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Snapshot Sep 30, 2026 · 23:16 UTC · version 1.4.6

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{
  "name": "audio-mixer",
  "description": "Plan and perform local video audio mixing with narration, music ducking, sound effects, loudness targets, fades, and clipping checks.",
  "included_files": [],
  "skill_md_contents": "---\r\nname: audio-mixer\r\ndescription: Plan and perform local video audio mixing with narration, music ducking, sound effects, loudness targets, fades, and clipping checks.\r\nversion: 1.4.5\r\nauthor: AgentBroko\r\nlicense: MIT\r\ntags: [audio, mixing, narration, music, sound-design]\r\n---\r\n\r\n# Audio Mixer\r\n\r\nUse when the user needs voiceover, music, sound effects, ducking, cleanup, or delivery audio guidance.\r\n\r\n1. Inspect source tracks, sample rates, channels, durations, and peaks with `ffprobe`.\r\n2. Keep narration intelligible and dominant; duck music roughly 8-12 dB during speech.\r\n3. Add fades, ambience, and effects only when they serve the scene and are license-cleared.\r\n4. Leave headroom, check for clipping, and target platform-appropriate loudness.\r\n5. Render locally with FFmpeg when the files and tools are available, then inspect the final output.\r\n\r\nUse `npx agentbroko video-forge speak` for narration and `--audio` with a short template for a mastered audio track. Never claim a mix was rendered if only a mix plan was produced.\r\n"
}

SHA-256: 664abc826eda1f7901598b0ad41c5fb0c7dabddfbe0b35c8ffd39d02ab2e1e97