40s | 3 to 5 | ~15 min, parallelize |

## Failure modes

- **Local path error ("File not found... use arcads_get_upload_url"):** expected; run the Phase C upload loop.
- **INVALID_REFERENCE_IMAGES on temp paths:** those temp paths were already consumed (usually by registration); get fresh URLs and re-upload.
- **REFERENCE_FILE_NOT_FOUND on imageassets/{id} paths:** registered-image path convention does not resolve; use fresh temp uploads for images.
- **Product colorway flips between shots:** strengthen the "same identical item in every shot, consistent colorway throughout" clause and repeat the full physical description; if it persists, chunk shorter so fewer shots share one call.
- **Original product ghosts back in one shot:** fix-edit naming the timestamp and the exact swap for that shot only.
- **Scene composition drifts (new objects, moved hands):** the preservation list was too thin; enumerate the held elements explicitly and reroll.
- **Extra hands, third products, autonomous objects, reversion ghosts of the original product:** stochastic, prompt clauses reduce but do not eliminate. The fix is architectural: Phase D2 shot QC plus a one-generation fix window.
- **Stale download URL (tiny file, "moov atom not found"):** signed URLs expire; call arcads_get_asset again for a fresh URL.
Package details

Publisher declarations from the archived package. These are separate from our research and the live service's terms.

Package license
MIT
Package author
Arcads
Keywords
See keywords

Declared capabilities

  • Generate video ads: UGC, cinematic, 3D animated and song ads
  • Generate static image ads and Amazon listing images
  • Clone the hook of a reference video ad for your brand
  • Adapt a competitor's static ad to your product
  • Research competitor ads in the Meta Ad Library
  • Animate static ads and images into short videos

Package observed Nov 5, 2026.

Technical details
First seen
Sep 30, 2026 · 22:02 UTC
Last seen
Nov 5, 2026 · 06:00 UTC
Latest observed change
Oct 26, 2026 · 12:07 UTC
Collection status
Collected

plugin_asdk_app_6aa01081c414819196e58fc42ab585a6

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