← Plugin catalog
Creativity

Cav

Sebastiano Poggi v1.1.2

Motion graphics in Cavalry

Full description ↓

View on ChatGPT ↗

Save this plugin to Following and return to review observed changes. Follow up to 10 plugins free.

Description

From the marketplace listing

Plan, build and render motion graphics in a running Cavalry app from the shell with the cav CLI: logo stings, kinetic type, lower thirds, charts, UI walkthroughs, transitions and animations synced to music. Needs Cavalry 2.4 or newer on macOS or Windows, the cav CLI, and the cav-bridge script open in Cavalry. Cav is a community plugin and is not affiliated with Cavalry, Scene Group, or Canva.

Language: English · Automatically detected from descriptions.

What changed

Cav

Oct 27, 2026 · 1 saved observations

Metadata · Oct 27, 2026 · 00:52 UTC · Compared with Oct 24, 2026 · 13:54 UTC

WHAT CHANGED

Package or technical metadata updated

Package or technical metadata updated

Observed in package metadata. These changes alone do not establish a new customer-facing feature.

Open full comparison.

Is v2 template

Before

Oct 24, 2026 · 13:54 UTC

Not present

After

Oct 27, 2026 · 00:52 UTC

false

Metadata: full comparison →

Competitor profile

From the developer’s listing and package; capabilities are not independently tested. Package observed Nov 3, 2026.

Declared capabilities

  • Build and animate Cavalry scenes
  • Render frames, contact sheets and MP4 video
  • Sync animation to music beats

Declared limitations

Specific limitations have not been established. Missing information does not mean unrestricted capabilities.

Cost & access

Pricing and account requirements have not been established from the available package declarations. Unknown pricing does not mean free access.

Starter prompt

Make a 4-second logo sting for my startup in Cavalry.

View package source →

Keywords

Matches for “ACOS”

Exact text from the indicated source. A mention alone does not establish support for your task.

Publisher full description

Plan, build and render motion graphics in a running Cavalry app from the shell with the cav CLI: logo stings, kinetic type, lower thirds, charts, UI walkthroughs, transitions and animations synced to music. Needs Cavalry 2.4 or newer on macOS or Windows, the cav CLI, and the cav-bridge script open in Cavalry. Cav is a community plugin and is not affiliated with Cavalry, Scene Group, or Canva.

Files & skills

File archives

Plugin package12 files · 8.15 KBBrowse files →
Skill instructions
cavalry2.73 KB

View saved version →

---
name: cavalry
description: Build professional motion graphics in Cavalry (the 2D motion design app) from the shell with the `cav` CLI - logo stings, kinetic type, lower thirds, charts, UI walkthroughs, transitions, and animations synced to music beats. Use when the user asks to create, animate, edit, inspect or render anything in Cavalry, or mentions .cv scenes.
license: MIT
compatibility: Needs Cavalry 2.4+ (tested on 2.7.2 and 2.8.0) on macOS or Windows, the `cav` CLI, and ffmpeg. Cavalry must be running with the cav-bridge script open.
metadata:
  version: "1.1.2"
---

# Cav: motion graphics in Cavalry

The `cav` CLI does the work and carries its own guides. This skill only gets you started.

1. Run `cav doctor`.
   - `cav: command not found`: ask the user, then install it as `references/install.md` says.
   - `FAIL bridge`: ask the user to open Cavalry and click **Scripts > cav-bridge**, and to
     keep its window open. Wait, then run `cav doctor` again. Do not reach Cavalry any other
     way.
   - `blocked: a sandbox`: your sandbox stops `cav`. Show the user the fix that `cav doctor`
     prints (allow `cav` to reach 127.0.0.1:8723, or run `cav relay` outside the sandbox).
2. Run `cav guide` and follow it. It covers the workflow, script rules and a done checklist.
   Read `cav guide design` before a creative task and `cav guide music` when there is music.
   `cav helpers` lists the script library; `cav help <command>` explains each command.
3. Work only in new scenes (`cav scene new`). Never use `--force` on the user's own work.
4. You cannot see Cavalry: look at `cav sheet` images after every change, and run
   `cav check` before you render.

5. Start diagnostics with `cav check --quick --json`. Treat performance findings as
   structural risks; add `--profile` for small measured samples. Inspect failed/skipped
   coverage before calling the scene clean. A native call can exceed the CLI wait budget.
6. After `run`, `check` or `render` times out, inspect the printed operation ID with
   `cav operation status <id>` and continue with `cav operation resume <id> --timeout 30m`.
   Do not retry the original command. Raw `cav job wait` completes only one bridge job,
   including a render's preparatory metadata. Keep the original scene/session and inputs
   unchanged during recovery; unknown outcomes require manual inspection.

7. Use `cav render` for final video output; do not wait only for an MP4 to grow. On exit 4
   (bridge disconnect or session change), stop automatic waiting, inspect the operation,
   and preserve partial artifacts. File size/age is not completion or proof of a crash.
   Reconcile an unknown outcome before abandoning and starting a new render; never
   silently relaunch the app, retry or switch to chunk rendering.

Referenced files: 3 — file references are metadata, not package contents.

Package details

Publisher declarations from the archived package. These are separate from our research and the live service's terms.

Package license
MIT
Package author
Sebastiano Poggi
Keywords
See keywords

Declared capabilities

  • Build and animate Cavalry scenes
  • Render frames, contact sheets and MP4 video
  • Sync animation to music beats
  • Check scenes for common motion-design mistakes

Package observed Nov 3, 2026.

Technical details
First seen
Oct 24, 2026 · 12:40 UTC
Last seen
Nov 3, 2026 · 18:00 UTC
Collection status
Collected

plugins_6ac2499e1a2881918fceac762e2c2a6e

Download plugin data (JSON)