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Snapshot Sep 30, 2026 · 22:46 UTC · version 1.1.0

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{
  "name": "fal-gamedev",
  "description": "Generate 2D game assets with fal.ai. Use for pixel-art characters, sprite sheets, walk cycles, RPG sprites, idle/attack/jump animations, transparent assets, parallax backgrounds, isometric maps, and game-ready visual packs.\n",
  "included_files": [],
  "skill_md_contents": "---\nname: fal-gamedev\ndescription: >\n  Generate 2D game assets with fal.ai. Use for pixel-art characters, sprite\n  sheets, walk cycles, RPG sprites, idle/attack/jump animations, transparent\n  assets, parallax backgrounds, isometric maps, and game-ready visual packs.\n---\n\n# fal.ai Game Dev Assets\n\nUse when the user wants 2D game art or asset packs. Execution runs through\nfal.ai MCP tools.\n\n## Asset Pipeline\n\n1. Character concept: generate or edit a clean base character.\n2. Sprite poses: create walk, idle, jump, attack, side/up/down/isometric views.\n3. Cleanup: remove background and preserve transparent output when needed.\n4. Backgrounds: generate parallax layers or isometric map assets.\n5. Consistency pass: ensure palette, line weight, proportions, and camera angle\n   match across all assets.\n\n## Inputs To Collect\n\n- Game genre and camera: platformer, RPG, isometric, top-down, side-scroller.\n- Style: pixel art, hand-painted, vector, anime, low-poly render.\n- Character description and palette.\n- Needed animations and directions.\n- Tile/grid constraints, transparent background, output size.\n- Engine constraints if supplied.\n\n## Prompt Guardrails\n\n- Keep one character silhouette across all sprites.\n- Specify camera angle and frame count expectations.\n- Avoid text unless UI asset text is explicitly requested.\n- Use consistent palette and lighting across the pack.\n- For sprite sheets, reserve spacing between poses.\n\n## Quality Bar\n\n- Assets are readable at game scale.\n- Directional sprites match perspective.\n- Transparent assets do not leave halos when background removed.\n- Background layers can parallax without obvious seams.\n"
}

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