Update to Meshy
Snapshot Nov 11, 2026 · 12:17 UTC · version 0.9.6
Collection source: downloaded plugin package.
Instructions updated for meshy-3d-generation
Skill instructions — Now says: 0.8.5 or later (npm install -g meshy-cli@0.8); network access to the Meshy API." Use Meshy CLI **0.8** (0.8.5 or later) to turn the user's request into a...
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Skill instructions
Nov 3, 2026 · 18:23 UTC
0.8.2 or later (npm install -g meshy-cli@0.8); network access to the Meshy API." Use Meshy CLI **0.8** (0.8.2 or later) to turn the user's request into a delivered asset. Completion means saving the requested files in the requested locat...
Nov 11, 2026 · 12:17 UTC
0.8.5 or later (npm install -g meshy-cli@0.8); network access to the Meshy API." Use Meshy CLI **0.8** (0.8.5 or later) to turn the user's request into a delivered asset. Completion means saving the requested files in the requested locat...
Supporting files
Nov 3, 2026 · 18:23 UTC
[{"relative_path":"agents/openai.yaml","size_in_bytes":242},{"relative_path":"assets/meshy-composer-icon.svg","size_in_bytes":9376},{"relative_path":"assets/meshy-icon.svg","size_in_bytes":850},{"relative_path":"references/animation.md",...
Nov 11, 2026 · 12:17 UTC
[{"relative_path":"agents/openai.yaml","size_in_bytes":242},{"relative_path":"assets/meshy-composer-icon.svg","size_in_bytes":9376},{"relative_path":"assets/meshy-icon.svg","size_in_bytes":850},{"relative_path":"references/animation.md",...
Compare saved observations
Download comparison JSONSKILL.md text changes
− removed · + added
--- before +++ after @@ -2,22 +2,22 @@ name: meshy-3d-generation description: "Generates and edits digital 3D assets with the Meshy CLI: text-to-3D and image-to-3D models, texturing, remeshing and LODs, UV unwrapping, format conversion (GLB, FBX, OBJ, USDZ, STL, 3MF, Blender), rigging, animation, motion clips from text and reference images. Use when the user asks to make, texture, rig, animate or convert a 3D model or game asset. For physical 3D printing use meshy-3d-printing." license: MIT -compatibility: "Needs Node.js 22.12+ and the Meshy CLI 0.8.x, 0.8.2 or later (npm install -g meshy-cli@0.8); network access to the Meshy API." +compatibility: "Needs Node.js 22.12+ and the Meshy CLI 0.8.x, 0.8.5 or later (npm install -g meshy-cli@0.8); network access to the Meshy API." --- # Meshy 3D Generation -Use Meshy CLI **0.8** (0.8.2 or later) to turn the user's request into a delivered asset. Completion means -saving the requested files in the requested location, inspecting an available preview, and -finishing any project integration the user requested. Login or task submission alone is not -completion. Choose the shortest suitable pipeline and reuse existing assets for follow-ups. +Use Meshy CLI **0.8** (0.8.5 or later) to turn the user's request into a delivered asset. Completion means +saving the requested files in the requested location and inspecting an available preview. +Login or task submission alone is not completion. Choose the shortest suitable pipeline and +reuse existing assets for follow-ups. ## Read what this request needs | Need | Reference | |---|---| | CLI runner, credentials, or output location | [Setup](references/setup.md) | -| Generation, texturing, remeshing, conversion, scale, or 2D images | [Pipelines](references/pipelines.md) | +| Generation and the models to pair for a project, texturing, remeshing, conversion, scale, or 2D images | [Pipelines](references/pipelines.md) | | Rigging, animation, or generated motion | [Animation](references/animation.md) | | Cost, waiting, preview, delivery, or finding a previous model | [Delivery](references/delivery.md) | | Failed or uncertain operation | [Troubleshooting](references/troubleshooting.md) | @@ -28,22 +28,17 @@ ## First use and authorization -**DeepSeek Harness with the Meshy plugin** (`DSH_MESHY_CLI` is set; check with -`test -n "$DSH_MESHY_CLI"`): the plugin ships the CLI and keeps the sign-in. Run every command as -`"$DSH_MESHY_NODE" "$DSH_MESHY_CLI" …` in place of `meshy …` — never a `meshy` on PATH, which -cannot see that sign-in — install nothing, and when a command reports that nobody is signed in, -call the `meshy_sign_in` tool instead of `auth login` (Setup, section 1). Everywhere else: - -Before the first command run `meshy --version`; no need to ask. When `meshy` is missing or -older than 0.8.2, install the newest 0.8.x with `npm install -g meshy-cli@0.8` and say so in -one line; Setup covers a refused install and a CLI of 0.9 or newer. Reuse a verified session. If login is -needed, follow Setup and run `auth login --device` (adding `--region cn` for a user in mainland -China: the same account and the same credits as the global site) in a persistent tool session. Show its -verification URL and user code in **commentary/progress, not a final answer**. Await that same -session in this turn until it exits, verify `auth status`, then continue the original request. -A background process cannot resume a finished turn; do not require a "done" chat message, except in -Setup's two-step sign-in for a user on a remote chat (a phone through a chat bot). -Browser approval stays with the user; credentials never belong in chat. +In DeepSeek Harness with the Meshy plugin (`DSH_MESHY_CLI` is set) run every command as +`"$DSH_MESHY_NODE" "$DSH_MESHY_CLI" …`, never a `meshy` on PATH, install nothing, and sign in with +the `meshy_sign_in` tool. Everywhere else run `meshy --version` before the first command, without +asking; when it is missing or older than 0.8.5, install it with `npm install -g meshy-cli@0.8` +and say so in one line ([Setup](references/setup.md), section 1). + +Reuse a verified session. If login is needed, run `auth login --device` (with `--region cn` for a +user in mainland China) as Setup, section 3 describes: show its URL and user code in +**commentary/progress, not a final answer**, wait on that same command in this turn, verify +`auth status`, then continue the original request. Browser approval stays with the user; +credentials never belong in chat, and only the CLI touches its config directory. ## Execution boundaries @@ -53,9 +48,16 @@ - Use `--format json --no-update-check` on every command: stdout is one `meshy.cli/v1` envelope, auth included. Resolve `WORKSPACE` from the user's output path and pass it to writes. +- Know what the model is for before the first paid create: a game asset, a character to rig, a + render, a 3D print. If the user hasn't said, ask once; the answer picks the route and the models + ([Pipelines](references/pipelines.md)). A game asset or a face-count budget means smart topology, + not a standard model remeshed down. - Submit once with `create --async`, retain the owning resource and ID, then `wait` on that task. Keep the agent turn active while awaiting a running command. Follow Troubleshooting on timeout or unknown submission; these do not authorize another paid create. +- Without a usable photo, recommend making a reference image first and building the model + from it; text-to-3d is the quicker alternative ([Pipelines](references/pipelines.md), *Start + from an image*). - Continue work within the user's approved scope and budget. Propose additional paid stages or reruns before spending; Delivery specifies estimates and balance checks. @@ -63,5 +65,5 @@ Download only needed assets. Inspect and show a preview when available; a missing preview must not prevent delivery or be described as inspected. Delivery covers earlier-stage preview -lookup, actual charges, and existing-project integration. Report the result and any concrete +lookup and actual charges. Report the result and any concrete limitation; a rendered image does not establish topology quality or provide a 3D viewer.
Full technical diff · 2 changed fields
changed /included_files
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]changed /skill_md_contents
"---\nname: meshy-3d-generation\ndescription: \"Generates and edits digital 3D assets with the Meshy CLI: text-to-3D and image-to-3D models, texturing, remeshing and LODs, UV unwrapping, format conversion (GLB, FBX, OBJ, USDZ, STL, 3MF, Blender), rigging, animation, motion clips from text and reference images. Use when the user asks to make, texture, rig, animate or convert a 3D model or game asset. For physical 3D printing use meshy-3d-printing.\"\nlicense: MIT\ncompatibility: \"Needs Node.js 22.12+ and the Meshy CLI 0.8.x, 0.8.2 or later (npm install -g meshy-cli@0.8); network access to the Meshy API.\"\n---\n\n# Meshy 3D Generation\n\nUse Meshy CLI **0.8** (0.8.2 or later) to turn the user's request into a delivered asset. Completion means\nsaving the requested files in the requested location, inspecting an available preview, and\nfinishing any project integration the user requested. Login or task submission alone is not\ncompletion. Choose the shortest suitable pipeline and reuse existing assets for follow-ups.\n\n## Read what this request needs\n\n| Need | Reference |\n|---|---|\n| CLI runner, credentials, or output location | [Setup](references/setup.md) |\n| Generation, texturing, remeshing, conversion, scale, or 2D images | [Pipelines](references/pipelines.md) |\n| Rigging, animation, or generated motion | [Animation](references/animation.md) |\n| Cost, waiting, preview, delivery, or finding a previous model | [Delivery](references/delivery.md) |\n| Failed or uncertain operation | [Troubleshooting](references/troubleshooting.md) |\n\nRead the relevant section when needed; recipes are examples to adapt to the requested result,\nnot a requirement to execute every stage. An untextured model skips texture generation; an\nexisting GLB needs no extra format conversion. Use command help when parameters are uncertain.\n\n## First use and authorization\n\n**DeepSeek Harness with the Meshy plugin** (`DSH_MESHY_CLI` is set; check with\n`test -n \"$DSH_MESHY_CLI\"`): the plugin ships the CLI and keeps the sign-in. Run every command as\n`\"$DSH_MESHY_NODE\" \"$DSH_MESHY_CLI\" …` in place of `meshy …` — never a `meshy` on PATH, which\ncannot see that sign-in — install nothing, and when a command reports that nobody is signed in,\ncall the `meshy_sign_in` tool instead of `auth login` (Setup, section 1). Everywhere else:\n\nBefore the first command run `meshy --version`; no need to ask. When `meshy` is missing or\nolder than 0.8.2, install the newest 0.8.x with `npm install -g meshy-cli@0.8` and say so in\none line; Setup covers a refused install and a CLI of 0.9 or newer. Reuse a verified session. If login is\nneeded, follow Setup and run `auth login --device` (adding `--region cn` for a user in mainland\nChina: the same account and the same credits as the global site) in a persistent tool session. Show its\nverification URL and user code in **commentary/progress, not a final answer**. Await that same\nsession in this turn until it exits, verify `auth status`, then continue the original request.\nA background process cannot resume a finished turn; do not require a \"done\" chat message, except in\nSetup's two-step sign-in for a user on a remote chat (a phone through a chat bot).\nBrowser approval stays with the user; credentials never belong in chat.\n\n## Execution boundaries\n\n- Run API, upload, download and mesh operations through the CLI. Local inputs have a 50 MiB\n limit, and a local model must be GLB or glTF (rigging, UV unwrap and multicolor: GLB); use the supported\n URL input route for anything else.\n- Use `--format json --no-update-check` on every command: stdout is one `meshy.cli/v1` envelope,\n auth included. Resolve `WORKSPACE` from the user's output\n path and pass it to writes.\n- Submit once with `create --async`, retain the owning resource and ID, then `wait` on that\n task. Keep the agent turn active while awaiting a running command. Follow Troubleshooting\n on timeout or unknown submission; these do not authorize another paid create.\n- Continue work within the user's approved scope and budget. Propose additional paid stages\n or reruns before spending; Delivery specifies estimates and balance checks.\n\n## Deliver\n\nDownload only needed assets. Inspect and show a preview when available; a missing preview\nmust not prevent delivery or be described as inspected. Delivery covers earlier-stage preview\nlookup, actual charges, and existing-project integration. Report the result and any concrete\nlimitation; a rendered image does not establish topology quality or provide a 3D viewer.\n"
"---\nname: meshy-3d-generation\ndescription: \"Generates and edits digital 3D assets with the Meshy CLI: text-to-3D and image-to-3D models, texturing, remeshing and LODs, UV unwrapping, format conversion (GLB, FBX, OBJ, USDZ, STL, 3MF, Blender), rigging, animation, motion clips from text and reference images. Use when the user asks to make, texture, rig, animate or convert a 3D model or game asset. For physical 3D printing use meshy-3d-printing.\"\nlicense: MIT\ncompatibility: \"Needs Node.js 22.12+ and the Meshy CLI 0.8.x, 0.8.5 or later (npm install -g meshy-cli@0.8); network access to the Meshy API.\"\n---\n\n# Meshy 3D Generation\n\nUse Meshy CLI **0.8** (0.8.5 or later) to turn the user's request into a delivered asset. Completion means\nsaving the requested files in the requested location and inspecting an available preview.\nLogin or task submission alone is not completion. Choose the shortest suitable pipeline and\nreuse existing assets for follow-ups.\n\n## Read what this request needs\n\n| Need | Reference |\n|---|---|\n| CLI runner, credentials, or output location | [Setup](references/setup.md) |\n| Generation and the models to pair for a project, texturing, remeshing, conversion, scale, or 2D images | [Pipelines](references/pipelines.md) |\n| Rigging, animation, or generated motion | [Animation](references/animation.md) |\n| Cost, waiting, preview, delivery, or finding a previous model | [Delivery](references/delivery.md) |\n| Failed or uncertain operation | [Troubleshooting](references/troubleshooting.md) |\n\nRead the relevant section when needed; recipes are examples to adapt to the requested result,\nnot a requirement to execute every stage. An untextured model skips texture generation; an\nexisting GLB needs no extra format conversion. Use command help when parameters are uncertain.\n\n## First use and authorization\n\nIn DeepSeek Harness with the Meshy plugin (`DSH_MESHY_CLI` is set) run every command as\n`\"$DSH_MESHY_NODE\" \"$DSH_MESHY_CLI\" …`, never a `meshy` on PATH, install nothing, and sign in with\nthe `meshy_sign_in` tool. Everywhere else run `meshy --version` before the first command, without\nasking; when it is missing or older than 0.8.5, install it with `npm install -g meshy-cli@0.8`\nand say so in one line ([Setup](references/setup.md), section 1).\n\nReuse a verified session. If login is needed, run `auth login --device` (with `--region cn` for a\nuser in mainland China) as Setup, section 3 describes: show its URL and user code in\n**commentary/progress, not a final answer**, wait on that same command in this turn, verify\n`auth status`, then continue the original request. Browser approval stays with the user;\ncredentials never belong in chat, and only the CLI touches its config directory.\n\n## Execution boundaries\n\n- Run API, upload, download and mesh operations through the CLI. Local inputs have a 50 MiB\n limit, and a local model must be GLB or glTF (rigging, UV unwrap and multicolor: GLB); use the supported\n URL input route for anything else.\n- Use `--format json --no-update-check` on every command: stdout is one `meshy.cli/v1` envelope,\n auth included. Resolve `WORKSPACE` from the user's output\n path and pass it to writes.\n- Know what the model is for before the first paid create: a game asset, a character to rig, a\n render, a 3D print. If the user hasn't said, ask once; the answer picks the route and the models\n ([Pipelines](references/pipelines.md)). A game asset or a face-count budget means smart topology,\n not a standard model remeshed down.\n- Submit once with `create --async`, retain the owning resource and ID, then `wait` on that\n task. Keep the agent turn active while awaiting a running command. Follow Troubleshooting\n on timeout or unknown submission; these do not authorize another paid create.\n- Without a usable photo, recommend making a reference image first and building the model\n from it; text-to-3d is the quicker alternative ([Pipelines](references/pipelines.md), *Start\n from an image*).\n- Continue work within the user's approved scope and budget. Propose additional paid stages\n or reruns before spending; Delivery specifies estimates and balance checks.\n\n## Deliver\n\nDownload only needed assets. Inspect and show a preview when available; a missing preview\nmust not prevent delivery or be described as inspected. Delivery covers earlier-stage preview\nlookup and actual charges. Report the result and any concrete\nlimitation; a rendered image does not establish topology quality or provide a 3D viewer.\n"
Full snapshot data
{
"description": "Generates and edits digital 3D assets with the Meshy CLI: text-to-3D and image-to-3D models, texturing, remeshing and LODs, UV unwrapping, format conversion (GLB, FBX, OBJ, USDZ, STL, 3MF, Blender), rigging, animation, motion clips from text and reference images. Use when the user asks to make, texture, rig, animate or convert a 3D model or game asset. For physical 3D printing use meshy-3d-printing.",
"included_files": [
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"name": "meshy-3d-generation",
"skill_md_contents": "---\nname: meshy-3d-generation\ndescription: \"Generates and edits digital 3D assets with the Meshy CLI: text-to-3D and image-to-3D models, texturing, remeshing and LODs, UV unwrapping, format conversion (GLB, FBX, OBJ, USDZ, STL, 3MF, Blender), rigging, animation, motion clips from text and reference images. Use when the user asks to make, texture, rig, animate or convert a 3D model or game asset. For physical 3D printing use meshy-3d-printing.\"\nlicense: MIT\ncompatibility: \"Needs Node.js 22.12+ and the Meshy CLI 0.8.x, 0.8.5 or later (npm install -g meshy-cli@0.8); network access to the Meshy API.\"\n---\n\n# Meshy 3D Generation\n\nUse Meshy CLI **0.8** (0.8.5 or later) to turn the user's request into a delivered asset. Completion means\nsaving the requested files in the requested location and inspecting an available preview.\nLogin or task submission alone is not completion. Choose the shortest suitable pipeline and\nreuse existing assets for follow-ups.\n\n## Read what this request needs\n\n| Need | Reference |\n|---|---|\n| CLI runner, credentials, or output location | [Setup](references/setup.md) |\n| Generation and the models to pair for a project, texturing, remeshing, conversion, scale, or 2D images | [Pipelines](references/pipelines.md) |\n| Rigging, animation, or generated motion | [Animation](references/animation.md) |\n| Cost, waiting, preview, delivery, or finding a previous model | [Delivery](references/delivery.md) |\n| Failed or uncertain operation | [Troubleshooting](references/troubleshooting.md) |\n\nRead the relevant section when needed; recipes are examples to adapt to the requested result,\nnot a requirement to execute every stage. An untextured model skips texture generation; an\nexisting GLB needs no extra format conversion. Use command help when parameters are uncertain.\n\n## First use and authorization\n\nIn DeepSeek Harness with the Meshy plugin (`DSH_MESHY_CLI` is set) run every command as\n`\"$DSH_MESHY_NODE\" \"$DSH_MESHY_CLI\" …`, never a `meshy` on PATH, install nothing, and sign in with\nthe `meshy_sign_in` tool. Everywhere else run `meshy --version` before the first command, without\nasking; when it is missing or older than 0.8.5, install it with `npm install -g meshy-cli@0.8`\nand say so in one line ([Setup](references/setup.md), section 1).\n\nReuse a verified session. If login is needed, run `auth login --device` (with `--region cn` for a\nuser in mainland China) as Setup, section 3 describes: show its URL and user code in\n**commentary/progress, not a final answer**, wait on that same command in this turn, verify\n`auth status`, then continue the original request. Browser approval stays with the user;\ncredentials never belong in chat, and only the CLI touches its config directory.\n\n## Execution boundaries\n\n- Run API, upload, download and mesh operations through the CLI. Local inputs have a 50 MiB\n limit, and a local model must be GLB or glTF (rigging, UV unwrap and multicolor: GLB); use the supported\n URL input route for anything else.\n- Use `--format json --no-update-check` on every command: stdout is one `meshy.cli/v1` envelope,\n auth included. Resolve `WORKSPACE` from the user's output\n path and pass it to writes.\n- Know what the model is for before the first paid create: a game asset, a character to rig, a\n render, a 3D print. If the user hasn't said, ask once; the answer picks the route and the models\n ([Pipelines](references/pipelines.md)). A game asset or a face-count budget means smart topology,\n not a standard model remeshed down.\n- Submit once with `create --async`, retain the owning resource and ID, then `wait` on that\n task. Keep the agent turn active while awaiting a running command. Follow Troubleshooting\n on timeout or unknown submission; these do not authorize another paid create.\n- Without a usable photo, recommend making a reference image first and building the model\n from it; text-to-3d is the quicker alternative ([Pipelines](references/pipelines.md), *Start\n from an image*).\n- Continue work within the user's approved scope and budget. Propose additional paid stages\n or reruns before spending; Delivery specifies estimates and balance checks.\n\n## Deliver\n\nDownload only needed assets. Inspect and show a preview when available; a missing preview\nmust not prevent delivery or be described as inspected. Delivery covers earlier-stage preview\nlookup and actual charges. Report the result and any concrete\nlimitation; a rendered image does not establish topology quality or provide a 3D viewer.\n"
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