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Creativity

Forge

Forge v1.0.4

A visual brain for your agents

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From the developer

Declared capabilities

  • Interactive
  • Read
  • Write

Not specified in the available declarations: limitations, pricing & account requirements.

Onboarding example

Build a signup form as a fragment, with a minimal and a playful variant
Sources & dates

Developer declarations; not independently tested. Listing last checked Nov 6, 2026. Package observed Nov 6, 2026.

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Description

From the marketplace listing

Forge is a design and prototyping tool built on live, reusable UI: landing page sections, app screens, dashboards, animated heroes, shader backgrounds and video. With the Forge plugin, describe what you need, find the piece that fits, preview it live, and make it part of your work. Explore each component across its variants and adjustable props, and compare directions before you commit. Publish any fragment to its own link to share for review, gather comments and proposed edits from your team, and resolve them in one place. Organize your work into collections, with skills that capture how each piece should be used, so every agent designs and builds with the same visual language. Forge supports designers, product managers, founders, marketers, developers and teams building a consistent design system. Keep shared UI together in team workspaces and remix collections from others. In a coding environment with file access, pull React components into your project, adapted to its code and conventions, or create and edit fragments to keep refining them.

Language: English · Automatically detected from descriptions.

What changed

· 4 observations

Capabilities & instructions

Skill instructions changed from “used. A collection with only skills is a design system; one with only fragments is a parts bin. The Forge MCP's own instructions carry the must-know;...” to “used, and **files**: one tree of logos, PDFs, fonts or reference data. A collection with only skills is a design system; one...

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Positioning & listing

Category changed from “Developer Tools” to “Creativity”. Default prompt changed from “Find a Forge fragment for a pricing section and preview it” to “Build a signup form as a fragment, with a minimal and a playful variant”. Default prompts updated; open the comparison for details. Long description changed from...

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Technical updates · 1

Package or technical metadata updated

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Keywords

Files & skills

File archives

Plugin package6 files · 296 KBBrowse files →
Skill instructions
forge-fragments9.46 KB

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---
name: forge-fragments
description: Use Forge Fragments (hosted React components with variants, collections and skills) through the Forge MCP. Use when the user mentions Forge, a fragment, a Forge collection or kit, a ui8.dev page, or a forge.ui8.ai share link; when they want to find, preview, publish, remix or organize UI they keep in Forge; when they ask about feedback on a fragment; and in a code project before building a piece of UI they may already have in Forge. Not for general UI questions with no Forge workspace involved.
---

# Forge Fragments

A **fragment** is a small React project hosted in Forge Cloud: Vite-shaped,
previewed live at a URL, with one or more **variants** (named entry files that
share every other file) and a **story** (the props and values its controls
edit). Fragments are filed in **collections**. A collection or a workspace
carries **skills**: SKILL.md rules that say how its fragments are meant to be
used, and **files**: one tree of logos, PDFs, fonts or reference data. A
collection with only skills is a design system; one with only fragments is a
parts bin.

The Forge MCP's own instructions carry the must-know; `fragment_docs` is the
full reference (limits, tree rules, the story format, error codes). Read it
when a detail here is not enough.

## Where you are decides what you can do

- **Codex, or any agent with a shell and a filesystem**: every flow below.
- **ChatGPT (no local shell)**: find, preview, publish, feedback, organize,
  remix and skills. Do not call `fragment_start_session` or `fragment_pull`
  there: an edit session needs you to run its download and upload commands,
  and a pull needs a project to write files into. When the user asks to
  create or change a fragment's code in ChatGPT, say that it needs Codex or
  another coding agent connected to Forge, and offer what you can do here
  (find a similar fragment, preview it, remix it, or edit its description,
  tags and variant values).

## Use a fragment in the project you are in

Do this before building any piece of UI the user might already keep in Forge.

1. `fragment_find { intent, project? }`. Say what you are about to build in
   your own words; pass `project` facts (framework, styling, dependencies)
   when you know them. Follow the `next` line it returns.
2. If `gate.fits` is false, nothing fits: build it yourself, still following
   the `relevant` skills.
3. `skill_get { skillId }` for every skill listed. Read them before touching
   code: they hold the tokens, spacing, naming and what never to do.
4. `fragment_pull { fragmentId, variant? }`. It returns the files inline (or a
   tar URL and command for a large tree), signed asset URLs (curl them; they
   expire in an hour), dependencies, the story and the governing skills.
5. Adapt, do not paste: match the project's import aliases and styling
   entry, wire props to the story's values, keep the kit's tokens. Put
   `provenance.header` as the first line of the adapted entry file. If the
   project keeps agent skills, write each pulled skill as its whole
   `folder` at `folder.path` (`.agents/skills/<name>/`, named exactly the
   skill): run `folder.tar.command` (it replaces the folder once the
   download worked, so files a skill dropped do not linger), or write
   `folder.markdown` as SKILL.md, curl each file url to its relative path
   and `chmod +x` `scripts/`.
6. Never write one skill over another. Skills that share a name come back
   in `skillCollisions`, and a folder whose SKILL.md has no
   `metadata.forge-skill-id`, or a different one, is another skill (or the
   user's own): ask the user which to keep.

A hit that belongs to a collection is usually one part of a kit:
`fragment_collection_get { collectionId }` lists its siblings, which the same
skills govern. A share link `/share/collection/<id>` names a collection; read
it the same way.

Find, pull and `fragment_collection_get` also list the **files** kept beside
the fragments (`fileTrees`: paths, mime, size). Th

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Package details

Publisher declarations from the archived package. These are separate from our research and the live service's terms.

Package license
LicenseRef-Forge-Terms
Package author
Forge
Keywords
See keywords

Declared capabilities

  • Interactive
  • Read
  • Write

Package observed Nov 6, 2026.

Technical details
First seen
Oct 29, 2026 · 07:57 UTC
Last seen
Nov 6, 2026 · 18:00 UTC
Latest observed change
Oct 29, 2026 · 19:11 UTC
Collection status
Collected

plugin_asdk_app_6ac8c099f4248191bfac0cf27aa1d24d

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