Update to Meshy
Snapshot Nov 3, 2026 · 18:23 UTC · version 0.9.1
Collection source: downloaded plugin package. These snapshots do not have a confirmed matching collection source. Differences in file lists alone do not establish changes to the package.
Instructions updated for meshy-3d-generation
Full description — Now says: Generates and edits digital 3D assets with the Meshy CLI: text-to-3D and image-to-3D models, texturing, remeshing and LODs, UV unwrapping, format conversion...
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Full description
Sep 30, 2026 · 23:14 UTC
Create or edit digital 3D assets with Meshy: models, textures, rigging, animation, and reference images. For physical printing, use meshy-3d-printing.
Nov 3, 2026 · 18:23 UTC
Generates and edits digital 3D assets with the Meshy CLI: text-to-3D and image-to-3D models, texturing, remeshing and LODs, UV unwrapping, format conversion (GLB, FBX, OBJ, USDZ, STL, 3MF, Blender), rigging, animation, motion clips from ...
Skill instructions
Sep 30, 2026 · 23:14 UTC
"Create or edit digital 3D assets with Meshy: models, textures, rigging, animation, and reference images. For physical printing, use meshy-3d-printing." Use Meshy CLI **0.4.0** to turn the user's request into a delivered asset. Completio...
Nov 3, 2026 · 18:23 UTC
"Generates and edits digital 3D assets with the Meshy CLI: text-to-3D and image-to-3D models, texturing, remeshing and LODs, UV unwrapping, format conversion (GLB, FBX, OBJ, USDZ, STL, 3MF, Blender), rigging, animation, motion clips from...
Supporting files
Sep 30, 2026 · 23:14 UTC
[{"relative_path":"agents/openai.yaml","size_in_bytes":242},{"relative_path":"assets/meshy-composer-icon.svg","size_in_bytes":9376},{"relative_path":"assets/meshy-icon.svg","size_in_bytes":850},{"relative_path":"references/delivery.md","...
Nov 3, 2026 · 18:23 UTC
[{"relative_path":"agents/openai.yaml","size_in_bytes":242},{"relative_path":"assets/meshy-composer-icon.svg","size_in_bytes":9376},{"relative_path":"assets/meshy-icon.svg","size_in_bytes":850},{"relative_path":"references/animation.md",...
Compare saved observations
Download comparison JSONSKILL.md text changes
− removed · + added
--- before +++ after @@ -1,12 +1,13 @@ --- name: meshy-3d-generation -description: "Create or edit digital 3D assets with Meshy: models, textures, rigging, animation, and reference images. For physical printing, use meshy-3d-printing." +description: "Generates and edits digital 3D assets with the Meshy CLI: text-to-3D and image-to-3D models, texturing, remeshing and LODs, UV unwrapping, format conversion (GLB, FBX, OBJ, USDZ, STL, 3MF, Blender), rigging, animation, motion clips from text and reference images. Use when the user asks to make, texture, rig, animate or convert a 3D model or game asset. For physical 3D printing use meshy-3d-printing." license: MIT +compatibility: "Needs Node.js 22.12+ and the Meshy CLI 0.8.x, 0.8.2 or later (npm install -g meshy-cli@0.8); network access to the Meshy API." --- # Meshy 3D Generation -Use Meshy CLI **0.4.0** to turn the user's request into a delivered asset. Completion means +Use Meshy CLI **0.8** (0.8.2 or later) to turn the user's request into a delivered asset. Completion means saving the requested files in the requested location, inspecting an available preview, and finishing any project integration the user requested. Login or task submission alone is not completion. Choose the shortest suitable pipeline and reuse existing assets for follow-ups. @@ -16,7 +17,8 @@ | Need | Reference | |---|---| | CLI runner, credentials, or output location | [Setup](references/setup.md) | -| Generation, texturing, rigging, animation, or conversion | [Pipelines](references/pipelines.md) | +| Generation, texturing, remeshing, conversion, scale, or 2D images | [Pipelines](references/pipelines.md) | +| Rigging, animation, or generated motion | [Animation](references/animation.md) | | Cost, waiting, preview, delivery, or finding a previous model | [Delivery](references/delivery.md) | | Failed or uncertain operation | [Troubleshooting](references/troubleshooting.md) | @@ -26,20 +28,31 @@ ## First use and authorization -Resolve the runner automatically: use compatible `meshy`, otherwise -`npm exec --yes --package=meshy-cli@0.4.0 -- meshy …`. Reuse a verified session. If login is -needed, follow Setup and run `auth login --device` in a persistent tool session. Show its +**DeepSeek Harness with the Meshy plugin** (`DSH_MESHY_CLI` is set; check with +`test -n "$DSH_MESHY_CLI"`): the plugin ships the CLI and keeps the sign-in. Run every command as +`"$DSH_MESHY_NODE" "$DSH_MESHY_CLI" …` in place of `meshy …` — never a `meshy` on PATH, which +cannot see that sign-in — install nothing, and when a command reports that nobody is signed in, +call the `meshy_sign_in` tool instead of `auth login` (Setup, section 1). Everywhere else: + +Before the first command run `meshy --version`; no need to ask. When `meshy` is missing or +older than 0.8.2, install the newest 0.8.x with `npm install -g meshy-cli@0.8` and say so in +one line; Setup covers a refused install and a CLI of 0.9 or newer. Reuse a verified session. If login is +needed, follow Setup and run `auth login --device` (adding `--region cn` for a user in mainland +China: the same account and the same credits as the global site) in a persistent tool session. Show its verification URL and user code in **commentary/progress, not a final answer**. Await that same session in this turn until it exits, verify `auth status`, then continue the original request. -A background process cannot resume a finished turn; do not require a "done" chat message. +A background process cannot resume a finished turn; do not require a "done" chat message, except in +Setup's two-step sign-in for a user on a remote chat (a phone through a chat bot). Browser approval stays with the user; credentials never belong in chat. ## Execution boundaries - Run API, upload, download and mesh operations through the CLI. Local inputs have a 50 MiB - limit; use the supported URL input route where appropriate. -- Use `--output-schema v1 --format json --no-update-check` for business commands; auth has - its own JSON shape. Resolve `WORKSPACE` from the user's output path and pass it to writes. + limit, and a local model must be GLB or glTF (rigging, UV unwrap and multicolor: GLB); use the supported + URL input route for anything else. +- Use `--format json --no-update-check` on every command: stdout is one `meshy.cli/v1` envelope, + auth included. Resolve `WORKSPACE` from the user's output + path and pass it to writes. - Submit once with `create --async`, retain the owning resource and ID, then `wait` on that task. Keep the agent turn active while awaiting a running command. Follow Troubleshooting on timeout or unknown submission; these do not authorize another paid create.
Full technical diff · 3 changed fields
changed /description
"Create or edit digital 3D assets with Meshy: models, textures, rigging, animation, and reference images. For physical printing, use meshy-3d-printing."
"Generates and edits digital 3D assets with the Meshy CLI: text-to-3D and image-to-3D models, texturing, remeshing and LODs, UV unwrapping, format conversion (GLB, FBX, OBJ, USDZ, STL, 3MF, Blender), rigging, animation, motion clips from text and reference images. Use when the user asks to make, texture, rig, animate or convert a 3D model or game asset. For physical 3D printing use meshy-3d-printing."
changed /included_files
[
{
"relative_path": "agents/openai.yaml",
"size_in_bytes": 242
},
{
"relative_path": "assets/meshy-composer-icon.svg",
"size_in_bytes": 9376
},
{
"relative_path": "assets/meshy-icon.svg",
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},
{
"relative_path": "references/delivery.md",
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},
{
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{
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},
{
"relative_path": "references/troubleshooting.md",
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}
][
{
"relative_path": "agents/openai.yaml",
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},
{
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"size_in_bytes": 9376
},
{
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{
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},
{
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{
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{
"relative_path": "references/setup.md",
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{
"relative_path": "references/troubleshooting.md",
"size_in_bytes": 9552
}
]changed /skill_md_contents
"---\nname: meshy-3d-generation\ndescription: \"Create or edit digital 3D assets with Meshy: models, textures, rigging, animation, and reference images. For physical printing, use meshy-3d-printing.\"\nlicense: MIT\n---\n\n# Meshy 3D Generation\n\nUse Meshy CLI **0.4.0** to turn the user's request into a delivered asset. Completion means\nsaving the requested files in the requested location, inspecting an available preview, and\nfinishing any project integration the user requested. Login or task submission alone is not\ncompletion. Choose the shortest suitable pipeline and reuse existing assets for follow-ups.\n\n## Read what this request needs\n\n| Need | Reference |\n|---|---|\n| CLI runner, credentials, or output location | [Setup](references/setup.md) |\n| Generation, texturing, rigging, animation, or conversion | [Pipelines](references/pipelines.md) |\n| Cost, waiting, preview, delivery, or finding a previous model | [Delivery](references/delivery.md) |\n| Failed or uncertain operation | [Troubleshooting](references/troubleshooting.md) |\n\nRead the relevant section when needed; recipes are examples to adapt to the requested result,\nnot a requirement to execute every stage. An untextured model skips texture generation; an\nexisting GLB needs no extra format conversion. Use command help when parameters are uncertain.\n\n## First use and authorization\n\nResolve the runner automatically: use compatible `meshy`, otherwise\n`npm exec --yes --package=meshy-cli@0.4.0 -- meshy …`. Reuse a verified session. If login is\nneeded, follow Setup and run `auth login --device` in a persistent tool session. Show its\nverification URL and user code in **commentary/progress, not a final answer**. Await that same\nsession in this turn until it exits, verify `auth status`, then continue the original request.\nA background process cannot resume a finished turn; do not require a \"done\" chat message.\nBrowser approval stays with the user; credentials never belong in chat.\n\n## Execution boundaries\n\n- Run API, upload, download and mesh operations through the CLI. Local inputs have a 50 MiB\n limit; use the supported URL input route where appropriate.\n- Use `--output-schema v1 --format json --no-update-check` for business commands; auth has\n its own JSON shape. Resolve `WORKSPACE` from the user's output path and pass it to writes.\n- Submit once with `create --async`, retain the owning resource and ID, then `wait` on that\n task. Keep the agent turn active while awaiting a running command. Follow Troubleshooting\n on timeout or unknown submission; these do not authorize another paid create.\n- Continue work within the user's approved scope and budget. Propose additional paid stages\n or reruns before spending; Delivery specifies estimates and balance checks.\n\n## Deliver\n\nDownload only needed assets. Inspect and show a preview when available; a missing preview\nmust not prevent delivery or be described as inspected. Delivery covers earlier-stage preview\nlookup, actual charges, and existing-project integration. Report the result and any concrete\nlimitation; a rendered image does not establish topology quality or provide a 3D viewer.\n"
"---\nname: meshy-3d-generation\ndescription: \"Generates and edits digital 3D assets with the Meshy CLI: text-to-3D and image-to-3D models, texturing, remeshing and LODs, UV unwrapping, format conversion (GLB, FBX, OBJ, USDZ, STL, 3MF, Blender), rigging, animation, motion clips from text and reference images. Use when the user asks to make, texture, rig, animate or convert a 3D model or game asset. For physical 3D printing use meshy-3d-printing.\"\nlicense: MIT\ncompatibility: \"Needs Node.js 22.12+ and the Meshy CLI 0.8.x, 0.8.2 or later (npm install -g meshy-cli@0.8); network access to the Meshy API.\"\n---\n\n# Meshy 3D Generation\n\nUse Meshy CLI **0.8** (0.8.2 or later) to turn the user's request into a delivered asset. Completion means\nsaving the requested files in the requested location, inspecting an available preview, and\nfinishing any project integration the user requested. Login or task submission alone is not\ncompletion. Choose the shortest suitable pipeline and reuse existing assets for follow-ups.\n\n## Read what this request needs\n\n| Need | Reference |\n|---|---|\n| CLI runner, credentials, or output location | [Setup](references/setup.md) |\n| Generation, texturing, remeshing, conversion, scale, or 2D images | [Pipelines](references/pipelines.md) |\n| Rigging, animation, or generated motion | [Animation](references/animation.md) |\n| Cost, waiting, preview, delivery, or finding a previous model | [Delivery](references/delivery.md) |\n| Failed or uncertain operation | [Troubleshooting](references/troubleshooting.md) |\n\nRead the relevant section when needed; recipes are examples to adapt to the requested result,\nnot a requirement to execute every stage. An untextured model skips texture generation; an\nexisting GLB needs no extra format conversion. Use command help when parameters are uncertain.\n\n## First use and authorization\n\n**DeepSeek Harness with the Meshy plugin** (`DSH_MESHY_CLI` is set; check with\n`test -n \"$DSH_MESHY_CLI\"`): the plugin ships the CLI and keeps the sign-in. Run every command as\n`\"$DSH_MESHY_NODE\" \"$DSH_MESHY_CLI\" …` in place of `meshy …` — never a `meshy` on PATH, which\ncannot see that sign-in — install nothing, and when a command reports that nobody is signed in,\ncall the `meshy_sign_in` tool instead of `auth login` (Setup, section 1). Everywhere else:\n\nBefore the first command run `meshy --version`; no need to ask. When `meshy` is missing or\nolder than 0.8.2, install the newest 0.8.x with `npm install -g meshy-cli@0.8` and say so in\none line; Setup covers a refused install and a CLI of 0.9 or newer. Reuse a verified session. If login is\nneeded, follow Setup and run `auth login --device` (adding `--region cn` for a user in mainland\nChina: the same account and the same credits as the global site) in a persistent tool session. Show its\nverification URL and user code in **commentary/progress, not a final answer**. Await that same\nsession in this turn until it exits, verify `auth status`, then continue the original request.\nA background process cannot resume a finished turn; do not require a \"done\" chat message, except in\nSetup's two-step sign-in for a user on a remote chat (a phone through a chat bot).\nBrowser approval stays with the user; credentials never belong in chat.\n\n## Execution boundaries\n\n- Run API, upload, download and mesh operations through the CLI. Local inputs have a 50 MiB\n limit, and a local model must be GLB or glTF (rigging, UV unwrap and multicolor: GLB); use the supported\n URL input route for anything else.\n- Use `--format json --no-update-check` on every command: stdout is one `meshy.cli/v1` envelope,\n auth included. Resolve `WORKSPACE` from the user's output\n path and pass it to writes.\n- Submit once with `create --async`, retain the owning resource and ID, then `wait` on that\n task. Keep the agent turn active while awaiting a running command. Follow Troubleshooting\n on timeout or unknown submission; these do not authorize another paid create.\n- Continue work within the user's approved scope and budget. Propose additional paid stages\n or reruns before spending; Delivery specifies estimates and balance checks.\n\n## Deliver\n\nDownload only needed assets. Inspect and show a preview when available; a missing preview\nmust not prevent delivery or be described as inspected. Delivery covers earlier-stage preview\nlookup, actual charges, and existing-project integration. Report the result and any concrete\nlimitation; a rendered image does not establish topology quality or provide a 3D viewer.\n"
Full snapshot data
{
"description": "Generates and edits digital 3D assets with the Meshy CLI: text-to-3D and image-to-3D models, texturing, remeshing and LODs, UV unwrapping, format conversion (GLB, FBX, OBJ, USDZ, STL, 3MF, Blender), rigging, animation, motion clips from text and reference images. Use when the user asks to make, texture, rig, animate or convert a 3D model or game asset. For physical 3D printing use meshy-3d-printing.",
"included_files": [
{
"relative_path": "agents/openai.yaml",
"size_in_bytes": 242
},
{
"relative_path": "assets/meshy-composer-icon.svg",
"size_in_bytes": 9376
},
{
"relative_path": "assets/meshy-icon.svg",
"size_in_bytes": 850
},
{
"relative_path": "references/animation.md",
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{
"relative_path": "references/delivery.md",
"size_in_bytes": 10153
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{
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],
"name": "meshy-3d-generation",
"skill_md_contents": "---\nname: meshy-3d-generation\ndescription: \"Generates and edits digital 3D assets with the Meshy CLI: text-to-3D and image-to-3D models, texturing, remeshing and LODs, UV unwrapping, format conversion (GLB, FBX, OBJ, USDZ, STL, 3MF, Blender), rigging, animation, motion clips from text and reference images. Use when the user asks to make, texture, rig, animate or convert a 3D model or game asset. For physical 3D printing use meshy-3d-printing.\"\nlicense: MIT\ncompatibility: \"Needs Node.js 22.12+ and the Meshy CLI 0.8.x, 0.8.2 or later (npm install -g meshy-cli@0.8); network access to the Meshy API.\"\n---\n\n# Meshy 3D Generation\n\nUse Meshy CLI **0.8** (0.8.2 or later) to turn the user's request into a delivered asset. Completion means\nsaving the requested files in the requested location, inspecting an available preview, and\nfinishing any project integration the user requested. Login or task submission alone is not\ncompletion. Choose the shortest suitable pipeline and reuse existing assets for follow-ups.\n\n## Read what this request needs\n\n| Need | Reference |\n|---|---|\n| CLI runner, credentials, or output location | [Setup](references/setup.md) |\n| Generation, texturing, remeshing, conversion, scale, or 2D images | [Pipelines](references/pipelines.md) |\n| Rigging, animation, or generated motion | [Animation](references/animation.md) |\n| Cost, waiting, preview, delivery, or finding a previous model | [Delivery](references/delivery.md) |\n| Failed or uncertain operation | [Troubleshooting](references/troubleshooting.md) |\n\nRead the relevant section when needed; recipes are examples to adapt to the requested result,\nnot a requirement to execute every stage. An untextured model skips texture generation; an\nexisting GLB needs no extra format conversion. Use command help when parameters are uncertain.\n\n## First use and authorization\n\n**DeepSeek Harness with the Meshy plugin** (`DSH_MESHY_CLI` is set; check with\n`test -n \"$DSH_MESHY_CLI\"`): the plugin ships the CLI and keeps the sign-in. Run every command as\n`\"$DSH_MESHY_NODE\" \"$DSH_MESHY_CLI\" …` in place of `meshy …` — never a `meshy` on PATH, which\ncannot see that sign-in — install nothing, and when a command reports that nobody is signed in,\ncall the `meshy_sign_in` tool instead of `auth login` (Setup, section 1). Everywhere else:\n\nBefore the first command run `meshy --version`; no need to ask. When `meshy` is missing or\nolder than 0.8.2, install the newest 0.8.x with `npm install -g meshy-cli@0.8` and say so in\none line; Setup covers a refused install and a CLI of 0.9 or newer. Reuse a verified session. If login is\nneeded, follow Setup and run `auth login --device` (adding `--region cn` for a user in mainland\nChina: the same account and the same credits as the global site) in a persistent tool session. Show its\nverification URL and user code in **commentary/progress, not a final answer**. Await that same\nsession in this turn until it exits, verify `auth status`, then continue the original request.\nA background process cannot resume a finished turn; do not require a \"done\" chat message, except in\nSetup's two-step sign-in for a user on a remote chat (a phone through a chat bot).\nBrowser approval stays with the user; credentials never belong in chat.\n\n## Execution boundaries\n\n- Run API, upload, download and mesh operations through the CLI. Local inputs have a 50 MiB\n limit, and a local model must be GLB or glTF (rigging, UV unwrap and multicolor: GLB); use the supported\n URL input route for anything else.\n- Use `--format json --no-update-check` on every command: stdout is one `meshy.cli/v1` envelope,\n auth included. Resolve `WORKSPACE` from the user's output\n path and pass it to writes.\n- Submit once with `create --async`, retain the owning resource and ID, then `wait` on that\n task. Keep the agent turn active while awaiting a running command. Follow Troubleshooting\n on timeout or unknown submission; these do not authorize another paid create.\n- Continue work within the user's approved scope and budget. Propose additional paid stages\n or reruns before spending; Delivery specifies estimates and balance checks.\n\n## Deliver\n\nDownload only needed assets. Inspect and show a preview when available; a missing preview\nmust not prevent delivery or be described as inspected. Delivery covers earlier-stage preview\nlookup, actual charges, and existing-project integration. Report the result and any concrete\nlimitation; a rendered image does not establish topology quality or provide a 3D viewer.\n"
}SHA-256 of public snapshot: 069d47150c1acb6e93dc57fe785c125663f46e3f7c601ad3590de481249235e5